Cristy2017 Posted January 1, 2019 Share Posted January 1, 2019 On 12/31/2018 at 7:27 AM, damonvv said: Weird, will look into it as soon as I can! Yep, it also happens to me, the Dragon Capsule wants to naturally go pointy-tip first instead of heat shield first on re-entry, I've even tried putting fins at the top but it still turns itself prograde :) Quote Link to comment Share on other sites More sharing options...
Damon Posted January 1, 2019 Author Share Posted January 1, 2019 12 minutes ago, Cristy2017 said: Yep, it also happens to me, the Dragon Capsule wants to naturally go pointy-tip first instead of heat shield first on re-entry, I've even tried putting fins at the top but it still turns itself prograde Can confirm. Will try to fix it and update the mod tomorrow evening. Quote Link to comment Share on other sites More sharing options...
Cristy2017 Posted January 2, 2019 Share Posted January 2, 2019 1 hour ago, damonvv said: Can confirm. Will try to fix it and update the mod tomorrow evening. Thank you for your work Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted January 2, 2019 Share Posted January 2, 2019 5 hours ago, damonvv said: Can confirm. Will try to fix it and update the mod tomorrow evening. will this be for 1.6 or 1.5.1? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 2, 2019 Author Share Posted January 2, 2019 (edited) 5 hours ago, Natokerbal said: will this be for 1.6 or 1.5.1? 1.6 most likely, should work for 1.3.1 and above Edited January 2, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
harits Posted January 2, 2019 Share Posted January 2, 2019 how i controling 2 vehicle. star ship and booster. i want starship continuing burn until the orbit and booster landing at the same time. Quote Link to comment Share on other sites More sharing options...
Damon Posted January 2, 2019 Author Share Posted January 2, 2019 Just now, harits said: how i controling 2 vehicle. star ship and booster. i want starship continuing burn until the orbit and booster landing at the same time. As linked in the OP, you can use FMRS. You first have to put Starship into orbit, then you can go back to the booster and land it! Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 2, 2019 Share Posted January 2, 2019 Or use kOS Quote Link to comment Share on other sites More sharing options...
ChinoBasico Posted January 2, 2019 Share Posted January 2, 2019 hello, there is no fuel in neither tanks Quote Link to comment Share on other sites More sharing options...
Damon Posted January 2, 2019 Author Share Posted January 2, 2019 31 minutes ago, ChinoBasico said: hello, there is no fuel in neither tanks Did you install all the dependencies listed in the OP? It seems to be that you forgot Module Manager at first. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted January 2, 2019 Share Posted January 2, 2019 8 hours ago, Nigel Cardozo said: Or use kOS But won't KSP destroy the second vessel once it's far enough away? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 2, 2019 Author Share Posted January 2, 2019 Tundra Exploration v1.2.2 is out!Version 1.2.2 - Fixed Rodan re-entry - Fixed Mothra One fueltanks (Thanks Jade) - Fixed cryo tank types - Fixed tank volume for Mothra upper stage - Added placeholder IVA for StarshipDownload here! Happy launches! My PC is fixed so I can mod again. This will mean that I will start on the following: - New texture for the Dragon V2 trunk solar panels - Finishing last bits for IVAs both Dragon and Starship - Playing with 1.5/1.6 shaders to get a shiny look on Starship? - Falcon 9 v1.0 Quote Link to comment Share on other sites More sharing options...
Barzon Posted January 3, 2019 Share Posted January 3, 2019 (edited) Can't wait for F9 V1.0 and shiny Starship (And StarHopper, if you can)! That's great that your computers fixed, but what happened with it (the computer) that needed fixing? Edited January 3, 2019 by Barzon Kerman Quote Link to comment Share on other sites More sharing options...
noxeeternal Posted January 3, 2019 Share Posted January 3, 2019 3 hours ago, damonvv said: Tundra Exploration v1.2.2 is out!Version 1.2.2 - Fixed Rodan re-entry - Fixed Mothra One fueltanks (Thanks Jade) - Fixed cryo tank types - Fixed tank volume for Mothra upper stage - Added placeholder IVA for StarshipDownload here! Happy launches! My PC is fixed so I can mod again. This will mean that I will start on the following: - New texture for the Dragon V2 trunk solar panels - Finishing last bits for IVAs both Dragon and Starship - Playing with 1.5/1.6 shaders to get a shiny look on Starship? - Falcon 9 v1.0 Can confirm that this update fixed the Dragon V2 reentry. Thank you for your work! @damonvv Quote Link to comment Share on other sites More sharing options...
Damon Posted January 3, 2019 Author Share Posted January 3, 2019 6 hours ago, Barzon Kerman said: Can't wait for F9 V1.0 and shiny Starship (And StarHopper, if you can)! That's great that your computers fixed, but what happened with it (the computer) that needed fixing? I thought it was the graphics card but it turned out to be the power supply. So I replaced it and its working again Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted January 3, 2019 Share Posted January 3, 2019 18 hours ago, damonvv said: My PC is fixed so I can mod again. This will mean that I will start on the following: - New texture for the Dragon V2 trunk solar panels - Finishing last bits for IVAs both Dragon and Starship - Playing with 1.5/1.6 shaders to get a shiny look on Starship? - Falcon 9 v1.0 Any plans on retouching up any of the Tundra technologies stuff? Most of it retains a lot of the same models and textures from before you took up the mod and I feel they'd look great with a bit of fixing up. Maybe even additional parts to expand on them such as a dedicated RTG and more science experiments for New Horizons for example. Quote Link to comment Share on other sites More sharing options...
Damon Posted January 3, 2019 Author Share Posted January 3, 2019 7 minutes ago, Jay The Amazing Toaster said: Any plans on retouching up any of the Tundra technologies stuff? Most of it retains a lot of the same models and textures from before you took up the mod and I feel they'd look great with a bit of fixing up. Maybe even additional parts to expand on them such as a dedicated RTG and more science experiments for New Horizons for example. Yea, it really needs some love! And I am planning on revamping them Quote Link to comment Share on other sites More sharing options...
ChinoBasico Posted January 3, 2019 Share Posted January 3, 2019 21 hours ago, damonvv said: Did you install all the dependencies listed in the OP? It seems to be that you forgot Module Manager at first. Oh thanks, i messed up Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted January 3, 2019 Share Posted January 3, 2019 Thanks for the update I noticed that the Gojira booster probe core still has no SAS, though. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted January 3, 2019 Share Posted January 3, 2019 22 hours ago, damonvv said: Falcon 9 v1.0 *Claps violently with pure joy* Also thanks for the update and all the hard work you're putting into the mod! Quote Link to comment Share on other sites More sharing options...
Damon Posted January 3, 2019 Author Share Posted January 3, 2019 1 hour ago, DylanSemrau said: *Claps violently with pure joy* Also thanks for the update and all the hard work you're putting into the mod! Thanks! 3 hours ago, infinite_monkey said: Thanks for the update I noticed that the Gojira booster probe core still has no SAS, though. Just looked, I didn't put the fix in the .zip.. whoops Pics after an eventful day today at 39A? Sure! Quote Link to comment Share on other sites More sharing options...
ely8937 Posted January 4, 2019 Share Posted January 4, 2019 17 hours ago, damonvv said: Спасибо! Просто посмотрел, я не поместил исправление в ZIP-файл. Упс, фото после насыщенного дня сегодня в 39А? Конечно! Where to get this strongback? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 4, 2019 Author Share Posted January 4, 2019 4 hours ago, ely8937 said: Where to get this strongback? This one is currently still in beta. But @AlphaMensae is also creating something nice! (Which you can play with it now) Quote Link to comment Share on other sites More sharing options...
KBR Posted January 5, 2019 Share Posted January 5, 2019 Really nice Mod, thank you for the great work. The earliest Version even works with the Tweakscale Mod. Have i missed something in the changelog? Thats great! I always had some issues with the very wobbly tail fin the Starship stands on. But now, when i scale the hole starship 150% up to a 7.5m diameter, theres no wobbling at all. Just for everyone who had the same problem Quote Link to comment Share on other sites More sharing options...
TM31D2475 Posted January 5, 2019 Share Posted January 5, 2019 On 1/4/2019 at 6:15 AM, damonvv said: Thanks! Just looked, I didn't put the fix in the .zip.. whoops Pics after an eventful day today at 39A? Sure! How did you get the modded KSC? Quote Link to comment Share on other sites More sharing options...
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