The Blazer Posted April 25, 2021 Share Posted April 25, 2021 1 hour ago, softweir said: Yes, it is up-to-date, and Nertea is actively developing it and keeping it so. Hint: You can check (almost all) mods by looking at the title of the Mod release topic. This topic starts "[11.1x] ..." That is a convention used on this forum, whereby the number in the brackets refers to the version of KSP that a mod will work with. This one works with KSP v11.1 (the current one) and the "x" means it should work with any later, minor updates of KSP that might come out. Happy launches! 6 hours ago, modus said: Look at the title of this thread... I did read the title of the thread. I just thought the [1.1] thing meant it is specifically designed for KSP 1.1. That’s why I was asking. So basically means it will work beyond 1.1? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 25, 2021 Share Posted April 25, 2021 1 minute ago, The Blazer said: I did read the title of the thread. I just thought the [1.1] thing meant it is specifically designed for KSP 1.1. That’s why I was asking. So basically means it will work beyond 1.1? not 1.1, 1.11, it works 100% with 1.11 and it's ''sub versions'' like 1.11.1/1.11.2/... it also may work in previous versions and may work in later ones but versions outside of 1.11 may have bugs/ not work at all Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted April 25, 2021 Share Posted April 25, 2021 5 minutes ago, The Blazer said: So basically means it will work beyond 1.1? No. 1.1 is a very old version. 1.11 is the newest. They are not the same. Eleven and one are very far apart Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted April 25, 2021 Share Posted April 25, 2021 A really great mod! IVAs are my favorite! 15 hours ago, Spaceman.Spiff said: Eleven and one are very far apart very true Quote Link to comment Share on other sites More sharing options...
Yusuf Enes Posted April 25, 2021 Share Posted April 25, 2021 How do we install these mods? Quote Link to comment Share on other sites More sharing options...
Jcking Posted April 25, 2021 Share Posted April 25, 2021 7 minutes ago, Yusuf Enes said: How do we install these mods? Download the files and put the contents of the GameData folder into your GameData folder. Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted April 28, 2021 Share Posted April 28, 2021 The CKAN says that "Near future IVA Props" is a dependency on the mod but if I choose to delete the internals folder to reduce it? Is it still a dependency? Quote Link to comment Share on other sites More sharing options...
The Blazer Posted April 28, 2021 Share Posted April 28, 2021 Well, for my big surprise this mod works in KSP 1.6. The problem is that most parts, like the inflatable modules, don’t have any animation and the gravity rings don’t work, which is a shame. But that is natural when you’re not playing the game version the mod is designed for. Still, an AWESOME mod. Great job to the person/persons who made it. I really recommend it. Quote Link to comment Share on other sites More sharing options...
Yusuf Enes Posted April 29, 2021 Share Posted April 29, 2021 So where do we download this mod? Quote Link to comment Share on other sites More sharing options...
Gargamel Posted April 29, 2021 Share Posted April 29, 2021 39 minutes ago, Yusuf Enes said: So where do we download this mod? The download links can be found under "downloads" in the first post of this thread. Quote Link to comment Share on other sites More sharing options...
Yusuf Enes Posted April 29, 2021 Share Posted April 29, 2021 2 minutes ago, Gargamel said: İndirme bağlantıları, bu konunun ilk gönderisindeki "indirmeler" altında bulunabilir. How do we see these downloads Quote Link to comment Share on other sites More sharing options...
Gargamel Posted April 29, 2021 Share Posted April 29, 2021 The downloads are located on the the first page of this thread. İndirmeler bu konunun ilk sayfasında yer almaktadır. Quote Link to comment Share on other sites More sharing options...
YLIU Posted April 30, 2021 Share Posted April 30, 2021 This mod is simply amazing, but for some reason, I can't find a docking port for the large size components. Quote Link to comment Share on other sites More sharing options...
lemon cup Posted April 30, 2021 Share Posted April 30, 2021 1 hour ago, YLIU said: This mod is simply amazing, but for some reason, I can't find a docking port for the large size components. Search “PXL” and you will find a couple of adapters that you can stick on the ends of the big modules to taper down from 3.75m diameter to 2.5m. Then stick a Docking Port Sr. to that and viola. Also you can take a look at Restock and Restock Plus. I highly recommend Restock if you don’t have it already, it dramatically improves the appearance (but doesn’t change any stats) of almost all the stock parts. Restock Plus is a modest expansion that adds a handful of new parts. One of them is the “Grande” 3.75m docking port. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 5, 2021 Author Share Posted May 5, 2021 In order to not duplicate parts between mods I do put things in what I would consider the most common location. So 3.75m docking ports in RS+, 5m in NFLV. Quote Link to comment Share on other sites More sharing options...
darthgently Posted May 12, 2021 Share Posted May 12, 2021 (edited) Any chance of the Aquaculture Module getting a part module to produce food? Give a Kerbal a fish, and you feed him for a day, teach him to run a proper Aquaculture Module and you feed him until the kraken eats him. Is this something that a life support mod should be adding, so I should go ask in TACLS? Edited May 12, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
B-STRK Posted May 12, 2021 Share Posted May 12, 2021 (edited) 1 hour ago, darthgently said: Any chance of the Aquaculture Module getting a part module to produce food? Give a Kerbal a fish, and you feed him for a day, teach him to run a proper Aquaculture Module and you feed him until the kraken eats him. Is this something that a life support mod should be adding, so I should go ask in TACLS? Okay, now that we’re in the proper forum... there are already prebuilt patches for the more popular life support mods (under the Patches sub folder in the mod folder) that assigns the fish tank to do things appropriate for a fish tank. For example, in Snacks, while it will not make Snacks from Ore like the greenhouses, it will recycle waste soil into snacks (not sure of the differentials between the greenhouse and fish tank, maybe the fishies do better?). TACLS would do things different. On installing both SSPXr and a life support mod, the part window will update to show the LS converters and the rates involved. So, you gotta pick a life support mod first before expecting this mod to do life support. Otherwise, as a stock game has no life support needs whatsoever, all the fish tanks and greenhouses do is give unique science experiments. As for making the fish tank do something other than what had been programmed in the existing patches, that’s gonna take some config editing—and can lead to interminable arguments all over the place about “fish tanks can’t do that.” But it is your game, so... Edited May 12, 2021 by B-STRK Quote Link to comment Share on other sites More sharing options...
darthgently Posted May 12, 2021 Share Posted May 12, 2021 9 minutes ago, B-STRK said: Okay, now that we’re in the proper forum... there are already prebuilt patches for the more popular life support mods (under the Patches sub folder in the mod folder) that assigns the fish tank to do things appropriate for a fish tank. For example, in Snacks, while it will not make Snacks from Ore like the greenhouses, it will recycle waste soil into snacks (not sure of the differentials between the greenhouse and fish tank, maybe the fishies do better?). TACLS would do things different. On installing both SSPXr and a life support mod, the part window will update to show the LS converters and the rates involved. So, you gotta pick a life support mod first before expecting this mod to do life support. Otherwise, as a stock game has no life support needs whatsoever, all the fish tanks and greenhouses do is give unique science experiments. As for making the fish tank do something other than what had been programmed in the existing patches, that’s gonna take some config editing—and can lead to interminable arguments all over the place about “fish tanks can’t do that.” But it is your game, so... I've been running TACLS for some time but if I remember correctly, I may have installed Station Parts later into this game. So maybe installing the fish tank after the fact derailed a patch that would have been in place had I installed both at once. Thanks for the detail, much appreciated, I'll look into it some more Quote Link to comment Share on other sites More sharing options...
DockingHater Posted May 13, 2021 Share Posted May 13, 2021 Is there any chance we could get a black and white texture option for the inflatable modules? I'm not particularly a fan of the tan, white, and grey look. I'd offer to do the retexturing myself, but I haven't the slightest clue how to get at the texture files. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 14, 2021 Share Posted May 14, 2021 5 hours ago, DockingHater said: Is there any chance we could get a black and white texture option for the inflatable modules? I'm not particularly a fan of the tan, white, and grey look. I'd offer to do the retexturing myself, but I haven't the slightest clue how to get at the texture files. Probably not. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted May 14, 2021 Share Posted May 14, 2021 I can't transfer Kerbals into the inflatable modules. Every time I try it just says "<module> has no personal inventory space". Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted May 14, 2021 Share Posted May 14, 2021 2 hours ago, TaintedLion said: I can't transfer Kerbals into the inflatable modules. Every time I try it just says "<module> has no personal inventory space". then remove the inventory stuff from the kerbals, then (I think) it should work Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted May 14, 2021 Share Posted May 14, 2021 1 minute ago, Starhelperdude said: then remove the inventory stuff from the kerbals, then (I think) it should work I already tried that, still doesn't work. Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 14, 2021 Author Share Posted May 14, 2021 4 hours ago, TaintedLion said: I can't transfer Kerbals into the inflatable modules. Every time I try it just says "<module> has no personal inventory space". Are you using KIS/KAS? 19 hours ago, DockingHater said: Is there any chance we could get a black and white texture option for the inflatable modules? I'm not particularly a fan of the tan, white, and grey look. I'd offer to do the retexturing myself, but I haven't the slightest clue how to get at the texture files. Considering that there is no tan going on in this mod (except in the in development section, which is discussed in the development thread) you should either go there or find out which mod you're discussing. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted May 14, 2021 Share Posted May 14, 2021 19 hours ago, DockingHater said: Is there any chance we could get a black and white texture option for the inflatable modules? I'm not particularly a fan of the tan, white, and grey look. I'd offer to do the retexturing myself, but I haven't the slightest clue how to get at the texture files. maybe your mistaken for the new Tantares station parts. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.