Puggonaut Posted April 13, 2019 Share Posted April 13, 2019 Loving the Plume effects in this TU cfg by me , again . Quote Link to comment Share on other sites More sharing options...
iplayksp Posted April 13, 2019 Share Posted April 13, 2019 Hey Damon, What Visual mods do you use? Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 2 minutes ago, iplayksp said: Hey Damon, What Visual mods do you use? This one: Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 I've put a new version on SpaceDock with the Realplume fix. Now you can have this mod without smokescreen, with smokescreen and with realplume installed without having things breaking sound of visual plumes. *crosses fingers* Quote Link to comment Share on other sites More sharing options...
iplayksp Posted April 13, 2019 Share Posted April 13, 2019 22 minutes ago, Puggonaut said: Loving the Plume effects in this TU cfg by me , again . How did you get the BFR to look like that? Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 13, 2019 Share Posted April 13, 2019 Custom TU configs. Quote Link to comment Share on other sites More sharing options...
iplayksp Posted April 13, 2019 Share Posted April 13, 2019 Just now, Barzon Kerman said: Custom TU configs. Oh, yeah I see that now. Quote Link to comment Share on other sites More sharing options...
boylesmason113 Posted April 13, 2019 Share Posted April 13, 2019 I have not been able to download the new update on CKAN, it is giving me a "remote server cannot be found" error. Any suggestions on how to fix it? Thanks! Quote Link to comment Share on other sites More sharing options...
conao Posted April 13, 2019 Share Posted April 13, 2019 Hi all, Does this part belong to Tundra Technologies mod: TT.NewHorizons.Antenna? I cannot load my KSS (Kerbal Space Station) file because this part is missing. Not sure if it's because of the KSP 1.7 or TT 1.4.0 updates (unfortunately, I didn't check this file between those updates). Just thought that the "TT" prefix could refer to Tundra Technologies. Any ideas? /Marconi Quote Link to comment Share on other sites More sharing options...
space_powder Posted April 13, 2019 Share Posted April 13, 2019 6 minutes ago, conao said: Hi all, Does this part belong to Tundra Technologies mod: TT.NewHorizons.Antenna? I cannot load my KSS (Kerbal Space Station) file because this part is missing. Not sure if it's because of the KSP 1.7 or TT 1.4.0 updates (unfortunately, I didn't check this file between those updates). Just thought that the "TT" prefix could refer to Tundra Technologies. Any ideas? /Marconi Yes Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 16 minutes ago, boylesmason113 said: I have not been able to download the new update on CKAN, it is giving me a "remote server cannot be found" error. Any suggestions on how to fix it? Thanks! I am currently trying to get a working CKAN file so bare with me! 7 minutes ago, conao said: Hi all, Does this part belong to Tundra Technologies mod: TT.NewHorizons.Antenna? I cannot load my KSS (Kerbal Space Station) file because this part is missing. Not sure if it's because of the KSP 1.7 or TT 1.4.0 updates (unfortunately, I didn't check this file between those updates). Just thought that the "TT" prefix could refer to Tundra Technologies. Any ideas? /Marconi .. Yes.. Totally forgot to mention. Tundra Technologies has been rebuild from the ground up. Which means that I've deleted all old parts and began from scratch. This will ofcourse remove crafts that are already in-flight. What you can do is download an old version of TE and use that to load up your save again. If you made any backups of it please use it. Otherwise you could go in-flight and press F9 to go to your last quicksave. I don't know how old that quicksave is but it's better than nothing Go to your station and remove the parts that use TT and detach it somehow (KAS?) from your station. Or edit your presistent file in your saves folder and remove the antenna from there. Quote Link to comment Share on other sites More sharing options...
conao Posted April 13, 2019 Share Posted April 13, 2019 6 1 hour ago, damonvv said: .. Yes.. Totally forgot to mention. Tundra Technologies has been rebuild from the ground up. Which means that I've deleted all old parts and began from scratch. This will ofcourse remove crafts that are already in-flight. What you can do is download an old version of TE and use that to load up your save again. If you made any backups of it please use it. Otherwise you could go in-flight and press F9 to go to your last quicksave. I don't know how old that quicksave is but it's better than nothing Go to your station and remove the parts that use TT and detach it somehow (KAS?) from your station. Or edit your presistent file in your saves folder and remove the antenna from there. Ok, thanks for the quick reply! But now let's see what should be the best way to fix it for me. The space station is not yet in space, except for the initial truss core, so I believe F9 or a backup are not the solutions. I built it in the VAB, saved it and would launch and assemble it in space in parts. So, I need to load the complete station in VAB first, which is not possible because of the missing part. The alternatives I see are: 1. Install the previous version of Tundra Technologies mod (I've not installed Exploration... yet) to be able to load the station and remove the antenna. I install all mods through CKAN, so I believe I'll have to do this manually, removing it from CKAN and installing an old version in the Gamedata folder. Is this correct? Where can I find an old version for download? 2. Edit the station file and remove the antenna. Just don't have a clue how to do it! Where do I find the saved rockets? If someone gives me a hint on where to find it, I might be able to figure out what and how to remove it. Any other alternative? Number 2 seems easier if I can find what to remove and where. Any help? /Marconi Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 (edited) 4 minutes ago, conao said: Ok, thanks for the quick reply! But now let's see what should be the best way to fix it for me. The space station is not yet in space, except for the initial truss core, so I believe F9 or a backup are not the solutions. I built it in the VAB, saved it and would launch and assemble it in space in parts. So, I need to load the complete station in VAB first, which is not possible because of the missing part. The alternatives I see are: 1. Install the previous version of Tundra Technologies mod (I've not installed Exploration... yet) to be able to load the station and remove the antenna. I install all mods through CKAN, so I believe I'll have to do this manually, removing it from CKAN and installing an old version in the Gamedata folder. Is this correct? Where can I find an old version for download? 2. Edit the station file and remove the antenna. Just don't have a clue how to do it! Where do I find the saved rockets? If someone gives me a hint on where to find it, I might be able to figure out what and how to remove it. Any other alternative? Number 2 seems easier if I can find what to remove and where. Any help? /Marconi PM me your craft file and I will happily make it work for you! Find your KSP install. Go to /saves/<savename>/Ships/VAB/ Edited April 13, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
conao Posted April 13, 2019 Share Posted April 13, 2019 (edited) 8 minutes ago, damonvv said: PM me your craft file and I will happily make it work for you! Find your KSP install. Go to /saves/<savename>/Ships/VAB/ Wow, that's quick support! I found the files too. There's a .craft and a .loadmeta file. There're a couple of references to the antenna in the .craft file, once for the part it's linked to and another which seems to be its part definition. So, I believe I can simply remove the whole PART{} definition section and the line with the link in the other part definition. In the .loadmeta file there's only one line listing the part among several others. Again, I believe I should simply remove this line. Could you just confirm these are the things I need to do? I can then try myself... backing up the files first, of course. ;-) /Marconi Edited April 13, 2019 by conao Quote Link to comment Share on other sites More sharing options...
Damon Posted April 13, 2019 Author Share Posted April 13, 2019 1 minute ago, conao said: Wow, that's quick support! I found the files too. There's a .craft and a .loadmeta file. There're a couple of references to the antenna in the .craft file, once for the part it's linked to and another which I seems to be its part definition. So, I believe I can simply remove the whole PART{} definition section and the line with the link in the other part definition. In the .loadmeta file there's only one line listing the part among several others. Again, I believe I should simply remove this line. Could you just confirm these are the things I need to do? I can then try myself... backing up the files first, of course. ;-) /Marconi You only need to change the.craft file. That should work already. And yeah remove the PART{} + links and that should do it! (I'm so glad I didn't destroy your station that would have been in orbit soon) Quote Link to comment Share on other sites More sharing options...
conao Posted April 13, 2019 Share Posted April 13, 2019 1 hour ago, damonvv said: You only need to change the.craft file. That should work already. And yeah remove the PART{} + links and that should do it! (I'm so glad I didn't destroy your station that would have been in orbit soon) No worries, I certainly invested waaay less time in the station than you have invested in creating, improving and supporting this mod. I have great respect and appreciation for the work you guys do, for free! Corrections done and station loaded again. Thanks for your quick support! /Marconi Quote Link to comment Share on other sites More sharing options...
RocketScientist Posted April 14, 2019 Share Posted April 14, 2019 Are there any Iridium and New Horizons craft files? Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted April 14, 2019 Share Posted April 14, 2019 14 hours ago, damonvv said: I've put a new version on SpaceDock with the Realplume fix. Now you can have this mod without smokescreen, with smokescreen and with realplume installed without having things breaking sound of visual plumes. *crosses fingers* I can happily report it works fine Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted April 16, 2019 Share Posted April 16, 2019 1.7 Install Tundra , go to the Orbiter Hanger mods section find the crackling engine sound , edit it a bit in a wave editor , rename it Ghidorah_rocket , dump it in the mods soundpack and replace the file in there , warn neighbours about the noise Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted April 16, 2019 Share Posted April 16, 2019 The Gojira is unflyable at low speeds before landing. When it goes vertical before landing, it becomes uncontrollable. This was an issue a few months ago, but it was fixed, and now it's back with the new update. Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted April 17, 2019 Share Posted April 17, 2019 Got a cheeky question to ask , the flame and effects set up . Is there a way to transfer them to other in game engines ? If so how ? Quote Link to comment Share on other sites More sharing options...
space_powder Posted April 17, 2019 Share Posted April 17, 2019 Y'all got a way to easily control 2 boosters at once? I looked into kOS but I'm too big of a dummy for that, TCA Squadron Mode doesn't really work the way I want it too, and Burn Together is quite hard to setup right. Are there any other alternatives you guys know? Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 17, 2019 Share Posted April 17, 2019 56 minutes ago, space_powder said: Y'all got a way to easily control 2 boosters at once? I looked into kOS but I'm too big of a dummy for that, TCA Squadron Mode doesn't really work the way I want it too, and Burn Together is quite hard to setup right. Are there any other alternatives you guys know? Even I would like to know it. Quote Link to comment Share on other sites More sharing options...
iplayksp Posted April 17, 2019 Share Posted April 17, 2019 3 hours ago, Nigel Cardozo said: Even I would like to know it. I would too! Quote Link to comment Share on other sites More sharing options...
Damon Posted April 17, 2019 Author Share Posted April 17, 2019 On 4/16/2019 at 6:46 PM, eskimo22 said: The Gojira is unflyable at low speeds before landing. When it goes vertical before landing, it becomes uncontrollable. This was an issue a few months ago, but it was fixed, and now it's back with the new update. Interesting, I haven't changed Gojira in any way between updates. And I just landed one myself with not much hazard so not sure what's going on 7 hours ago, Puggonaut said: Got a cheeky question to ask , the flame and effects set up . Is there a way to transfer them to other in game engines ? If so how ? Custom made specifically for my rockets. Nessus and Jade have spend hours finalizing this and it's not easy to just transfer over. Why would you want to do this? 5 hours ago, space_powder said: Y'all got a way to easily control 2 boosters at once? I looked into kOS but I'm too big of a dummy for that, TCA Squadron Mode doesn't really work the way I want it too, and Burn Together is quite hard to setup right. Are there any other alternatives you guys know? I don't do that. Just use FMRS and controll both boosters one by one. kOS is more likely to be used for advanced players but Burn Together is not quite made for this. Quote Link to comment Share on other sites More sharing options...
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