alberro+ Posted January 4, 2020 Share Posted January 4, 2020 Any release date in mind? I'm super excited for that Crew Dragon update. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted January 4, 2020 Share Posted January 4, 2020 20 hours ago, alberro+ said: Any release date in mind? I'm super excited for that Crew Dragon update. on the github rn Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 5, 2020 Share Posted January 5, 2020 5 hours ago, Natokerbal said: on the github rn Wait what the heck I didn’t get thisss Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 6, 2020 Share Posted January 6, 2020 On 1/4/2020 at 7:53 PM, Natokerbal said: on the github rn Also, is it gonna break my stuff? I don’t usually get the beta versions. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted January 6, 2020 Share Posted January 6, 2020 1 hour ago, alberro+ said: Also, is it gonna break my stuff? I don’t usually get the beta versions. it shouldn't @damonvv is good about releasing stable things on the github Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 7, 2020 Share Posted January 7, 2020 On 1/5/2020 at 10:49 PM, Natokerbal said: it shouldn't @damonvv is good about releasing stable things on the github Just got the update on github, and it works perfectly. I had to replace the RO textures but that that it really. Quote Link to comment Share on other sites More sharing options...
masterchief_draws Posted January 8, 2020 Share Posted January 8, 2020 I'm playing in 1.7.3 with the Realism Overhaul pack installed and the Super Heavy Booster is not compatible with Real Fuels. The Engine won't ignite even with a normal tank with the right fuel and the super heavy tank can't hold fuel. Is there something I can do to fix that? And will zhis mod compatible with RO in the future? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 8, 2020 Author Share Posted January 8, 2020 10 hours ago, masterchief_draws said: I'm playing in 1.7.3 with the Realism Overhaul pack installed and the Super Heavy Booster is not compatible with Real Fuels. The Engine won't ignite even with a normal tank with the right fuel and the super heavy tank can't hold fuel. Is there something I can do to fix that? And will zhis mod compatible with RO in the future? When RO switches to 1.8.1 it will be supported. For the fuel issue I have no idea. I bet @JadeOfMaar or @Nessus_ Knows more about that. Quote Link to comment Share on other sites More sharing options...
Miza Posted January 8, 2020 Share Posted January 8, 2020 (edited) Hi, does the RO patch also allow this mod to work with RSS on KSP 1.7.3? EDIT: I tried it out real quick. It seems to work fine but I'm not sure if the values are proper for RSS. Would still like to know if the RO patch is compatible with it. However the craft files are completely messed up, and some attachment nodes are out of place. I have to manually rebuild the rocket and move parts that are attached incorrectly. Edited January 9, 2020 by Miza Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 9, 2020 Share Posted January 9, 2020 There is no RO patch for Tundra. It's better you learn to make them because other RO users have asked...and those configs.....still don't exist. 22 hours ago, masterchief_draws said: I'm playing in 1.7.3 with the Realism Overhaul pack installed and the Super Heavy Booster is not compatible with Real Fuels. The Engine won't ignite even with a normal tank with the right fuel and the super heavy tank can't hold fuel. Is there something I can do to fix that? And will zhis mod compatible with RO in the future? Thanks for spotting. The Super Heavy tank was missing its RF entries-- fixed now on GitHub. MM patching is arguably the easiest form of KSP modding and many mod makers start out this way. So I'd recommend you learn to write MM patches, and eventually, write RO patches yourself. Truthfully speaking, I have the impression that nobody who plays RO can write for it. 2 hours ago, Miza said: Hi, does the RO patch also allow this mod to work with RSS on KSP 1.7.3? Hi there. There is no RO patch for Tundra. I could write them...but RO is far out of my scope as a player. So, as I'll tell anyone who asks, it's better you learn to create these configs because months have passed, and months will pass, and others come asking for them, and nobody has come saying "Hey. I made RO configs for this. Try'em out." Quote Link to comment Share on other sites More sharing options...
Miza Posted January 9, 2020 Share Posted January 9, 2020 3 minutes ago, JadeOfMaar said: Hi there. There is no RO patch for Tundra. I could write them...but RO is far out of my scope as a player. So, as I'll tell anyone who asks, it's better you learn to create these configs because months have passed, and months will pass, and others come asking for them, and nobody has come saying "Hey. I made RO configs for this. Try'em out." Literally the third post on this topic has RO configs. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 9, 2020 Share Posted January 9, 2020 Ohhhhhh. That's embarrassing. I literally don't scroll past the OP post when on the front page. I'd never notice. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 11, 2020 Share Posted January 11, 2020 (edited) I know this mod is supposed to be (re)stockalike, but how come the solar panel on the Dragon V2 trunk is blue and not black? I think it’d look a lot cooler with a black curved panel. Edit: I just noticed that the trunk doesn’t decouple on stage. Edited January 11, 2020 by alberro+ Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 11, 2020 Share Posted January 11, 2020 (edited) 3 hours ago, alberro+ said: but how come the solar panel on the Dragon V2 trunk is blue and not black? In my reasoning, its form is very unique (curved, built into the hull, not blue) so it could be hard for players who are not close followers of SpaceX to notice, and they may add solar panels over it, possibly blocking it. It's blue in order to make itself obvious, as nearly all solar panels in KSP are blue. It's a major design convention. Edited January 11, 2020 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
TM31D2475 Posted January 11, 2020 Share Posted January 11, 2020 3 hours ago, JadeOfMaar said: and they may add solar panels over it I use the panels to block the panels Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 11, 2020 Share Posted January 11, 2020 11 hours ago, JadeOfMaar said: In my reasoning, its form is very unique (curved, built into the hull, not blue) so it could be hard for players who are not close followers of SpaceX to notice, and they may add solar panels over it, possibly blocking it. It's blue in order to make itself obvious, as nearly all solar panels in KSP are blue. It's a major design convention. That sounds reasonable, but why not just put a switchable function in the trunk? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 11, 2020 Author Share Posted January 11, 2020 37 minutes ago, alberro+ said: That sounds reasonable, but why not just put a switchable function in the trunk? Not sure. Maybe @Starwaster could help with that. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 11, 2020 Share Posted January 11, 2020 23 minutes ago, damonvv said: Not sure. Maybe @Starwaster could help with that. To Switch between blue and black panels? Definitely doable with stock modules Quote Link to comment Share on other sites More sharing options...
Damon Posted January 11, 2020 Author Share Posted January 11, 2020 1 hour ago, Starwaster said: To Switch between blue and black panels? Definitely doable with stock modules I meant that your module for the animated decoupler doesn't have a build in decouple stage icon. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 11, 2020 Share Posted January 11, 2020 5 minutes ago, damonvv said: I meant that your module for the animated decoupler doesn't have a build in decouple stage icon. That’s a function of the part config. add stagingIcon = DECOUPLER_VERT to the config for the part (not in the module itself, just the PART node Quote Link to comment Share on other sites More sharing options...
Damon Posted January 11, 2020 Author Share Posted January 11, 2020 1 minute ago, Starwaster said: That’s a function of the part config. add stagingIcon = DECOUPLER_VERT to the config for the part (not in the module itself, just the PART node Oh!! Perfect! Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 11, 2020 Share Posted January 11, 2020 (edited) 20 minutes ago, Starwaster said: That’s a function of the part config. add stagingIcon = DECOUPLER_VERT to the config for the part (not in the module itself, just the PART node Wait wait, where am I supposed to go? I’ve never edited parts so I really have no clue what I’m looking for. Edit:So I add stagingIcon = DECOUPLER_VERT to what file? Is it TE_18_DRAGONV2_TRUNK? And where ando I put it? Edited January 11, 2020 by alberro+ Quote Link to comment Share on other sites More sharing options...
Damon Posted January 11, 2020 Author Share Posted January 11, 2020 24 minutes ago, alberro+ said: Wait wait, where am I supposed to go? I’ve never edited parts so I really have no clue what I’m looking for. Edit:So I add stagingIcon = DECOUPLER_VERT to what file? Is it TE_18_DRAGONV2_TRUNK? And where ando I put it? Relax, fix is coming to github right now! Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 11, 2020 Share Posted January 11, 2020 6 minutes ago, damonvv said: Relax, fix is coming to github right now! Oh thank you. I once tried to fix something myself and ended up ruining my ksp install. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 12, 2020 Share Posted January 12, 2020 (edited) deleted Edited January 13, 2020 by alberro+ Quote Link to comment Share on other sites More sharing options...
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