zit Posted December 4, 2020 Share Posted December 4, 2020 On 11/24/2020 at 12:54 AM, mirandamiles said: What is the difference between molar mass and atomic mass? I found this review https://differencebtwn.com/difference-between-molar-mass-vs-atomic-mass Not sure how this is relevant to the thread in any way, but I'll answer. Atomic mass is the mass (in amu) of an individual atom, dependent on how many protons, neutrons, and electrons exist in that atom. Molar mass is the mass (usually in grams) of one mole of a particular type of atom or chemical. One mole is defined as 6.02 x 10^23 of whatever atomic or chemical unit you're measuring. 6.02x10^23 is known as Avogadro's Number and is a very important constant in chemistry. Atomic mass and molar mass are numerically equivalent, with the former being in amu and the latter being in grams. Quote Link to comment Share on other sites More sharing options...
LittleBitMore Posted December 27, 2020 Share Posted December 27, 2020 Does anyone know if it plays well with recent versions using the Bleeding Edge Kopernicus versions? Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted January 13, 2021 Author Share Posted January 13, 2021 On 12/27/2020 at 5:00 PM, LittleBitMore said: Does anyone know if it plays well with recent versions using the Bleeding Edge Kopernicus versions? It has a few important incompatibilities which I am now working on. Join the Gregrox Mods discord for more information about the WIP builds and changes. Quote Link to comment Share on other sites More sharing options...
ffx Posted March 26, 2021 Share Posted March 26, 2021 How do you make a oblate worlds @GregroxMun Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 28, 2021 Author Share Posted March 28, 2021 Whirligig World 0.12.4 "Holes" for KSP 1.11.x. https://github.com/GregroxMun/Whirligig-World/releases Major Changes Scatterer support is now mostly finished for all worlds in Whirligig World (except for Derbin and the gas giants). Shadows are now cast between planets and moons using Scatterer and EVE-Redux New terrain materials for almost every celestial body. KSP & Kopernicus Updates Update Scaledspace and PQS materials settings for KSP 1.11.x. Fix Scaledspace/PQS fades for all objects. Fix atmosphere gradients on some worlds. Replace lightColor with waveLength for atmospheric worlds. Minor Tweaks & Bugfixes Add MysteryGoo definitions to Mesbin. Adjust MysteryGoo science definitions to avoid incorrect results in some situations. Unfinished support for SpaceDust, includes antimatter and nothing else yet. Add ambient lighting to Lito & Totooa. Add texture to terrain scatters on Lowel. [REDACTED] now easier to detect around [REDACTED]. Tweak EVE/Scatterer mutual compatibility. (Totooa has no haze when scatterer is installed) Add EVE and Scatterer compatibility in the Kerbmun Homeworld Patch. Quote Link to comment Share on other sites More sharing options...
Thatguywholikesionengines Posted March 28, 2021 Share Posted March 28, 2021 This is the earliest I've ever caught a mod update. Nice to see this is still alive! Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 28, 2021 Author Share Posted March 28, 2021 @Cupcake...'s had an Interstellar Adventure in the Kaywell/Gememma system. Spoilers for the appearances of several planets, most notably Totooa and Lowel. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted April 1, 2021 Author Share Posted April 1, 2021 changelog for WW 1.4.21: Mesklinites implemented. Manipulate them into recovering your probes left on the poles. Mesbin deleted Statmun deleted Thresomin deleted Graymun deleted Kerbmun deleted Troymin deleted Derbin deleted Derminmus deleted Added Mesklin, a superjovian mass rapidly rotating planet with a thick hydrogen atmosphere and methane oceans. Rotates once every roughly five minutes. Added Toorey, the Kerbin-mass moon of Mesklin. Kerbals now pass out on the surface at 7 Gees. New contract pack: Recover Probe mission. Impossible to complete without manipulating the local population of Mesklinites. Mapping mission. Difficult to complete with conventional rockets. Explore contracts take into account local "sea level." Space Center moved to Imterril's mantle. Ferram Aerospace Fork Included: includes realistic pressurized water hydrodynamics for launching rockets. Kaywell deleted. Gememma & Limnel mass increase, they are now K-dwarfs. New star/planet: Dhrawn. We're not sure if it's a planet or a star. Its gravity is high enough you will again need to manipulate Mesklinites to do your bidding. Lowel deleted Ollym deleted escape starship deleted escape pods deleted survivors deleted you can't run away. Quote Link to comment Share on other sites More sharing options...
Jebediah Kerman Jr. Posted April 5, 2021 Share Posted April 5, 2021 I think I'll try this planet pack next, it looks awesome! Quote Link to comment Share on other sites More sharing options...
Thatguywholikesionengines Posted April 6, 2021 Share Posted April 6, 2021 Playing the new version on 2.56 from Kerbmun, and man, landing on Mesbin's a pain. 8 km/s transfer!!! Ouch. Bluedog Design buerar.. Beureau... bueura... Bluedog Design's a fun mod to play around with, at least. Quote Link to comment Share on other sites More sharing options...
DasSkelett Posted April 6, 2021 Share Posted April 6, 2021 (edited) @GregroxMun why do you keep deleting old mod releases from SpaceDock? This creates problems for CKAN users on older KSP versions, since CKAN tries to download the mod release matching their KSP version. Their downloads are failing with 404s. Same applies to manually installing users, they won't be able to find older releases for older KSP versions. Edited April 8, 2021 by DasSkelett Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted April 8, 2021 Author Share Posted April 8, 2021 Oops; check your DMs. Quote Link to comment Share on other sites More sharing options...
Anubis-X Posted April 21, 2021 Share Posted April 21, 2021 (edited) Great mod! Edited April 21, 2021 by Anubis-X Quote Link to comment Share on other sites More sharing options...
rawhide_k Posted July 21, 2021 Share Posted July 21, 2021 (edited) hey, loving the mod. or at least, mesbin. very unique. haven't gotten anywhere else yet. i wrote a kOS script for generic ascent guidance. it's really basic. but i didn't find any other existing scripts designed for optimal *mostly constant altitude ascent on a massive airless body. and mechjeb just doesn't know what to do with it at all. behold, 30 minutes of work and no prior experience in kOS. https://www.youtube.com/watch?v=tlyf35LJMHU behold, 3 hours of work and 2.5 hours of prior experience in kOS. https://www.youtube.com/watch?v=GAqjdRDIiLA ships that are slow to respond to input could probably use another alternative PID setup once they get going, but it's not that big a deal. the acapello v did better than my manual run, anyway. well. maybe. the fuel masses at the start were a tiny bit different. bottom tank full is too heavy to takeoff. didn't check circulization dv the second video either. a rerun with equivalent starting fuel mass left it with 1990 in the first stage. humans officially outmoded. the kOS: Spoiler set kp to 4.4. set ki to 0.006. set kd to 0.08. set pid to pidloop(kp, ki, kd). set pid:setpoint to 2. lock throttle to 1.0. set roll to ship:facing:roll. lock steering to up + r(0,0,roll). stage. wait until ship:verticalspeed > 3. until ship:apoapsis >= 1000000 { set anglemod to 35. if ship:groundspeed < 200 { set anglemod to 85 - (ship:groundspeed / 4). } set pidmod to anglemod + pid:update(time:seconds, ship:verticalspeed). if pidmod < 0 { lock steering to heading (90, 0). } else if pidmod > 90 { lock steering to heading (90, 90). } else { lock steering to heading (90, anglemod + pid:update(time:seconds, ship:verticalspeed)). } print pidmod. wait 0.02. } Edited July 21, 2021 by rawhide_k spoilered big code Quote Link to comment Share on other sites More sharing options...
zit Posted August 18, 2021 Share Posted August 18, 2021 On 5/23/2020 at 2:09 PM, GregroxMun said: You installed something incorrectly. Check all of your folder directories and make sure you don't have any gamedata folders within folders within gamedata, or mod folders which have version names, etc. Never install Whirligig World through CKAN. More than a year later and I'm still getting this bug. Not sure what I'm doing wrong. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 18, 2021 Author Share Posted August 18, 2021 3 minutes ago, zit said: More than a year later and I'm still getting this bug. Not sure what I'm doing wrong. i can't help you unless you share more info. It goes without saying that I don't get that bug and i don't hear about it from others, so you're doing something incorrectly and to figure out what it is you're going to have to give more information. KSP logs, screenshots of your gamedata folder, etc. Quote Link to comment Share on other sites More sharing options...
zit Posted August 18, 2021 Share Posted August 18, 2021 16 minutes ago, GregroxMun said: i can't help you unless you share more info. It goes without saying that I don't get that bug and i don't hear about it from others, so you're doing something incorrectly and to figure out what it is you're going to have to give more information. KSP logs, screenshots of your gamedata folder, etc. Log files are here: https://www.file.io/download/QC97G0t5DisP Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 19, 2021 Author Share Posted August 19, 2021 On 8/17/2021 at 10:04 PM, zit said: Log files are here: "the file you requested has been deleted" I can't see anything wrong. Are you sure the game loads without WW? Quote Link to comment Share on other sites More sharing options...
zit Posted August 19, 2021 Share Posted August 19, 2021 26 minutes ago, GregroxMun said: "the file you requested has been deleted" I can't see anything wrong. Are you sure the game loads without WW? It does indeed load without WW. I have the log file here instead Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 19, 2021 Author Share Posted August 19, 2021 1 hour ago, zit said: It does indeed load without WW. I have the log file here instead clearly there's some problem with KSPI, it's KSPI that fails rather than Kopernicus. Quote Link to comment Share on other sites More sharing options...
Blalo Posted August 25, 2021 Share Posted August 25, 2021 Hello! I understand that this mod is not up to date with 1.12 [Duh] However I was wondering if you could have a small patch to fix a bug with this mod. Specifically, a bug where landing gear and wheels bounce uncontrollably off of mesbin's surface. Thanks! Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted October 10, 2021 Author Share Posted October 10, 2021 On 8/24/2021 at 8:51 PM, Blalo said: Hello! I understand that this mod is not up to date with 1.12 [Duh] However I was wondering if you could have a small patch to fix a bug with this mod. Specifically, a bug where landing gear and wheels bounce uncontrollably off of mesbin's surface. Thanks! There is no bugfix for this, it's unintended behavior in the stock landing gear system. Playing around with the settings for the suspension might help. I actually have a working version of WW for 1.12, I just haven't got around to releasing it yet. Due to depression, I have not been able to work on Whirligig World much lately. Mostly what's left is just minor bugfixes and mod compatibility patches and little tweaks. The first 80% of the mod was done after 20% of the time. The last 20% of the mod is taking 80% of the time. Truth be told, WW is very near a valid "1.0" state. The main system is complete and not likely to see any major changes. Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted October 10, 2021 Share Posted October 10, 2021 Depression is the worst Kraken that lives in the real world. Stupid Kraken. Quote Link to comment Share on other sites More sharing options...
Tangle Posted October 10, 2021 Share Posted October 10, 2021 On 8/24/2021 at 8:51 PM, Blalo said: Hello! I understand that this mod is not up to date with 1.12 [Duh] However I was wondering if you could have a small patch to fix a bug with this mod. Specifically, a bug where landing gear and wheels bounce uncontrollably off of mesbin's surface. Thanks! In my experience, setting suspension springs to as low as possible (and sometimes dampers to as high as possible) fixes this. Quote Link to comment Share on other sites More sharing options...
Old Cosmonaut Posted October 26, 2021 Share Posted October 26, 2021 Hello! How can I remove the Gememma? If I just delete the folder with its name in "KopernicusFiles", then for some reason the scatterer stops working on all planets. To be honest, I don't like additional star systems, so I would like to play without Gememma. Thanks! Quote Link to comment Share on other sites More sharing options...
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