Drew Kerman Posted July 31, 2018 Share Posted July 31, 2018 12 hours ago, damonvv said: I mean I did better.. but lost the files sadly where did the big big dishes come from? Quote Link to comment Share on other sites More sharing options...
Damon Posted July 31, 2018 Share Posted July 31, 2018 12 hours ago, Drew Kerman said: where did the big big dishes come from? This mod aha Quote Link to comment Share on other sites More sharing options...
Space_Coyote Posted August 1, 2018 Share Posted August 1, 2018 On 7/30/2018 at 11:12 AM, damonvv said: I mean I did better.. but lost the files sadly It shouldn't be that hard to replicate it at least for 1.43 (I'm still waiting for what the staus in on Kerbal Konstructs (KK) in version 1.4.5 Quote Link to comment Share on other sites More sharing options...
Nightside Posted August 1, 2018 Share Posted August 1, 2018 18 minutes ago, Space_Coyote said: It shouldn't be that hard to replicate it at least for 1.43 (I'm still waiting for what the staus in on Kerbal Konstructs (KK) in version 1.4.5 Kerbal Konstructs works great in 1.4.5. It was a due to a problem created by Squad in 1.4.4 and promptly fixed in 1.4.5 so no update needed. Quote Link to comment Share on other sites More sharing options...
LinksSpaceProgram Posted August 4, 2018 Share Posted August 4, 2018 Ok so I am having Issues with the mod for KSP 1.3.1, I have KK installed, the old KerbinSide uninstalled (GameData folder below) and it still doesn't work. I tried creating new save files, wiping module manager and such. I have the standard KSC exclusively. When I tried launching it another time, I could select all the bases and such but I was spawned at Sea Level without any KerbinSide Remastered Assets. I asked multiple people, all of them clueless. I really want to enjoy this mod, but I can't. Album https://imgur.com/a/EYZrQmN will appear when post is submitted Quote Link to comment Share on other sites More sharing options...
Eskandare Posted August 7, 2018 Author Share Posted August 7, 2018 On 8/4/2018 at 4:02 AM, LinksSpaceProgram said: Ok so I am having Issues with the mod for KSP 1.3.1, I have KK installed, the old KerbinSide uninstalled (GameData folder below) and it still doesn't work. I tried creating new save files, wiping module manager and such. I have the standard KSC exclusively. When I tried launching it another time, I could select all the bases and such but I was spawned at Sea Level without any KerbinSide Remastered Assets. I asked multiple people, all of them clueless. I really want to enjoy this mod, but I can't. Album https://imgur.com/a/EYZrQmN will appear when post is submitted Did you start a new game? Because KK won't load on existing saves. Quote Link to comment Share on other sites More sharing options...
LinksSpaceProgram Posted August 7, 2018 Share Posted August 7, 2018 22 minutes ago, Eskandare said: Did you start a new game? Because KK won't load on existing saves. I did. Multiple times. Quote Link to comment Share on other sites More sharing options...
Ger_space Posted August 7, 2018 Share Posted August 7, 2018 On 8/4/2018 at 1:02 PM, LinksSpaceProgram said: Ok so I am having Issues with the mod for KSP 1.3.1, I have KK installed, the old KerbinSide uninstalled (GameData folder below) and it still doesn't work. I tried creating new save files, wiping module manager and such. I have the standard KSC exclusively. When I tried launching it another time, I could select all the bases and such but I was spawned at Sea Level without any KerbinSide Remastered Assets. I asked multiple people, all of them clueless. I really want to enjoy this mod, but I can't. Album https://imgur.com/a/EYZrQmN will appear when post is submitted What version of KK? The latest for 1.3.1? I will need your log files for some debugging, because it loads up fine for me. Quote Link to comment Share on other sites More sharing options...
LinksSpaceProgram Posted August 8, 2018 Share Posted August 8, 2018 On 8/7/2018 at 1:06 PM, Ger_space said: What version of KK? The latest for 1.3.1? I will need your log files for some debugging, because it loads up fine for me. 1.3.9.12, I tried with 1.3.9.8 aswell, also could you help me locating my log file? Thanks Quote Link to comment Share on other sites More sharing options...
Ger_space Posted August 8, 2018 Share Posted August 8, 2018 2 hours ago, LinksSpaceProgram said: 1.3.9.12, I tried with 1.3.9.8 aswell, also could you help me locating my log file? Thanks Ksp.log in the game directory is enough Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted August 8, 2018 Share Posted August 8, 2018 @Ger_space Is there a way to move a base (JMK International in this case, which I helped build BTW) over without having to move every static over separately in KK? Quote Link to comment Share on other sites More sharing options...
LinksSpaceProgram Posted August 8, 2018 Share Posted August 8, 2018 58 minutes ago, Ger_space said: Ksp.log in the game directory is enough How do I send it? (I'm still new to the forums) Quote Link to comment Share on other sites More sharing options...
Ger_space Posted August 9, 2018 Share Posted August 9, 2018 6 hours ago, LinksSpaceProgram said: How do I send it? (I'm still new to the forums) Make a gitup account, and post it in a bug report, or put it to a Dropbox folder, one drive.... Quote Link to comment Share on other sites More sharing options...
LinksSpaceProgram Posted August 9, 2018 Share Posted August 9, 2018 1 hour ago, Ger_space said: Make a gitup account, and post it in a bug report, or put it to a Dropbox folder, one drive.... https://drive.google.com/file/d/1a-jWE66soNog35ZgNx4-0c3P3MnU6ZWd/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Ger_space Posted August 9, 2018 Share Posted August 9, 2018 41 minutes ago, LinksSpaceProgram said: https://drive.google.com/file/d/1a-jWE66soNog35ZgNx4-0c3P3MnU6ZWd/view?usp=sharing You are using the wrong Version of Kerbal Konstructs: Quote [LOG 12:25:52.357] KK: Version is 1.2.0.1 . https://github.com/GER-Space/Kerbal-Konstructs/releases/download/1.3.9.12/Kerbal-Konstructs-1.3.9.12.zip is the latest version which will work with KSP 1.3.1 Quote Link to comment Share on other sites More sharing options...
LinksSpaceProgram Posted August 9, 2018 Share Posted August 9, 2018 (edited) 1 hour ago, Ger_space said: You are using the wrong Version of Kerbal Konstructs: https://github.com/GER-Space/Kerbal-Konstructs/releases/download/1.3.9.12/Kerbal-Konstructs-1.3.9.12.zip is the latest version which will work with KSP 1.3.1 I tried it with that one aswell, didn't work. Link to the log: https://drive.google.com/file/d/1WVbnEpA-n820fduKKsAejAc8km3h_wbz/view?usp=sharing Loading a new file didn't work aswell Edited August 9, 2018 by LinksSpaceProgram added something Quote Link to comment Share on other sites More sharing options...
LinksSpaceProgram Posted August 12, 2018 Share Posted August 12, 2018 On 8/9/2018 at 9:14 AM, Ger_space said: You are using the wrong Version of Kerbal Konstructs: https://github.com/GER-Space/Kerbal-Konstructs/releases/download/1.3.9.12/Kerbal-Konstructs-1.3.9.12.zip is the latest version which will work with KSP 1.3.1 So I tried again with that version, creating a new save file, and here is the log. https://drive.google.com/open?id=1F8NTfofx4TfYdt-tWJ7c1WIsMm84y2kY . Quote Link to comment Share on other sites More sharing options...
The Mad Scientist Posted August 12, 2018 Share Posted August 12, 2018 Awesome, but could you maybe update the mod, I can only launch from the stock and MH launchsites not anything else, thanks. Quote Link to comment Share on other sites More sharing options...
Ger_space Posted August 12, 2018 Share Posted August 12, 2018 5 minutes ago, LinksSpaceProgram said: So I tried again with that version, creating a new save file, and here is the log. https://drive.google.com/open?id=1F8NTfofx4TfYdt-tWJ7c1WIsMm84y2kY . I found it: [EXC 15:22:19.359] UnityException: Texture 'KerbalKonstructs/MapDecalMaps/AllBlack' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. UnityEngine.Texture2D.GetPixels32 () MapSO.CreateGreyscaleFromRGB (UnityEngine.Texture2D tex) MapSO.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) KerbalKonstructs.Core.ConfigParser.LoadAllMapDecalMaps () KerbalKonstructs.KerbalKonstructs.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(Int32) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) this error comes from a too slow computer... (or too many mods) I cannot reprodice it, but I hope I can fix it: https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.3.9.14 Explaination: Unity forbids access to image bytecode to all images in the GameDatabase after a few minutes runtime. When KK is not loaded by then, it crashes. I now read the images from disk by bytestream and then KK can access them. (Backport of a fix for KSP1.4) Quote Link to comment Share on other sites More sharing options...
LinksSpaceProgram Posted August 12, 2018 Share Posted August 12, 2018 Just now, Ger_space said: I found it: [EXC 15:22:19.359] UnityException: Texture 'KerbalKonstructs/MapDecalMaps/AllBlack' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. UnityEngine.Texture2D.GetPixels32 () MapSO.CreateGreyscaleFromRGB (UnityEngine.Texture2D tex) MapSO.CreateMap (MapDepth depth, UnityEngine.Texture2D tex) KerbalKonstructs.Core.ConfigParser.LoadAllMapDecalMaps () KerbalKonstructs.KerbalKonstructs.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(Int32) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) this error comes from a too slow computer... (or too many mods) I cannot reprodice it, but I hope I can fix it: https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.3.9.14 Explaination: Unity forbids access to image bytecode to all images in the GameDatabase after a few minutes runtime. When KK is not loaded by then, it crashes. I now read the images from disk by bytestream and then KK can access them. (Backport of a fix for KSP1.4) I have an i7-6700 with 16 gigs of memory so it's probably my cluttered GameData Folder, thanks for all the help! Quote Link to comment Share on other sites More sharing options...
LinksSpaceProgram Posted August 12, 2018 Share Posted August 12, 2018 15 minutes ago, LinksSpaceProgram said: I have an i7-6700 with 16 gigs of memory so it's probably my cluttered GameData Folder, thanks for all the help! Thank you so much for helping! I finally got it running! Quote Link to comment Share on other sites More sharing options...
ThatOneBritishGuy... Posted August 13, 2018 Share Posted August 13, 2018 (edited) On 7/30/2018 at 7:52 PM, CJagd said: ah... ok Your new base is even better, and more compact. Your should really offert them to the public. They are amazing. I second this motion. @damonvv Would love it if you posted the configs for those. They're beautiful I don't know if I can make something that great on my own. Edited August 13, 2018 by ThatOneBritishGuy... Quote Link to comment Share on other sites More sharing options...
Damon Posted August 13, 2018 Share Posted August 13, 2018 5 hours ago, ThatOneBritishGuy... said: I second this motion. @damonvv Would love it if you posted the configs for those. They're beautiful I don't know if I can make something that great on my own. Hete are a few downsides on this. One is that this is made in a 2.5x scaled KSP and won’ work in a stock scaled system. And two, it’s will put your framerate down slightly even with a beast of a Pc Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted August 18, 2018 Share Posted August 18, 2018 (edited) Hmm...this mod or Kerbinside Cont.? is it basically the same dll, different assets? Edit:Nvm. Different mod. Confusing title lol Edited August 18, 2018 by Jesusthebird Quote Link to comment Share on other sites More sharing options...
Nightside Posted August 18, 2018 Share Posted August 18, 2018 6 minutes ago, Jesusthebird said: Hmm...this mod or Kerbinside Cont.? is it basically the same dll, different assets? Both pack are assets only - for the Kerbal Konstructs mod. Quote Link to comment Share on other sites More sharing options...
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