Starwaster Posted December 2, 2018 Share Posted December 2, 2018 6 hours ago, Gryphorim said: Is there planned to be a Cargo version of the Gojira? Any thoughts on how to do the flip-top nose with the canards on there? I suspect that the separation line between the cargo bay door and the rest of the nose would be above the nose fins.... I don't see how else SpaceX would accomplish that. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted December 2, 2018 Share Posted December 2, 2018 1 hour ago, Starwaster said: I suspect that the separation line between the cargo bay door and the rest of the nose would be above the nose fins.... I don't see how else SpaceX would accomplish that. I wonder how they want to maintain structural integrity with those fins, since I guess there'll be a lot of force on them. Maybe only the part below the fins can open. But Elon already announced a completely new approach... Quote Link to comment Share on other sites More sharing options...
TameFroggy Posted December 2, 2018 Share Posted December 2, 2018 15 hours ago, Gryphorim said: Is there planned to be a Cargo version of the Gojira? Any thoughts on how to do the flip-top nose with the canards on there? There already is, but not for the Gojira-II. Quote Link to comment Share on other sites More sharing options...
Barzon Posted December 4, 2018 Share Posted December 4, 2018 @damonvv can you add Tweakscale support, because I really want to make a Mini-BFR? Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted December 4, 2018 Share Posted December 4, 2018 3 hours ago, Barzon Kerman said: @damonvv can you add Tweakscale support, because I really want to make a Mini-BFR? I'd like it so I can more easily make a full scale BFR Quote Link to comment Share on other sites More sharing options...
braydensmith Posted December 5, 2018 Share Posted December 5, 2018 The BFR large fuel tank is not working. idk if this is my fault or just a problem with the mod itself Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 5, 2018 Share Posted December 5, 2018 3 hours ago, braydensmith said: The BFR large fuel tank is not working. idk if this is my fault or just a problem with the mod itself That would be your fault. The following are required for this mod to work: ModuleManager.dll (nearly no mod works if this is absent. You may as well have a very far off and wrong version for your KSP. I recommend 3.1.x for KSP 1.4 or newer) B9 Part Switch (for resource and texture switching) Community Resource Pack (to access resouces that are not stock) Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted December 6, 2018 Share Posted December 6, 2018 On 12/4/2018 at 7:24 PM, Barzon Kerman said: @damonvv can you add Tweakscale support, because I really want to make a Mini-BFR? On 12/4/2018 at 11:14 PM, eskimo22 said: I'd like it so I can more easily make a full scale BFR You can do that yourself. Just put this in some file (e.g. myConfig.cfg) inside the GameData folder. For a smaller BFR, add a scalefactor below 1 (e.g. 0.5, and add an according name, like 50%) SCALETYPE { name = TweakScale freeScale = false scaleFactors = 1.0, 1.2, 1.8 scaleNames = 100%, 120%, 180% defaultScale = 1.0 } @PART[TE_18_BF*]!MODULE[TweakScale] { MODULE { name = TweakScale type = TweakScale defaultScale = 1 } } Quote Link to comment Share on other sites More sharing options...
braydensmith Posted December 6, 2018 Share Posted December 6, 2018 On 12/4/2018 at 8:45 PM, JadeOfMaar said: That would be your fault. The following are required for this mod to work: ModuleManager.dll (nearly no mod works if this is absent. You may as well have a very far off and wrong version for your KSP. I recommend 3.1.x for KSP 1.4 or newer) B9 Part Switch (for resource and texture switching) Community Resource Pack (to access resouces that are not stock) ok thanks Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted December 6, 2018 Share Posted December 6, 2018 @damonvv There are some issues with USI-LS habitation time for the BFS. While there are plenty of supplies for hundrets of days, the hab time is way too short, only little more than a week. If I remember correctly, that's also a problem for the Dragon capsule. You don't even make it to Minmus without non-badass Kerbals getting homesick. Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted December 6, 2018 Share Posted December 6, 2018 18 hours ago, infinite_monkey said: You can do that yourself. Just put this in some file (e.g. myConfig.cfg) inside the GameData folder. For a smaller BFR, add a scalefactor below 1 (e.g. 0.5, and add an according name, like 50%) SCALETYPE { name = TweakScale freeScale = false scaleFactors = 1.0, 1.2, 1.8 scaleNames = 100%, 120%, 180% defaultScale = 1.0 } @PART[TE_18_BF*]!MODULE[TweakScale] { MODULE { name = TweakScale type = TweakScale defaultScale = 1 } } I know, that's why I said more easily. Quote Link to comment Share on other sites More sharing options...
space_powder Posted December 8, 2018 Share Posted December 8, 2018 Does anyone know how much the Ghidorah 9 can lift into LKO in 2.5x rescale? Quote Link to comment Share on other sites More sharing options...
Damon Posted December 8, 2018 Author Share Posted December 8, 2018 (edited) 6 minutes ago, space_powder said: Does anyone know how much the Ghidorah 9 can lift into LKO in 2.5x rescale? I know the amount but not in my head. I play 2.5x and I have a graph on my pc for LEO+RTLS and LEO+ASDS. Will give you when I’m near my pc I believe that the max amount for LEO + RTLS is around the same weight as the cargo dragon fully fueled with food supplies Edited December 8, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
tater Posted December 9, 2018 Share Posted December 9, 2018 The BFS seems to rotate about an axis parallel to the long axis, but not actually the long axis, which explains my docking issues. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 9, 2018 Share Posted December 9, 2018 34 minutes ago, tater said: The BFS seems to rotate about an axis parallel to the long axis, but not actually the long axis, which explains my docking issues. I suspect that the model's origin is off axis by a small amount. RCS Build Aid shows rotations when translating or even using the engines that should not possibly be happening. There's a work around you can try: First, if you have it, enable the RCS Build Aid and select engine or RCS translate forward. (this is optional but it will let you see what's going on) At this point you should see that there is torque happening when engine thrust is selected in RCSBA. Click the offset tweak tool. Grab one of the middle tank's axes BUT DO NOT ACTUALLY MOVE IT. The tank will snap and if you have and enabled RCS Build Aid as above then you should see the torque stop. You may need to do the same with the bottom tank to eliminate torque. While you're here and have RCSBA enabled, optionally adjust RCS thrust limiter for the fore or aft parts or both to make sure that they are balanced. Quote Link to comment Share on other sites More sharing options...
tater Posted December 9, 2018 Share Posted December 9, 2018 When I rotate it, it actually spins about an axis either outside the craft, or right on the dorsal surface. Quote Link to comment Share on other sites More sharing options...
Damon Posted December 9, 2018 Author Share Posted December 9, 2018 My falcon landing took a little swim! 8 hours ago, tater said: When I rotate it, it actually spins about an axis either outside the craft, or right on the dorsal surface. Weird, I haven't experienced that myself yet with docking. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 9, 2018 Share Posted December 9, 2018 14 minutes ago, damonvv said: My falcon landing took a little swim! Install backup hydraulics dammit! Quote Link to comment Share on other sites More sharing options...
tater Posted December 9, 2018 Share Posted December 9, 2018 2 hours ago, damonvv said: Weird, I haven't experienced that myself yet with docking. I just figured out what I did wrong. I had trouble clicking on the side docking port because the craft is so huge, so I first "aimed camera" at it, and forgot to go back to ship itself. LOL, I'm an idiot. Don't fly sleepy. Quote Link to comment Share on other sites More sharing options...
Damon Posted December 9, 2018 Author Share Posted December 9, 2018 Just now, tater said: I just figured out what I did wrong. I had trouble clicking on the side docking port because the craft is so huge, so I first "aimed camera" at it, and forgot to go back to ship itself. LOL, I'm an idiot. Don't fly sleepy. Nah, it’s KSP after all hah Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted December 10, 2018 Share Posted December 10, 2018 23 hours ago, damonvv said: My falcon landing took a little swim! Your space center looks gorgeous Can we get a better picture? Quote Link to comment Share on other sites More sharing options...
NiL Posted December 14, 2018 Share Posted December 14, 2018 On 10/29/2018 at 7:12 PM, infinite_monkey said: Do you have MechJeb installed? Check your "limit Q" setting. If enabled, it might prevent your engines from firing on descent. I alredy figured it by myself, but thanks! It really was just the MJ limit Q option. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted December 16, 2018 Share Posted December 16, 2018 @damonvv Is there any progress with the cargo BFS? Or is there a way to use the old one? Quote Link to comment Share on other sites More sharing options...
Damon Posted December 16, 2018 Author Share Posted December 16, 2018 1 minute ago, infinite_monkey said: @damonvv Is there any progress with the cargo BFS? Or is there a way to use the old one? Cargo Starship is on a very low priority as I have no clue what SpaceX is going to do with the new design. I'm also going to remove the old files in the next update to reduce the size of the mod. Best way I think is just to download the an older version and use the cargo, texture and config files to get them ingame. One problem you will face is that it doesn't match the new designed fuel tank and landing legs on the starship. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted December 16, 2018 Share Posted December 16, 2018 I see, thanks for the quick reply. I guess I'll use other rockets for large cargo then. Quote Link to comment Share on other sites More sharing options...
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