Snark Posted December 1, 2018 Share Posted December 1, 2018 2 hours ago, FreeThinker said: Ok I understand, lets get this fixed and move it to discussion thread as you suggested. Moving to Add-on Discussions. Quote Link to comment Share on other sites More sharing options...
xRei Posted December 1, 2018 Share Posted December 1, 2018 (edited) So after messing around with beamed power and relays in creative mode I still can't seem to get it to work. What I've tried: My craft trying to receive power has an inline thermal receiver(I also tried an electrical receiver tuned to the right frequencies). I tried both types of mirrors(infrared and light), and made sure to switch on their 'start relay' buttons while in orbit. I made a reactor ship and attached the transmitter that lets you switch beam types on the fly. I put in orbit, turned on the transmitter and tried switching between various beam types. I tried near infrared, regular UV, vacuum UV, far extreme UV. Regardless of what type of beam type I tried, the mirror wouldn't relay the beam. In the network window it showed up in the bottom still, but like in the pic I submitted in my other thread the text was offset incorrectly and looked a bit off. Either way, no power was being received from the mirror relay. The craft worked fine as soon as it came into direct LoS with the reactor ship. Am I missing something? Edited December 1, 2018 by xRei Quote Link to comment Share on other sites More sharing options...
Wiowt Posted December 1, 2018 Share Posted December 1, 2018 @FreeThinker Why Vista and epstein have so different isp(27000 vs 500000)? It is weird because epstein is unlocked right after vista. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 1, 2018 Author Share Posted December 1, 2018 1 hour ago, Wiowt said: @FreeThinker Why Vista and epstein have so different isp(27000 vs 500000)? It is weird because epstein is unlocked right after vista. Well that just the unlocking tech, its performance is dependable on other tech which which epstein requires the highest techs Quote Link to comment Share on other sites More sharing options...
Wiowt Posted December 2, 2018 Share Posted December 2, 2018 18 hours ago, FreeThinker said: Well that just the unlocking tech, its performance is dependable on other tech which which epstein requires the highest techs Ok. Dont you think about patch making drills (stock and (for example) from usi) consume megawatts? It would be more correct Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 2, 2018 Author Share Posted December 2, 2018 Version 1.20.14 is now available for KSP 1.3.1, KSP 1.4.5 and KSP 1.5.1 Released on 2018-12-02 Added Nuclear Salt Water Engine Added alternative model for Open Cycle Gas Core Engine Added Nuclear Exhaust prevention to Nuclear Salt Water Engine and Open Cycle Gas Core Engine Balance: reduced unlocking tech Open Cycle Gas Core Engine Balance: reduced radiator surface bonus Balance: reduced power consumption Plasma Engine when connected with Positron Antimatter Reactor Balance: reduced power output of fusion reactors Balance: increased isp for Magnetic Inertial Fusion (MIF) Engine Fixed thrust instability caused gee-force and overheating on Open Cycle Gas Core Reactor Fixed dynamic pressure resistance deployable radiators Fixed Plasma Engine power shortage behavior Quote Link to comment Share on other sites More sharing options...
Plecy75 Posted December 2, 2018 Share Posted December 2, 2018 Hey, how do you collect positrons from antimatter collectors? Is it even possible? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 3, 2018 Author Share Posted December 3, 2018 (edited) 7 hours ago, Plecy75 said: Hey, how do you collect positrons from antimatter collectors? Is it even possible? You don't collect it but fabricate it with a Free Electron Laser. Its is significantly easier to create positrons instead of anti protons. Therefore it cheaper. However it is also harder to store it in high densities Edited December 3, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Wiowt Posted December 3, 2018 Share Posted December 3, 2018 18 hours ago, FreeThinker said: Version 1.20.14 is now available for KSP 1.3.1, KSP 1.4.5 and KSP 1.5.1 Released on 2018-12-02 Added Nuclear Salt Water Engine Added alternative model for Open Cycle Gas Core Engine Added Nuclear Exhaust prevention to Nuclear Salt Water Engine and Open Cycle Gas Core Engine Balance: reduced unlocking tech Open Cycle Gas Core Engine Balance: reduced radiator surface bonus Balance: reduced power consumption Plasma Engine when connected with Positron Antimatter Reactor Balance: reduced power output of fusion reactors Balance: increased isp for Magnetic Inertial Fusion (MIF) Engine Fixed thrust instability caused gee-force and overheating on Open Cycle Gas Core Reactor Fixed dynamic pressure resistance deployable radiators Fixed Plasma Engine power shortage behavior New Zpinch is LfO engine? It can use only LfO, doesnt consume fusion fuel and has little isp Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 3, 2018 Author Share Posted December 3, 2018 Just now, Wiowt said: New Zpinch is LfO engine? It can use only LfO, doesnt consume fusion fuel and has little isp Its a little oversight, I wasn't finished with it yet, but forgot it was added to the source Quote Link to comment Share on other sites More sharing options...
Wiowt Posted December 4, 2018 Share Posted December 4, 2018 17 hours ago, FreeThinker said: Its a little oversight, I wasn't finished with it yet, but forgot it was added to the source Where can i store Nuclear salt water? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 4, 2018 Author Share Posted December 4, 2018 (edited) 4 hours ago, Wiowt said: Where can i store Nuclear salt water? Its an tank configuration in the IFS Nuclear Storage tank Edited December 4, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Omeran Posted December 5, 2018 Share Posted December 5, 2018 Something weird happened while using the Epst- I mean, Kerbstein drive - When building a ship with just the Engine, some extra LiH tank, and room for Kerbals (I.e. no radiators), it went off just fine (started the engine outside the atmosphere). When adding Graphine radiators (max. dissipation: 204MW) , they heated and blew up in a few seconds after starting the engine. What's going on? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 5, 2018 Author Share Posted December 5, 2018 (edited) On 12/5/2018 at 8:53 AM, Omeran said: Something weird happened while using the Epst- I mean, Kerbstein drive - When building a ship with just the Engine, some extra LiH tank, and room for Kerbals (I.e. no radiators), it went off just fine (started the engine outside the atmosphere). When adding Graphine radiators (max. dissipation: 204MW) , they heated and blew up in a few seconds after starting the engine. What's going on? sounds as if you insufficient radiators resulting in heat up available radiators higher than allowed, causing them to explode. Looking into it deeper I realize the engine doesn't have any overheat prevention like other engines have. In the past, it wasn't a concern as it required external power to run, which would throttle when insufficient radiators were available. It will be added next release Edited December 10, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Wiowt Posted December 5, 2018 Share Posted December 5, 2018 Vista and Daedalus dont have exhaust animation and vasimr has broken one (i use RealPlume). Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 9, 2018 Author Share Posted December 9, 2018 Version 1.20.15 is now available for KSP 1.3.1, KSP 1.4.5 and KSP 1.5.1 Released on 2018-12-09 Added Liquid Core Nuclear Engine Added Z-Pinch Engine Balance: Nuclear Salt Water Rocket Engine is limited to full thrust Balance: increased thrust acceleration on NSWR Balance: increased unlocking tech Airospike Z-Pinch Engine Balance: limited Airospike Z-Pinch Engine to oxidizing propellants Balance: limited Z-Pinch Engine now require FusionPellets for fusion Balance: removed power requirement Z-Pinch Engines Balance: increased isp but reduce power of Z-Pinch Engines Balance: increased isp but reduce power of Nuclear Lightbulb Balance: increased wasteheat production and decreased heat throttle threshold Fixed hanging of KSP when oscillating thrust Fixed Discovery fusion engine isp throtle not showing Fixed pivoting of Nuclear Lightbulb Quote Link to comment Share on other sites More sharing options...
Omeran Posted December 10, 2018 Share Posted December 10, 2018 6 hours ago, FreeThinker said: Fixed hanging of KSP when oscillating thrust Was this causing KSP to "stop responding" quite often while flying? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 10, 2018 Author Share Posted December 10, 2018 (edited) 10 hours ago, Omeran said: Was this causing KSP to "stop responding" quite often while flying? Possibly, with me KSP just froze without giving any bug messages. Technically this can happen when it gets trapped in an infinite loop. I figured out it was caused by using decimal instead of double. After I revert the code, the problem didn't occur for me anymore. Edited December 10, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FloatingMongoose Posted December 10, 2018 Share Posted December 10, 2018 I'm having real troubles setting up Beamed Power relays. I thought they might be like communication relays - add a part to a ship and set it to relay mode using the same wavelength as the transmitter. However, this doesn't seem to work. Here's what I have. On the surface I have a deployable phased array transciever set to Long Infrared. It's producing about 6GW. I send a satellite into orbit at KSO above this with two Phased Array Transciever - the spherical ones. Spot size is under a metre so it should capture all of the beamed power. However, I set one to relay and the other to transmit but a second satellite doesn't seem to receive any power. I've been playing around with this for days and I can't seem to get power to relay. Are there any simple guides out there? The guide on the wiki isn't clear. I'd be happy to update it once I understand how it all works. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 10, 2018 Author Share Posted December 10, 2018 (edited) 49 minutes ago, FloatingMongoose said: I'm having real troubles setting up Beamed Power relays. I thought they might be like communication relays - add a part to a ship and set it to relay mode using the same wavelength as the transmitter. However, this doesn't seem to work. Here's what I have. On the surface I have a deployable phased array transciever set to Long Infrared. It's producing about 6GW. I send a satellite into orbit at KSO above this with two Phased Array Transciever - the spherical ones. Spot size is under a metre so it should capture all of the beamed power. However, I set one to relay and the other to transmit but a second satellite doesn't seem to receive any power. I've been playing around with this for days and I can't seem to get power to relay. Are there any simple guides out there? The guide on the wiki isn't clear. I'd be happy to update it once I understand how it all works. I guess you were expecting some feedback on how much power the relay sat is capable of receiving for the relay but this is not the case, it merely notifies the network that it can use this sat as a relay to beamed retrieve power in the phased array transmit spectrum. To test if it can receive the signal at all, simply switch to receive mode to know if it can receive beamed power from line of sight. When you have two transceivers, you can set on in receive mode, and the other one in relay mode. When a transceiver is set to in receive mode, it will only consume power if it actually needs if for any device on board. Alternatively (when available), put one receiver in link mode and the other in transmit mode, this allows you to boost the beamed power with any available onboard power. If you want to test if the relay functions at all, you would need a 3rth vessel in receive mode which does not have line of sight with the transmitter but does have line of sight with the relay satellite. Edited December 10, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
FloatingMongoose Posted December 10, 2018 Share Posted December 10, 2018 42 minutes ago, FreeThinker said: I guess you were expecting some feedback on how much power the relay sat is capable of receiving for the relay but this is not the case, it merely notifies the network that it can use this sat as a relay to beamed retrieve power in the phased array transmit spectrum. To test if it can receive the signal at all, simply switch to receive mode to know if it can receive beamed power from line of sight. When you have two transceivers, you can set on in receive mode, and the other one in relay mode. When a transceiver is set to in receive mode, it will only consume power if it actually needs if for any device on board. Alternatively (when available), put one receiver in link mode and the other in transmit mode, this allows you to boost the beamed power with any available onboard power. If you want to test if the relay functions at all, you would need a 3rth vessel in receive mode which does not have line of sight with the transmitter but does have line of sight with the relay satellite. Thanks FreeThinker. So assuming no internal power on the relays, I could get a full coverage relay network with this setup: Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 10, 2018 Author Share Posted December 10, 2018 18 minutes ago, FloatingMongoose said: Thanks FreeThinker. So assuming no internal power on the relays, I could get a full coverage relay network with this setup: Yep, that should work Quote Link to comment Share on other sites More sharing options...
FloatingMongoose Posted December 11, 2018 Share Posted December 11, 2018 21 hours ago, FreeThinker said: Yep, that should work Hi FreeThinker. I still can't get it to work. Here's the relay sitting above the generator on the ground. It gets power as it has direct line-of-sight to the transmitter: The relay at 120 degrees West looks like this: Then I have a ship with a Thermal receiver a few degrees further away but it doesn't get any power: This is on a clean install with only Interstellar and its dependencies and recommended mods. What am I doing wrong? I really appreciate the mod and the help you're giving! Quote Link to comment Share on other sites More sharing options...
falcoon Posted December 11, 2018 Share Posted December 11, 2018 I might have the same problem. I used to have fancy power grid working perfectly, it was like year ago or so, and I remember that it wasn't complicated to set it up. Now I'm having a problem getting any relay to work. Direct transfer between beam producer and test probe works just fine, but i can't make relay work at all. Or maybye I forgot about something very obvious? There is my relay sat: Also tried with one of the mirrors instead of dishes, doesn't work. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 11, 2018 Author Share Posted December 11, 2018 (edited) @FloatingMongoose@falcoon alright, Something appears to be broken in the relay mechanism, which used to work. I will investigate this Edited December 11, 2018 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.