Damon Posted February 10, 2019 Author Share Posted February 10, 2019 I have a discord now, for dev talks! (Should have done this sooner) link: https://discord.gg/7zTfRKk Quote Link to comment Share on other sites More sharing options...
Damon Posted February 10, 2019 Author Share Posted February 10, 2019 Version 1.3.0.2 has been released to fix some issues. - Added node on Dragons trunk - Added old parts to avoid more breaking saves. (all old parts are grey, they must be replaced by newer parts to avoid them being broken in the next update!) I'm sorry for the inconvenience! (Pro tip: there are ways to get your old save back. if you made a recent "quicksave" be sure to use that one. I doubt that will be anywhere near the progress of where you ended but its better than missing crafts I guess?) Quote Link to comment Share on other sites More sharing options...
lBoBl Posted February 10, 2019 Share Posted February 10, 2019 (edited) So, I've been trying to write a kOS script to launch and land the full Gidorah system... After many many attempts I got the booster right, landing reliably where I want it. Then I played a bit with the spaceship, flying reentries by hand and then I finally got to writing the spaceship landing script. After many many many attempts, I got it to land right on its pad too. Right, and now after all that tedium, it's time for fun ! Oh, but the booster landing script doesn't work reliably anymore for no reason at all... Great ! Anyways, this mod is great fun, keep it going that way and thanks ! If I may just suggest something, you should maybe make the gidorah appear part a bit further in the tech tree and in different nodes, that would feel more balanced in career mode (but it's no big deal, players can always do a MM config patch on their side) Edited February 10, 2019 by lBoBl Quote Link to comment Share on other sites More sharing options...
Damon Posted February 10, 2019 Author Share Posted February 10, 2019 5 minutes ago, lBoBl said: Anyways, this mod is great fun, keep it going that way and thanks ! If I may just suggest something, you should maybe make the gidorah appear part a bit further in the tech tree and in different nodes, that would feel more balanced in career mode (but it's no big deal, players can always do a MM config patch on their side) Yeah a few people have asked for a better balanced tech tree. I will look into it! Quote Link to comment Share on other sites More sharing options...
lBoBl Posted February 10, 2019 Share Posted February 10, 2019 1 hour ago, damonvv said: Yeah a few people have asked for a better balanced tech tree. I will look into it! That would be great, some parts make the game a bit too easy currently I have a feeling that the latest update may have broken something on the Kingfisher engine cluster, it's just a visual bug that I'm experiencing, whatever the current mode is all the engines appear as if they were turned on, even on center only mode. You may want to try if it is indeed broken or if it's just my game going a bit nuts... I'll try to replicate it with a fresh game folder Quote Link to comment Share on other sites More sharing options...
space_powder Posted February 10, 2019 Share Posted February 10, 2019 Has anyone discovered a reasonable fix (not slapping 100 separatrons on the rocket) for the decoupling issue? Even though I use 3s delay on FMRS so the upper stage has clearance, once I jump back to the 1st stage the 2nd stage instantly teleports itself, clipping through the interstage, destroying the grid fins and making the 2nd stage spin like crazy Quote Link to comment Share on other sites More sharing options...
Chimichanga Posted February 10, 2019 Share Posted February 10, 2019 4 hours ago, damonvv said: Version 1.3.0.2 has been released to fix some issues. - Added node on Dragons trunk - Added old parts to avoid more breaking saves. (all old parts are grey, they must be replaced by newer parts to avoid them being broken in the next update!) I'm sorry for the inconvenience! (Pro tip: there are ways to get your old save back. if you made a recent "quicksave" be sure to use that one. I doubt that will be anywhere near the progress of where you ended but its better than missing crafts I guess?) Running 1.3.0.2 from CKAN and still unable to load some crafts, image below: Quote Link to comment Share on other sites More sharing options...
Damon Posted February 10, 2019 Author Share Posted February 10, 2019 (edited) 12 minutes ago, Chimichanga said: Running 1.3.0.2 from CKAN and still unable to load some crafts, image below: Interesting.. I'm on it.. Edited February 10, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 10, 2019 Share Posted February 10, 2019 (edited) 59 minutes ago, Chimichanga said: Running 1.3.0.2 from CKAN and still unable to load some crafts, image below: zip and share your KSP.log and your ModuleManager.ConfigCache Also, try installing without CKAN. Just to see if CKAN isn't getting something right. Edited February 10, 2019 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Barzon Posted February 10, 2019 Share Posted February 10, 2019 @JadeOfMaar, did you make the plumes for Ghidorah 9, because they are amazing! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 10, 2019 Share Posted February 10, 2019 Yes I did. I'm glad you like. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted February 10, 2019 Share Posted February 10, 2019 New plumes and revamps look great.!!!!! Quote Link to comment Share on other sites More sharing options...
Damon Posted February 10, 2019 Author Share Posted February 10, 2019 (edited) 3 hours ago, Chimichanga said: Running 1.3.0.2 from CKAN and still unable to load some crafts, image below: Version 1.3.0.3 has been released to fix *more* issues. - Ghidorah interstage pushes things away again - Added old parts to avoid more breaking saves. (No joke!) Edited February 10, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
Chimichanga Posted February 10, 2019 Share Posted February 10, 2019 1 hour ago, damonvv said: Version 1.3.0.3 has been released to fix *more* issues. - Ghidorah interstage pushes things away again - Added old parts to avoid more breaking saves. (No joke!) That one did it... perfect, thank you! Quote Link to comment Share on other sites More sharing options...
Cristy2017 Posted February 10, 2019 Share Posted February 10, 2019 (edited) 10 hours ago, damonvv said: I have a discord now, for dev talks! (Should have done this sooner) link: https://discord.gg/7zTfRKk Can anyone join? Tried now but for some reason it doesn't let me in. Edit: Nevermind restarting Discord fixed it Also wonderful job with 1.3 Edited February 10, 2019 by Cristy2017 Quote Link to comment Share on other sites More sharing options...
acr_8133 Posted February 11, 2019 Share Posted February 11, 2019 Is the ability to resize some parts with TweakScale removed? I have seen some code for TweakScale scaling yet there are no bar to resize the part when in in-game editors. I was used to resize this parts because I find them a tad bit small. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted February 11, 2019 Share Posted February 11, 2019 1 hour ago, acr_8133 said: Is the ability to resize some parts with TweakScale removed? I have seen some code for TweakScale scaling yet there are no bar to resize the part when in in-game editors. I was used to resize this parts because I find them a tad bit small. Same here Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 11, 2019 Share Posted February 11, 2019 This is likely due to the new parts that replace the deprecated ones. I was not made aware that the TweakScale configs would become obsolete like this. Also the new maintainer of TweakScale said something about not broadly/universally targeting parts anymore so there's that too. Quote Link to comment Share on other sites More sharing options...
Deckard Posted February 11, 2019 Share Posted February 11, 2019 I like a lot of the changes with the latest update. I find it a little limited that the rockets need to be constructed to spec, however. Would you be willing to add some of the old options in as subtypes? Such as a shroud for the Marlin engine or a shroudless booster guidance unit? Options like that would really go a long way to making the parts more compatible with stock, which I'd say is an important aspect for stockalike mods. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 11, 2019 Share Posted February 11, 2019 Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 12, 2019 Share Posted February 12, 2019 3 hours ago, Drakenex said: Where are the solar panels? Quote Link to comment Share on other sites More sharing options...
Damon Posted February 12, 2019 Author Share Posted February 12, 2019 12 hours ago, Deckard said: I like a lot of the changes with the latest update. I find it a little limited that the rockets need to be constructed to spec, however. Would you be willing to add some of the old options in as subtypes? Such as a shroud for the Marlin engine or a shroudless booster guidance unit? Options like that would really go a long way to making the parts more compatible with stock, which I'd say is an important aspect for stockalike mods. If you look inside the guidance unit, I’m not sure what parts to remove so you could use it as normal decoupler. The reason why it’s one part, is because a shroud added to an engine disappears after decoupling and loading that booster again with like FMRS. the shroud that was supposed to be on the merlin has strangely disappeared too, that’s a bug. Quote Link to comment Share on other sites More sharing options...
lBoBl Posted February 12, 2019 Share Posted February 12, 2019 (edited) Here are a few pics of the Gojira starship for you guys to enjoy ! All screenshots are 4k res. You're free to download, use or reupload them as you want Album : https://imgur.com/a/5dMBlT3 @damonvv thanks for making this possible ! Do you have plans to update the textures to shiny stainless steel one day ? Also I still have this bug where the Kingfisher cluster engine still visually appears as if all engines were turning on/off in center-only mode. EDIT : I've tested this in a stock install and everything works fine, the visual bug starts to appear when I install RealPlume. Am I supposed to remove RealPlume configs for this engine then ? Edited February 12, 2019 by lBoBl Quote Link to comment Share on other sites More sharing options...
LTMG Posted February 12, 2019 Share Posted February 12, 2019 Love the mod. Quick question though: How do I deperate the Ghidorah and the Rodan? For the Gigan, there's now the decoupler, but it has the solar panel form at the sides, so it doesn't look good with the Rodan. And the other decoupler has a fixed interstage now, so that's no longer an option either. Also, in the last version no matter what, the B4 texture was always there, even when it said B5, it was always white on the launchpad, or when loading the craft. Even when selecting the decoupler, when it said none. Now, it does the same, the white texture and both writings, heavy and normal are there, even B5 black and none are the default selected. But that's not too problematic, my main problem is that there's no decoupler for the second stage. Also, the file configs are "not compatible with this version of ksp", which is 1.4.2 Quote Link to comment Share on other sites More sharing options...
Barzon Posted February 12, 2019 Share Posted February 12, 2019 I don't really know. I've just been using a tweakscaled Mothra decoupler. Quote Link to comment Share on other sites More sharing options...
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