JohnnyPanzer Posted April 5, 2016 Share Posted April 5, 2016 One thing I noticed was that my mods were listed as not compatible with KSP 1.0.7. Which is... uhm... I'm not sure what it is. I realise that you're busy fixing your code and I have no complaints, I'm just wondering if that was a bug or if I have missed a new release of the game? I'm using 1.1 pre-release right now and I have a very limited bandwidth, so I can't check to see if there's a 1.0.7 out or if it's an error on your end. Quote Link to comment Share on other sites More sharing options...
WintericeUK Posted April 5, 2016 Share Posted April 5, 2016 4 minutes ago, JohnnyPanzer said: One thing I noticed was that my mods were listed as not compatible with KSP 1.0.7. Which is... uhm... I'm not sure what it is. I realise that you're busy fixing your code and I have no complaints, I'm just wondering if that was a bug or if I have missed a new release of the game? I'm using 1.1 pre-release right now and I have a very limited bandwidth, so I can't check to see if there's a 1.0.7 out or if it's an error on your end. I don't think yours were the only ones listed as 1.0.7 as Real Launch Sites was showing as 1.0.7 (and as being an outdated version). Quote Link to comment Share on other sites More sharing options...
JohnnyPanzer Posted April 5, 2016 Share Posted April 5, 2016 2 minutes ago, WintericeUK said: I don't think yours were the only ones listed as 1.0.7 as Real Launch Sites was showing as 1.0.7 (and as being an outdated version). Ah. I was editing my own page when I noticed it and then I got the 500. I just wanted to see if it was two separate issues since my limited bandwidth made it hard to verify if there actually was a new build out. Thanks for the answer. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 5, 2016 Author Share Posted April 5, 2016 everything should be back to "normal". Quote Link to comment Share on other sites More sharing options...
WintericeUK Posted April 5, 2016 Share Posted April 5, 2016 2 minutes ago, VITAS said: everything should be back to "normal". Can confirm, seems to be working as intended. Has Jeb been reprimanded for pushing the wrong button? Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 5, 2016 Share Posted April 5, 2016 1 hour ago, VITAS said: i rolled back the code for now. its clear ive to do more bug fixing....everyone is invited to help repro is at: https://github.com/KSP-SpaceDock/SpaceDock Would that include the "black on black" and( in full screen) "White on white" editor colors? Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 5, 2016 Author Share Posted April 5, 2016 its lthe same instance like earlier today before i started the transition. Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 5, 2016 Share Posted April 5, 2016 (edited) Ok, But the old version (KerbalStuff like) has bad colors in the editor that makes it unusable in Chrome at least. Black on dark grey, White on white, that sort of thing. I actually installed an extension that allows me to toggle CSS on and off JUST so I could work on my Mod entries... :/ EDIT: Just (re)discovered the ittybitty toggle for "Enable Dark Theme". Once I UNchecked that I can see again!!! Seems it's the dark theme that needs work, as it impliments a dark background, but leaves the editor text the same old colors which were meant for a white background. Edited April 6, 2016 by tg626 Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 6, 2016 Author Share Posted April 6, 2016 i plan on ditching the dark theme anyways. i dont have the time to maintain it. i will give the new code another try after fixing the bugs that came up. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 6, 2016 Author Share Posted April 6, 2016 Weve set up a testing enviroment for you to rip apart. http://beta.spacedock.info please post your bugs to: https://github.com/KSP-SpaceDock/SpaceDock/issues many thanks VITAS Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted April 6, 2016 Share Posted April 6, 2016 I like the new design a lot, but is SpaceDock meant for KSP only or other games? I noticed it said Stardew Valley and Starbound on the beta site. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 6, 2016 Share Posted April 6, 2016 39 minutes ago, VITAS said: Weve set up a testing enviroment for you to rip apart. http://beta.spacedock.info please post your bugs to: https://github.com/KSP-SpaceDock/SpaceDock/issues many thanks VITAS Thank You Quote Link to comment Share on other sites More sharing options...
kcs123 Posted April 6, 2016 Share Posted April 6, 2016 Nice and responsive design. Loaded much quicker than previous version ported from KS code. On wide screeen there is much more mods shown at the same time, making overall browsing much quicker while pictures are still large enough to be able to figure out what is each mod about. I mostly use it in passive way trough CKAN, but from time to time there is need to download mods manualy if they were not available on github or some other hosting site. I didn't registered on spacedock so I can't give any feedback about area for moders/registered users. What I have noticed, however, is small glitch when you resize window to minimal width (estimated 150-200 pixels). When you do that, then title "SpaceDock>Kerbal Space Program is wraped down over buttons for link to browse featured mod. Not a big deal for desktop users, but it might be issue for folks that check page from mobile phones/tablets with narrow screens. I don't have option to check how page will going to look like on mobile, if there is already detection for mobile users then it is all OK. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 6, 2016 Author Share Posted April 6, 2016 yes i know there some work left for mobile versions. the major feature apart from the design is the ability to host mods for multiple games. but all the ksp specific features are still there and you can simply adjust your bookmarks to the subsite. Quote Link to comment Share on other sites More sharing options...
inigma Posted April 6, 2016 Share Posted April 6, 2016 43 minutes ago, VITAS said: yes i know there some work left for mobile versions. the major feature apart from the design is the ability to host mods for multiple games. but all the ksp specific features are still there and you can simply adjust your bookmarks to the subsite. great work on the beta! Quote Link to comment Share on other sites More sharing options...
Guest Posted April 6, 2016 Share Posted April 6, 2016 On February 14, 2016 at 3:27 PM, inigma said: Update: Here is the PizzaDock Official Patreon Donation link to help PizzaDock pay for monthly expenses: You know It's no longer April Fools, right? I think you missed that one. Quote Link to comment Share on other sites More sharing options...
inigma Posted April 6, 2016 Share Posted April 6, 2016 Just now, CliftonM said: You know It's no longer April Fools, right? I think you missed that one. man that pizza gets on everything don't it? Quote Link to comment Share on other sites More sharing options...
Guest Posted April 6, 2016 Share Posted April 6, 2016 1 minute ago, inigma said: man that pizza gets on everything don't it? I love pizza. I could eat it all day... Tis a shame I'm out of replikes. Quote Link to comment Share on other sites More sharing options...
RA3236 Posted April 7, 2016 Share Posted April 7, 2016 (edited) 9 hours ago, VITAS said: yes i know there some work left for mobile versions. the major feature apart from the design is the ability to host mods for multiple games. but all the ksp specific features are still there and you can simply adjust your bookmarks to the subsite. Are we supposed to be able to log in with our usernames? EDIT:. Resetting the password did the trick. Edited April 7, 2016 by RA3236 Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 7, 2016 Author Share Posted April 7, 2016 it uses a copy of the db and files so it should be fully functional. so dont be afraid to wrek it Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 7, 2016 Author Share Posted April 7, 2016 We switch now some downtime expected. should be fast. the beta will stay up so we can let you test future improvements. Quote Link to comment Share on other sites More sharing options...
RA3236 Posted April 7, 2016 Share Posted April 7, 2016 13 minutes ago, VITAS said: We switch now some downtime expected. should be fast. the beta will stay up so we can let you test future improvements. Looks good. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 7, 2016 Share Posted April 7, 2016 Is there a reason the beta styling has gone to the normal site? The formatting on mobile (Note 4) seems quite awful (IMHO). Peace. Quote Link to comment Share on other sites More sharing options...
VITAS Posted April 7, 2016 Author Share Posted April 7, 2016 im aware that the mobile view isnt uhm perfect i fixed it but that fix seems to gone missing ill resubmit that as soon as possible btw you manged to get ksp running on a smartphone?! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 7, 2016 Share Posted April 7, 2016 1 hour ago, VITAS said: im aware that the mobile view isnt uhm perfect i fixed it but that fix seems to gone missing ill resubmit that as soon as possible btw you manged to get ksp running on a smartphone?! Cheers for the soon fix. Now wouldn't the smartphone option be awesome! I wish - however once the console ports are finished... surely Unity 5 runs on android? Peace. Quote Link to comment Share on other sites More sharing options...
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