CobaltWolf Posted April 8, 2016 Share Posted April 8, 2016 45 minutes ago, Gegenschein said: I'm having a strange issue. I can't log in to my own account, but I am getting someone else's account. Kinda. 1. Navigate to Spacedock.info. Notice that the "Your Mods recently updated mods you follow" section is displaying mods that I never favorited. 2. Try to access my Profile, get UNAUTHORIZED error. Notice that the top corner says "Welcome crockpot84", not "Welcome Gegenschein" 3. Click Log Out in dropdown, get taken to a page listing KSP, Stardew Valley, Starbound, Factorio. (oh, cool. Mods for other games? Neat) 4. Log in, confirm that it says "Welcome Gegenschein" in the top right. Click KSP. 5. Notice that my "Your Mods" list is different, but still incorrect. Notice that I'm now logged in as "lambuck" Get UNAUTHORIZED error when I try to access profile. 6. Repeat steps 3-5 ad infinitum. Whats up? I'm on my computer at work, but I'm the only one who uses this machine, much less logs into Spacedock with it. Edit: I hit refresh a couple times, now i'm logged in properly as Gegenschein. Only, if I log out, I'm taken to the game selection page, and it says "Welcome Lexx" at top. If I click KSP, it logs me back in as Gegenschein, no password asked for. Edit2: Now I can't access my own profile, It just gives me UNAUTHORIZED. I guess it has no idea who is logged in at all. Doing the same thing for me. Reminds me of the issue that steam had a few months ago. Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted April 8, 2016 Share Posted April 8, 2016 And to me too. Also some of the pages gives 404, throttle control avionics for example. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 8, 2016 Share Posted April 8, 2016 (edited) On 4/7/2016 at 7:45 AM, VITAS said: regarding caps: the font i use only has caps ...sorry regarding bootstrap: yes it does and i hate it. maybe i will redo the templates from scratch. If it does become an option to swap out for a different, small-caps-friendly typeface, I'd heartily recommend it, too. So many mod names are run-on phrases that will look bad in "yelling case" Edited April 8, 2016 by Beetlecat Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 8, 2016 Author Share Posted April 8, 2016 was a caching issue on the server with sessions. should be fixed darklight also burned some midnight oil fixing mod updates. and i integrated the short description if you hover over the thumbnails. Quote Link to comment Share on other sites More sharing options...
godarklight Posted April 8, 2016 Share Posted April 8, 2016 Yeah, we pulled a steam bug it seems. We also had a issue with mod uploads, I believe I've fixed that with a more sane way of doing game versions in the database. Quote Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 8, 2016 Share Posted April 8, 2016 I'm confused. You have a dev, beta and live environment, yet the live environment seems to be changing every other hour. Quite honestly, I think some of the design decisions that I've seen made these last two days are (IMHO) not an improvement over what was a classically suitable layout inherited from KerbalStuff. I know I only host my mods on SpaceDock but I do like to think that the main priority for the site was serving mods to the KSP community, and that the live site isn't a playground for trying out OMGBBQWOW design ideas. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 8, 2016 Author Share Posted April 8, 2016 (edited) so you want me to think less about how the content is presented? the live env. changed today only to fix a serious bug. Edited April 8, 2016 by VITAS Quote Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 8, 2016 Share Posted April 8, 2016 Just now, VITAS said: so you want me to think less about how the content is presented? Well, yes. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 8, 2016 Author Share Posted April 8, 2016 so why do you mind so much then? :/ Quote Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 8, 2016 Share Posted April 8, 2016 1 minute ago, VITAS said: so why do you mind so much then? :/ Because the original design was fine. Because you keep shaking up a site that a large chunk of the KSP community go to to get mods. Because you have two other environments you could try completing new layouts in. Trial them, get feedback, then push to live. I know you are a community site but you're coming off amateurish and starting to make bloody Curse look attractive. That ain't right. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 8, 2016 Author Share Posted April 8, 2016 Thats your opinion and i know i cant please eaveryones tastebuts We inherited a code base that needs some maintenance. If you arent happy i welcome you to join the team and leave your mark. Im sure you know that even intense testing doesnt find all the bugs so im sorry that this one slipped trough. BTW We advertised the beta site beforehand and asked everyone to find bugs. In what relation do you think SpaceDock is like curse? Quote Link to comment Share on other sites More sharing options...
RA3236 Posted April 8, 2016 Share Posted April 8, 2016 @AlphaAsh curse.com's only problem is the ads - and even then Kerbal.curseforge.com is probably equal to SpaceDock. SpaceDock now looks better IMO. Quote Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 8, 2016 Share Posted April 8, 2016 2 minutes ago, VITAS said: Quote Thats your opinion and i know i cant please eaveryones tastebuts Of course. And I appreciate that my criticism may not be welcomed. I'm just upset to see the site I'm using to host mods in a constant transitory state. That'll put off users. Quote We inherited a code base that needs some maintenance. Okay. This requires design changes to your live environment every few hours why? Quote If you arent happy i welcome you to join the team and leave your mark. Thanks. I'll just be unhappy. Quote Im sure you know that even intense testing doesnt find all the bugs so im sorry that this one slipped trough. Erm, what? I didn't mention any bugs. Quote BTW We advertised the beta site beforehand and asked everyone to find bugs. Ok. I didn't see your advert. Quote In what relation do you think SpaceDock is like curse? SpaceDock wasn't anything like Curse. That does seem to be changing. Quote Link to comment Share on other sites More sharing options...
JohnnyPanzer Posted April 8, 2016 Share Posted April 8, 2016 I'm fine with you guys finding your preferred look, I know it takes some trial and error. If I could make one suggestion, it would be to handle headers differently and with clearer instructions. In my opinion, tileable headers is the wrong way to go. Tileable images are very hard to use for good design, since you have to take into consideration not only what the image will look like in it's own ratio, but also what it would look like in an infinite number of truncated situations while tiled. It's better to specify a certain ratio and then thumbnail that single header to fit various windown. Or to allow the user to upload headers with different ratios depending on the window it is to be used in. That could be bandwidth heavy though. However, if you choose to stick with the tileable headers, it would help if the edit window where you drag it around had some sort of relation to the way the header will be centered. To be clear, this is meant as constructive criticism. No more, no less. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 8, 2016 Author Share Posted April 8, 2016 hmm yes i know its hard to determine how the header and thumbnails will look like. i want to offer seperate uplaods for thumbnails so you can adjust it to the aspect ratio. But ill think about it when im about to implement it. Regarding downtimes: we had some mishabs in the past days and im very sorry about that. When i set up the site it was a real rush and some decissions that where made at the time just came back to bite us. What ive been working on is to transition the initial hot needel setup into something sustainable. For the amoutn of changes we made to the backend we had in fact very littel problems and downtimes. Just think about the introduction of the CDN. Nearly noone has even noticed that the site went from one to several servers which are using Geo Loadbalancing and so on. I wouldnt call such a setup and the transition amateurish. But i understand you just want the old days back. But those also resultit in a burnd out admin and the site suddenly shutting down. So please trust me that im not just playing arround. Regarding coding: at the moment its only darklight and me coding on the site and we could realy realy use more python coders. Quote Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 8, 2016 Share Posted April 8, 2016 4 minutes ago, VITAS said: So please trust me that im not just playing arround. Will do. Apologies for being so blunt. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 8, 2016 Author Share Posted April 8, 2016 accepted Quote Link to comment Share on other sites More sharing options...
daniel l. Posted April 8, 2016 Share Posted April 8, 2016 WHOA! just saw the lates changes, Im not sure i like them but they are certainly new. Uh oh, Every ksp mod i click on gives a 404. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 9, 2016 Author Share Posted April 9, 2016 i might ave gone a bit overboard with the flip effect the 404 comes when you click the mod or the actual download button? Quote Link to comment Share on other sites More sharing options...
Andem Posted April 9, 2016 Share Posted April 9, 2016 (edited) 1 hour ago, VITAS said: i have most certainly gone waaaay overboard with the flip effect Yeah, had to fix that for ya. Just came to tell you that peeking at some mods on my iPhone is impossible because scrolling flips the names around so me and my terrible eyesight can't discern what mod I'm admiring... Edited April 9, 2016 by Andem Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 9, 2016 Author Share Posted April 9, 2016 would a simple swap content effect be ok? so just hide the image and show the text. ive to put the description somewhere. the only alternative would be tooltips. Quote Link to comment Share on other sites More sharing options...
SpaceTiger Posted April 9, 2016 Share Posted April 9, 2016 (edited) The flipping is a bit too flashy and very distracting in my opinion and seems to have a bug if you hover over the edge of a mod it will keep flipping a bit and back which is quite annoying to watch. A better solution would be to just fade the image away and have the text show up. Something else i have noticed the first time i load SpaceDock it takes a few seconds before anything loads. Just my 2 cents Edited April 9, 2016 by SpaceTiger Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 9, 2016 Author Share Posted April 9, 2016 about the flipping ill do exactly what youre pruposing but without fade to have the "noc click" time as low as possible. about the loading times: i added some caching to the webserver and then found out it would mess with sessions so we disabled everything yesterday. Now we are testing the best settings on beta until we find a good set. shouldnt be long. Quote Link to comment Share on other sites More sharing options...
katateochi Posted April 9, 2016 Share Posted April 9, 2016 1 hour ago, VITAS said: would a simple swap content effect be ok? so just hide the image and show the text. ive to put the description somewhere. the only alternative would be tooltips. yeah the flip is not pleasant, and not reliable either, sometimes you mouse over and it starts to flip then resets and then fully flips. my suggestion; add a black/grey element over the whole image with opacity 0 and on hover set that to fade to say opacity 0.6-0.8 and have the text overlaid on that. That could be done just with CSS transitions with an easing, no need for js. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 9, 2016 Author Share Posted April 9, 2016 good idea but i allready emploed js and commited it. ive to sort out other stuff until it shows. Quote Link to comment Share on other sites More sharing options...
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