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[1.8 - 1.12] Tundra's Space Center - v2.0 (December 18th) - Stockalike KSC launchpads!


Damon

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1 hour ago, damonvv said:

Sure thing! Which towers are you referring to? The one from LC-39B or SLC40/41?

didn't really notice a difference to be honest. I guess whichever are the tallest, because if needed I'd rather scale down than scale up, or start from the tallest if I do ever need to scale up

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14 minutes ago, Drew Kerman said:

didn't really notice a difference to be honest. I guess whichever are the tallest, because if needed I'd rather scale down than scale up, or start from the tallest if I do ever need to scale up

The difference between them is that LC39B has 3 towers and 40 has 4 towers. But I will make them both available.

Edited by damonvv
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12 hours ago, damonvv said:

The difference between them is that LC39B has 3 towers and 40 has 4 towers. But I will make them both available.

Oh I see what you're saying. I was thinking you meant the towers individually, because that's what I was talking about - I was just asking for *a* tower static, not a static composed of 3 or 4 towers. But, if it's easier for you to do it that way, then alright

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6 hours ago, Drew Kerman said:

Oh I see what you're saying. I was thinking you meant the towers individually, because that's what I was talking about - I was just asking for *a* tower static, not a static composed of 3 or 4 towers. But, if it's easier for you to do it that way, then alright

I’ll make it better, stay tuned!

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  • 2 weeks later...
5 hours ago, RealKerbal3x said:

@damonvv Just a little warning for you and @Omega482: this KSP Loading says that some of the stock KSC statics are having their textures improved, and since your mods use stock textures, 1.8 might break them. The fix should be pretty easy though.

Not really. I think KK will break with the textures. So I have to wait on that first. But yeah the mod may work, but textures can be missing.

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6 hours ago, damonvv said:

They are on my github page. I kinda want to wait for KSP 1.8 before I publish a new update.

Yup, that's understandable. I got them. Unfortunately I never thought to mention I'm still on KSP v1.5.1. I tried running the minimum required KK noted in the OP just to see if it would work but it didn't. Going to have to wait until I finally have time to update to the latest KSP later this year

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22 minutes ago, Drew Kerman said:

Yup, that's understandable. I got them. Unfortunately I never thought to mention I'm still on KSP v1.5.1. I tried running the minimum required KK noted in the OP just to see if it would work but it didn't. Going to have to wait until I finally have time to update to the latest KSP later this year

Oh dang! That's unfortunate. Not much I can do regarding 1.5.1 so I guess you have to wait :( 

 

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  • 5 weeks later...

Houston we have a problem

It seems that with the 1.8,.1 update (and the recent update we with Kerbal Konstructs the launchpads that come with this mod somehow broke. They are not showing up in the launching site options nor when you go to them they are highlighted in Red..

I'm figuring it has something to do with the new coding with Unity or something but I cant put my finger on it, at least not yet. will have to investigate further.

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12 hours ago, Space_Coyote said:

Houston we have a problem

It seems that with the 1.8,.1 update (and the recent update we with Kerbal Konstructs the launchpads that come with this mod somehow broke. They are not showing up in the launching site options nor when you go to them they are highlighted in Red..

I'm figuring it has something to do with the new coding with Unity or something but I cant put my finger on it, at least not yet. will have to investigate further.

Try opening the bases in the VAB KK launchsite selector/base manager.

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On 11/11/2019 at 5:18 AM, DJ Reonic said:

Try opening the bases in the VAB KK launchsite selector/base manager.

Well that's the issue.. I tried using the VAB KK tab and opened the launch site selector and I went to select TLC 39 and when I clicked "Open" nothing happened.. Same for the rest of the launch sites as well.. which means that something isn't interfacing with either the launchpads themselves and thus they are not allowing me to open them or something has changed in the KK which has changed this..

I fyou guys want, I can show you what I did and you'll all get the same results..

1 Went to VAB

2. Opened the KK Button

3 Went to the launch site selector went down to the tab Marked TLC 39

4. then went to the open button on top clicked it, and .. nothing.

 

And this is where the issue lies as Either KK or the actual launch padds are not "Talking to one another"

Space_Coyote

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11 hours ago, Space_Coyote said:

Well that's the issue.. I tried using the VAB KK tab and opened the launch site selector and I went to select TLC 39 and when I clicked "Open" nothing happened.. Same for the rest of the launch sites as well.. which means that something isn't interfacing with either the launchpads themselves and thus they are not allowing me to open them or something has changed in the KK which has changed this..

I fyou guys want, I can show you what I did and you'll all get the same results..

1 Went to VAB

2. Opened the KK Button

3 Went to the launch site selector went down to the tab Marked TLC 39

4. then went to the open button on top clicked it, and .. nothing.

 

And this is where the issue lies as Either KK or the actual launch padds are not "Talking to one another"

Space_Coyote

Interesting... I had the red launch sites, too. I figured out how to open them and that fixed it. The only other thing I can suggest without being a mod dev is to remove and reinstall the mods, then try again.

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11 hours ago, Space_Coyote said:

Well that's the issue.. I tried using the VAB KK tab and opened the launch site selector and I went to select TLC 39 and when I clicked "Open" nothing happened.. Same for the rest of the launch sites as well.. which means that something isn't interfacing with either the launchpads themselves and thus they are not allowing me to open them or something has changed in the KK which has changed this..

I fyou guys want, I can show you what I did and you'll all get the same results..

1 Went to VAB

2. Opened the KK Button

3 Went to the launch site selector went down to the tab Marked TLC 39

4. then went to the open button on top clicked it, and .. nothing.

 

And this is where the issue lies as Either KK or the actual launch padds are not "Talking to one another"

Space_Coyote

KK still has some problems. We are working hard to fix them all.

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