lextacy Posted April 13, 2020 Share Posted April 13, 2020 1 hour ago, DylanSemrau said: iirc it doesn't work with pre 1.8.x because 1.8 introduced a new ground shader, so your ground texture will just be grey Tried Tundras 1.7 version, works great! Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted May 5, 2020 Share Posted May 5, 2020 There's a visual issue that keeps annoying me: the soot on the horizontal static fire test pad is flickering. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted May 13, 2020 Share Posted May 13, 2020 (edited) wrong thread Edited May 13, 2020 by alberro+ Quote Link to comment Share on other sites More sharing options...
Trailblazer963 Posted May 20, 2020 Share Posted May 20, 2020 (edited) I am having a Visual issue: on 1.9.x, the ground around the launchpads show up as a bright green instead of the ground texture. Any ideas on fixing this? Edited May 20, 2020 by Trailblazer963 Quote Link to comment Share on other sites More sharing options...
Damon Posted May 20, 2020 Author Share Posted May 20, 2020 1 hour ago, Trailblazer963 said: I am having a Visual issue: on 1.9.x, the ground around the launchpads show up as a bright green instead of the ground texture. Any ideas on fixing this? A screenshot would help. I have never seen this before Quote Link to comment Share on other sites More sharing options...
alberro+ Posted May 21, 2020 Share Posted May 21, 2020 Would be cool to be SLC 4E implemented into this mod! Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted May 21, 2020 Share Posted May 21, 2020 On 5/20/2020 at 5:55 AM, Trailblazer963 said: I am having a Visual issue: on 1.9.x, the ground around the launchpads show up as a bright green instead of the ground texture. Any ideas on fixing this? You should be able to change grass color in the KK menu. But there seems to be a problem in KK which resets settings at avery restart of the game. Quote Link to comment Share on other sites More sharing options...
Trailblazer963 Posted May 22, 2020 Share Posted May 22, 2020 (edited) On 5/20/2020 at 1:11 AM, damonvv said: A screenshot would help. I have never seen this before The ground around the launch pad is bright green. However, I really like your mod @damonvv Edited May 22, 2020 by Trailblazer963 Quote Link to comment Share on other sites More sharing options...
Eras Posted June 3, 2020 Share Posted June 3, 2020 What i must do to make the barge visible from the map? Quote Link to comment Share on other sites More sharing options...
matiasb Posted June 13, 2020 Share Posted June 13, 2020 Is this compatible with Divico's Kosmodrome? Quote Link to comment Share on other sites More sharing options...
Damon Posted June 20, 2020 Author Share Posted June 20, 2020 On 6/14/2020 at 12:25 AM, matiasb said: Is this compatible with Divico's Kosmodrome? Probably not! As that one is more focused on RO On 6/3/2020 at 3:20 AM, Eras said: What i must do to make the barge visible from the map? Go to the map view and hit the KK icon. Then hit the $ sign and it should pop up! Quote Link to comment Share on other sites More sharing options...
Nightside Posted June 20, 2020 Share Posted June 20, 2020 On 5/19/2020 at 8:55 PM, Trailblazer963 said: I am having a Visual issue: on 1.9.x, the ground around the launchpads show up as a bright green instead of the ground texture. Any ideas on fixing this? I don’t think Kerbal Konstructs has been released for 1.9 yet, you may have to put up with the issue or revert to 1.8.1 Quote Link to comment Share on other sites More sharing options...
Cucco-Master Posted June 20, 2020 Share Posted June 20, 2020 Oh, so it isn't supposed to look that way? I just assumed the Kerbals would be using lawn mowers around their buildings Quote Link to comment Share on other sites More sharing options...
Nightside Posted June 20, 2020 Share Posted June 20, 2020 6 hours ago, Cucco-Master said: Oh, so it isn't supposed to look that way? I just assumed the Kerbals would be using lawn mowers around their buildings Apparently They have lots of fertilizer. Quote Link to comment Share on other sites More sharing options...
Damon Posted June 23, 2020 Author Share Posted June 23, 2020 On 6/20/2020 at 5:19 PM, Cucco-Master said: Oh, so it isn't supposed to look that way? I just assumed the Kerbals would be using lawn mowers around their buildings I see a lot of people having kk problems with pads being super green. I don’t have this problem so I am not sure what is going on Quote Link to comment Share on other sites More sharing options...
The_evil_martians Posted June 27, 2020 Share Posted June 27, 2020 Just a suggestion; Can you make the Boca chica test tanks and stuff? ( e.g SN test tanks, starhopper, etc. ) Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 27, 2020 Share Posted June 27, 2020 1 hour ago, The_evil_martians said: Just a suggestion; Can you make the Boca chica test tanks and stuff? ( e.g SN test tanks, starhopper, etc. ) Isn't this a launchpad mod? If anything, having the test stands would be sick. Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted June 28, 2020 Share Posted June 28, 2020 I only have the green pad issues when I play with JNSQ. The TSC pads seem to load the default KSC colors. Quote Link to comment Share on other sites More sharing options...
The_evil_martians Posted June 28, 2020 Share Posted June 28, 2020 17 hours ago, alberro+ said: Isn't this a launchpad mod? If anything, having the test stands would be sick. exactly, i meant the test tanks lol oops Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted July 5, 2020 Share Posted July 5, 2020 Is this mod going to be updated to 1.10? It's crashing my game whenever I try running with it. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted July 6, 2020 Share Posted July 6, 2020 15 hours ago, FatherOfGold said: Is this mod going to be updated to 1.10? It's crashing my game whenever I try running with it. He will update it to 1.10 when he is ready. Until then, if you want to use this mod, run 1.8 or 1.9. Quote Link to comment Share on other sites More sharing options...
Damon Posted July 10, 2020 Author Share Posted July 10, 2020 On 7/6/2020 at 12:24 AM, FatherOfGold said: Is this mod going to be updated to 1.10? It's crashing my game whenever I try running with it. How is it crashing the game? I'm running this with KK and KSC Extended and I haven't found any problems on KSP 1.8.x, 1.9.x and 1.10 Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted July 10, 2020 Share Posted July 10, 2020 9 hours ago, damonvv said: How is it crashing the game? I'm running this with KK and KSC Extended and I haven't found any problems on KSP 1.8.x, 1.9.x and 1.10 KK was the problem, I had an old version. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted July 22, 2020 Share Posted July 22, 2020 The other day I realized that LC-17 actually has an animated service structure. Was wondering if any other pads have this as well. Quote Link to comment Share on other sites More sharing options...
Damon Posted July 23, 2020 Author Share Posted July 23, 2020 10 hours ago, pTrevTrevs said: The other day I realized that LC-17 actually has an animated service structure. Was wondering if any other pads have this as well. No haha, I don’t recall adding animations to other pads Quote Link to comment Share on other sites More sharing options...
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