FasterThanFlourite Posted April 26, 2022 Share Posted April 26, 2022 (edited) I've got a weird issue. I assume it's due to my heavily modded (~150 mods) install, but when I try to change the key in QuickExit and if I empty the "key to exit" field, I get the following EXC log spam, as you can see in my log. Quote [EXC 00:41:33.854] ArgumentException: Input Key named: is unknown UnityEngine.Input.GetKeyDown (System.String name) (at <5b207098155541f6b5298b42c1d5e3af>:0) QuickExit.QExit.Update () (at <e9415c2fd8e34600b71cb5a02b339e10>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) And I can't assign any F keys, only standard alphanumeric characters ([a-z][A-Z][0-9]). Pressing the standard F7 still works, I just can't reassign any new key outside alphanumerical ones. Do you have any idea what's causing this, @linuxgurugamer? Edited April 26, 2022 by FasterThanFlourite Quote Link to comment Share on other sites More sharing options...
wreckreation Posted May 9, 2022 Share Posted May 9, 2022 On 12/5/2021 at 3:07 PM, Warhorse said: Minor versioning glitch You're likely already aware, but in case not, fyi, the same (very minor) issue exists for QuickExit and QuickCursorHider, as well as QuickGoTo. Very minor, easy for users to fix themselves (just edit the .version file), just thought you'd want to know. Keep up the good work, and thanks for taking on all these mods! You're awesome. Quote Link to comment Share on other sites More sharing options...
darthgently Posted July 10, 2022 Share Posted July 10, 2022 Sorry if this has been brought up before, but is there a technical hurdle too far to having the Launch Pad in the list of destinations for QuickGoTo? If it a quick copypasta in the code, it has my vote Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 10, 2022 Author Share Posted July 10, 2022 1 hour ago, darthgently said: Sorry if this has been brought up before, but is there a technical hurdle too far to having the Launch Pad in the list of destinations for QuickGoTo? If it a quick copypasta in the code, it has my vote I don't think it's quite that simple, sorry Quote Link to comment Share on other sites More sharing options...
darthgently Posted July 10, 2022 Share Posted July 10, 2022 2 hours ago, linuxgurugamer said: I don't think it's quite that simple, sorry Ok. I was hoping the scenes were somewhat modular in how they are called up and it being missing was merely an oversight way back when. Thanks for looking into it Quote Link to comment Share on other sites More sharing options...
DA299 Posted July 17, 2022 Share Posted July 17, 2022 I have an issue, this mod says I have duplicate Kopernicus.Parser dlls when I only have one? Is this a known error or should I be concerned? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 17, 2022 Author Share Posted July 17, 2022 3 hours ago, DA299 said: I have an issue, this mod says I have duplicate Kopernicus.Parser dlls when I only have one? Is this a known error or should I be concerned? It should tell you where the duplicates are Quote Link to comment Share on other sites More sharing options...
DA299 Posted July 17, 2022 Share Posted July 17, 2022 16 minutes ago, linuxgurugamer said: It should tell you where the duplicates are Yes, the duplicate one was in Kronometer, but when I remove it, Kronometer doesn't seem to run? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 17, 2022 Author Share Posted July 17, 2022 Then remove the other one Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 18, 2022 Author Share Posted July 18, 2022 7 hours ago, DA299 said: Yes, the duplicate one was in Kronometer, but when I remove it, Kronometer doesn't seem to run? Would help if you provided a log file Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted September 25, 2022 Share Posted September 25, 2022 (edited) Hello @linuxgurugamer, I have a small feature idea (not meant as request). I am currently playing RSS RP1 which has a huge tech tree. And I wanted to list all engines that can be throttled. One thing to search for would be "min throttle", but in the MODULE description. It seems, neither the stock search nor quick search is searching through the text of a MODULE. Quickseach can find module names with _ as search marker... Search possibilities of Quicksearch are: Spoiler What is the search extension? By default, the search extension is enabled, and with it you can: search with regex /ab/, make a AND a&b, make a OR a|b, make a NOT !a, search a word begin (ab or "ab, search a word end ab) or ab", search a word (ab) or "ab", search only the tag %ab, search only the name ;ab, search only the title :ab, search only the description -ab, search only the author ,ab, search only the manufacturer ?ab, search only the part size .ab, search only the resources +ab, search only the tech required @ab, search only the module _ab, a and b are the search example, all the shortcut can be edited on the config file. At this time, you can only cumulate AND, OR, NOT, words begin/end/full, but not with others shortcut. It seems, this is the way, Quicksearch is accessing the module name, when doing the module name search. And if I understand this correctly, moduleinfo interface has also a "info" and a "primaryfield" Would it maybe be possible to add the search of the info/primaryfield also through Quickseach? Although I don't know if it would be better if this is added to the main search (where one just enters a word in the quick search box) or if one should use an extra prefix for the "module-info-search". Please don't see it as request, I think I have an idea, how busy you are and I am really grateful for what you are doing for us/the community. So it's not meant as request, but maybe you like the idea and are in the mood to implement it at some point. BR Jebs_SY Edited September 25, 2022 by Jebs_SY Quote Link to comment Share on other sites More sharing options...
stk2008 Posted October 24, 2022 Share Posted October 24, 2022 Hi Sorry to bother you but should I take note of this warning or can I ignore it? Yes I know its telling me to delete duplicates but should I? I also get a warning for duplicates of this file Yeah I have tweakscale installed but should I delete the scale_redist.dll from infernal robotics? Thanks so much in advance Quote Link to comment Share on other sites More sharing options...
darthgently Posted October 24, 2022 Share Posted October 24, 2022 You have infernal robotics installed? Last I checked it hasn't been given any love in some time and I found it unstable. If you don't mean to have it installed, then completely remove it's directory or remove via ckan if that is how you installed it. Generally, that error message seems to indicate you may have conflicting flavors of a couple of mods installed, but I don't know for certain Quote Link to comment Share on other sites More sharing options...
stk2008 Posted October 24, 2022 Share Posted October 24, 2022 Hi yeah I installed it and from this thread its been updated to 1.12.3 Quote Link to comment Share on other sites More sharing options...
darthgently Posted October 24, 2022 Share Posted October 24, 2022 Still, if you look at the message you received it appears you have 2 flavors of LoadingScreens and 3 flavors of SigmaTweakChutes installed which would duplicate files in general. I'm fact, I don't think this really involves IR at all Good luck Quote Link to comment Share on other sites More sharing options...
stk2008 Posted October 25, 2022 Share Posted October 25, 2022 Yeah the IR question was separate from the first I know its not connected. i have just installed FAR and get the same warning about scale.dll will FAR need the scale_redist.dll or as I have tweakscale installed can I delete the one in FAR? Thanks Quote Link to comment Share on other sites More sharing options...
darthgently Posted October 25, 2022 Share Posted October 25, 2022 No idea Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2022 Author Share Posted October 26, 2022 All the mod does is show. you the dups. KSP will only use one, but I don't know which one. It tries to be smart about it. I'd suggest making a full backup of the. install, then try deleting the ones it suggests, one at a time and see if it continues to work. Quote Link to comment Share on other sites More sharing options...
stk2008 Posted October 26, 2022 Share Posted October 26, 2022 Hi linux Thanks I shall do some tests. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted November 13, 2022 Share Posted November 13, 2022 Hi @linuxgurugamer, I'm commenting here because tagging you on GitHub is not a reliable way of reaching you. The duplicate DLL warning is not needed anymore as of KSP 1.12.3 and higher. I've submitted a pull request to suppress it on those versions: https://github.com/linuxgurugamer/QuickMods/pull/18 Please have a look at your convenience so this workaround can hopefully be retired. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 13, 2022 Author Share Posted November 13, 2022 New release, 1.1.2.5 Thanks to @Hebarusan for this: Limit duplicate DLL warning to affected game versions. The duplicate DLL bug was fixed in KSP 1.12.3 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 14, 2022 Author Share Posted November 14, 2022 12 hours ago, HebaruSan said: Hi @linuxgurugamer, I'm commenting here because tagging you on GitHub is not a reliable way of reaching you. The duplicate DLL warning is not needed anymore as of KSP 1.12.3 and higher. I've submitted a pull request to suppress it on those versions: https://github.com/linuxgurugamer/QuickMods/pull/18 Please have a look at your convenience so this workaround can hopefully be retired. I've gotten a bit better paying attention to github tags Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted November 15, 2022 Share Posted November 15, 2022 Side note, CKAN users can prune MiniAVC without ZeroMiniAVC as of the previous release. First click Settings → Installation filters: Then click Add MiniAVC: ... which will populate the names of MiniAVC files into the global filters list: ... which will stop them from being installed by CKAN in the first place, so you don't have to worry about the side effects of LGG's efforts to delete DLLs at game run-time, which apparently may include rebooting your game soon. Quote Link to comment Share on other sites More sharing options...
darthgently Posted November 15, 2022 Share Posted November 15, 2022 This is a more ideal approach Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 15, 2022 Share Posted November 15, 2022 This needs a tickbox in CKAN for quick approach. Quote Link to comment Share on other sites More sharing options...
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