The Minmus Derp Posted April 22, 2018 Share Posted April 22, 2018 You forgot a planet 9 analogue, a makemake analogue, a haumea analogue, an eris analogue, and a planet 10 analogue. Link to comment Share on other sites More sharing options...
Beetlecat Posted April 22, 2018 Share Posted April 22, 2018 8 minutes ago, The Minmus Derp said: You forgot a planet 9 analogue, a makemake analogue, a haumea analogue, an eris analogue, and a planet 10 analogue. Anything else? Link to comment Share on other sites More sharing options...
msnbcorp Posted April 22, 2018 Share Posted April 22, 2018 Hi everyone, small question : is the planet system of KSP with the add of the outer planet mod stable in N-body physicis (Principia mod) or did they fall in sun ? Link to comment Share on other sites More sharing options...
OhioBob Posted April 22, 2018 Share Posted April 22, 2018 38 minutes ago, The Minmus Derp said: You forgot a planet 9 analogue, a makemake analogue, a haumea analogue, an eris analogue, and a planet 10 analogue. Not forgotten, just not included. Why should the ones you list be included but not a couple hundred other moons, asteroids, and TNOs. It has to stop somewhere. Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 22, 2018 Share Posted April 22, 2018 Hmm, I suggest that everything that looks less crumply than the famous Elvis-Presley-Potato should be included as an analogue ... *duck* Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 23, 2018 Share Posted April 23, 2018 7 hours ago, msnbcorp said: Hi everyone, small question : is the planet system of KSP with the add of the outer planet mod stable in N-body physicis (Principia mod) or did they fall in sun ? That's for you to discover and share with the class. As far as I know, Principia was never considered when OPM was first made. 7 hours ago, Gordon Dry said: Hmm, I suggest that everything that looks less crumply than the famous Elvis-Presley-Potato should be included as an analogue ... *duck* *violently throws things in your general direction* ... Link to comment Share on other sites More sharing options...
Ahres Posted April 23, 2018 Share Posted April 23, 2018 Not sure how much changed under the hood, but Planetshine finally got updated after all this time! Has anyone found if OPM is working with this new version? Link to comment Share on other sites More sharing options...
DaddyDoomBar Posted April 27, 2018 Share Posted April 27, 2018 KSP updated to 1.4.3.2152. OPM broke. The two probes that were on their way to Urlum and Neidon are now on their way to meet the kraken...sad times. Whats worse is I spent two hours in the VAB before I realised the alarm clock read an SOI change was in 89years instead of the expected 5years. Link to comment Share on other sites More sharing options...
Galileo Posted April 27, 2018 Author Share Posted April 27, 2018 (edited) 1 hour ago, DaddyDoomBar said: KSP updated to 1.4.3.2152. OPM broke. The two probes that were on their way to Urlum and Neidon are now on their way to meet the kraken...sad times. Whats worse is I spent two hours in the VAB before I realised the alarm clock read an SOI change was in 89years instead of the expected 5years. Well, Kopernicus is version locked and doesn’t work I’m newer versions until it is updated for that particular version. Nothing we can do about that. It’s never recommended to update KSP when using a planet pack. At least you know for next time to make a back up of your ksp install. Lessons learned Edited April 27, 2018 by Galileo Link to comment Share on other sites More sharing options...
JetJaguar Posted April 27, 2018 Share Posted April 27, 2018 On 4/22/2018 at 2:07 PM, OhioBob said: Not forgotten, just not included. Why should the ones you list be included but not a couple hundred other moons, asteroids, and TNOs. It has to stop somewhere. I've made an accurate (but Kerbal-scaled) Planet 9, Sedna, and Haumea (plus the largest object in it's collisional family) for myself in Kopernicus, and I doubt anybody would really want them in their game. They are so far away that they are essentially impossible to reach and transmit signals from. Link to comment Share on other sites More sharing options...
Zorg Posted April 28, 2018 Share Posted April 28, 2018 (edited) 23 hours ago, Galileo said: It’s never recommended to update KSP when using a planet pack. Hi Galileo! Thanks a lot for making this mod, first time I'm playing with a planet pack and I'm really enjoying it. I would just like to ask a clarification about your above comment... are you saying: a) Simply warning against auto updates when playing with a planet pack and to wait until kopernicus and OPM are updated to the current version. I can continue using my existing 1.4.2 save file with KSP 1.4.3 once Kopernicus and OPM are updated to 1.4.3 OR b) recommending to never update the game at all for a given save when playing with a planet pack. That is to say I should stick with the current 1.4.2 versions of KSP, Kopernicus and OPM for my existing 1.4.2 saves even after the 2 mods are updated to 1.4.3. Only update the game and planet mods with a brand new, fresh save file. Cheers Edited April 28, 2018 by Zorg Clarity Link to comment Share on other sites More sharing options...
Galileo Posted April 28, 2018 Author Share Posted April 28, 2018 1 hour ago, Zorg said: Hi Galileo! Thanks a lot for making this mod, first time I'm playing with a planet pack and I'm really enjoying it. I would just like to ask a clarification about your above comment... are you saying: a) Simply warning against auto updates when playing with a planet pack and to wait until kopernicus and OPM are updated to the current version. I can continue using my existing 1.4.2 save file with KSP 1.4.3 once Kopernicus and OPM are updated to 1.4.3 OR b) recommending to never update the game at all for a given save when playing with a planet pack. That is to say I should stick with the current 1.4.2 versions of KSP, Kopernicus and OPM for my existing 1.4.2 saves even after the 2 mods are updated to 1.4.3. Only update the game and planet mods with a brand new, fresh save file. Cheers You can continue once kopernicus is update, which it already is OPM is compatible with 1.4.3 as well. I just need to update the OP when I get some time Link to comment Share on other sites More sharing options...
Zorg Posted April 29, 2018 Share Posted April 29, 2018 6 hours ago, Galileo said: You can continue once kopernicus is update, which it already is OPM is compatible with 1.4.3 as well. I just need to update the OP when I get some time Thanks! I'm playing with about 70 mods so I'm not in a rush, best to be cautious. But good to know I can when I feel ready. Link to comment Share on other sites More sharing options...
CranialRectosis Posted April 30, 2018 Share Posted April 30, 2018 (edited) I must be missing something. I think the RA-100 is the biggest radio in the game and out by Sarnus, the signal is pretty sketchy. Having just today figured out the gravity assist, Plock here I come!, I'm gonna need a bigger radio. Am I missing something or should I be putting in relays around Jool. Fantastic mod Galileo. Really digging the re-playability you add. Edited April 30, 2018 by CranialRectosis Link to comment Share on other sites More sharing options...
Beetlecat Posted April 30, 2018 Share Posted April 30, 2018 There are more upgrades to the tracking center to boost the dsn-- or there's also a super-duper range antenna you could download... Link to comment Share on other sites More sharing options...
CranialRectosis Posted April 30, 2018 Share Posted April 30, 2018 (edited) 8 minutes ago, Beetlecat said: There are more upgrades to the tracking center to boost the dsn-- or there's also a super-duper range antenna you could download... I am playing in sandbox mode for the time being. Something tells me I am gonna want more practice with the gravity assist. I think I need big relays in polar orbit around every planet out to Plock. Edited April 30, 2018 by CranialRectosis Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 2, 2018 Share Posted May 2, 2018 @TaxiService So here it is, the preset file for CommNet Constellation to be used with OPM. Just overwrite the default GameData\CommNetConstellation\cnc_settings.cfgwith this one and next time you start a new career it's the default - or fiddle these infos inside your persistent.sfs when you know what to do: CommNetConstellationSettings { PublicRadioFrequency = 0 DefaultPublicName = Public Broadcasting DefaultPublicColor = 1,1,1,1 DistanceToHideGroundStations = 8000000 Constellations { Constellation { frequency = 0 name = Public Broadcasting color = 1,1,1,1 } Constellation { frequency = 1 name = Solar Comm & Relay color = 0.996,0.835,0.012,1 } Constellation { frequency = 2 name = Moho Comm & Relay color = 0.486,0.4,0.345,1 } Constellation { frequency = 3 name = Moho Stations color = 0.586,0.4,0.345,1 } Constellation { frequency = 4 name = Moho Bases color = 0.586,0.5,0.345,1 } Constellation { frequency = 5 name = Eve Comm & Relay color = 0.408,0.298,0.553,1 } Constellation { frequency = 6 name = Eve Stations color = 0.508,0.298,0.553,1 } Constellation { frequency = 7 name = Eve Bases color = 0.508,0.398,0.553,1 } Constellation { frequency = 8 name = Gilly Comm & Relay color = 0.525,0.467,0.404,1 } Constellation { frequency = 9 name = Gilly Bases & Stations color = 0.425,0.467,0.404,1 } Constellation { frequency = 10 name = Kerbin Comm color = 0.286,0.388,0.475,1 } Constellation { frequency = 11 name = Kerbin Relay color = 0.386,0.388,0.475,1 } Constellation { frequency = 12 name = Kerbin Stations color = 0.386,0.488,0.475,1 } Constellation { frequency = 13 name = Mun Comm & Relay color = 0.314,0.322,0.318,1 } Constellation { frequency = 14 name = Mun Stations color = 0.414,0.322,0.318,1 } Constellation { frequency = 15 name = Mun Bases color = 0.414,0.422,0.318,1 } Constellation { frequency = 16 name = Minmus Comm & Relay color = 0.733,0.992,0.894,1 } Constellation { frequency = 17 name = Minmus Stations color = 0.633,0.992,0.894,1 } Constellation { frequency = 18 name = Minmus Bases color = 0.633,0.892,0.894,1 } Constellation { frequency = 19 name = Kerbin Backup Comm color = 0.286,0.488,0.475,1 } Constellation { frequency = 20 name = Duna Comm color = 0.647,0.282,0.161,1 } Constellation { frequency = 21 name = Duna Relay color = 0.547,0.282,0.161,1 } Constellation { frequency = 22 name = Duna Stations color = 0.547,0.382,0.161,1 } Constellation { frequency = 23 name = Duna Bases color = 0.547,0.482,0.161,1 } Constellation { frequency = 24 name = Ike Comm & Relay color = 0.251,0.251,0.251,1 } Constellation { frequency = 25 name = Ike Stations color = 0.351,0.251,0.251,1 } Constellation { frequency = 26 name = Ike Bases color = 0.351,0.351,0.251,1 } Constellation { frequency = 27 name = Dres Comm & Relay color = 0.502,0.502,0.502,1 } Constellation { frequency = 28 name = Dres Stations color = 0.602,0.502,0.502,1 } Constellation { frequency = 29 name = Dres Bases color = 0.602,0.602,0.502,1 } Constellation { frequency = 30 name = Jool Comm & Relay color = 0.459,0.678,0.306,1 } Constellation { frequency = 31 name = Jool Stations color = 0.559,0.678,0.306,1 } Constellation { frequency = 32 name = Laythe Comm & Relay color = 0.345,0.361,0.416,1 } Constellation { frequency = 33 name = Laythe Bases & Stations color = 0.445,0.361,0.416,1 } Constellation { frequency = 34 name = Vall Comm & Relay color = 0.549,0.62,0.627,1 } Constellation { frequency = 35 name = Vall Bases & Stations color = 0.649,0.62,0.627,1 } Constellation { frequency = 36 name = Tylo Comm & Relay color = 0.737,0.706,0.659,1 } Constellation { frequency = 37 name = Tylo Bases & Stations color = 0.637,0.706,0.659,1 } Constellation { frequency = 38 name = Bop Comm & Relay & Bases & Stations color = 0.392,0.337,0.298,1 } Constellation { frequency = 39 name = Pol Comm & Relay & Bases & Stations color = 0.933,0.808,0.596,1 } Constellation { frequency = 40 name = Sarnus Comm & Relay color = 0.871,0.722,0.529,1 } Constellation { frequency = 41 name = Sarnus Stations color = 0.771,0.722,0.529,1 } Constellation { frequency = 42 name = Hale/Ovok Comm & Relay color = 0.816,0.835,0.71,1 } Constellation { frequency = 43 name = Hale/Ovok Bases & Stations color = 0.716,0.835,0.71,1 } Constellation { frequency = 44 name = Eeloo Comm & Relay color = 0.784,0.804,0.788,1 } Constellation { frequency = 45 name = Eeloo Bases & Stations color = 0.684,0.804,0.788,1 } Constellation { frequency = 46 name = Slate Comm & Relay color = 0.824,0.706,0.549,1 } Constellation { frequency = 47 name = Slate Bases & Stations color = 0.724,0.706,0.549,1 } Constellation { frequency = 48 name = Tekto Comm & Relay color = 0.3,0.9,0.65,1 } Constellation { frequency = 49 name = Tekto Bases & Stations color = 0.4,0.9,0.65,1 } Constellation { frequency = 50 name = Urlum Comm color = 0.282,0.82,0.8,1 } Constellation { frequency = 51 name = Urlum Relay color = 0.382,0.82,0.8,1 } Constellation { frequency = 52 name = Urlum Stations color = 0.382,0.72,0.8,1 } Constellation { frequency = 53 name = Polta/Priax Comm & Relay color = 0.451,0.52,0.49,1 } Constellation { frequency = 54 name = Polta/Priax Bases & Stations color = 0.551,0.52,0.49,1 } Constellation { frequency = 55 name = Wal/Tal comm & Relay color = 0.561,0.482,0.339,1 } Constellation { frequency = 56 name = Wal/Tal Bases & Stations color = 0.461,0.482,0.339,1 } Constellation { frequency = 60 name = Neidon Comm & Relay color = 0.416,0.353,0.804,1 } Constellation { frequency = 61 name = Neidon Stations color = 0.516,0.353,0.804,1 } Constellation { frequency = 62 name = Thatmo Comm & Relay color = 0.902,0.902,0.98,1 } Constellation { frequency = 63 name = Thatmo Stations color = 0.802,0.902,0.98,1 } Constellation { frequency = 64 name = Thatmo Bases color = 0.802,0.802,0.98,1 } Constellation { frequency = 65 name = Nissee Comm & Relay color = 0.824,0.706,0.55,1 } Constellation { frequency = 66 name = Nissee Stations color = 0.724,0.706,0.55,1 } Constellation { frequency = 67 name = Nissee Bases color = 0.724,0.606,0.55,1 } Constellation { frequency = 70 name = Plock Comm & Relay color = 0.51,0.483,0.325,1 } Constellation { frequency = 71 name = Plock Bases & Stations color = 0.41,0.483,0.325,1 } Constellation { frequency = 72 name = Karen Comm & Relay color = 0.396,0.22,0.212,1 } Constellation { frequency = 73 name = Karen Bases & Stations color = 0.496,0.22,0.212,1 } } GroundStations { GroundStation { ID = Kerbin: Baikerbanur Color = 1,0,0,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: Crater Rim Color = 0.843137264,0.552941203,0.435294122,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: Harvester Massif Color = 0.309803933,0.541176498,0.431372553,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: KSC Color = 0.329411775,0.43921569,0.607843161,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: Mesa South Color = 0.529411793,0.580392182,0.603921592,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: North Station One Color = 0.509803951,0.56078434,0.721568644,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } GroundStation { ID = Kerbin: Nye Island Color = 0.329411775,0.603921592,0.603921592,1 OptionalName = Frequencies { Frequency = 0 Frequency = 10 } } } } A comprehensive list: 10 is default to connect to Kerbin 0 Public Broadcasting 1 Solar Comm & Relay 2 Moho Comm & Relay 3 Moho Stations 4 Moho Bases 5 Eve Comm & Relay 6 Eve Stations 7 Eve Bases 8 Gilly Comm & Relay 9 Gilly Bases & Stations 10 Kerbin Comm 11 Kerbin Relay 12 Kerbin Stations 13 Mun Comm & Relay 14 Mun Stations 15 Mun Bases 16 Minmus Comm & Relay 17 Minmus Stations 18 Minmus Bases 19 Kerbin Backup Comm 20 Duna Comm 21 Duna Relay 22 Duna Stations 23 Duna Bases 24 Ike Comm & Relay 25 Ike Stations 26 Ike Bases 27 Dres Comm & Relay 28 Dres Stations 29 Dres Bases 30 Jool Comm & Relay 31 Jool Stations 32 Laythe Comm & Relay 33 Laythe Bases & Stations 34 Vall Comm & Relay 35 Vall Bases & Stations 36 Tylo Comm & Relay 37 Tylo Bases & Stations 38 Bop Comm & Relay & Bases & Stations 39 Pol Comm & Relay & Bases & Stations 40 Sarnus Comm & Relay 41 Sarnus Stations 42 Hale/Ovok Comm & Relay 43 Hale/Ovok Bases & Stations 44 Eeloo Comm & Relay 45 Eeloo Bases & Stations 46 Slate Comm & Relay 47 Slate Bases & Stations 48 Tekto Comm & Relay 49 Tekto Bases & Stations 50 Urlum Comm 51 Urlum Relay 52 Urlum Stations 53 Polta/Priax Comm & Relay 54 Polta/Priax Bases & Stations 55 Wal/Tal comm & Relay 56 Wal/Tal Bases & Stations 60 Neidon Comm & Relay 61 Neidon Stations 62 Thatmo Comm & Relay 63 Thatmo Stations 64 Thatmo Bases 65 Nissee Comm & Relay 66 Nissee Stations 67 Nissee Bases 70 Plock Comm & Relay 71 Plock Bases & Stations 72 Karen Comm & Relay 73 Karen Bases & Stations of course this is my style, but if anybody is interested, just take it. 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Beetlecat Posted May 2, 2018 Share Posted May 2, 2018 1 hour ago, Gordon Dry said: @TaxiService So here it is, the preset file for CommNet Constellation to be used with OPM. Just overwrite the default GameData\CommNetConstellation\cnc_settings.cfgwith this one and next time you start a new career it's the default - or fiddle these infos inside your persistent.sfs when you know what to do: A comprehensive list: of course this is my style, but if anybody is interested, just take it. Slick! I was wondering what type of numbering scheme I would settle on, but this is pretty well thought out. Thank you for sharing! Link to comment Share on other sites More sharing options...
Gilph Posted May 2, 2018 Share Posted May 2, 2018 On 4/28/2018 at 5:49 PM, Galileo said: You can continue once kopernicus is update, which it already is OPM is compatible with 1.4.3 as well. I just need to update the OP when I get some time Nice...am looking to try out OPM in 1.4.3 The install instructions show Kopernicus and Custom Barn Kit as dependencies. From a visual perspective, I assume it's scatterer, EVE, SVE, and Poods OPM Visual update? Link to comment Share on other sites More sharing options...
Galileo Posted May 2, 2018 Author Share Posted May 2, 2018 24 minutes ago, Gilph said: Nice...am looking to try out OPM in 1.4.3 The install instructions show Kopernicus and Custom Barn Kit as dependencies. From a visual perspective, I assume it's scatterer, EVE, SVE, and Poods OPM Visual update? Plan on updating SVE this weekend. It includes clouds for OPM now, but there is a small issue I need to fix, but yes, those are all supported Link to comment Share on other sites More sharing options...
Mathrilord Posted May 4, 2018 Share Posted May 4, 2018 Does Custom Asteroids still work with OPM in version 1.4.3, or even useful? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 4, 2018 Share Posted May 4, 2018 (edited) 27 minutes ago, Mathrilord said: Does Custom Asteroids still work with OPM in version 1.4.3, or even useful? The question is "Does Custom Asteroids work?" OPM's config for it is still there. But OPM has a Kopernicus asteroid config now and it will always work (as long as Kopernicus itself works). Edited May 4, 2018 by JadeOfMaar Link to comment Share on other sites More sharing options...
mumbo jumbo Posted May 9, 2018 Share Posted May 9, 2018 (edited) can you give the file required to turn the pluto representation into a binary system Edited May 9, 2018 by mumbo jumbo Link to comment Share on other sites More sharing options...
Beetlecat Posted May 9, 2018 Share Posted May 9, 2018 1 hour ago, mumbo jumbo said: can you give the file required to turn the pluto representation into a binary system "Sigma Binary" is the mood you're looking for. Just install/drop it in, and it does its thing. Link to comment Share on other sites More sharing options...
mumbo jumbo Posted May 9, 2018 Share Posted May 9, 2018 oh thanks Link to comment Share on other sites More sharing options...
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