Errol Posted March 18, 2019 Share Posted March 18, 2019 I'm posting here because I can't seem to find the kopernicus thread. IT seems like all links that lead to it are broken, probably due to some forum change. My question is; is it possible to use kopernicus to reverse the direction that a planet spins? And if so, how would I do that? I want to make Eve spin backwards, like Venus does. Link to comment Share on other sites More sharing options...
4x4cheesecake Posted March 18, 2019 Share Posted March 18, 2019 (edited) 4 hours ago, Errol said: I'm posting here because I can't seem to find the kopernicus thread. IT seems like all links that lead to it are broken, probably due to some forum change. The Kopernicus thread is here: [snip] Edited March 18, 2019 by adsii1970 A portion of the post not directly related to OPM was removed. Link to comment Share on other sites More sharing options...
adsii1970 Posted March 18, 2019 Share Posted March 18, 2019 Several off-topic posts have been moved from this thread to the Kopernicus thread, starting here: Please keep the discussion in this thread to questions and comments about OPM. Link to comment Share on other sites More sharing options...
TaintedLion Posted April 3, 2019 Share Posted April 3, 2019 How can I get clouds and SVT to work with this mod? Link to comment Share on other sites More sharing options...
TRN Noodle Posted April 4, 2019 Share Posted April 4, 2019 (edited) I've not done this before so i hope i got it right and sent the right files etc... The planets from OPM don't appear for me in the the game. could someone tell me what i'm doing wrong please https://drive.google.com/drive/folders/1fYrHGJ0VHcWjqH3QppWAvMNwHFcUxP6h?usp=sharing Thank you. Edit: Never mind, i reloaded the game a few times and now it's working for me Edited April 4, 2019 by TRN Noodle Link to comment Share on other sites More sharing options...
Warhorse Posted April 4, 2019 Share Posted April 4, 2019 On 4/2/2019 at 10:41 PM, TaintedLion said: How can I get clouds and SVT to work with this mod? SVT only modifies the textures of the stock system, it should be indifferent to OPM. For clouds, you need EVE, and then you need SVE, which will give you clouds for both stock and OPM. OPM-VO might work, but I don't think it's been updated for recent versions of the game. GPP also has cloud configs for stock and OPM, in addition to its own. Link to comment Share on other sites More sharing options...
Ribby Kerman Posted May 5, 2019 Share Posted May 5, 2019 I am still on KSP 1.3.0, which version of this mod and its dependencies do I need to download? Link to comment Share on other sites More sharing options...
Galileo Posted May 5, 2019 Author Share Posted May 5, 2019 3 hours ago, Ribby Kerman said: I am still on KSP 1.3.0, which version of this mod and its dependencies do I need to download? In the description of each release on Github, it says what version it was developed for. You will have to go there and scroll down a bit. Link to comment Share on other sites More sharing options...
Ribby Kerman Posted May 6, 2019 Share Posted May 6, 2019 59 minutes ago, Galileo said: In the description of each release on Github, it says what version it was developed for. You will have to go there and scroll down a bit. Ok, but would the newer versions work? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 6, 2019 Share Posted May 6, 2019 18 minutes ago, Ribby Kerman said: Ok, but would the newer versions work? All of Galileo's releases will work. Planet mods (that use Kopernicus) tend to never break. Just be sure you have the right Kopernicus for your KSP. Link to comment Share on other sites More sharing options...
Ribby Kerman Posted May 6, 2019 Share Posted May 6, 2019 It says I also need module manager. Is that necessary? It seems it is bundled with kopernicus Link to comment Share on other sites More sharing options...
Ribby Kerman Posted May 6, 2019 Share Posted May 6, 2019 Alright, I downloaded everything. The planets are not showing up. I put everything in gamedata like any other mod Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 6, 2019 Share Posted May 6, 2019 (edited) 31 minutes ago, Ribby Kerman said: I also need module manager. Definitely. The vast majority of mods need MM. Did you follow the instructions in the download page on GitHub? Did you install CTTP which is required by OPM? Did you install ModularFlightIntegrator which is part of Koperncus? That mod is not optional. Did you get nyancats? (If yes then you did not install Kopernicus for your exact version of KSP. Edited May 6, 2019 by JadeOfMaar Link to comment Share on other sites More sharing options...
Ribby Kerman Posted May 6, 2019 Share Posted May 6, 2019 Ok, i think i might have put it in the wrong place. I am launching ksp now and seeing what happens Woah! Those planets are awesome!!!!! Is there a mod for better timewarp to get to them in tolerable times? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 6, 2019 Share Posted May 6, 2019 47 minutes ago, Ribby Kerman said: better timewarp Link to comment Share on other sites More sharing options...
123nick Posted May 17, 2019 Share Posted May 17, 2019 is this the most recent thread for OPM? i thought someone made a threat "reviving" OPM for 1.6 or 1.7, but i am not sure. Link to comment Share on other sites More sharing options...
Errol Posted May 24, 2019 Share Posted May 24, 2019 On 5/17/2019 at 1:25 AM, 123nick said: is this the most recent thread for OPM? i thought someone made a threat "reviving" OPM for 1.6 or 1.7, but i am not sure. I asked that question in literally the first post on this page, and it was answered immediately after that; Link to comment Share on other sites More sharing options...
DomiKamu Posted May 24, 2019 Share Posted May 24, 2019 (edited) Hi and big thanks concerning Outer Planets Mod addon! I'm using it (v2.2.2) against KSP v1.7.0. I have just two questions (maybe they're stupid questions), can are considered as suggestions however: 1/ is it possible to remove Dress planet? (maybe Dress is remaining in OPM for some reason I unknown - eg technical/KSP limitations, or other)? or maybe - if possible - Dress orbit can be relocated between Duna and Jool (in order to "simulate" Ceres into asteroids belt, for example). 2/ is it possible to enhance Duna moons system (like Phobos/Deimos) by redesign Ike orbit, and by adding small rock like Deimos? The "third" question was already asked in this forum (about Eve retrograde rotation, like Venus does), so I don't ask it again TIA. Dominique. Edited May 24, 2019 by DomiKamu Link to comment Share on other sites More sharing options...
TBenz Posted May 24, 2019 Share Posted May 24, 2019 1 hour ago, DomiKamu said: Dress orbit can be relocated between Duna and Jool (in order to "simulate" Ceres into asteroids belt, for example). I don't know how to break this to you, but they wouldn't need to "relocate" Dres very far, seeing as how it's already right between Duna and Jool anyway. Also, my gut feeling is telling me that the Outer Planets Mod probably doesn't want to do much changing to any of the inner planets. You may need to look elsewhere (or try your own hand at modding) if you want to change Duna's satellites. Link to comment Share on other sites More sharing options...
DomiKamu Posted May 24, 2019 Share Posted May 24, 2019 1 hour ago, TBenz said: I don't know how to break this to you, but they wouldn't need to "relocate" Dres very far, seeing as how it's already right between Duna and Jool anyway. Also, my gut feeling is telling me that the Outer Planets Mod probably doesn't want to do much changing to any of the inner planets. You may need to look elsewhere (or try your own hand at modding) if you want to change Duna's satellites. @TBenzOh yes it's okay about Dres location (between Duna and Jool). I've said mines questions may are stupid, so... this is one! Okay also for Duna satellites - but unfortunately I don't have enough skills to do by myself. And it's not important. Thanks for your reply, appreciated! Link to comment Share on other sites More sharing options...
Poodmund Posted May 26, 2019 Share Posted May 26, 2019 I've released an update that fixes a few minor issues and tagged it as compatible with 1.7.*. The release can be grabbed from the usual place (https://github.com/Poodmund/Outer-Planets-Mod/releases/tag/2.2.3) and will be updated on CKAN in due course when the metadata gets re-parsed. Changelog: v2.2.3 Fixed Eeloo's normal map texture Corrected a localization string on one of Wal's biomes Bumped version file to give compatibility with KSP 1.7.* And with that, all issues listed on the Git repo have been resolved. THEREFORE, if anyone knows of any further or outstanding issues with the mod, please let me know by creating an issue on the Git repo: https://github.com/Poodmund/Outer-Planets-Mod/issues EDIT: I'll be posting up a new thread for this tomorrow, please be patient. Also please allow CKAN some time to reflect the new download URL's as the NetKAN metadata will need changing. The new thread for Outer Planets Mod can be found by following this link: https://forum.kerbalspaceprogram.com/index.php?/topic/184789-17-outer-planets-mod-v224-27th-may-2019/ Link to comment Share on other sites More sharing options...
Gargamel Posted May 27, 2019 Share Posted May 27, 2019 Locked by OP request Link to comment Share on other sites More sharing options...
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