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Air Superiority Competition Unlimited Re-Continued - Now in KSP 1.4 and BDA 1.2!


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  On 8/7/2018 at 5:27 AM, Box of Stardust said:

@dundun92 I don't know how you built your Du-2As, but the main fuel tanks aren't feeding fuel, and you have like, a minute of flight time. And the Du-7 also has like, no fuel.

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Weird... I did it against the HSC and it had plenty of fuel... Let him update it and keep his place on the board.

Edited by Guest
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@Box of Stardust, the du-2 block 35/55 has ~5 mins of full AB... try downloading them again. i updated them with the latest file from my laptop. also, just forget the du-7. the du-2 is superior anyway.

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  On 8/7/2018 at 10:53 PM, dundun92 said:

@Box of Stardust, the du-2 block 35/55 has ~5 mins of full AB... try downloading them again. i updated them with the latest file from my laptop. also, just forget the du-7. the du-2 is superior anyway.

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Okay. I just base fuel times off of the KER reading; decent time is 15+ minutes of dry thrust. Not sure if I checked the 35/55 yet. Also, if you set the engines to afterburner.

And if you want the Du-7 gone, then so be it.

  On 8/7/2018 at 11:25 PM, Joseph Kerman said:

@dundun93 Ahem... my plane...

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Yes, there is a queue and leaderboard for everyone to view. 

Edited by Box of Stardust
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Houston, we have a problem with the latest BDA update...

@Box of Stardust, the latest BDA update need to banned. For once, it adds an EMP "death ray" that will fry any electronics on enemy aircraft. And they even have one that can be carried on a missile... this will make drone combat virtually impossible. Not to mention anything that uses EC. And, it has reloable missile rails. Yup, no need for 10 sidewinders. Just put 1, and have it reload. This needs to be banned, specifically the EMP shenanigans. The reloading missile rails aren't the best, but at least it isn't too spammy.

To quote @SpannerMonkey(smce):

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@dundun92

Hi,  lets  clear up  these misunderstandings.
There is no death ray, and there will not be one. 
There is a module that can be fitted to missiles , and is currently fitted in only two missiles, uniquely named, in the BDA parts collection.  Its a simple matter to ban use of two missiles just like you do lasers.  
The reloadable rail cannot be reloaded by AI, and therefore is of no use in AI comps, the AI will treat it as single fire only. 
Also as mentioned in thread and the bit you didn't quote is that even in manual use there is a limit to the amount of times it can be reloaded. It is not an infinite supply of missiles, add to that , that there is no reloadable missile part in BDA . The module is provided mainly to be used by weapon mod makers.
Perhaps a bit of an over reaction on your part.

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  On 8/8/2018 at 6:25 PM, SpannerMonkey(smce) said:

@dundun92

Hi,  lets  clear up  these misunderstandings.
There is no death ray, and there will not be one. 
There is a module that can be fitted to missiles , and is currently fitted in only two missiles, uniquely named, in the BDA parts collection.  Its a simple matter to ban use of two missiles just like you do lasers.  
The reloadable rail cannot be reloaded by AI, and therefore is of no use in AI comps, the AI will treat it as single fire only. 
Also as mentioned in thread and the bit you didn't quote is that even in manual use there is a limit to the amount of times it can be reloaded. It is not an infinite supply of missiles, add to that , that there is no reloadable missile part in BDA . The module is provided mainly to be used by weapon mod makers.
Perhaps a bit of an over reaction on your part.

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oh... thx for clearing that up

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Yop . 

... Is there already someone who make a Team Jetfighter Battle ?

Two dude in the team A against two other in the team B ....

... Should had strategic team play ... & two crafts setup .... well .... just meditate .....

... just ....

........ meditate .....

... MMmmmmm ....

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So a lot of battles have happened, but I just haven't had the time to edit/speed them up and upload them until now.

 

First up, @ZLM-Master's X-Fighter Hunter goes on re-advancement against the PEGASys-D6. Can it win in the 5v5 rematch format?

Battle:

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After Action Report:

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Next battle is two manned fighters trying to see who stays on top. @dundun93's ASW-MI(D) goes up against @53miner53's Fighter 3 Mk4:

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After Action Report:

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Next battle, we have a newcomer. @MDZhB's Alice Doll drone goes up against @dundun92's IV-7F to start.

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After Action Report:

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Next battle:

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After Action Report:

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@ZLM-Master's Support Light Guard is next, going up against the Lure Target. Small, light drone, vs big fish lure with lots of missiles.

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After Action Report:

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Next battle:

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After Action Report:

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Next battle:

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After Action Report:

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And that's all I've recorded! More to come, with a few heavy hitters on the bottom end of the queue...

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in order to help newcomers(and even to help experienced players), i have created a guide for making competitive BDArmory fighter jets. it is not finished yet, and suggestions/additions are totally welcome.

@Xd the great.

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@Box of Stardust can u replace the Du-2A Block 55s spot in the qeue with this?

https://kerbalx.com/dundun92/Du-11

ARuUccl.png

AND THIS IS TOTALLY NOT A COPY OF THE  PEGASYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(for real, its not) it also uses [REDACTED] to give quick, snappy roll control. it can stop its roll almost instantly.

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  On 8/11/2018 at 11:49 PM, dundun92 said:

AND THIS IS TOTALLY NOT A COPY OF THE  PEGASYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(for real, its not) it also uses [REDACTED] to give quick, snappy roll control. it can stop its roll almost instantly.

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Haha, lol. I'll believe you on that, since it probably still won't take missile hits like a PEGASys/Basilisk would (their defining feature, really), but I'm sure it'll still be cool.

Plus it gives a good reason to not have two really similar planes in the queue.

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Well, I'm off to do a lot of battles, because I really want to see the Du-11 and Basilisk-C4 slug it out. I've looked at the Du-11 in the SPH, and so far everything I can rate off of quantifiable analysis has it equal to the Basilisk (stats sheet updated to reflect these values). Except durability. So, we've yet to see which has better maneuverability and flight control.

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  On 8/12/2018 at 1:42 AM, Xd the great said:

Wait, in theory can we use the emp weapons?

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If/when BDA implements those, then most likely no. We tend to ban things that break the spirit of creating the ultimate dogfighting machine. But of course, we'll test them out first and see what really is what, and if it warrants banning.

Though we are the least limited in all BDA dogfighting competitions I know of, we still limit super crazy things because, well... here's the first time the rules got pushed, all the way 2 years ago in one of the first big BDA competitions I remember of:

Which was awesome and hilarious, but completely shutting down the enemy team with not much effort turns out to really make the idea of the competition pretty pointless.

We like to push the boundaries of what's possible with BDA combat aircraft here, and there are times when we realize we've crossed a line that would be considered no longer acceptable. This was the last one we've come across:

It's kind of a silently agreed upon thing to just not put a lot of guns on a plane, because that just got really dumb; Gunbrick was pushing the limit, and worked because of BDA 1.0's quirks at the time. I've actually re-made Gunbrick for BDA 1.2 and it still sort of works, actually, but I'm going to hold off on it for now until I see what the HSC does... If you want a good read, I suggest you read through the previous thread (link in main post) to see the tale of Gunbrick and the progression of that train of thought. And just lots of fun battles.

Edited by Box of Stardust
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