tater Posted December 24, 2018 Share Posted December 24, 2018 (edited) Cool, has anyone seen polished metal done with the new shader? (have to wait to see if the thing is shiny on top, TPS on bottom, or what...) Edited December 24, 2018 by tater Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 24, 2018 Share Posted December 24, 2018 All y'all who are bugging Damon to make his stuff shiny ought to wait until Elon Musk actually releases imagery... It's not even actually 2019 yet and it's hard enough on him with the expectation that the BFS design may change in shapes and sizes too. Quote Link to comment Share on other sites More sharing options...
tater Posted December 24, 2018 Share Posted December 24, 2018 (edited) 54 minutes ago, JadeOfMaar said: All y'all who are bugging Damon to make his stuff shiny ought to wait until Elon Musk actually releases imagery... It's not even actually 2019 yet and it's hard enough on him with the expectation that the BFS design may change in shapes and sizes too. Yeah, this. Part of my suggestion about TU was that the color then becomes arbitrary. You can then make the craft any colors you like, after the fact (meaning the end user makes those changes via the right click). Edited December 24, 2018 by tater Quote Link to comment Share on other sites More sharing options...
Boamere Posted December 24, 2018 Share Posted December 24, 2018 Simple question, how are you meant to launch the falcon heavy, as in how do you make the middle stage lose less fuel. I'm flying manually Quote Link to comment Share on other sites More sharing options...
Damon Posted December 24, 2018 Author Share Posted December 24, 2018 1 minute ago, Boamere said: Simple question, how are you meant to launch the falcon heavy, as in how do you make the middle stage lose less fuel. I'm flying manually By simply right clicking the center cores engine and reduce the thrust limit to maybe 90%. This will leave you more fuel in the middle after some time. Quote Link to comment Share on other sites More sharing options...
Damon Posted December 24, 2018 Author Share Posted December 24, 2018 @Boamere something like this. Works for me! Quote Link to comment Share on other sites More sharing options...
Boamere Posted December 24, 2018 Share Posted December 24, 2018 (edited) 54 minutes ago, damonvv said: @Boamere something like this. Works for me! Thanks a bunch! Just managed to to do it manually by putting the engine in 3 mode with a 30 ton payload, with a tiny amount of fuel left in the primary boosters! Spoiler Seems very cost effective too, overall the mission cost me 80k I think. and around 50-something without the payload Edited December 24, 2018 by Boamere Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted December 25, 2018 Share Posted December 25, 2018 (edited) @damonvv do you think the vacuum Merlin engine could have a foil variant like on the real falcon 9? Edited December 25, 2018 by Natokerbal Quote Link to comment Share on other sites More sharing options...
Damon Posted December 25, 2018 Author Share Posted December 25, 2018 1 hour ago, Natokerbal said: @damonvv do you think the vacuum Merlin engine could have a foil variant like on the real falcon 9? yeah was thinking about it, will see once I start playing with the new 1.5/1.6 shaders Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 26, 2018 Share Posted December 26, 2018 I now have a Falcon 9-style strongback tower available as a dev part for v2 of Modular Launch Pads, now on my Github. It has two methods of fallback retraction: a simple one-step method with drop-umbilicals that fully retracts at liftoff, and a two-step method without umbilicals that allows a partial retraction pre-launch, then a separate fallback animation. And yeah, it was designed with the TE Ghidorah as the fit model. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted December 27, 2018 Share Posted December 27, 2018 (edited) Best screenshot ever Just wow... Edited December 27, 2018 by Natokerbal Quote Link to comment Share on other sites More sharing options...
Damon Posted December 28, 2018 Author Share Posted December 28, 2018 Duo to PC problems I can't work on the stuff I wanted to do before the year ends... hate it! Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted December 29, 2018 Share Posted December 29, 2018 3 hours ago, damonvv said: Duo to PC problems I can't work on the stuff I wanted to do before the year ends... hate it! RIP Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 30, 2018 Share Posted December 30, 2018 (edited) On 12/24/2018 at 4:58 PM, damonvv said: By simply right clicking the center cores engine and reduce the thrust limit to maybe 90%. This will leave you more fuel in the middle after some time. Or use fuel transfer lines feeding the center stack from the outer stacks, but ensure that fuel priority of the tanks on all three stacks is set to the same priority. All three stacks will drain simultaneously except that the center stack will drain slower since its engines are also being fed by the outer ones. The result is pretty close to what you would get if you throttled the center stage. The delta-V expenditure will be different but it's close enough for government work. Edited December 30, 2018 by Starwaster Quote Link to comment Share on other sites More sharing options...
noxeeternal Posted December 30, 2018 Share Posted December 30, 2018 The Dragon 2 Pod gets very unstable when reentering. It spins wildly when above 50000/40000m. Am I doing it wrong? Playing on stock version of game 1.4.1. Thanks! Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted December 31, 2018 Share Posted December 31, 2018 12 hours ago, noxeeternal said: The Dragon 2 Pod gets very unstable when reentering. It spins wildly when above 50000/40000m. Am I doing it wrong? Playing on stock version of game 1.4.1. Thanks! yeah in mine it refuses to go heat shield first and goes broadside like Starship. wait how is it stock if you have TE installed? do you mean no other mods than TE and it's dependencies? Quote Link to comment Share on other sites More sharing options...
noxeeternal Posted December 31, 2018 Share Posted December 31, 2018 29 minutes ago, Natokerbal said: yeah in mine it refuses to go heat shield first and goes broadside like Starship. wait how is it stock if you have TE installed? do you mean no other mods than TE and it's dependencies? Uh I have some other mods such as ProbesPlus, Tantares, Stockalike Station Parts, etc. When I meant stock means I don't have RSS/RO installed. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted December 31, 2018 Share Posted December 31, 2018 16 minutes ago, noxeeternal said: Uh I have some other mods such as ProbesPlus, Tantares, Stockalike Station Parts, etc. When I meant stock means I don't have RSS/RO installed. oh ok Quote Link to comment Share on other sites More sharing options...
Damon Posted December 31, 2018 Author Share Posted December 31, 2018 15 hours ago, noxeeternal said: The Dragon 2 Pod gets very unstable when reentering. It spins wildly when above 50000/40000m. Am I doing it wrong? Playing on stock version of game 1.4.1. Thanks! Weird, will look into it as soon as I can! Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted December 31, 2018 Share Posted December 31, 2018 12 hours ago, damonvv said: Weird, will look into it as soon as I can! @damonvv I think it's something to do with lift properties on the broadside of the vehicle just like Gojira having the spinning problem. Quote Link to comment Share on other sites More sharing options...
TM31D2475 Posted January 1, 2019 Share Posted January 1, 2019 1.6!!!! Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted January 1, 2019 Share Posted January 1, 2019 34 minutes ago, TM31D2475 said: 1.6!!!! Give damonvv some time like a week or more Quote Link to comment Share on other sites More sharing options...
Damon Posted January 1, 2019 Author Share Posted January 1, 2019 49 minutes ago, TM31D2475 said: 1.6!!!! Why exactly do you need a 1.6 version? I don’t think something broke between 1.5 and 1.6 Quote Link to comment Share on other sites More sharing options...
TM31D2475 Posted January 1, 2019 Share Posted January 1, 2019 Ok I'll wait Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 1, 2019 Share Posted January 1, 2019 6 hours ago, TM31D2475 said: 1.6!!!! Just so you know. It's rude to go into a mod's thread and shout the KSP version number or otherwise jab the mod maker. Every mod maker already learns fast enough when a KSP release has arrived. Quote Link to comment Share on other sites More sharing options...
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