Cubivore Posted May 17, 2018 Share Posted May 17, 2018 I really like this mod, however I have to say, I'm not at all a fan of the small craters it places on Eeloo. They look really out of place and totally clash with the otherwise smooth surface, like it's super easy to tell that they were just kinda plastered on a body that was already finished rather than that body being designed with them in mind. Is there any way to remove them? Link to comment Share on other sites More sharing options...
Poodmund Posted May 17, 2018 Share Posted May 17, 2018 1 hour ago, Cubivore said: I really like this mod, however I have to say, I'm not at all a fan of the small craters it places on Eeloo. They look really out of place and totally clash with the otherwise smooth surface, like it's super easy to tell that they were just kinda plastered on a body that was already finished rather than that body being designed with them in mind. Is there any way to remove them? Navigate to the Kerbal Space Program\GameData\OPM\KopernicusConfigs\SarnusMoons folder and open Eeloo.cfg. Locate and delete the whole VoronoiCraters node from Line 159 to 199 and then re-save the config and reload the game. That should remove all the additional craters. Link to comment Share on other sites More sharing options...
Cubivore Posted May 18, 2018 Share Posted May 18, 2018 5 hours ago, Poodmund said: Navigate to the Kerbal Space Program\GameData\OPM\KopernicusConfigs\SarnusMoons folder and open Eeloo.cfg. Locate and delete the whole VoronoiCraters node from Line 159 to 199 and then re-save the config and reload the game. That should remove all the additional craters. I did this and nothing changed. I went and deleted even more of the lines related to Voronoi and that also did not change anything. I did see that there is an Eeloo map in the OPM Textures folder and it also has those craters, so do I have to replace that with a different texture file? If so, where can I get one? Link to comment Share on other sites More sharing options...
OhioBob Posted May 18, 2018 Share Posted May 18, 2018 @Cubivore, VoronoiCraters will remove the craters from the body when up close or landed on it. But the scaled space (distant) view won't change. For that you need to replace the color and normal maps. Link to comment Share on other sites More sharing options...
tonimark Posted May 18, 2018 Share Posted May 18, 2018 one small question?! does dmagic orbital science supported to do science on these planets, or it will end up in a game crash Link to comment Share on other sites More sharing options...
Gidreess Posted May 18, 2018 Share Posted May 18, 2018 update pls Link to comment Share on other sites More sharing options...
Ahres Posted May 18, 2018 Share Posted May 18, 2018 @Gidreess, if you read the page before this it says OPM works in 1.4.3. Link to comment Share on other sites More sharing options...
Galileo Posted May 18, 2018 Author Share Posted May 18, 2018 28 minutes ago, Gidreess said: update pls No. Link to comment Share on other sites More sharing options...
Cubivore Posted May 18, 2018 Share Posted May 18, 2018 14 hours ago, OhioBob said: @Cubivore, VoronoiCraters will remove the craters from the body when up close or landed on it. But the scaled space (distant) view won't change. For that you need to replace the color and normal maps. Ok. Is there a place I can get replacements for these? I poked around the KSP folder and couldn't find stock versions of either. Link to comment Share on other sites More sharing options...
OhioBob Posted May 18, 2018 Share Posted May 18, 2018 40 minutes ago, Cubivore said: Ok. Is there a place I can get replacements for these? I poked around the KSP folder and couldn't find stock versions of either. Try this. Find the following file, OPM/KopernicusConfigs/SarnusMoons/Eeloo.cfg Search the file for the following code and delete the part highlighted in red. That should restore Eeloo's stock textures. %ScaledVersion { fadeStart = 52500 fadeEnd = 105000 Material { texture = OPM/OPM_Textures/PluginData/Eeloo_color.dds normals = OPM/OPM_Textures/PluginData/Eeloo_normal.dds } } Link to comment Share on other sites More sharing options...
Cubivore Posted May 18, 2018 Share Posted May 18, 2018 1 hour ago, OhioBob said: Try this. Find the following file, OPM/KopernicusConfigs/SarnusMoons/Eeloo.cfg Search the file for the following code and delete the part highlighted in red. That should restore Eeloo's stock textures. %ScaledVersion { fadeStart = 52500 fadeEnd = 105000 Material { texture = OPM/OPM_Textures/PluginData/Eeloo_color.dds normals = OPM/OPM_Textures/PluginData/Eeloo_normal.dds } } This worked, thanks a bunch! Link to comment Share on other sites More sharing options...
Gidreess Posted May 24, 2018 Share Posted May 24, 2018 Actually breaks my EVE atmosphere and no planets added Link to comment Share on other sites More sharing options...
Gidreess Posted June 1, 2018 Share Posted June 1, 2018 Installed not via ckan, everything is working. Now I dont think we need any updates Link to comment Share on other sites More sharing options...
The Minmus Derp Posted June 17, 2018 Share Posted June 17, 2018 Zis is awsum Link to comment Share on other sites More sharing options...
boomfox Posted June 19, 2018 Share Posted June 19, 2018 Hello there... I have one problem. My ksp version 1.3.0.1804 i install kopernicus module manager and this mod. i wait when my game loading and when i create my new sandbox i have problem. I have 2 suns. True that second sun it's corona of real sun and now i have only day it's not good for me how fix it? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 19, 2018 Share Posted June 19, 2018 @boomfox Try installing this older version 1.2.5 and not the latest version. It's reasonable to expect that the latest version for 1.4 won't quite run perfectly in 1.3.0. Link to comment Share on other sites More sharing options...
Korfio Posted July 30, 2018 Share Posted July 30, 2018 (edited) I know this is for 1.4.2/1.4.3 but I'd like to ask you guys if anyone has tested it with 1.4.5 and the new Kopernicus 1.4.5-1 (https://github.com/Kopernicus/Kopernicus/releases). I'm getting lots of errors in the log, it's attached. Thank you KSP.LOG: https://we.tl/KdcWb5zOz4 Edited July 30, 2018 by Korfio Link to comment Share on other sites More sharing options...
Asmosdeus Posted July 30, 2018 Share Posted July 30, 2018 2 hours ago, Korfio said: I know this is for 1.4.2/1.4.3 but I'd like to ask you guys if anyone has tested it with 1.4.5 and the new Kopernicus 1.4.5-1 (https://github.com/Kopernicus/Kopernicus/releases). I'm getting lots of errors in the log, it's attached. Thank you KSP.LOG: https://we.tl/KdcWb5zOz4 Everything looks good on my end, approaching Sarnus orbit. Link to comment Share on other sites More sharing options...
Space_Coyote Posted August 1, 2018 Share Posted August 1, 2018 Well I just installed the latest version o fKopernicus (1.4.5-1) on KSP 1.4.5 and OPM 2.2.1.. No issues I could find. Space_Coyote Link to comment Share on other sites More sharing options...
HeliosPh0enix Posted August 1, 2018 Share Posted August 1, 2018 Will this mod break a 1.4.1 modded save with no other planet packs? I saw something about it breaking saves, but the post was from 2017 and I was wondering if anything had changed since then. Link to comment Share on other sites More sharing options...
OhioBob Posted August 1, 2018 Share Posted August 1, 2018 1 hour ago, HeliosPh0enix said: Will this mod break a 1.4.1 modded save with no other planet packs? I don't think so, but I can't guarantee it. Just make a backup of your saves folder. If OPM breaks something, just uninstall it and revert to your backup. Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted August 1, 2018 Share Posted August 1, 2018 I might break saves if you have ships near or on Eeloo since Eeloo changes position in OPM. Link to comment Share on other sites More sharing options...
HeliosPh0enix Posted August 1, 2018 Share Posted August 1, 2018 2 hours ago, Quoniam Kerman said: I might break saves if you have ships near or on Eeloo since Eeloo changes position in OPM. I don't have anything anywhere near Eeloo (I don't really have anything outside of Kerbin's SOI either...), so that shouldn't be an issue. 3 hours ago, OhioBob said: I don't think so, but I can't guarantee it. Just make a backup of your saves folder. If OPM breaks something, just uninstall it and revert to your backup. I will try that tomorrow night. Thanks for the help! Link to comment Share on other sites More sharing options...
Mephisto81 Posted August 1, 2018 Share Posted August 1, 2018 Quick question: the Ultimate challenge contract references body numbers in the stock version of the game. Any idea where I might get the body numbers for OPM planets and moons? Copy of the contract for reference: Spoiler CONTRACT { guid = 3f696ef6-7931-4883-ac0e-d92a7656e633 type = GrandTour prestige = 2 seed = 1104142353 state = Active agent = Rokea Inc deadlineType = Floating expiryType = Floating values = 375907.995692177,4313250061.70154,2430918.08479053,16214223.2893987,2496031.89968705,0,474.4475,252,69936514.6939426,69560608.9582499,4382810670.65979,0 progressType = 14 finalDestination = True focused = True body = 16 body = 14 body = 11 body = 12 body = 10 body = 9 body = 15 body = 6 body = 7 body = 3 body = 2 body = 5 body = 13 body = 4 focusBody = 0 finalBody = 1 finalSituation = 1 PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 16 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 14 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 11 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 12 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 10 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 9 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 15 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 6 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 7 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 3 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 2 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 5 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 13 targetType = Land } PARAM { name = VesselDestinationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 4 targetType = Land } PARAM { name = LocationAndSituationParameter state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 targetBody = 1 targetSituation = LANDED noun = vessel finalObjective = True } } Mephisto Searching for new goals. Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted August 1, 2018 Share Posted August 1, 2018 4 hours ago, HeliosPh0enix said: I don't have anything anywhere near Eeloo (I don't really have anything outside of Kerbin's SOI either...), so that shouldn't be an issue. I will try that tomorrow night. Thanks for the help! As long as you don't have any ship beyond the orbit of Jool, you should be fine. Link to comment Share on other sites More sharing options...
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