Damon Posted March 8, 2019 Author Share Posted March 8, 2019 On 3/7/2019 at 9:57 PM, Quoniam Kerman said: Strange, since I installed your latest version from yesterday, I get the bug that people got before the patch and that I didn't get backthen... Engine plumes are permanent and engines don't do any sound. It didn't happen on the previous version two days ago. I don't have Real Plumes and never had. 23 hours ago, eskimo22 said: The plume is still going even when the engine is off. It said in the newest update that it was fixed, but the bug only started to show up when I downloaded the latest version. 22 hours ago, Quoniam Kerman said: Same for me. As I said on the release note earlier in the thread. You have to delete the old version of Tundra Exploration and Tundra Technology before installing the new one. Only this will fix the problem. 1 hour ago, QuantumNight12 said: Question, would this mod work well with 2.5x scaled kerbin? Yes, All works just fine for 2.5x (As I use 2.5x myself). Only thing that doesn't work well is the Mothra (Falcon 1) Launcher. I need a way to fix this. Quote Link to comment Share on other sites More sharing options...
QuantumNight12 Posted March 8, 2019 Share Posted March 8, 2019 13 minutes ago, damonvv said: Yes, All works just fine for 2.5x (As I use 2.5x myself). Only thing that doesn't work well is the Mothra (Falcon 1) Launcher. I need a way to fix this. Awesome, thanks! Quote Link to comment Share on other sites More sharing options...
Sparrowhawk Posted March 9, 2019 Share Posted March 9, 2019 (edited) I believe the Ghidora+Fairing craft file is a bit broken... Also, the fairing piece you grab from the parts menu has an attachment point half way up the fairing Edited March 9, 2019 by Sparrowhawk Quote Link to comment Share on other sites More sharing options...
Damon Posted March 9, 2019 Author Share Posted March 9, 2019 (edited) 12 hours ago, Sparrowhawk said: I believe the Ghidora+Fairing craft file is a bit broken... Also, the fairing piece you grab from the parts menu has an attachment point half way up the fairing Delete those fairings and place a fresh new one. (Also remove the fairing decoupler too and place a new one). I will update crafts on git soon. Some small changes are made to the solar panels. In true ReStock fashion! Edited March 9, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
Deltac Posted March 9, 2019 Share Posted March 9, 2019 48 minutes ago, damonvv said: Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted March 9, 2019 Share Posted March 9, 2019 (edited) 17 hours ago, damonvv said: As I said on the release note earlier in the thread. You have to delete the old version of Tundra Exploration and Tundra Technology before installing the new one. Only this will fix the problem. Yes, All works just fine for 2.5x (As I use 2.5x myself). Only thing that doesn't work well is the Mothra (Falcon 1) Launcher. I need a way to fix this. FYI I always delete everything before installing the new version and I didn't have the engine bugs on the previous version while everybody seemed to have those. You mean that I have also to delete the made craft files in my save (the rockets or capsules) eventhougn I don't currently have any of them flying int the said save? Edited March 9, 2019 by Quoniam Kerman Quote Link to comment Share on other sites More sharing options...
Damon Posted March 9, 2019 Author Share Posted March 9, 2019 9 minutes ago, Quoniam Kerman said: FYI I always delete everything before installing the new version and I didn't have the engine bugs on the previous version while everybody seemed to have those. You mean that I have also to delete the made craft files in my save (the rockets or capsules) eventhougn I don't currently have any of them flying int the said save? No crafts don't matter. Do you have Realplume etc installed? Or SmokeScreen? (Bug only applies when they are installed). I haven't got the plume bug since so not sure what is wrong here. You can however send me the ksp.log file so I can check. (in PM if you want) Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted March 9, 2019 Share Posted March 9, 2019 14 minutes ago, Quoniam Kerman said: 5 minutes ago, damonvv said: No crafts don't matter. Do you have Realplume etc installed? Or SmokeScreen? (Bug only applies when they are installed). I haven't got the plume bug since so not sure what is wrong here. You can however send me the ksp.log file so I can check. (in PM if you want) Never used either of Smokescreen nor Realplume. And I never got the bug people mentioned beforehand. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted March 9, 2019 Share Posted March 9, 2019 1 hour ago, Quoniam Kerman said: Never used either of Smokescreen nor Realplume. And I never got the bug people mentioned beforehand. BTW, Mothra Marlin A and second stage engines as well as Marlin Vacuum engine work fine with plumes and sounds. Only Octopuss and Raptors engines as well as the Starship first stage engine clusters don't work properly. (engines work for thrust but no sound and plumes are permament so you still can use them, but it's annoying. Quote Link to comment Share on other sites More sharing options...
StevieC Posted March 9, 2019 Share Posted March 9, 2019 @damonvv Is there a particular reason why the Gigan capsule and its associated trunk and stage 2 decoupler are all rotated 90 degrees 'round the spacecraft's roll axis when added in the VAB? Quote Link to comment Share on other sites More sharing options...
Damon Posted March 9, 2019 Author Share Posted March 9, 2019 20 minutes ago, StevieC said: @damonvv Is there a particular reason why the Gigan capsule and its associated trunk and stage 2 decoupler are all rotated 90 degrees 'round the spacecraft's roll axis when added in the VAB? I see what you mean, I'll solve that. Quote Link to comment Share on other sites More sharing options...
StevieC Posted March 9, 2019 Share Posted March 9, 2019 Was also curious whether the corresponding 90° roll applied to the Ghidorah 9 interstage decoupler/guidance unit combo and the G9 fuel-tanks was intentional or not, too, @damonvv Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted March 9, 2019 Share Posted March 9, 2019 20 hours ago, damonvv said: As I said on the release note earlier in the thread. You have to delete the old version of Tundra Exploration and Tundra Technology before installing the new one. Only this will fix the problem. Yes, All works just fine for 2.5x (As I use 2.5x myself). Only thing that doesn't work well is the Mothra (Falcon 1) Launcher. I need a way to fix this. I did delete the old version. Quote Link to comment Share on other sites More sharing options...
QuantumNight12 Posted March 9, 2019 Share Posted March 9, 2019 4 hours ago, damonvv said: Quick question, what visuals are you using here? Quote Link to comment Share on other sites More sharing options...
Damon Posted March 9, 2019 Author Share Posted March 9, 2019 35 minutes ago, QuantumNight12 said: Quick question, what visuals are you using here? Quote Link to comment Share on other sites More sharing options...
QuantumNight12 Posted March 9, 2019 Share Posted March 9, 2019 Just now, damonvv said: Thanks! Quote Link to comment Share on other sites More sharing options...
Damon Posted March 9, 2019 Author Share Posted March 9, 2019 1 hour ago, StevieC said: Was also curious whether the corresponding 90° roll applied to the Ghidorah 9 interstage decoupler/guidance unit combo and the G9 fuel-tanks was intentional or not, too, @damonvv Those are intentional. Raceway should point toward either back or opening of the VAB. Rest are also correct because if you go to the SPH they should all face up. So you have to rotate your things manually to get them facing the right way. But indeed the Gigan parts are off by 90 degrees. Will fix that! Quote Link to comment Share on other sites More sharing options...
StevieC Posted March 9, 2019 Share Posted March 9, 2019 Okay cool just wanted to make sure. Also wondered where the command/decoupler combo deploying the Rodan stack ended up? Quote Link to comment Share on other sites More sharing options...
Damon Posted March 9, 2019 Author Share Posted March 9, 2019 46 minutes ago, StevieC said: Okay cool just wanted to make sure. Also wondered where the command/decoupler combo deploying the Rodan stack ended up? Currently in beta. Will be in the pack soon! Quote Link to comment Share on other sites More sharing options...
StevieC Posted March 9, 2019 Share Posted March 9, 2019 Slick! Eagerly anticipating it! Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted March 9, 2019 Share Posted March 9, 2019 @damonvv did you make dragon's solar panels shiny? Quote Link to comment Share on other sites More sharing options...
Damon Posted March 9, 2019 Author Share Posted March 9, 2019 1 minute ago, Nigel Cardozo said: @damonvv did you make dragon's solar panels shiny? I did! Not out yet! Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted March 9, 2019 Share Posted March 9, 2019 What are you all putting in the trunks to make them functionable in orbit...? Seems like a waste to launch with an empty trunk.. lol! Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted March 9, 2019 Share Posted March 9, 2019 2 minutes ago, Kilo60 said: What are you all putting in the trunks to make them functionable in orbit...? Seems like a waste to launch with an empty trunk.. lol! I used it e.g. to bring experiments from Station Science. Also, lately, I used it to store a small inflatable habitat from SSPX which I decouple and then dock to Apollo-style, since the Dragon doesn't have enough hab time for travelling to Minmus. Quote Link to comment Share on other sites More sharing options...
The_Arcitect Posted March 11, 2019 Share Posted March 11, 2019 This is just a wonderful mod, good job! Quote Link to comment Share on other sites More sharing options...
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