Platonicsolid Posted March 16, 2018 Share Posted March 16, 2018 Has anybody tested including USI Recycling Bin ability in the SSPX storage tanks? It appears it should be as easy as adding the following: MODULE { name = USI_ModuleResourceWarehouse } MODULE { name = USI_ModuleRecycleBin } Haven't had a chance to test it yet, though. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 16, 2018 Author Share Posted March 16, 2018 18 hours ago, Saltshaker said: Would there be a conflict between this mod and Ven's SR as they both replace the Hitchhiker/mobile lab? Could I just delete the configs for those parts from this/that mod? This mod is designed to overwrite Ven's changes if they're installed (I assume you want things to match). You can delete the configs if you don't want that. Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted March 18, 2018 Share Posted March 18, 2018 Can I make custom parameters for cargo containers? I for example am not interested to carry only ore. I don't use life-support mods. It would be interesting to choose that ship, maybe using KAS/KIS. Quote Link to comment Share on other sites More sharing options...
popos1 Posted March 18, 2018 Share Posted March 18, 2018 (edited) HI, is there a kerbalism support? And it working on 1.4.1? Edited March 18, 2018 by popos1 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 18, 2018 Share Posted March 18, 2018 (edited) 1 hour ago, Sokol_323 said: Can I make custom parameters for cargo containers? I for example am not interested to carry only ore. I don't use life-support mods. It would be interesting to choose that ship, maybe using KAS/KIS. yes you can. you can add a tank type for each configuration you want and then add a subtype (switching option in the parts) with great ease. you cannot, however, add KIS volume as a switching option. Here's a sample config to get started. Spoiler B9_TANK_TYPE:NEEDS[StationPartsExpansionRedux] { name = newtanktype1 tankMass = 0.0 tankCost = 0 RESOURCE { name = Resource1 unitsPerVolume = 0.2 // ideally, all your unitsPerVolume should add up to 1 percentFilled = 0 // optional; if you want just this resource to start empty } RESOURCE { name = Resource2 unitsPerVolume = 0.3 } RESOURCE { name = Resource3 unitsPerVolume = 0.5 } } B9_TANK_TYPE:NEEDS[StationPartsExpansionRedux] { name = newtanktype2 tankMass = 0.0 tankCost = 0 percentFilled = 0 // optional; if you want all resources to start empty RESOURCE { name = Resource1 unitsPerVolume = 0.7 } RESOURCE { name = Resource2 unitsPerVolume = 0.3 } } @PART[sspx-cargo-container*] { @MODULE[ModuleB9PartSwitch] { SUBTYPE { name = LifeSupport tankType = newtanktype1 // tank type name title = First Combo //can be anything but keep under 10 characters to not overflow its UI space transform = OreDecal // this is the hard part specific to SSPX. just use this one in all your tank types } SUBTYPE { name = LifeSupport tankType = newtanktype2 title = Second Combo transform = OreDecal } } } 1 hour ago, popos1 said: HI, is there a kerbalism support? And it working on 1.4.1? Nope, no support. The Kerbalism fans have to create it and ship it elsewhere or in Kerbalism itself. Edited March 18, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted March 18, 2018 Share Posted March 18, 2018 OK. I will try to do on such an option. It is not terrible that there is no support for KIS, I have in the game container, which can be used for this. Just parts of this mod are so good that you can make different replica spaceships, such as the same ATV. Quote Link to comment Share on other sites More sharing options...
RB101 Posted March 18, 2018 Share Posted March 18, 2018 Does this mod work with 1.4.0/1.4.1? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 18, 2018 Share Posted March 18, 2018 (edited) 1 hour ago, RB101 said: Does this mod work with 1.4.0/1.4.1? Are you using KSP 1.4? If so, try it and let us know. Nertea is a very, very busy fellow. Edited March 18, 2018 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted March 19, 2018 Share Posted March 19, 2018 1 hour ago, JadeOfMaar said: Are you using KSP 1.4? If so, try it and let us know. Nertea is a very, very busy fellow. Seems to work. I recompiled the HabUtils dll just in case, and I have no idea if I actually did that correctly (because I don't actually know how that stuff works), but with that simple recompile, stuff moves around and expands in flight and whatnot. But: no extensive testing, to be sure. Quote Link to comment Share on other sites More sharing options...
-ctn- Posted March 19, 2018 Share Posted March 19, 2018 1.4.1, Keep getting an error upon loading - says something about B9 Part Switcher throwing a fatal error and closing KSP because "SSPX Commodities" doesn't exist. Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 19, 2018 Share Posted March 19, 2018 8 minutes ago, -ctn- said: 1.4.1, Keep getting an error upon loading - says something about B9 Part Switcher throwing a fatal error and closing KSP because "SSPX Commodities" doesn't exist. Please provide logs, as the error message says, the real cause is probably in there somewhere. Quote Link to comment Share on other sites More sharing options...
-ctn- Posted March 19, 2018 Share Posted March 19, 2018 https://www.dropbox.com/s/en4n02vlx5pgcxf/KSP.log?dl=0 Sorry, log is right here! Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 19, 2018 Share Posted March 19, 2018 5 minutes ago, -ctn- said: https://www.dropbox.com/s/en4n02vlx5pgcxf/KSP.log?dl=0 Sorry, log is right here! Thanks! As a workaround for now you can install Community Resource Pack. @Nertea I think this might be a bug. The tank type shows up if you have CRP installed: https://github.com/ChrisAdderley/StationPartsExpansionRedux/blob/1eb80a9a4364b64aabc43af7291b09b789ecd18b/GameData/StationPartsExpansionRedux/Patches/SSPXR-B9TankTypes.cfg#L76 but the subtype with it is added if MKS is installed: https://github.com/ChrisAdderley/StationPartsExpansionRedux/blob/1eb80a9a4364b64aabc43af7291b09b789ecd18b/GameData/StationPartsExpansionRedux/Patches/SSPXR-Containers-Switches.cfg#L98 - so if you have MKS but not CRP, this will error. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 19, 2018 Author Share Posted March 19, 2018 1 hour ago, -ctn- said: 1.4.1 Rgh. 41 minutes ago, -ctn- said: https://www.dropbox.com/s/en4n02vlx5pgcxf/KSP.log?dl=0 Sorry, log is right here! 28 minutes ago, blowfish said: Thanks! As a workaround for now you can install Community Resource Pack. @Nertea I think this might be a bug. The tank type shows up if you have CRP installed: https://github.com/ChrisAdderley/StationPartsExpansionRedux/blob/1eb80a9a4364b64aabc43af7291b09b789ecd18b/GameData/StationPartsExpansionRedux/Patches/SSPXR-B9TankTypes.cfg#L76 but the subtype with it is added if MKS is installed: https://github.com/ChrisAdderley/StationPartsExpansionRedux/blob/1eb80a9a4364b64aabc43af7291b09b789ecd18b/GameData/StationPartsExpansionRedux/Patches/SSPXR-Containers-Switches.cfg#L98 - so if you have MKS but not CRP, this will error. I wasn't aware MKS could actually function without CRP, I thought they were pretty inextricable... Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 19, 2018 Share Posted March 19, 2018 1 hour ago, Nertea said: I wasn't aware MKS could actually function without CRP, I thought they were pretty inextricable... You might be right. I didn't see any mention of it in the OP of the thread, but it does seem to be in the repo. Quote Link to comment Share on other sites More sharing options...
OtoNaoe Posted March 20, 2018 Share Posted March 20, 2018 (edited) 4 hours ago, -ctn- said: 1.4.1, Keep getting an error upon loading - says something about B9 Part Switcher throwing a fatal error and closing KSP because "SSPX Commodities" doesn't exist. 3 hours ago, blowfish said: Thanks! As a workaround for now you can install Community Resource Pack. @Nertea I think this might be a bug. The tank type shows up if you have CRP installed: https://github.com/ChrisAdderley/StationPartsExpansionRedux/blob/1eb80a9a4364b64aabc43af7291b09b789ecd18b/GameData/StationPartsExpansionRedux/Patches/SSPXR-B9TankTypes.cfg#L76 but the subtype with it is added if MKS is installed: https://github.com/ChrisAdderley/StationPartsExpansionRedux/blob/1eb80a9a4364b64aabc43af7291b09b789ecd18b/GameData/StationPartsExpansionRedux/Patches/SSPXR-Containers-Switches.cfg#L98 - so if you have MKS but not CRP, this will error. For me, it keeps getting a fatal error, but with "No resource definition named "MetallicOre" could be found" Here's the output log:https://www.dropbox.com/s/noqgdtqp54fobne/output_log.txt?dl=0 P.S.: I have CRP and updated the MM Edited March 20, 2018 by OtoNaoe Quote Link to comment Share on other sites More sharing options...
-ctn- Posted March 20, 2018 Share Posted March 20, 2018 3 hours ago, Nertea said: Rgh. I wasn't aware MKS could actually function without CRP, I thought they were pretty inextricable... 1.4.1.2089 to be precise. And sorry guys! It works now that I reinstalled CRP. I must have goofed it up when switching mods over. My bad. Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 20, 2018 Share Posted March 20, 2018 10 minutes ago, OtoNaoe said: For me, it keeps getting a fatal error, but with "No resource definition named "MetallicOre" could be found" Here's the output log:https://www.dropbox.com/s/noqgdtqp54fobne/output_log.txt?dl=0 P.S.: I have CRP and updated the MM I don't see that exception in your log (it would show up if it happened). Are you sure that's from the same run? You have a ton of mods generating exceptions though. I would recommend a clean install at some point. Quote Link to comment Share on other sites More sharing options...
OtoNaoe Posted March 20, 2018 Share Posted March 20, 2018 (edited) Welp... did a clean install, and idk it runs perfectly. Maybe something to do with all of the leftover mod's dll? I read my output log and found many mods that i already removed. Dunno though... P.S.: It crashed with the scatterer but it's irrelevant P.P.S.: Sorry for my bad english.. Edited March 20, 2018 by OtoNaoe Quote Link to comment Share on other sites More sharing options...
RB101 Posted March 20, 2018 Share Posted March 20, 2018 (edited) So still no "official-creator" statement that it works with 1.4.1? (<-- i'm using this version) I'll wait for the moment. Too much uni work to look into any bugs atm anyways Can't wait to use the self-levelling-gear (really good idea) keep up the great modding OP! Edited March 20, 2018 by RB101 Quote Link to comment Share on other sites More sharing options...
scottadges Posted March 21, 2018 Share Posted March 21, 2018 (edited) I have a couple questions that relate to SSPRedux but also somewhat SSP (aka Stockalike Station Parts, which I know that's no longer officially supported). Are there any known issues why parts from SSP would stop showing up when I loaded in KSP 1.4? I thought I read that SSPRedux and SSP would be fine together. In fact they were fine in 1.3.1, but when my game updated and I loaded in, a number of my ships using SSP were removed from the game. I do believe the SSPRedux parts were showing in the VAB. And I can see both SSP and SSPRedux sub folders just fine in my GameData folder. Not sure if I'm doing something wrong? Thanks for any guidance or assistance! Edited March 21, 2018 by scottadges Quote Link to comment Share on other sites More sharing options...
shuggaloaf Posted March 21, 2018 Share Posted March 21, 2018 (edited) Hi Nertea, thanks for updating this great mod. I wanted to ask you about using this with JSI Advanced Transparent Pods. I see 1 picture in your imgur album that shows the external IVA view on the Mercury, and I'm assuming ATP was how it was done. I don't seem to be able to use ATP with your parts, although it works with others. Tried reinstalling both and no luck. Thanks in advance for any ideas/help you can give. Edit: Couple points of clarifications - I'm on 1.3.1 and using SSPR v1.0.2. Also, when I say not working I also mean the ATP option in the right click menu is not available. Edited March 21, 2018 by shuggaloaf Quote Link to comment Share on other sites More sharing options...
Gilph Posted March 22, 2018 Share Posted March 22, 2018 I downloaded @RoverDude balancing spreadsheet and started playing with it, with the goal of adding to @JadeOfMaar patches for USILS and MKS support. @Nertea , will it be OK if the module patches change things like mass? I had done a first pass with the 3.75 fishtank because I thought Jade's numbers seemed a little low. In short, if I did it right, the numbers can be increased a bit to match the volume of the part, but the mass of the part is 45% higher than the calculated mass in the spreadsheet. That's a big change. If people add USILS and MKS to an existing, it can greatly affect their designs. Thanks Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 22, 2018 Author Share Posted March 22, 2018 On 3/21/2018 at 8:23 AM, shuggaloaf said: Hi Nertea, thanks for updating this great mod. I wanted to ask you about using this with JSI Advanced Transparent Pods. I see 1 picture in your imgur album that shows the external IVA view on the Mercury, and I'm assuming ATP was how it was done. I don't seem to be able to use ATP with your parts, although it works with others. Tried reinstalling both and no luck. Thanks in advance for any ideas/help you can give. Edit: Couple points of clarifications - I'm on 1.3.1 and using SSPR v1.0.2. Also, when I say not working I also mean the ATP option in the right click menu is not available. Transparent pods are a feature of stock (IVA overlay function), not any other mod. 10 minutes ago, Gilph said: I downloaded @RoverDude balancing spreadsheet and started playing with it, with the goal of adding to @JadeOfMaar patches for USILS and MKS support. @Nertea , will it be OK if the module patches change things like mass? I had done a first pass with the 3.75 fishtank because I thought Jade's numbers seemed a little low. In short, if I did it right, the numbers can be increased a bit to match the volume of the part, but the mass of the part is 45% higher than the calculated mass in the spreadsheet. That's a big change. If people add USILS and MKS to an existing, it can greatly affect their designs. Thanks It would really be best if they didn't, IMO. Quote Link to comment Share on other sites More sharing options...
Gilph Posted March 22, 2018 Share Posted March 22, 2018 9 minutes ago, Nertea said: It would really be best if they didn't, IMO. OK I guess I could tune for mass and not volume, knowing that what should be a very large piece is now a much smaller, albeit heaver piece. Mass efficiency is the thing that will cause most people to decide what part to use. A 10 ton recycler should be able to recycle an awful lot, even if it's a smaller part. Quote Link to comment Share on other sites More sharing options...
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