Jesusthebird Posted July 1, 2018 Share Posted July 1, 2018 (edited) If you have the unofficial stock cfg installed youve probably noticed the landing gears looking very weird. That weird looking texture where the light should be is from the lights "flare mesh" which makes the light look like its bending and fading out over distance, I think? anyways you can add "excludeMesh = Flare" or "excluseMesh = flare" to get them looking normal again. This had me confused for a bit, thought id share my fix. cheers! Example snipit Spoiler MATERIAL // Metal { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = Flag excludeMesh = Flare excludeMesh = flare Edited July 1, 2018 by Jesusthebird Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 1, 2018 Share Posted July 1, 2018 Can anyone point me some documentation the SSTU/PBR/Metallic -- Unity 5 Standard-Metallic workflow, diff/met/nrm/ao/glow especially how to set the glow Quote Link to comment Share on other sites More sharing options...
IMLL1 Posted July 1, 2018 Share Posted July 1, 2018 What mods did you use for the beautiful screenshots? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 2, 2018 Author Share Posted July 2, 2018 16 hours ago, FreeThinker said: Can anyone point me some documentation the SSTU/PBR/Metallic -- Unity 5 Standard-Metallic workflow, diff/met/nrm/ao/glow especially how to set the glow It uses the exact same workflow as the Unity-Metallic shader, so any documents/tutorials for that should be applicable. As to the glow -- you need to have your GLOW texture, and then set the material emission properties to enable it (either through plugin code, e.g. for engines, or set the default values on the material itself for full-time glow). What specifically are you needing information on? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 2, 2018 Share Posted July 2, 2018 (edited) 45 minutes ago, Shadowmage said: It uses the exact same workflow as the Unity-Metallic shader, so any documents/tutorials for that should be applicable. As to the glow -- you need to have your GLOW texture, and then set the material emission properties to enable it (either through plugin code, e.g. for engines, or set the default values on the material itself for full-time glow). What specifically are you needing information on? I would like to use it to add thermal heating effects to radiators. What I'm looking for is some example where the shader is configured for glow and throttled by some unity c# code Edited July 2, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 2, 2018 Author Share Posted July 2, 2018 19 minutes ago, FreeThinker said: I would like to use it to add thermal heating effects to radiators. What I'm looking for is some example where the shader is configured for glow and throttled by some unity c# code Should be entirely doable. Here is the code that I use for that shader for engine emission (really, the same code works for any KSP shader with emission support): https://github.com/shadowmage45/SSTULabs/blob/master/Plugin/SSTUTools/SSTUTools/Module/SSTUAnimateEngineHeat.cs Specifically, it is this lines that applies the color to the material: https://github.com/shadowmage45/SSTULabs/blob/master/Plugin/SSTUTools/SSTUTools/Module/SSTUAnimateEngineHeat.cs#L191 The 'setup' is accomplished through config files, the same way other textures/materials are setup for TU with config files. I don't really have any examples on hand that use that specific shader.... but they are all handled the same way -- https://github.com/shadowmage45/SSTULabs/blob/master/GameData/SSTU-PBR/PBRConversions/TextureSets-SC-B - Apollo - PBR.cfg#L1-L21 Note, specifically, the line that lists the emission texture -- https://github.com/shadowmage45/SSTULabs/blob/master/GameData/SSTU-PBR/PBRConversions/TextureSets-SC-B - Apollo - PBR.cfg#L13 Quote Link to comment Share on other sites More sharing options...
Aeroboi Posted July 3, 2018 Share Posted July 3, 2018 (edited) @ShadowmageI play KSP 1.4.3. My game crashes just after the startup loading screen which is when the right lower loading icon shows just before the main menu should pop up. Only when I run with TU. I use the force Direct X 11 mode. edit: KSP_x64.exe says it has 2 processes running. But I really didn't told it to. There should only be 1 process running. But it starts with one process then near the end of the loading process it turns into 2 processes and then crashes. Spoiler Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:3b2fc6f5. Error occurred at 2018-07-03_132124. D:\KSP 1.4.3 (2)\KSP_x64.exe, run by hejo. 33% memory in use. 16320 MB physical memory [10842 MB free]. 33399 MB paging file [18949 MB free]. 134217728 MB user address space [134207838 MB free]. Read from location 0001affc caused an access violation. Context: RDI: 0xfffd20d4 RSI: 0x0021a7f0 RAX: 0x00000023 RBX: 0x000298c0 RCX: 0x22681918 RDX: 0xdd9996f4 RIP: 0x3b2fc6f5 RBP: 0x00000031 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x14dbf2c8 SegSs: 0x0000002b R8: 0xffff1e8c R9: 0x00000000 R10: 0x00000000 R11: 0x226901cc R12: 0x00000001 R13: 0x00000014 R14: 0x00056678 R15: 0x226389e0 Bytes at CS:EIP: 4c 8b 54 0a f0 4c 0f c3 49 f8 4c 0f c3 51 f0 4c Stack: 0x14dbf2c8: 3a95b0cc 00007ff7 000298c0 00000000 ...:............ 0x14dbf2d8: 00000031 00000000 0021a7f0 00000000 1.........!..... 0x14dbf2e8: fffd3cd4 ffffffff 00024178 00000000 .<......xA...... 0x14dbf2f8: 226389e0 00000000 00000014 00000000 ..c"............ 0x14dbf308: 00056690 00000000 00056678 00000000 .f......xf...... 0x14dbf318: 00056678 00000000 00024120 00000000 xf...... A...... 0x14dbf328: 3a955f0d 00007ff7 00027cc0 00000000 ._.:.....|...... 0x14dbf338: 09fed10c 00000000 000298c0 00000000 ................ 0x14dbf348: 00000000 00000000 00000000 00000000 ................ 0x14dbf358: 3b36723c 00007ff7 000001db 00000000 <r6;............ 0x14dbf368: 00000000 00000000 00056678 09fed10c ........xf...... 0x14dbf378: 00000011 00056690 00000000 00000000 .....f.......... 0x14dbf388: 00000000 00000000 3b67a068 00007ff7 ........h.g;.... 0x14dbf398: 00000080 00000000 ffffffff 00000000 ................ 0x14dbf3a8: 14dbf508 00000000 00024120 00000000 ........ A...... 0x14dbf3b8: 3a95696e 00007ff7 14dbf558 00000000 ni.:....X....... 0x14dbf3c8: 09fed10c 00000000 00000000 00000000 ................ 0x14dbf3d8: 00000000 00000000 00000100 00000000 ................ 0x14dbf3e8: 00000000 00000000 00000000 00000000 ................ 0x14dbf3f8: 00000000 00000000 3b74f801 00007ff7 ..........t;.... 0x14dbf408: 3a3777c1 00007ff7 f8e25460 00000000 .w7:....`T...... 0x14dbf418: 1144d600 00000000 00000000 00000000 ..D............. 0x14dbf428: 00000000 00000000 3b74f930 00007ff7 ........0.t;.... 0x14dbf438: 3a3779f7 00007ff7 3b74f880 00007ff7 .y7:......t;.... 0x14dbf448: f8e25460 00000000 0384c310 00000000 `T.............. 0x14dbf458: 14dbf5a0 00000000 f8e25460 00000000 ........`T...... 0x14dbf468: 3ab36c9e 00007ff7 3b74cf30 00007ff7 .l.:....0.t;.... 0x14dbf478: 03857750 00000000 ffffffff ffffffff Pw.............. 0x14dbf488: 0384c310 00000000 3b3dfdd5 00007ff7 ..........=;.... 0x14dbf498: 3a95730c 00007ff7 00000000 00000000 .s.:............ 0x14dbf4a8: 14dbf5a0 00000000 03857750 00000000 ........Pw...... 0x14dbf4b8: 3b3dfdd5 00007ff7 3b367200 00007ff7 ..=;.....r6;.... 0x14dbf4c8: 00000000 00007ff7 00000000 00000000 ................ 0x14dbf4d8: ffffffff 00007ff7 f8e25660 00000000 ........`V...... 0x14dbf4e8: 00000014 00000000 3b74cf30 00007ff7 ........0.t;.... 0x14dbf4f8: 00000014 00000000 00000042 00000000 ........B....... 0x14dbf508: f8e26200 00000000 00000032 00000000 .b......2....... 0x14dbf518: 14dbf7b0 00000000 00000032 00000000 ........2....... 0x14dbf528: 00000042 00000000 00000000 00000000 B............... 0x14dbf538: 53736572 00007f00 112d1fc0 00000000 resS......-..... 0x14dbf548: 00000004 00000000 00000042 00000000 ........B....... 0x14dbf558: 00000000 00000000 00000000 00000000 ................ 0x14dbf568: 00000000 00000000 f8e25460 00000000 ........`T...... 0x14dbf578: 00000037 00000000 14dbf670 00000000 7.......p....... 0x14dbf588: 00000037 00000000 00000042 00000000 7.......B....... 0x14dbf598: 14dbf690 00000000 14dbf7b0 00000000 ................ 0x14dbf5a8: 112d1d80 00000000 112d1d20 00000000 ..-..... .-..... 0x14dbf5b8: 0384c310 00000000 00000003 00000000 ................ 0x14dbf5c8: 00024d4c 00000000 14dbf690 00000000 LM.............. 0x14dbf5d8: 3a957b90 00007ff7 00000000 00000000 .{.:............ 0x14dbf5e8: 00000004 00000000 14dbf670 00000000 ........p....... 0x14dbf5f8: 3b74cf30 00007ff7 00000004 00000000 0.t;............ 0x14dbf608: 0384c3d8 00000000 0341a9d0 00000000 ..........A..... 0x14dbf618: 14dbf7b0 00000000 00000000 00000000 ................ 0x14dbf628: 14dbf740 00000000 00000000 00000000 @............... 0x14dbf638: 14dbf6b9 00000000 00000000 00000000 ................ 0x14dbf648: 3a3f9dca 00007ff7 0384c310 00000000 ..?:............ 0x14dbf658: 00000001 00000000 00000000 00000000 ................ 0x14dbf668: 14dbf670 00000000 112d1d50 00000000 p.......P.-..... 0x14dbf678: 00000001 00007ff7 00000004 00000000 ................ 0x14dbf688: 00000004 00000000 112d1d20 00000000 ........ .-..... 0x14dbf698: 00000001 00000000 00000004 00000000 ................ 0x14dbf6a8: 00000004 00000000 3b36723c 00007ff7 ........<r6;.... 0x14dbf6b8: 000001db 00000000 14dbf740 00000000 ........@....... 0x14dbf6c8: 3a547b85 00007ff7 00000000 00000000 .{T:............ 0x14dbf6d8: 03851b70 00000000 00001b20 00000000 p....... ....... 0x14dbf6e8: 00000001 00000000 00000000 00000000 ................ 0x14dbf6f8: 00000000 00000000 00000000 80000000 ................ 0x14dbf708: 00000000 00000000 03851b70 00000000 ........p....... 0x14dbf718: 3a40181d 00007ff7 14dbf849 00000000 ..@:....I....... 0x14dbf728: 00000000 00000000 14dbf7b0 00000000 ................ 0x14dbf738: 0384c310 00000000 112d0160 00000000 ........`.-..... 0x14dbf748: 00000001 80000000 00000000 00000000 ................ 0x14dbf758: 000000d9 00000000 02bb5d10 00000000 .........]...... 0x14dbf768: 3a92f1f1 00007ff7 000000d9 00000000 ...:............ 0x14dbf778: 14dbf849 00000000 14dbf849 00000000 I.......I....... 0x14dbf788: 00024d40 00000000 00000000 00007ff7 @M.............. 0x14dbf798: 3b367200 00007ff7 000001db 00000000 .r6;............ 0x14dbf7a8: 3b2fce06 00007ff7 00024d40 00000000 ../;....@M...... 0x14dbf7b8: 00000025 00007ff7 000000d9 00000000 %............... 0x14dbf7c8: 000000d9 00000000 02b37f80 00000000 ................ 0x14dbf7d8: d94b5060 00000000 d94b5060 00000000 `PK.....`PK..... 0x14dbf7e8: 00000768 00000000 00000000 00000000 h............... 0x14dbf7f8: 00000000 00000000 3b71eb68 00007ff7 ........h.q;.... 0x14dbf808: 407192f8 00007ff8 d96df1b0 00000000 [email protected]..... 0x14dbf818: 00000001 00000000 00000000 00000000 ................ 0x14dbf828: 00000000 00000000 00000000 00000000 ................ 0x14dbf838: 3a92ce0f 00007ff7 00000048 00000000 ...:....H....... 0x14dbf848: 00000001 00007ff7 00000000 00000000 ................ 0x14dbf858: 00000000 00000000 3b71e550 00007ff7 ........P.q;.... 0x14dbf868: 3a92e67c 00007ff7 00000000 00000000 |..:............ 0x14dbf878: 00000000 00000000 00000000 00000000 ................ 0x14dbf888: 00000000 00000000 0341a9d0 00000000 ..........A..... 0x14dbf898: 0387adb0 00000000 3b71eb68 00007ff7 ........h.q;.... 0x14dbf8a8: 3a92e781 00007ff7 0001853c 000003a5 ...:....<....... 0x14dbf8b8: 00000002 00000000 3b71e550 00007ff7 ........P.q;.... 0x14dbf8c8: 00000000 00000000 00000000 00000000 ................ 0x14dbf8d8: 0387adb0 00000000 00000000 00000000 ................ 0x14dbf8e8: 3a92eac9 00007ff7 1277de60 00000000 ...:....`.w..... 0x14dbf8f8: 3b3d9fe0 00007ff7 00000000 00000000 ..=;............ 0x14dbf908: 00000000 00000000 00000000 00000000 ................ 0x14dbf918: 3aa155dc 00007ff7 00000000 00000000 .U.:............ 0x14dbf928: 00000002 00000000 00000000 00000000 ................ 0x14dbf938: 0387adb0 00000000 00000000 00000000 ................ 0x14dbf948: 41a73034 00007ff8 00000000 00000000 40.A............ 0x14dbf958: 00000000 00000000 00000000 00000000 ................ 0x14dbf968: 00000000 00000000 00000000 00000000 ................ 0x14dbf978: 44321431 00007ff8 00000000 00000000 1.2D............ 0x14dbf988: 00000000 00000000 00000000 00000000 ................ 0x14dbf998: 00000000 00000000 00000000 00000000 ................ 0x14dbf9a8: 407cbf10 00007ff8 14dbe3d0 00000000 ..|@............ 0x14dbf9b8: 14dbe3d0 00000000 00000000 00000000 ................ 0x14dbf9c8: 00000000 00000000 00000000 00000000 ................ 0x14dbf9d8: 00000000 00000000 00000000 00000000 ................ 0x14dbf9e8: 00000000 00000000 00000000 00000000 ................ 0x14dbf9f8: 00000000 00000000 00000000 00000000 ................ 0x14dbfa08: 00000000 00000000 00000000 00000000 ................ 0x14dbfa18: 00000000 00000000 00000000 00000000 ................ 0x14dbfa28: 00000000 00000000 00000000 00000000 ................ 0x14dbfa38: 00000000 00000000 00000000 00000000 ................ 0x14dbfa48: 00000000 00000000 00000000 00000000 ................ 0x14dbfa58: 00000000 00000000 00000000 00000000 ................ 0x14dbfa68: 00000000 00000000 00000000 00000000 ................ 0x14dbfa78: 00000000 00000000 00000000 00000000 ................ 0x14dbfa88: 00000000 00000000 00000000 00000000 ................ 0x14dbfa98: 00000000 00000000 00000000 00000000 ................ 0x14dbfaa8: 00000000 00000000 00000000 00000000 ................ 0x14dbfab8: 00000000 00000000 00000000 00000000 ................ 0x14dbfac8: 00000000 00000000 00000000 00000000 ................ 0x14dbfad8: 00000000 00000000 00000000 00000000 ................ 0x14dbfae8: 00000000 00000000 00000000 00000000 ................ 0x14dbfaf8: 00000000 00000000 00000000 00000000 ................ 0x14dbfb08: 00000000 00000000 00000000 00000000 ................ 0x14dbfb18: 00000000 00000000 00000000 00000000 ................ 0x14dbfb28: 00000000 00000000 00000000 00000000 ................ 0x14dbfb38: 00000000 00000000 00000000 00000000 ................ 0x14dbfb48: 00000000 00000000 00000000 00000000 ................ 0x14dbfb58: 00000000 00000000 00000000 00000000 ................ 0x14dbfb68: 00000000 00000000 00000000 00000000 ................ 0x14dbfb78: 00000000 00000000 00000000 00000000 ................ 0x14dbfb88: 00000000 00000000 00000000 00000000 ................ 0x14dbfb98: 00000000 00000000 00000000 00000000 ................ 0x14dbfba8: 00000000 00000000 00000000 00000000 ................ 0x14dbfbb8: 00000000 00000000 00000000 00000000 ................ 0x14dbfbc8: 00000000 00000000 00000000 00000000 ................ 0x14dbfbd8: 00000000 00000000 00000000 00000000 ................ 0x14dbfbe8: 00000000 00000000 00000000 00000000 ................ 0x14dbfbf8: 00000000 00000000 00000000 00000000 ................ 0x14dbfc08: 00000000 00000000 00000000 00000000 ................ 0x14dbfc18: 00000000 00000000 00000000 00000000 ................ 0x14dbfc28: 00000000 00000000 00000000 00000000 ................ 0x14dbfc38: 00000000 00000000 00000000 00000000 ................ 0x14dbfc48: 00000000 00000000 00000000 00000000 ................ 0x14dbfc58: 00000000 00000000 00000000 00000000 ................ 0x14dbfc68: 00000000 00000000 00000000 00000000 ................ 0x14dbfc78: 00000000 00000000 00000000 00000000 ................ 0x14dbfc88: 00000000 00000000 00000000 00000000 ................ 0x14dbfc98: 00000000 00000000 00000000 00000000 ................ 0x14dbfca8: 00000000 00000000 00000000 00000000 ................ 0x14dbfcb8: 00000000 00000000 00000000 00000000 ................ 0x14dbfcc8: 00000000 00000000 00000000 00000000 ................ 0x14dbfcd8: 00000000 00000000 00000000 00000000 ................ 0x14dbfce8: 00000000 00000000 00000000 00000000 ................ 0x14dbfcf8: 00000000 00000000 00000000 00000000 ................ 0x14dbfd08: 00000000 00000000 00000000 00000000 ................ 0x14dbfd18: 00000000 00000000 00000000 00000000 ................ 0x14dbfd28: 00000000 00000000 00000000 00000000 ................ 0x14dbfd38: 00000000 00000000 00000000 00000000 ................ 0x14dbfd48: 00000000 00000000 00000000 00000000 ................ 0x14dbfd58: 00000000 00000000 00000000 00000000 ................ 0x14dbfd68: 00000000 00000000 00000000 00000000 ................ 0x14dbfd78: 00000000 00000000 00000000 00000000 ................ 0x14dbfd88: 00000000 00000000 00000000 00000000 ................ 0x14dbfd98: 00000000 00000000 00000000 00000000 ................ 0x14dbfda8: 00000000 00000000 00000000 00000000 ................ 0x14dbfdb8: 00000000 00000000 00000000 00000000 ................ 0x14dbfdc8: 00000000 00000000 00000000 00000000 ................ 0x14dbfdd8: 00000000 00000000 00000000 00000000 ................ 0x14dbfde8: 00000000 00000000 00000000 00000000 ................ 0x14dbfdf8: 00000000 00000000 00000000 00000000 ................ 0x14dbfe08: 00000000 00000000 00000000 00000000 ................ 0x14dbfe18: 00000000 00000000 00000000 00000000 ................ 0x14dbfe28: 00000000 00000000 00000000 00000000 ................ 0x14dbfe38: 00000000 00000000 00000000 00000000 ................ 0x14dbfe48: 00000000 00000000 00000000 00000000 ................ 0x14dbfe58: 00000000 00000000 00000000 00000000 ................ 0x14dbfe68: 00000000 00000000 00000000 00000000 ................ 0x14dbfe78: 00000000 00000000 00000000 00000000 ................ 0x14dbfe88: 00000000 00000000 00000000 00000000 ................ 0x14dbfe98: 00000000 00000000 00000000 00000000 ................ 0x14dbfea8: 00000000 00000000 00000000 00000000 ................ 0x14dbfeb8: 00000000 00000000 00000000 00000000 ................ 0x14dbfec8: 00000000 00000000 00000000 00000000 ................ 0x14dbfed8: 00000000 00000000 00000000 00000000 ................ 0x14dbfee8: 00000000 00000000 00000000 00000000 ................ 0x14dbfef8: 00000000 00000000 00000000 00000000 ................ 0x14dbff08: 00000000 00000000 00000000 00000000 ................ 0x14dbff18: 00000000 00000000 00000000 00000000 ................ 0x14dbff28: 00000000 00000000 00000000 00000000 ................ 0x14dbff38: 00000000 00000000 00000000 00000000 ................ 0x14dbff48: 00000000 00000000 00000000 00000000 ................ 0x14dbff58: 00000000 00000000 00000000 00000000 ................ 0x14dbff68: 00000000 00000000 00000000 00000000 ................ 0x14dbff78: 00000000 00000000 00000000 00000000 ................ 0x14dbff88: 00000000 00000000 00000000 00000000 ................ 0x14dbff98: 00000000 00000000 00000000 00000000 ................ 0x14dbffa8: 00000000 00000000 00000000 00000000 ................ 0x14dbffb8: 00000000 00000000 00000000 00000000 ................ 0x14dbffc8: 00000000 00000000 00000000 00000000 ................ 0x14dbffd8: 00000000 00000000 00000000 00000000 ................ 0x14dbffe8: 00000000 00000000 00000000 00000000 ................ 0x14dbfff8: 00000000 00000000 ........ Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 D:\KSP 1.4.3 (2)\steam_api64.dll Image Base: 0x56980000 Image Size: 0x0003e000 File Size: 235600 File Time: 2018-06-23_170856 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 3.42.61.66 ProdVer: 1.0.0.1 == [end of error.log] == I'm a noob at reading these kind of things. 2nd edit: It only happens when launching ksp in either opengl or directx while using scatterer. So it has nothing to do with TU. If people can still help me with that then don't hesitate to post. Edited July 3, 2018 by Aeroboi Quote Link to comment Share on other sites More sharing options...
bob_kelso Posted July 3, 2018 Share Posted July 3, 2018 I just ask but i think the answer is no^^. Is this mod compatible with previous versions like 1.2.2? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 3, 2018 Author Share Posted July 3, 2018 1 hour ago, bob_kelso said: I just ask but i think the answer is no^^. Is this mod compatible with previous versions like 1.2.2? Sadly, no; the earliest initial releases were for 1.3.1; there is no code that goes back to 1.2.x. Quote Link to comment Share on other sites More sharing options...
JKerman Posted July 3, 2018 Share Posted July 3, 2018 Is there a UI for changing part appearances in-game? Because if there is, I can't find it. Also, all modded parts are unaffected by the mod. Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 3, 2018 Share Posted July 3, 2018 27 minutes ago, JKerman said: Is there a UI for changing part appearances in-game? Because if there is, I can't find it. Also, all modded parts are unaffected by the mod. TU provides an API for other mods to use, it doesn't do anything to any parts by default. Quote Link to comment Share on other sites More sharing options...
JKerman Posted July 3, 2018 Share Posted July 3, 2018 53 minutes ago, blowfish said: TU provides an API for other mods to use, it doesn't do anything to any parts by default. What about a UI? Oh, and the fairings don't have the shine effect. Quote Link to comment Share on other sites More sharing options...
Agustin Posted July 3, 2018 Share Posted July 3, 2018 1 hour ago, JKerman said: I believe this mod isn't reponsible for making all parts shine. It only provides other people to make their config files to give use to the shaders provided by TU. Now, there is the stock patch that electrocutor made, and also you can paint SSTU parts made by shadowmage with a complete UI dedicated to paint them. But other parts mods should have their own patches to make their part "shine" because TU isn't supposed to make everything shine automatically. Quote Link to comment Share on other sites More sharing options...
Gman_builder Posted July 6, 2018 Share Posted July 6, 2018 (edited) Installed mod, dependencies, and a set of configs for stock parts but i get no texture loading at space center. Parts load fine in hangar, but preview are nonexistent. Cannot launch a craft, black screen. no textures. I can here sounds and can move around (based on instruments) but no textures. Did i do something wrong or is the mod just not 1.4.4 compatible Note: Tried on DX11 and OpenGL. same result both times. Edited July 6, 2018 by Gman_builder Quote Link to comment Share on other sites More sharing options...
Climberfx Posted July 6, 2018 Share Posted July 6, 2018 Would be lovely to have some of those shader parameters animated by ship age/use, like have a second diffuse color to show the reentry burn effects... Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 6, 2018 Author Share Posted July 6, 2018 8 minutes ago, Climberfx said: Would be lovely to have some of those shader parameters animated by ship age/use, like have a second diffuse color to show the reentry burn effects... As they are just shader params, any mod can edit them on the fly (e.g. through material.setXXXX methods). Nothing stopping you (or anyone) from making such a mod. It has been suggested before though, and simply not anything that I'm interested in implementing (would be a fairly large project, with very minimal return on investment). Certainly would be an interesting addition though, and I would gladly provide pointers/info if needed to anyone who undertook the project. Quote Link to comment Share on other sites More sharing options...
DerGolgo Posted July 21, 2018 Share Posted July 21, 2018 (edited) So I'm using a bunch of mods that have Textures Unlimited as a dependency. And I'm sure it's a great and glorious mod. Pretty much all I notice of it, though, is pretty dark. Specifically Procedural Fairings, which I use a lot, from the fairing bases to the fairings themselves. As you can see here, the fairings look pretty dark when I try and launch: While, in the VAB, they don't look like that: But what does look like that in the VAB is the fairing base, and the Near Future Solar solar-panels. I looked through this thread, but couldn't find a solution. I'm visually handicapped, so it's quite plausible that I might have overlooked it. In which case I apologize for cluttering up the place, but would humbly request to be pointed at said solution. In case I didn't, but am just doing something wrong (most likely, actually). What am I doing wrong? Is Textures Unlimited looking for some manner of light/shade/reflectivity maps for the affected textures and, failing to find such, can only present the affected surfaces as though in darkness? Or is it just some setting that I've buggered up? Here be my graphics settings: http://www.utmc-forum.org/KSP/1settings.png Using DirectX 12, btw., too many crashes and bsods in OpenGL mode. I have tried, on a few occasions, to start the game without Textures Unlimited. Stuff looks normal, though I suspect I'm missing something. As you can deduce from my graphics settings, I'm not so bothered about getting the most luxurious optics. Is that my only option, just starting the game without it? Thanks in advance for any advice and help! Edited July 21, 2018 by DerGolgo Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 23, 2018 Author Share Posted July 23, 2018 @DerGolgo TexturesUnlimited doesn't adjust any parts by itself. literally it does nothing. Whatever problem you may be experiencing is certainly being caused/created by the patch-set you are using. It is these patches that apply various effects to the parts. I did not write them, and do not maintain them. Nor do I have any idea what they are supposed to do, so have nothing to compare against for intended proper behaviour. What patch sets or mods have you installed that use TU? That can at least tell us where to start looking for support. (For reference, the only end-user TU related problems that I will actively offer support for are for the parts in SSTU -- that is the only place where I have personally written configs for the parts; any other problems that are encountered need to be reported to the author of the TU-patch set, and -they- need to contact me to submit any bug reports needed to fix issues in their patch sets). Quote Link to comment Share on other sites More sharing options...
DerGolgo Posted July 23, 2018 Share Posted July 23, 2018 @Shadowmage, I apologize, I didn't mean to suggest you should do support for other people's mods. Since the issue here only appears when I load the game with TU and affects parts from two different mods (Procedural Fairings and Near Future Solar), written by different people as far as I can see, I thought any single cause would likely be on some more fundamental level, most likely my own incompetence. I don't suppose there's a complete-ish list of mods that use TU anywhere? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 23, 2018 Author Share Posted July 23, 2018 1 hour ago, DerGolgo said: @Shadowmage, I apologize, I didn't mean to suggest you should do support for other people's mods. Since the issue here only appears when I load the game with TU and affects parts from two different mods (Procedural Fairings and Near Future Solar), written by different people as far as I can see, I thought any single cause would likely be on some more fundamental level, most likely my own incompetence. I don't suppose there's a complete-ish list of mods that use TU anywhere? As far as I know there are zero other mods that actually use TU except from SSTU. Everything else is third-party patches; written neither by me nor the mod author, but by a third-party individual. It is likely one of these third-party patches that you have that is effecting your parts. Could you provide a list of folders inside your GameData folder? That should give some indication of what mods/patch sets you have installed, and from there, should tell us where to look for the culprit. Quote Link to comment Share on other sites More sharing options...
DerGolgo Posted July 24, 2018 Share Posted July 24, 2018 I had been pretty sure I had installed no such patches. But while I was making that list of folders, I found that I had installed extra textures for procedural fairings, and for near future solar panels. It seems to work now. Thank you. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 24, 2018 Author Share Posted July 24, 2018 11 hours ago, DerGolgo said: I had been pretty sure I had installed no such patches. But while I was making that list of folders, I found that I had installed extra textures for procedural fairings, and for near future solar panels. It seems to work now. Thank you. No worries; glad you got it figured out. If you know the source of those folders (rather, the patches therein), and could link to their forum posts, I can check out what is going on with the patches and perhaps help the authors get them sorted out. Quote Link to comment Share on other sites More sharing options...
DerGolgo Posted July 25, 2018 Share Posted July 25, 2018 The only indication I can find as to how I got them is the folder creation date. All are from the 12th, this month. I swear, I can't even remember ever installing them. Must have just zipped by, thought "Ooooh, shiny!", installed them, and then forgot all about it. The files themselves have no indication of authors in them. The folder names are: TexturesUnlimited_KRE TexturesUnlimited_NearFutureSolar TexturesUnlimited_ProceduralFairings TexturesUnlimited_TundraExploration I've just searched for all four in Add-On Releases. Literally the only result is a comment by @Mecripp, here: No clue whether he is at all involved in the creation of the patch or is just another user (though a happier one than I, it appears). Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted July 26, 2018 Share Posted July 26, 2018 Can this mod work under KSP 1.3.1? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted July 28, 2018 Author Share Posted July 28, 2018 On 7/26/2018 at 3:47 PM, FreeThinker said: Can this mod work under KSP 1.3.1? Yes, though with an older version that may lack some features. I believe this version should be compatible with 1.3.1 -- https://github.com/shadowmage45/TexturesUnlimited/releases/tag/1.0.0.8 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.