AlphaMensae Posted December 15, 2024 Author Share Posted December 15, 2024 (edited) More progress, the topmost tower section is done. While I was at it, I realized the upper stairs really were on the outside, not inside, and so decided to make them better . Call it Stairs, second draft. They're not perfect, but they'll do for now, it's practice for later. Some of the details will be toggleable, as this tower has appeared in various forms over the years. I'm not going to make every variant, but a few representative ones. Edited December 15, 2024 by AlphaMensae Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 18, 2024 Author Share Posted December 18, 2024 (edited) And now the modeling is done! Last details put in place (including an adjustable side plate for banner decals). Time to put it all into Unity and then into KSP. Screenshots from Wings3D show the "everything on" version, and don't have the arm umbilicals, as most got moved into their Unity positions. Edited December 18, 2024 by AlphaMensae Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 18, 2024 Author Share Posted December 18, 2024 And in game, a quick shot... Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 19, 2024 Author Share Posted December 19, 2024 And now it's all done! Had to modify one of the general droop umbilicals into an Atlas I/II version, as the general ones, while they could work, didn't really match the actual one. This one is asymmetrical, with separate deploy limit sliders for the inner and outer segments. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 21, 2024 Author Share Posted December 21, 2024 After some final tweaks, it is fully complete now, ready to put on the GitHub. Have this little build and launch demo: It's now on the master branch of the GitHub. I have some housekeeping things to do with all the launch bases, and I think I'll add some fixed legs as an option to the general bases that currently only have wheels. Then v2.8 will be ready for official release. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted December 21, 2024 Share Posted December 21, 2024 (edited) 11 hours ago, AlphaMensae said: It's now on the master branch of the GitHub. This is awesome, thanks for the updates! I seem to have a new nit, though. I'm in sync with Github and finding that the pipe sliders aren't doing anything on the Atlas stand. Here the sliders are moved but the pipes are still in their default position. Just me? Spoiler Edited December 21, 2024 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 21, 2024 Author Share Posted December 21, 2024 2 hours ago, OrbitalManeuvers said: This is awesome, thanks for the updates! I seem to have a new nit, though. I'm in sync with Github and finding that the pipe sliders aren't doing anything on the Atlas stand. Here the sliders are moved but the pipes are still in their default position. Just me? Reveal hidden contents Oops! I made a late change to the Atlas Stand, removing the colliders from the clamp arms, but didn't do it to the revised stand, but the old one Correct one is on the GitHub now. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 24, 2024 Author Share Posted December 24, 2024 Ok, the final modeling thing for v2.8, I did add legs as an alternate option to the General Small and Medium Bases. Kind of a a quickie interim thing, as the launch bases will be remade again in v3. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted December 24, 2024 Share Posted December 24, 2024 Man. I keep realizing my last galaxy spanning career save was severely lacking. I've always been afraid kerbal constructs would be too much troubleshooting for my level of understanding. Things like this make me wanna give it a go. Quote Link to comment Share on other sites More sharing options...
kornourt Posted December 24, 2024 Share Posted December 24, 2024 hey man when i load the pre saved bare assemblies and put my rocket on it and try to launch it says that there are experimental parts and i can't launch. I have all the required mods but i do not have Bluedog Design Bureau. WHY IS THIS HAPPNING TO ME. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 24, 2024 Author Share Posted December 24, 2024 1 hour ago, kornourt said: hey man when i load the pre saved bare assemblies and put my rocket on it and try to launch it says that there are experimental parts and i can't launch. I have all the required mods but i do not have Bluedog Design Bureau. WHY IS THIS HAPPNING TO ME. "Experimental parts" means science or career mode, and most of the MLP parts will need to be unlocked first from their custom nodes on the very left side of the tech tree (assuming some tech tree mod didn't remove them), there's only a small number of them at the start. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 25, 2024 Author Share Posted December 25, 2024 Version 2.8! It's on the GitHub right now, Spacedock will come later as it is currently having trouble doing an update. I think CKAN will pick up the GitHub release. Changelog: * NEW Vandenberg SLC-6 Shuttle Mount and Tower parts. * NEW Atlas-Agena Service Tower. * NEW Atlas SLV3-Centaur Service Tower and modified umbilical arms. * NEW Atlas I/II Service Tower and custom Umbilical Arm. * NEW Modular version of the Delta IV Service Tower with core and top section parts. * Remade the Round and Rectangular General Launch Stands and gave them adjustable-height legs. * Modified the Shuttle Launcher Base with integrated adjustable SRB hold-downs and custom decks for different shuttle stacks, as well as an SLS variant. * Modified many of the launch stands and launch plates by minimizing the stretchy launch clamp module meshes and adding a switcher to turn them off. * Added blank decouple animations to all launch clamp bases, stands and plates to prevent throwing an orange-color NRE in the log. * Removed the few RO craft files of mine as they are at risk of becoming outdated. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 27, 2024 Author Share Posted December 27, 2024 With v2.8 done, that's the last of the v2 updates, so it's time to start thinking about v3. This will be a very long term project. There won't be a separate branch on the GitHub for v3. I'm completely changing the folder structure, and putting all .mu files and texture images into one Assets folder, and having the part .cfgs in different folders. This is to eliminate a lot of repeated texture images and to allow the v3 parts to coexist with the older parts. The v3 folders will be added to the existing folders on the master branch, and as the new parts are completed, the old versions will be fully hidden. That way craft files will still able to be loaded so the old parts can be changed out. Once v3 is done, the release will not have any of the old parts, but the folders will be able to be copied into an existing v2.8 install if desired. Or just start fresh. The internal part names are going to be chnaged, both to establish a unified naming scheme (like how BDB does it) and to allow the old parts to coexist and be hidden without afffecting the new parts. This will be a full remake and revamp. Lots of stuff will be changed, some more so than others. There will be an SLS line of parts, dedicated Atlas V/Vulcan launch bases, and a remade series of general launch bases, focused on just one exhaust hole size (or maybe 2 in some cases). Nothing will use the stretchy launch clamp module legs as strucural members, but cosmetic legs/columns/pillars of fixed or adjustable height. And plenty more, including stuff I haven't thought of yet. Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted December 27, 2024 Share Posted December 27, 2024 46 minutes ago, AlphaMensae said: With v2.8 done, that's the last of the v2 updates, so it's time to start thinking about v3. This will be a very long term project. There won't be a separate branch on the GitHub for v3. I'm completely changing the folder structure, and putting all .mu files and texture images into one Assets folder, and having the part .cfgs in different folders. This is to eliminate a lot of repeated texture images and to allow the v3 parts to coexist with the older parts. The v3 folders will be added to the existing folders on the master branch, and as the new parts are completed, the old versions will be fully hidden. That way craft files will still able to be loaded so the old parts can be changed out. Once v3 is done, the release will not have any of the old parts, but the folders will be able to be copied into an existing v2.8 install if desired. Or just start fresh. The internal part names are going to be chnaged, both to establish a unified naming scheme (like how BDB does it) and to allow the old parts to coexist and be hidden without afffecting the new parts. This will be a full remake and revamp. Lots of stuff will be changed, some more so than others. There will be an SLS line of parts, dedicated Atlas V/Vulcan launch bases, and a remade series of general launch bases, focused on just one exhaust hole size (or maybe 2 in some cases). Nothing will use the stretchy launch clamp module legs as strucural members, but cosmetic legs/columns/pillars of fixed or adjustable height. And plenty more, including stuff I haven't thought of yet. Very exciting! Can't wait to see how it turns out! Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 27, 2024 Author Share Posted December 27, 2024 The Atlas I/II tower is how the new Saturn V tower will be like Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 28, 2024 Author Share Posted December 28, 2024 v2.8 is now on Spacedock, switching to Firedox worked (after one aborted upload). Quote Link to comment Share on other sites More sharing options...
ItsUrsus Posted December 28, 2024 Share Posted December 28, 2024 I've been waiting for this (mostly the Vandenberg SLC-6 Shuttle Launch Structure) Quote Link to comment Share on other sites More sharing options...
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