Nertea Posted March 12, 2022 Author Share Posted March 12, 2022 As mentioned over 10 thousand times in this thread and clearly enumerated in the FAQ, the IVA spaces are not part of the default install. If you want them, you need to follow the instructions in the readme, if installing manually, or install the appropriately named package, if installing from CKAN. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 13, 2022 Share Posted March 13, 2022 2 hours ago, Nertea said: As mentioned over 10 thousand times in this thread and clearly enumerated in the FAQ, the IVA spaces are not part of the default install. If you want them, you need to follow the instructions in the readme, if installing manually, or install the appropriately named package, if installing from CKAN. For those who need a visual: Quote Link to comment Share on other sites More sharing options...
darthgently Posted March 13, 2022 Share Posted March 13, 2022 I think there was a bit of a language barrier and by the time I realized he was talking about IVA issues I still wasn't sure he was in the right forum. So I suggested he check if IVAs weren't part of a separate download for the parts in question and left it at that. He is definitely new to the forum so he wouldn't have seen 10k mentions, but yeah, its in the FAQ. What can ya do? All's well that ends well I suppose Quote Link to comment Share on other sites More sharing options...
panarchist Posted March 13, 2022 Share Posted March 13, 2022 (edited) redacted Edited March 13, 2022 by panarchist redundant Quote Link to comment Share on other sites More sharing options...
MrOnak Posted March 15, 2022 Share Posted March 15, 2022 I'm afraid I might be a little dumb. I've installed TAC LS and my PPD Hydroponics module doesn't seem to generate food? I can start / stop the greenhouse but that doesn't change the prediction of TACLS on how long the food will last. does the greenhouse have to be manned in a certain way? I tried Scientists and Engineers but that didn't change the numbers either. I've tried switching all the resource cyclers in the utility module that is on the station on/off as well but none of the numbers change. Any hint would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
majNUN Posted March 16, 2022 Share Posted March 16, 2022 On 3/13/2022 at 12:57 AM, Nertea said: As mentioned over 10 thousand times in this thread and clearly enumerated in the FAQ, the IVA spaces are not part of the default install. If you want them, you need to follow the instructions in the readme, if installing manually, or install the appropriately named package, if installing from CKAN. Your readme doesn't mention anything about installing IVAs. Quote Link to comment Share on other sites More sharing options...
darthgently Posted March 16, 2022 Share Posted March 16, 2022 4 minutes ago, majNUN said: Your readme doesn't mention anything about installing IVAs. From first post in this thread under the FAQ section:Q: Why are all the IVA spaces black in IVA view?A: . The IVA spaces are not installed by default. Install them if you want this. see next answer for how. Quote Link to comment Share on other sites More sharing options...
majNUN Posted March 17, 2022 Share Posted March 17, 2022 18 hours ago, darthgently said: From first post in this thread under the FAQ section:Q: Why are all the IVA spaces black in IVA view?A: . The IVA spaces are not installed by default. Install them if you want this. see next answer for how. I'm not talking about the FAQ. I'm talking about the readme file. Quote Link to comment Share on other sites More sharing options...
TK421d Posted March 27, 2022 Share Posted March 27, 2022 has anyone had issues with the base frames? I'm having a problem where they revert to default after leaving the vab, and do not respond to any changes made in flight Quote Link to comment Share on other sites More sharing options...
darthgently Posted March 27, 2022 Share Posted March 27, 2022 (edited) On 3/17/2022 at 10:52 AM, majNUN said: I'm not talking about the FAQ. I'm talking about the readme file. I wasn't referring to what you were referring to, I was referring to the fact that Nertea wrote "FAQ" in his reply to you, not "readme", which he does not mention. Generally for KSP mods with a thread in these forums, the first post will have all the info you need to install, and if not there, then there will be a link to a git repo with installation instructions or similar Edited March 27, 2022 by darthgently Quote Link to comment Share on other sites More sharing options...
majNUN Posted March 28, 2022 Share Posted March 28, 2022 20 hours ago, darthgently said: I wasn't referring to what you were referring to, I was referring to the fact that Nertea wrote "FAQ" in his reply to you, not "readme", which he does not mention. Generally for KSP mods with a thread in these forums, the first post will have all the info you need to install, and if not there, then there will be a link to a git repo with installation instructions or similar Why are you trolling me? I'm talking about what is in the readme file - not the FAQ. Quote Link to comment Share on other sites More sharing options...
darthgently Posted March 28, 2022 Share Posted March 28, 2022 1 hour ago, majNUN said: Why are you trolling me? I'm talking about what is in the readme file - not the FAQ. Alrighty then. I hope your days get better Quote Link to comment Share on other sites More sharing options...
softweir Posted March 28, 2022 Share Posted March 28, 2022 2 hours ago, majNUN said: Why are you trolling me? I'm talking about what is in the readme file - not the FAQ. Unfortunately, most users don't look for, see or read Readme files, and in response most mod authors have given up on updating them. Therefore, the place to look for information is in the OP of a mod thread and any associated FAQs. This is what @darthgentlywas trying to steer you towards. (It would be easier looking for such data if all mod authors stuck to the same, consistent format for mod release posts so we could more easily scan them for critical information. Alas, there is no consistency whatsoever.) Quote Link to comment Share on other sites More sharing options...
majNUN Posted March 28, 2022 Share Posted March 28, 2022 1 hour ago, softweir said: Unfortunately, most users don't look for, see or read Readme files, and in response most mod authors have given up on updating them. Therefore, the place to look for information is in the OP of a mod thread and any associated FAQs. This is what @darthgentlywas trying to steer you towards. (It would be easier looking for such data if all mod authors stuck to the same, consistent format for mod release posts so we could more easily scan them for critical information. Alas, there is no consistency whatsoever.) Yeah, sure. I was simply making an "FYI statement" to @Nerteathat his readme file doesn't mention anything about installing the IVAs. Maybe he'll update his file... Quote Link to comment Share on other sites More sharing options...
OldMold Posted March 28, 2022 Share Posted March 28, 2022 30 minutes ago, majNUN said: Yeah, sure. I was simply making an "FYI statement" to @Nerteathat his readme file doesn't mention anything about installing the IVAs. Maybe he'll update his file... BTW if you know what needs to be done, the readme file is in the github code repository - you can submit a pull request with the changes you propose should be added so that Nertea can just accept it if it's good. Quote Link to comment Share on other sites More sharing options...
dlrk Posted April 1, 2022 Share Posted April 1, 2022 I don't know if this intended (I'm not sure why it would be), but the tags for the airlocks included "cck-containers", causing them to be listed under a container category in the VAB/SPH. Quote Link to comment Share on other sites More sharing options...
dangaffa Posted April 6, 2022 Share Posted April 6, 2022 Any chance that a ring station could be made that fully fits within a 5m diameter and goes out from there? I feel like that'd probably be cool Quote Link to comment Share on other sites More sharing options...
Tangle Posted April 6, 2022 Share Posted April 6, 2022 19 hours ago, dangaffa said: Any chance that a ring station could be made that fully fits within a 5m diameter and goes out from there? I feel like that'd probably be cool It seems distinctly unlikely that Nertea will touch this mod again, but I agree that such features as "hilariously compact centrifuges" and "those claw-like parts except they're robotic parts" would be cool. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 10, 2022 Author Share Posted April 10, 2022 Yeah unfortunately not doing anything more on this project. Quote Link to comment Share on other sites More sharing options...
GigFiz Posted April 20, 2022 Share Posted April 20, 2022 On 4/10/2022 at 10:21 AM, Nertea said: Yeah unfortunately not doing anything more on this project. You are still our hero, Nert. Ever so grateful for that massive quantity of awesome work you did on all your mods. Looking forward to experiencing more with KSP2. (wishful fanboying): If you are allowed to, once KSP2 is out you should do a little show and tell for some of the work you did on it Quote Link to comment Share on other sites More sharing options...
Chakkoty Posted April 22, 2022 Share Posted April 22, 2022 On 11/27/2021 at 7:14 AM, danfarnsy said: A few pics of a station. Dual axis arrays are handled by BG servo on an orbit-long timer. Quote Link to comment Share on other sites More sharing options...
Nanderson423 Posted April 26, 2022 Share Posted April 26, 2022 On 3/15/2022 at 4:13 PM, MrOnak said: I'm afraid I might be a little dumb. I've installed TAC LS and my PPD Hydroponics module doesn't seem to generate food? I can start / stop the greenhouse but that doesn't change the prediction of TACLS on how long the food will last. does the greenhouse have to be manned in a certain way? I tried Scientists and Engineers but that didn't change the numbers either. I've tried switching all the resource cyclers in the utility module that is on the station on/off as well but none of the numbers change. Any hint would be greatly appreciated. I am also running into this problem, but it is even worse than MrOnak's (or he has the same thing and hasnt noticed). Using the Food/Mineral options does seems to do nothing when focused on the ship/station. However, much worse than that is if you have either running while focused on something else, then the stations food consumption skyrockets. I switched to another craft for 10 minutes and lost 3.5 days of food. Everything else calculates normally, but the food just goes insane when using either of those. I have tested it both on the 2.5 hydroponics and the cupola with the same results. Quote Link to comment Share on other sites More sharing options...
Catto Posted April 28, 2022 Share Posted April 28, 2022 How do you crew inflatable parts without docking a crew module to them? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 28, 2022 Share Posted April 28, 2022 1 hour ago, Catto said: How do you crew inflatable parts without docking a crew module to them? Assign crew to an inflatable part before launch? You don't. There's no empty space inside them before they're inflated for any crew to fit into. Quote Link to comment Share on other sites More sharing options...
Catto Posted April 28, 2022 Share Posted April 28, 2022 14 minutes ago, Aelfhe1m said: Assign crew to an inflatable part before launch? You don't. There's no empty space inside them before they're inflated for any crew to fit into. What about when they ARE inflated before launch? Quote Link to comment Share on other sites More sharing options...
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