Rednexican Posted May 31, 2019 Share Posted May 31, 2019 You guys beat me to it. I wondered for the longest time why certain mods wouldnt show the categories. Glad to know you guys are up on trying to get Breaking Ground parts going. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 31, 2019 Author Share Posted May 31, 2019 10 hours ago, Iso-Polaris said: With the new breaking groud update, the new stock catagries will be missing if this mod is to be installed 4 hours ago, dxeh said: I Second @Iso-Polaris Filter Extention will need to be updated for breaking ground Noted Quote Link to comment Share on other sites More sharing options...
kcs123 Posted June 1, 2019 Share Posted June 1, 2019 (edited) 20 hours ago, linuxgurugamer said: Noted I across of the same issue and see that is already reported. Don't know if it will be of any help, but when you have IR mod installed, it create additional robotic category. Without filter extension, you have two robotic icons and two robotic category. Stock category contains only stock robotic parts. I assume that new stock robotic category have different name, but haven't checked yet. When you install filter extension, only category from IR mod is shown and it contains only robotic parts from IR mod. Not sure if those info will be of any help, but better to have more info than none. EDIT: Also noticed some Nullreference error when coming back from game to main menu, before exit to desktop. It does not show from which mod it comes from, it may or may not comes from Filter extensions mod. I just noticed this and it seems that same does not happen without Filter Extensions mod. But, that is just speculation for now. I have to do more testing to confirm this. Edited June 1, 2019 by kcs123 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 1, 2019 Author Share Posted June 1, 2019 I've started working on this Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 4, 2019 Author Share Posted June 4, 2019 New release, 3.2.3 for KSP 1.7.1 only Fixed for new categories in KSP 1.7.1 Note: The Filter by Function has been changed from a replace to an append with all the identical lines with stock commented out Note 2: This version is only compatible with 1.7.1 and future Quote Link to comment Share on other sites More sharing options...
MaxPeck Posted June 4, 2019 Share Posted June 4, 2019 4 hours ago, linuxgurugamer said: New release, 3.2.3 for KSP 1.7.1 only Fixed for new categories in KSP 1.7.1 Note: The Filter by Function has been changed from a replace to an append with all the identical lines with stock commented out Note 2: This version is only compatible with 1.7.1 and future Just installed 3.2.3, new categories still not showing. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted June 4, 2019 Share Posted June 4, 2019 5 hours ago, linuxgurugamer said: New release, 3.2.3 for KSP 1.7.1 only Fixed for new categories in KSP 1.7.1 Note: The Filter by Function has been changed from a replace to an append with all the identical lines with stock commented out Note 2: This version is only compatible with 1.7.1 and future Is the 000_FilterExtensions_Configs folder supposed to be removed? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 4, 2019 Author Share Posted June 4, 2019 3 hours ago, HebaruSan said: Is the 000_FilterExtensions_Configs folder supposed to be removed? No 5 hours ago, MaxPeck said: Just installed 3.2.3, new categories still not showing. Please verify that you are running 3.2.3. It appears that CKAN installed the previous version when I just tried installing it, and actually, CKAN is not listing the new version yet Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 4, 2019 Author Share Posted June 4, 2019 It appears that the build is missing the 000_FilterExtensions_Configs and zFinal_FilterExtensions folders, I'll get that fixed. This would cause CKAN to not show the new, updated version. Also, even a manual install would have the same issue Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 4, 2019 Author Share Posted June 4, 2019 New release, 3.2.3.1 Version bump because of a bad build Note: Icons need updating If anyone is good at icons, I need some new icons for these categories, size is 32x32: New icons needed for the new Cargo subcategories: Containers Science New icons needed for the new Robotics subcategories Rotation Controller Servos Hinges Pistons Rotors Rotation Servo Quote Link to comment Share on other sites More sharing options...
MaxPeck Posted June 4, 2019 Share Posted June 4, 2019 7 hours ago, linuxgurugamer said: Please verify that you are running 3.2.3. It appears that CKAN installed the previous version when I just tried installing it, and actually, CKAN is not listing the new version yet Running 3.2.3 and don't use CKAN, but it looks like you've got it sorted. As always, you da man. Quote Link to comment Share on other sites More sharing options...
Optical_Tyranno Posted June 6, 2019 Share Posted June 6, 2019 I fixed the issue of stock categories not working as replacers. I deleted every single config file except for SubCategories_Stock and FilterByFunction. Still didn't work. So I sorted the filter by functions to Squad default. Then I went through SubCategories_Stock, figuring it might be some kind of load order issue, and sorted those to the same order as defined in FilterByFunction. It was then that I realized that... SubCategories_Stock doesn't define the subcategory "Payload." I added it in and everything works as it should in replacing stock categories. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2019 Author Share Posted June 6, 2019 19 minutes ago, Optical_Tyranno said: I fixed the issue of stock categories not working as replacers. I deleted every single config file except for SubCategories_Stock and FilterByFunction. Still didn't work. So I sorted the filter by functions to Squad default. Then I went through SubCategories_Stock, figuring it might be some kind of load order issue, and sorted those to the same order as defined in FilterByFunction. It was then that I realized that... SubCategories_Stock doesn't define the subcategory "Payload." I added it in and everything works as it should in replacing stock categories. Including the robotics? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2019 Author Share Posted June 6, 2019 24 minutes ago, Optical_Tyranno said: I fixed the issue of stock categories not working as replacers. I deleted every single config file except for SubCategories_Stock and FilterByFunction. Still didn't work. So I sorted the filter by functions to Squad default. Then I went through SubCategories_Stock, figuring it might be some kind of load order issue, and sorted those to the same order as defined in FilterByFunction. It was then that I realized that... SubCategories_Stock doesn't define the subcategory "Payload." I added it in and everything works as it should in replacing stock categories. Ummm, I just checked, and I do see a SUBCATEGORY for Payload in that file, around line 200: SUBCATEGORY { name = Pods icon = stockIcon_pods FILTER { CHECK { type = category value = Pods } } } SUBCATEGORY { name = Fuel Tanks icon = stockIcon_fueltank FILTER { CHECK { type = category value = Fuel Tanks } } } SUBCATEGORY { name = Engines icon = stockIcon_engine FILTER { CHECK { type = category value = Engines } } } SUBCATEGORY { name = Command and Control icon = stockIcon_cmdctrl FILTER { CHECK { type = category value = Control } } } SUBCATEGORY { name = Structural icon = stockIcon_structural FILTER { CHECK { type = category value = Structural } } } SUBCATEGORY { name = Robotics icon = serenityIcon_robotics FILTER { CHECK { type = category value = XenonGas } } } SUBCATEGORY { name = Aerodynamics icon = stockIcon_aerodynamics FILTER { CHECK { type = category value = Aerodynamics } } } SUBCATEGORY { name = Utility icon = stockIcon_utility FILTER { CHECK { type = category value = Utility } } } SUBCATEGORY { name = Science icon = stockIcon_science FILTER { CHECK { type = category value = Science } } } SUBCATEGORY { name = Ground icon = stockIcon_ground FILTER { CHECK { type = category value = Ground } } } SUBCATEGORY { name = Thermal icon = stockIcon_thermal FILTER { CHECK { type = category value = Thermal } } } SUBCATEGORY { name = Electrical icon = stockIcon_electrical FILTER { CHECK { type = category value = Electrical } } } SUBCATEGORY { name = Communications icon = stockIcon_communication FILTER { CHECK { type = category value = Communications } } } SUBCATEGORY { name = Coupling icon = stockIcon_coupling FILTER { CHECK { type = category value = Coupling } } } SUBCATEGORY { name = Payload icon = stockIcon_payload FILTER { CHECK { type = category value = Payload } } } SUBCATEGORY { name = Undefined icon = stockIcon_fallback FILTER { CHECK { type = category value = None } } } SUBCATEGORY { name = Liquid Fuel icon = R&D_node_icon_fuelsystems FILTER { CHECK { type = resource value = LiquidFuel } } } SUBCATEGORY { name = Oxidizer icon = fuels_oxidizer FILTER { CHECK { type = resource value = Oxidizer } } } SUBCATEGORY { name = Electric Charge icon = R&D_node_icon_advelectrics FILTER { CHECK { type = resource value = ElectricCharge } CHECK { type = moduleName value = ModuleCommand, ModuleEngines, ModuleGenerator, ModuleRadioisotopeGenerator invert = true } } } SUBCATEGORY { name = Mono Propellant icon = fuels_monopropellant FILTER { CHECK { type = resource value = MonoPropellant } } } SUBCATEGORY { name = Solid Fuel icon = fuels_solidfuel FILTER { CHECK { type = resource value = SolidFuel } } } SUBCATEGORY { name = Xenon Gas icon = fuels_xenongas FILTER { CHECK { type = resource value = XenonGas } } } SUBCATEGORY { name = Intake Air icon = R&D_node_icon_experimentalaerodynamics FILTER { CHECK { type = resource value = IntakeAir } } } SUBCATEGORY { name = Ablator icon = Ablative_Shield FILTER { CHECK { type = resource value = XenonGas } } } SUBCATEGORY { name = Ore icon = fuels_ore FILTER { CHECK { type = resource value = XenonGas } } } SUBCATEGORY { name = Cargo icon = stockIcon_cargo FILTER { CHECK { type = category value = Cargo } } } Quote Link to comment Share on other sites More sharing options...
Optical_Tyranno Posted June 6, 2019 Share Posted June 6, 2019 (edited) 1 hour ago, linuxgurugamer said: Including the robotics? Yes, but then I somehow borked it a minute later. I swear I had it working with categories, but was unable to get it functioning using categories again. The code below does work, but calls out robotics parts individually by name. FilterByFunction.cfg CATEGORY { name = Filter by Function type = stock value = replace SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Robotics list = 6,Coupling list = 7,Payload list = 8,Aerodynamics list = 9,Ground list = 10,Thermal list = 11,Electrical list = 12,Communications list = 13,Science list = 14,Cargo list = 15,Utility } } SubCategories_Stock.cfg SUBCATEGORY { name = Pods icon = stockIcon_pods FILTER { CHECK { type = category value = Pods } } } SUBCATEGORY { name = Fuel Tanks icon = stockIcon_fueltank FILTER { CHECK { type = category value = FuelTank, Propulsion } } } SUBCATEGORY { name = Engines icon = stockIcon_engine FILTER { CHECK { type = category value = Engine } } } SUBCATEGORY { name = Command and Control icon = stockIcon_cmdctrl FILTER { CHECK { type = category value = Control } } } SUBCATEGORY { name = Structural icon = stockIcon_structural FILTER { CHECK { type = category value = Structural } } } SUBCATEGORY { name = Robotics icon = serenityIcon_robotics FILTER { CHECK { type = name value = hinge_01, hinge_01_s, hinge_03, hinge_03_s, hinge_04, piston_01, piston_02, piston_03, piston_04, rotor_01, rotor_02, rotor_03, rotoServo_00, rotoServo_02, rotoServo_03, rotoServo_04 } } } SUBCATEGORY { name = Coupling icon = stockIcon_coupling FILTER { CHECK { type = category value = Coupling } } } SUBCATEGORY { name = Payload icon = stockIcon_payload FILTER { CHECK { type = category value = Payload } } } SUBCATEGORY { name = Aerodynamics icon = stockIcon_aerodynamics FILTER { CHECK { type = category value = Aero } } } SUBCATEGORY { name = Ground icon = stockIcon_ground FILTER { CHECK { type = category value = Ground } } } SUBCATEGORY { name = Thermal icon = stockIcon_thermal FILTER { CHECK { type = category value = Thermal } } } SUBCATEGORY { name = Electrical icon = stockIcon_electrical FILTER { CHECK { type = category value = Electrical } } } SUBCATEGORY { name = Communications icon = stockIcon_communication FILTER { CHECK { type = category value = Communications } } } SUBCATEGORY { name = Science icon = stockIcon_science FILTER { CHECK { type = category value = Science } } } SUBCATEGORY { name = Cargo icon = stockIcon_cargo FILTER { CHECK { type = category value = Cargo } } } SUBCATEGORY { name = Utility icon = stockIcon_utility FILTER { CHECK { type = category value = Utility } } } Edited June 6, 2019 by Optical_Tyranno Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2019 Author Share Posted June 6, 2019 8 hours ago, Optical_Tyranno said: CHECK { type = name value = hinge_01, hinge_01_s, hinge_03, hinge_03_s, hinge_04, piston_01, piston_02, piston_03, piston_04, rotor_01, rotor_02, rotor_03, rotoServo_00, rotoServo_02, rotoServo_03, rotoServo_04 } Yes, it works, but two problems: First, you missed a part: KAL1000: controller1000 Second, hard-coding the names means that anytime a new part from anywhere is added to the game,either by a mod or by a new update/DLC, it will not show up, or an update will have to be pushed out. Another problem is that with this config, for some reason the icon for Science in the custom categories is replaced with the Cargo icon, and again, it doesn't make sense and I don't have time to figure these things out. Quote Link to comment Share on other sites More sharing options...
Optical_Tyranno Posted June 6, 2019 Share Posted June 6, 2019 (edited) 9 hours ago, linuxgurugamer said: Yes, it works, but two problems: First, you missed a part: KAL1000: controller1000 Second, hard-coding the names means that anytime a new part from anywhere is added to the game,either by a mod or by a new update/DLC, it will not show up, or an update will have to be pushed out. Another problem is that with this config, for some reason the icon for Science in the custom categories is replaced with the Cargo icon, and again, it doesn't make sense and I don't have time to figure these things out. The issue with the science icon being replaced by cargo is because of SubCategories_Cargo.cfg. It also creates a subcategory named "Science" using "stockIcon_cargo". I'm assuming that because it has the same name as the stock category, it calls the wrong one. Renaming it to something else fixes it. Edited June 6, 2019 by Optical_Tyranno Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2019 Author Share Posted June 6, 2019 My concern is why this is occurring. Until I know what's causing it, I'm going to leave it as-is. Once I figure out the why, i can fix it. Quote Link to comment Share on other sites More sharing options...
Galenmacil Posted June 7, 2019 Share Posted June 7, 2019 (edited) While doing a total rewrite of the filter extension configuration, it came to my attention, and not sure if this is related to the above mentioned problem, that the following config excerpt: Spoiler SUBCATEGORY { name = Karbonite icon = KarboniteEngine FILTER { CHECK { type = moduleName value = ModuleEngines, ModuleEnginesFX } CHECK { type = resource value = Karbonite } } } SUBCATEGORY { name = Karbonite icon = KarboniteRes FILTER { CHECK { type = resource value = Karbonite } } } and subsequently: CATEGORY { name = Filter by Resource type = stock value = replace SUBCATEGORIES { list = 0,Karbonite } } CATEGORY { name = Filter by Engine Type icon = EngineRocket colour = #FF90F090 all = true value = engine SUBCATEGORIES { list = 0,Karbonite } } Won't work properly. FilterExtension will report that Karbonite is already define and one of the subcategory will overwrite the other. Fair enough, they both have the same name. One could do something like this to circumvent the problem: SUBCATEGORY { name = KarboniteResource ... } ... SUBCATEGORY { name = KarboniteEngine ... } CATEGORY { ... SUBCATEGORIES { list = 0,KarboniteRes } } CATEGORY { ... SUBCATEGORIES { list = 0,KarboniteEngine } } This would work, albeit showing some less than optimal filter name displayed in game as "KarboniteResource" and "KarboniteEngine" while all was really wanted was showing "Karbonite" both under Filter by Resource and Filter by Engine Type. Using another trick prove, again, ineffective as shown below: FilterRename { KarboniteRes=>Karbonite KarboniteEngine=>Karbonite } FilterSetIcon { ... } This result in FilterExtension behaving just like the first excerpt. i.e, One filter overwrite the other. I think, what we need, is an extended "title" entry like this: SUBCATEGORY { name = KarboniteEngine title = Karbonite icon = KarboniteEngine FILTER { ... } } SUBCATEGORY { name = KarboniteRes title = Karbonite icon = KarboniteRes FILTER { ... } } and then using the normal way of defining filters. FilterExtension would simply substitute the in-game filter text with whatever "title" contents. TLDR (yeah, I do no like doing that but...) To simplify subcategory and filter association, FilterExtension could use an additional entry called "title" that would behave just like it does for part: name = Name_Used_To_ID_This_Entry title = Text shown in the game editor icon = Image displayed in the game editor Edited June 7, 2019 by Galenmacil Typographical error fixing Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 10, 2019 Share Posted June 10, 2019 More of a documentation is needed. The link to the wiki on the OP shows an empty wiki page. So, my question: FilterRename { name = LiquidFuel,Oxidizer,Kerosene,LqdOxygen=>Rockets ... Will this work? Is it a sensitive check or does it just check if all of them are included? If all, will this work instead? name = LiquidFuel,Oxidizer=>Rockets name = Kerosene,LqdOxygen=>Rockets Is it allowed to have 2 entries that point to the same name? (I am actually trying to edit all configs to make them RO RP-1 compatible) Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 10, 2019 Share Posted June 10, 2019 Looking good. Actually pushing my commits to my branch. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 10, 2019 Share Posted June 10, 2019 (edited) What I've done until now: Procedural Avionics appears in Procedural Parts category "SRBs" also lists parts with HTPB, PBAN and PSPC "Rockets" also lists parts with Kerosene/LqdOxygen and HTP/Kerosene/LqdOxygen Added subcategory "Sounding Rockets" for the fuel combo Aniline/Furfuryl/IRFNA-III Added subcategory "Early Rockets" for the fuel combos Ethanol75/LqdOxygen | Ethanol75/HTP/LqdOxygen | Ethanol90/HTP/LqdOxygen | Hydyne/HTP/LqdOxygen | AK20/Kerosene Added subcategory "Upper Stage Engines" for the fuel combos IWFNA/UDMH | HTP/Kerosene Added subcategory "GPS" to science in favor of KerbalGPS Repaired appearance in Science category Edited June 10, 2019 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 11, 2019 Share Posted June 11, 2019 @ everybody My PR is on hold because the main intention of my edits is not possible to be done with the actual build of FE.In short: first line taken, rest ignored ModuleEngineConfigs not taken into account when ModuleEnginesRF got no fuel config Seehttps://github.com/linuxgurugamer/FilterExtension/pull/23#issuecomment-500603085 So if anybody could help out that would be great. It's about nothing less than having FE properly work with RO / RP-1 / RealFuels. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 5, 2019 Author Share Posted July 5, 2019 New release, 3.2.3.2 Thanks to @Galenmacil for pointing out that some icons were missing due to mods being renamed: Added missing icons for QuizTech Continued and Universal Storage 2 Thanks to @Galenmacil for contributing the following icons: Mk3Expansion VanguardTechnologies WheelsCollection Updated for 1.7.2 Updated AssemblyVersion.tt Removed ModuleManager from release Quote Link to comment Share on other sites More sharing options...
KuboS0S Posted July 13, 2019 Share Posted July 13, 2019 I've tried installing Filter Extensions - Default Configuration from CKAN. For whatever reason, multiple parts including Hydraulic Cylinders and the KAL were not responding to user input properly when I had it installed. I have no clue why, I don't even know if this specific mod caused it, but removing the mod always fixed the issue. I don't have any log files, as this didn't cause any crashes. Here's a pastebin with my mods from CKAN. Quote Link to comment Share on other sites More sharing options...
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