JadeOfMaar Posted August 11, 2023 Share Posted August 11, 2023 (edited) Stats vs Kerbal Atomics, on request: Title error on the ftmn 280 engine. It should be "CCGC-700" not "SC-700." Gray rows on Recycled Parts side are redundant engines that are hidden when FTmN Improved is installed. And I left the Isp column too wide on Kerbal Atomics' side. Edited July 22, 2024 by JadeOfMaar replaced images. Discord links expiring is a thing Quote Link to comment Share on other sites More sharing options...
m4v Posted August 14, 2023 Share Posted August 14, 2023 @JadeOfMaarWith CTT several engines are in "Experimental Nuclear Power" instead of "Experimental Nuclear Propulsion" which is a different branch of the tree. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 14, 2023 Share Posted August 14, 2023 54 minutes ago, m4v said: @JadeOfMaarWith CTT several engines are in "Experimental Nuclear Power" instead of "Experimental Nuclear Propulsion" which is a different branch of the tree. Oops. I'll have that fixed. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 25, 2023 Author Share Posted August 25, 2023 New release, 0.2.4.2 title and tech node fixes Quote Link to comment Share on other sites More sharing options...
pdmss99 Posted October 2, 2023 Share Posted October 2, 2023 (edited) @JadeOfMaarI'm having problems with the turbojet-5 basically, I can't load something about the turbojet. ksp says on the bottom "SpaceTuxIndustries/RecycledParts/AtomicAge/Parts/TurboJet-5/NuclearJetEngine" where the orange loading bar is. Edited October 2, 2023 by pdmss99 Quote Link to comment Share on other sites More sharing options...
pdmss99 Posted October 2, 2023 Share Posted October 2, 2023 I'm having problems with the turbojet-5 basically, I can't load something about the turbojet. ksp says on the bottom "SpaceTuxIndustries/RecycledParts/AtomicAge/Parts/TurboJet-5/NuclearJetEngine" where the orange loading bar is. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 3, 2023 Share Posted October 3, 2023 @pdmss99 Be sure to install Communtiy Resource Pack. That nuclear jet engine currently requires IntakeAtm by default and KSP is known to hang when there is a part that is an engine with its own intake but its propellant is undefined. Quote Link to comment Share on other sites More sharing options...
pdmss99 Posted October 3, 2023 Share Posted October 3, 2023 @JadeOfMaarwhere could I find that resource pack? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 3, 2023 Share Posted October 3, 2023 1 hour ago, pdmss99 said: @JadeOfMaarwhere could I find that resource pack? Hopefully CKAN is your friend (most mods are easily reachable through it). Otherwise, search by title in this forum. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted October 3, 2023 Share Posted October 3, 2023 8 hours ago, JadeOfMaar said: Hopefully CKAN is your friend (most mods are easily reachable through it). Otherwise, search by title in this forum. Also a simple search in SpaceDock will do https://spacedock.info/mod/31/Community Resource Pack#changelog Though this one might be outdated. Quote Link to comment Share on other sites More sharing options...
Mr.DingALing Posted November 11, 2024 Share Posted November 11, 2024 (edited) Am I missing a mod for the plumes to show up correctly? https://imgur.com/a/spacetux-industries-recycled-parts-plumes-lfjr0op Edited November 11, 2024 by Mr.DingALing Quote Link to comment Share on other sites More sharing options...
fearheaven Posted December 30, 2024 Share Posted December 30, 2024 (edited) Hello, I recently noticed that the Mk22 Raptor cockpit has an issue : the HUD button isn't clickable, all other buttons work correctly but the one for the HUD doesn't. Is it just my install or is this a known issue ? Edited December 30, 2024 by fearheaven Quote Link to comment Share on other sites More sharing options...
Pappystein Posted January 14 Share Posted January 14 On 8/11/2023 at 11:34 AM, JadeOfMaar said: Atomic rockets builders are in for a treat. I've fixed the normal map problem with this engine: --> And done a balance pass and plume configs pass on FTmN and LV-N Clusters: @linuxgurugamer @HebaruSan Once these changes are published I'd like Recycled Parts FtmN, FTmN Improved and LVN Clusters to recommend Waterfall and Stock Waterfall Effects. Related: I'd like my mod Tea Kettle RCS to recommend Recycled Parts FtmN, FTmN Improved and LVN Clusters. I wanted to make engines to go with that RCS but then I found these.... and Bob Kerman's your uncle. dang, Took my favorite "pre release" KSP mod I was playing on V0.21 and brought them up to snuff very nicely! Now I have to reproduce my old patch file to convert them to LH2. The only old school V0.18 to V.23 mod I am missing is the OG Escape pod (pod shaped thing with a combined airbrake/parachute on top) It went defunct and lost with the move to Curseforge. I don't even remember the name of it now.... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 14 Author Share Posted January 14 19 hours ago, Pappystein said: The only old school V0.18 to V.23 mod I am missing is the OG Escape pod (pod shaped thing with a combined airbrake/parachute on top) It went defunct and lost with the move to Curseforge. I don't even remember the name of it now.... There is this: if you have any old ships with that part, send it to me, I'll see if I can find it anywhere Quote Link to comment Share on other sites More sharing options...
Pappystein Posted January 15 Share Posted January 15 3 hours ago, linuxgurugamer said: There is this: if you have any old ships with that part, send it to me, I'll see if I can find it anywhere Yeah I am aware of Koose. I had a backup of its OG zip on my old WD NAS but it was one of the ones affected by the "Virus" where it was purged and the drives left badly mangled... The Zip was not intact after rescuing it from the rotten drives. Either way it was made for KSP 0.18 and earlier and would have needed a complete re-build to work with modern KSP... it was the size of a Mk1/Mercury pod so I just use BDB's Mercury pod in role with some scaled down Airbrakes (1/4 scale) top provide the extra breaking assistance. I just thought it was cute (specifically the Air-brake/Chute on top) and it is literally the last part from back then I would need to re-create some of the stations I used to build. It was the first instance of a functional Air Brake in KSP (predating BAC9's for the B9 Plane pack) Quote Link to comment Share on other sites More sharing options...
Skibim Posted January 18 Share Posted January 18 (edited) On 12/30/2024 at 5:43 AM, fearheaven said: Hello, I recently noticed that the Mk22 Raptor cockpit has an issue : the HUD button isn't clickable, all other buttons work correctly but the one for the HUD doesn't. Is it just my install or is this a known issue ? I have the exact same problem, have you found a solution ? EDIT: I have found these in the logs everytime I try to click on the switch : [ERR 21:15:14.905] [InternalProp]: Failed finding module Mk22HUDSwitch for method ButtonHUDToggle [ERR 21:15:14.905] [JSIActionGroupSwitch]: Failed to instantiate action handler Mk22HUDSwitch:ButtonHUDToggle So I digged around a bit and went to \GameData\SpaceTuxIndustries\RecycledParts\BDMk22\Spaces\mk22Internal\internal.cfg And added : MODULE { name = Mk22HUDSwitch variableName = HUD_ENABLED } MODULE { name = JSIHeadsUpDisplay transformName = HUDTransform variableName = HUD_ENABLED } Now it kinda works, I can click on the switch and it toggles the hud, it just doesn't toggle the switch animation. I have no idea how to make that work, it could be something broken in .mu of the switch itself, the animation toggle or something. Maybe @linuxgurugamer can have a look at it. Edited January 20 by Skibim Added context and a semi-fix to the problem Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 21 Author Share Posted January 21 On 1/18/2025 at 1:12 PM, Skibim said: And added : MODULE { name = Mk22HUDSwitch variableName = HUD_ENABLED } MODULE { name = JSIHeadsUpDisplay transformName = HUDTransform variableName = HUD_ENABLED } Now it kinda works, I can click on the switch and it toggles the hud, it just doesn't toggle the switch animation. I have no idea how to make that work, it could be something broken in .mu of the switch itself, the animation toggle or something. Maybe @linuxgurugamer can have a look at it. Probably the transform name is wrong, I'll take a look Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 21 Author Share Posted January 21 On 1/18/2025 at 1:12 PM, Skibim said: Now it kinda works, I can click on the switch and it toggles the hud, it just doesn't toggle the switch animation. I have no idea how to make that work, it could be something broken in .mu of the switch itself, the animation toggle or something. Maybe @linuxgurugamer can have a look at it. Can you take a screenshot and point out which is the HUD button. I'm not sure which one it is. Quote Link to comment Share on other sites More sharing options...
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