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Pods turn wildly on EVA


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I'm on 1.3.1.  Every time I EVA while n space, my kerbal is thrown of the ladder immediately, at 20 m/s, and the craft starts rotating at 60 rpm.  No, its not trim.  It happens even when torque is disabled, or when electricity is depleted.  I cannot do any evas, because of the ridiculous spinning.

However, if I use my debug menu to cheat a pod to orbit, no spinning happens.  Only when I launch the craft does the eva glitch occurs.

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I've seen this happen before, I almost think it's a close relative of the "vehicle landing legs/gear/wheels clipping into the ground and bouncing" glitch, it's the Kerbal himself clipping the pod when on the ladder that causes the spin I think.

I've seen this before 1.3.1 though, so I don't think it's new, seems to come and go.

Having a probe core with SAS on board can help.

Edited by Rocket In My Pocket
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21 hours ago, DAL59 said:

However, if I use my debug menu to cheat a pod to orbit, no spinning happens.  Only when I launch the craft does the eva glitch occurs.

@Rocket In My Pocket, @StrandedonEarth, versions of the "ladder drive" and assorted landing gear/leg Kraken drives wouldn't fail if "cheated" into orbit, yet "work" if the ship was launched.  The ship is the same either way.

I've got a spaceplane that has a canard mounted just above the Mk. 1 Cockpit's hatch; if the pilot tries to EVA, the vessel will start spinning due to the pilot's helmet hitting the canard (an inadvertent "ladder drive" on an unstabilized ship) and the spin will rapidly get fast enough to fling the Kerbal away -- but I have no reason to expect this not to happen if I were to cheat the ship into orbit.

@DAL59, I'd start by looking for anything that might have changed on the vessel during launch, in the near vicinity of the hatch your Kerbal EVAs from.  Even try an EVA on the pad or runway, see if you can recreate the spin before the ship has moved.  If nothing changes during launch (say, burns away in an aggressive gravity turn, or gets bumped and destroyed during staging), there's no reason the ship should spin after launching but not when cheated to orbit -- which would make this a reportable bug, IMO.

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