FreeThinker Posted January 28, 2018 Share Posted January 28, 2018 @linuxgurugamer Why not host it on spacedock? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 29, 2018 Author Share Posted January 29, 2018 Soon Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted February 23, 2018 Share Posted February 23, 2018 As usual Filter Extensions is indispensable to keep mods organized. However, I've noticed a bug in the current version with the "default category/subcategory" settings. The initially displayed subcategory shows all parts correctly, but all other categories and subcategories appear empty. My current configs can be found here (if that matters). Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 23, 2018 Author Share Posted February 23, 2018 Log file, please 23 minutes ago, PocketBrotector said: As usual Filter Extensions is indispensable to keep mods organized. However, I've noticed a bug in the current version with the "default category/subcategory" settings. The initially displayed subcategory shows all parts correctly, but all other categories and subcategories appear empty. My current configs can be found here (if that matters). You say your current config. Are those different than the default configs? Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted February 23, 2018 Share Posted February 23, 2018 1 hour ago, linuxgurugamer said: Log file, please You say your current config. Are those different than the default configs? Log file: https://www.dropbox.com/s/3trltj8fqkmtsp5/output_log.txt?dl=0 The configs that I am using now are different from the default, yes - I started maintaining my own for personal use since the mods that I use are different than those supported in "vanilla" FE. I based the format/syntax/etc. on the default ones and the FE documentation. For what it's worth, all categories and subcategories display correctly if I leave the "default category/subcategory" settings blank. Also, I did not have any issues with those settings on a previous version of FE (~6-12 months ago). Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 23, 2018 Author Share Posted February 23, 2018 Just now, PocketBrotector said: Log file: https://www.dropbox.com/s/3trltj8fqkmtsp5/output_log.txt?dl=0 The configs that I am using now are different from the default, yes - I started maintaining my own for personal use since the mods that I use are different than those supported in "vanilla" FE. I based the format/syntax/etc. on the default ones and the FE documentation. For what it's worth, all categories and subcategories display correctly if I leave the "default category/subcategory" settings blank. Also, I did not have any issues with those settings on a previous version of FE (~6-12 months ago). Well, first you said that "noticed a bug in the current version with the "default category/subcategory" settings", but now you say you are using your own settings. I don't mind looking into things, but I need to know which is correct. Because you are the only one who is experiencing this issue, it's probably a problem with your configs. You say you haven't changed them in 6-12 months, well, that was from before I took it over. I just looked at your log file. You have exceptions all over the place, including a huge ton of exceptions from Kopernicus and kOS You need to get them cleaned up, because they can be causing problems in many areas I'll download your configs tomorrow and test them, but have to go to sleep now I suggest that you create a new install and only put FilterExtensions there. First try it using the defaults, and then try your configs. This will determine whether it is your configs, FE, or something else Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted February 23, 2018 Share Posted February 23, 2018 2 minutes ago, linuxgurugamer said: Well, first you said that "noticed a bug in the current version with the "default category/subcategory" settings", but now you say you are using your own settings. I don't mind looking into things, but I need to know which is correct. Because you are the only one who is experiencing this issue, it's probably a problem with your configs. You say you haven't changed them in 6-12 months, well, that was from before I took it over. I should clarify... I am using my own configs (cfg files). The bug that I am experiencing is from the in-game settings (Game Difficulty menu) that are called "Default category" and "Default subcategory." Everything works fine if I leave those settings blank (sliders at far left), which is where they are by default. It's certainly possible that the issue is related to my configs in some way, but I wanted to note that they did work fine on a previous version of FE. This is a pretty minor bug, not game-breaking or anything, so I have no problem continuing to use the mod as is. Just wanted to file a report in case anyone else experiences this bug. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 23, 2018 Author Share Posted February 23, 2018 Ok, thanks for the clarification Quote Link to comment Share on other sites More sharing options...
PocketBrotector Posted February 23, 2018 Share Posted February 23, 2018 17 minutes ago, linuxgurugamer said: I just looked at your log file. You have exceptions all over the place, including a huge ton of exceptions from Kopernicus and kOS You need to get them cleaned up, because they can be causing problems in many areas I'll download your configs tomorrow and test them, but have to go to sleep now I suggest that you create a new install and only put FilterExtensions there. First try it using the defaults, and then try your configs. This will determine whether it is your configs, FE, or something else I just saw this part of your post. Thank you for the advice; I'll take a look at troubleshooting the problem using these steps. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 16, 2018 Share Posted March 16, 2018 So as it seems this is at least 95% compatible to KSP 1.4.1 but one thing I stumbled upon: The default button for "Filter by function" - "Fuel tanks" The greenish "Fuel tanks" button: nothing in there. Also in later progress with much more tanks unlocked it's empty. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 19, 2018 Share Posted March 19, 2018 The issue is nearly the same, just a few tanks appeared but not that much. Other categories are not affected. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 19, 2018 Author Share Posted March 19, 2018 4 hours ago, Gordon Dry said: The issue is nearly the same, just a few tanks appeared but not that much. Other categories are not affected. Please do the same test on 1.3.1, let me know if it happens there also. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 20, 2018 Share Posted March 20, 2018 I prefer if somebody who still is on 1.3.1 does this test, to be honest. Quote Link to comment Share on other sites More sharing options...
DracoSilverpath Posted April 2, 2018 Share Posted April 2, 2018 Soo, silly question, but how/where do you access the options that you can select when making a new game, later on? I accidentally had it set to hide unpurchased parts, and its coming back to haunt me! whereabouts can this be changed? Or can it? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 12, 2018 Share Posted April 12, 2018 @linuxgurugamer Is there a comprehensive list of additional configs for other mods, because in most cases mods don't ship their own? I didn't find one... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 12, 2018 Author Share Posted April 12, 2018 1 minute ago, Gordon Dry said: @linuxgurugamer Is there a comprehensive list of additional configs for other mods, because in most cases mods don't ship their own? I didn't find one... Just look in the directory Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 12, 2018 Share Posted April 12, 2018 (edited) 3 hours ago, linuxgurugamer said: Just look in the directory You mean I should check the directoy that I already have open in the left pane of Total Commander: GameData\000_FilterExtensions_Configs\Default\ ? I hoped for additions, just if anybody already made them I don't have to (why should someone do something someone else already did? ) Edit: @linuxgurugamer btw what is missing that the "Filter by Resource" is showing so many question marks? It seems hardcoded because I don't find a fitting .cfg in there... Or is it "just" icons missing in Autoloaded_ folders (that should be added by the mod devs who create these resources)? Another edit: Under "Filter by Cross-Section Profile" I always missed MK 0 and 1.5m And one to check out if good or not: GameData\000_FilterExtensions_Configs\Default\Mod_Bluedog Design Bureau.cfg CATEGORY:NEEDS[Bluedog_DB] { name = Bluedog Design Bureau icon = BluedogDB colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = Bluedog_DB } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Coupling list = 6,Payload list = 7,Aerodynamics list = 8,Ground list = 9,Thermal list = 10,Electrical list = 11,Communications list = 12,Science list = 13,Utility list = 14,Undefined } } CATEGORY:NEEDS[Bluedog_DB_Extras] { name = Bluedog Design Bureau Extras icon = BluedogDB colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = Bluedog_DB_Extras } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Coupling list = 6,Payload list = 7,Aerodynamics list = 8,Ground list = 9,Thermal list = 10,Electrical list = 11,Communications list = 12,Science list = 13,Utility list = 14,Undefined } } plus two icons I quickly fiddled together from the BDB agency folder. Edited April 12, 2018 by Gordon Dry dumb "I want to play soon™" quick typo in config Quote Link to comment Share on other sites More sharing options...
AndreZero Posted May 6, 2018 Share Posted May 6, 2018 Can filters be ORed together? I'm trying to use Filter Extensions along with Procedural Tanks and the liquid fuel filter doesn't include the Procedural Liquid Tank. the other procedural tanks/batteries show up where I'd expect them to be. I assume the liquid tank isn't included because its resources are changeable. I was thinking about adding an "OR name= proceduralLiquidTank" to the standard liquid tank filters but I don't know if OR is supported. Is there another (better?) way to get the procedural tanks included? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 3, 2018 Author Share Posted June 3, 2018 New release, 3.2.2.3 Thanks to github user @thor1872 for these: Add CFG for: Aviation Lights B9_Aerospace_ProceduralWings CCTV Firespitter HullCameraVDS MandatoryRCSPartPack ProceduralPart SCANsat UniversalStorage Add new icons for some mod and convert old .png to dds Thanks to forum user @Leatherneck for this: Added patches to fix categories on many of the stock parts There was an interim release of 3.2.2.1, it has been removed Quote Link to comment Share on other sites More sharing options...
Voidi Posted June 28, 2018 Share Posted June 28, 2018 On 6/3/2018 at 11:24 PM, linuxgurugamer said: @Leatherneck Added patches to fix categories on many of the stock parts Why this was added? The stock parts in question have 'category=none' on purpose, as they were deprecated and hidden with 1.4. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 28, 2018 Author Share Posted June 28, 2018 17 minutes ago, Voidi said: Why this was added? The stock parts in question have 'category=none' on purpose, as they were deprecated and hidden with 1.4. Can you point me to some official documentation on this, pls? Once I can see that, I'll be able to remove the patches Quote Link to comment Share on other sites More sharing options...
Voidi Posted June 28, 2018 Share Posted June 28, 2018 2 hours ago, linuxgurugamer said: Can you point me to some official documentation on this, pls? Once I can see that, I'll be able to remove the patches At the end of the post in the full changelog, under section parts Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 28, 2018 Author Share Posted June 28, 2018 5 minutes ago, Voidi said: At the end of the post in the full changelog, under section parts I'll review it and remove those which are depreciated, but there are more parts being fixed by that patch than just those depreciated parts Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted September 10, 2018 Share Posted September 10, 2018 (edited) @linuxgurugamerI just started playing the game again after many years of a break, I found this on my HD. Its a MM file I made for mod filters. I don't know if its useful to you. I notice now that you make a seperate .cfg file for each mod. So I don't know if this any use to you. I guess someone can use it and separate them in each mod. I can image it should be easy to copy and paste them into their own .cfgs. Also a few mods might not be around in my list. CATEGORY:NEEDS[StationPartsExpansion] { name = StationPartsExpansion icon = StationPartsExpansion colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = StationPartsExpansion } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[DMagicOrbitalScience] { name = DMagicOrbitalScience icon = DMagicOrbitalScience colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = DMagicOrbitalScience } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[SCANsat] { name = SCANsat icon = SCANsat colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = SCANsat } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[TarsierSpaceTech] { name = TarsierSpaceTech icon = TarsierSpaceTech colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = TarsierSpaceTech } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[UniversalStorage] { name = UniversalStorage icon = UniversalStorage colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = UniversalStorage } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[RemoteTech] { name = RemoteTech icon = RemoteTech colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = RemoteTech } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[HGR|HGR_Redux] { name = HGR & HGR_Redux icon = HGR colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = HGR, HGR_Redux } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[ProceduralFairings] { name = ProceduralFairings icon = ProceduralFairings colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = ProceduralFairings } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[SurfaceExperimentPackage] { name = SurfaceExperimentPackage icon = SurfaceExperimentPackage colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = SurfaceExperimentPackage } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[HeatControl] { name = HeatControl icon = HeatControl colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = HeatControl } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } Edited September 10, 2018 by therealcrow999 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 13, 2018 Author Share Posted September 13, 2018 On 9/9/2018 at 11:44 PM, therealcrow999 said: @linuxgurugamerI just started playing the game again after many years of a break, I found this on my HD. Its a MM file I made for mod filters. I don't know if its useful to you. I notice now that you make a seperate .cfg file for each mod. So I don't know if this any use to you. I guess someone can use it and separate them in each mod. I can image it should be easy to copy and paste them into their own .cfgs. Also a few mods might not be around in my list. CATEGORY:NEEDS[StationPartsExpansion] { name = StationPartsExpansion icon = StationPartsExpansion colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = StationPartsExpansion } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[DMagicOrbitalScience] { name = DMagicOrbitalScience icon = DMagicOrbitalScience colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = DMagicOrbitalScience } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[SCANsat] { name = SCANsat icon = SCANsat colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = SCANsat } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[TarsierSpaceTech] { name = TarsierSpaceTech icon = TarsierSpaceTech colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = TarsierSpaceTech } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[UniversalStorage] { name = UniversalStorage icon = UniversalStorage colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = UniversalStorage } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[RemoteTech] { name = RemoteTech icon = RemoteTech colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = RemoteTech } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[HGR|HGR_Redux] { name = HGR & HGR_Redux icon = HGR colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = HGR, HGR_Redux } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[ProceduralFairings] { name = ProceduralFairings icon = ProceduralFairings colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = ProceduralFairings } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[SurfaceExperimentPackage] { name = SurfaceExperimentPackage icon = SurfaceExperimentPackage colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = SurfaceExperimentPackage } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } //////////////////////////////////////////////////////// CATEGORY:NEEDS[HeatControl] { name = HeatControl icon = HeatControl colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = HeatControl } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } Appreciated, I'll take a look at it later Quote Link to comment Share on other sites More sharing options...
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