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Air Superiority Competition Unlimited Re-Continued - Now in KSP 1.4 and BDA 1.2!


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So I just ran the 5v5s between Viper and TFD.

They were all really quite dumb and not worth posting, so here's the quick rundown:

Viper doesn't move on the leaderboard.

Analysis:

TFD is a pretty good demonstrator of the value of excessiveness and combining a few annoying qualities together that make it a working merge-killer and a dogfighter. Putting 5 TFDs together makes all those guns set at 2500m range a little more effective, ensuring a quick kill on one Viper.

The amount of flares mounted on a TFD, let alone 5, makes them immune to Sidewinders in the merge. Vipers can fire off a Sidewinder or two, but the routing doesn't really have any effect due to the short range that they're already in by the time they fire.

TFD is also slow, which works in favor of the BD AI which likes to turn a lot. It also has a strange tendency to always be lower than its opponents in altitude, which also works in favor of the weird BD AI tendencies.

In the dogfight, idk why, but Vipers never really turn back in.

So it's pretty much a dumb, boring snowball for the TFDs to win.

My conclusion about how to win in a straight-on BD AI dogfight is this: fly slow so the AI has less of a tendency to overshoot. Have lots of guns. And just kill all the other planes that are speeding around the now-centralized allied force. Again, the Gunbrick method. This is assuming missiles can't lock onto the aircraft and rout them or there is no routing device, because if the aircraft is routed, they'll be out of position for the following dogfight and a merge-kill won't happen.

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Next battle.

@Wolf5698's Lynx vs Viper-ASP MkIIc

 

 

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Edited by Box of Stardust
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Next battle. @Wolf5698's Lynx is on the offense against @ZLM-Master's V-TEK

 

 

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@Wolf5698's Lynx on the offense vs @53miner53's P-5 Flash.

 

 

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@Wolf5698's Cheetah vs @ZLM-Master's V-TEK

 

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Also, given the new existence of the Tier 2 board, I've decided to bring back the Berzerker and see where it'll land there, so that will be the next battle, which I'll potentially do now instead of tomorrow, since I've apparently got nothing better to do. At the very least, I'll start its series.

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Last one for this mass of battles.

Spoilers: you guys are gonna love this one.

@Earthlinger's Berzerker 2.1 is back on the offense, going up against #6 spot, @ZLM-Master's V-TEK.

 

 

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Edited by Box of Stardust
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  On 4/28/2018 at 8:53 PM, Box of Stardust said:

It also has a strange tendency to always be lower than its opponents in altitude, which also works in favor of the weird BD AI tendencies.

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I did that intentionally by lowering the default altitude so that planes that have a higher minimum altitude are forced to stay above it.(the TFD can then sneak up on the opponent and get him!)

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  On 4/29/2018 at 8:16 AM, dundun93 said:

I did that intentionally by lowering the default altitude so that planes that have a higher minimum altitude are forced to stay above it.(the TFD can then sneak up on the opponent and get him!)

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Right, except default altitude only comes into play when planes aren't in combat; only minimum altitude is used in combat. 

Not just that, but I also did testing on higher altitude maps that are above both aircraft's default altitude. 

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  On 4/29/2018 at 9:29 AM, Box of Stardust said:

Right, except default altitude only comes into play when planes aren't in combat; only minimum altitude is used in combat. 

Not just that, but I also did testing on higher altitude maps that are above both aircraft's default altitude. 

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"Sorry I can't add any more likes today"

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  On 4/29/2018 at 4:46 PM, Earthlinger said:

@Box of Stardust Well that was exciting

The Berzerker's certainly in need of retirement XD

It might be better off going up against stock planes though. Back in the original thread, it was one of the smaller planes, but nowadays it looks fat compared to the other drones :D

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If you want me to be honest, I could probably tune the Berzerker to put up a better fight against the V-TEK lol. It's has enough of the right pieces in place, it just doesn't use them as well as it could.

Not just that, but using fancy routing devices, it'll have a better chance.

I'd suggest giving it one more go for KSP 1.4.2 and BDA 1.2, but that's up to you.

 

Or if you want to go full-on like the rest of us, Airplane Plus! It's just one mod and does wonderful things!

Or you could build a smaller, 6-7t drone with only one Panther. Most of my drones only use APP for the Tiger engines and the nice Size 0 Short Tail Connector as a sleeker nose cone, and sometimes the half-size Size 0 fuel tank. I was able to convert a Basilisk drone to use Panthers and only stock parts (Super Basilisk -F1), so it's entirely possible!

Edited by Box of Stardust
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  On 4/29/2018 at 7:31 PM, SuicidalInsanity said:

Alright, not sure if it's ever been used, but as the only (currently) legal weapon mod, Aviator Arsenal is now ported to BDAc 1.2 for those of you crazy enough to use WW2-era weapons in the face of the latest Orkish gunships high-volume direct-fire craft we're starting to see.
 

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For a while I was actually considering using Bofors on my craft because of aircraft tankiness in the new BDA. I mean, 40mm cannon shells have to be pretty effective when they hit, I expect.

Also, AA is only named here because of copy+pasting rules from the last thread, but the mod list is really open-ended for the most part if a mod passes review.

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One for the night, continuing the Tier 2 series with Berzerker.

@Earthlinger's Berzerker 2.1 vs @53miner53's P-5 Flash. Camera Tools shenanigans included; I've discovered that using Camera Tools to observe matches needs more practice. But maybe it's a good idea?

 

 

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@Earthlinger's Berzerker continues its downward progression through Tier 2 to face off against #8 spot, @Wolf5698's Lynx:

 

 

 

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We return by starting off the next Tier 1 series.

@dundun93's TFD 2.1 vs Viper-ASP MkIIc.

 

 

 

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