whale_2 Posted November 19, 2019 Share Posted November 19, 2019 On 11/16/2019 at 12:49 PM, Xd the great said: Does anyone know why my France runway is crooked? My plane bounces off it and crashed while taking off. Try this - https://forum.kerbalspaceprogram.com/index.php?/topic/186244-wip-rss-runway-fix/ Quote Link to comment Share on other sites More sharing options...
znscott Posted November 25, 2019 Share Posted November 25, 2019 (edited) On 11/6/2019 at 11:08 AM, nasaholic said: Yay. Installed the latest version for 1.7.3 and its working flawlessly. Now my question is: is it doable without RO, and if so are there any non-RO mods that you can recommend to at least be able to reach orbit? You can create a GravParameter.CFG file, using the following lines: @Kopernicus:AFTER[RealSolarSystem] { @name = Real Solar System @Body,* { @Properties { @gravParameter *= 0.25 } } } // Charge gravParameter to any positive number from 0.1 to 0.9 Lower the number the least amount of G's. Greater the number greater the G's. This will change the G's to all Planets and moons. Edited November 25, 2019 by znscott Quote Link to comment Share on other sites More sharing options...
Likasombodee Posted November 27, 2019 Share Posted November 27, 2019 Anyone figure out how to get this to work for 1.8.1? I get an endless loading screen most likely associated with Kopernicus, I've tried deleting all the other gunk in Kopernicus folder. Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 27, 2019 Share Posted November 27, 2019 12 minutes ago, Likasombodee said: Anyone figure out how to get this to work for 1.8.1? I get an endless loading screen most likely associated with Kopernicus, I've tried deleting all the other gunk in Kopernicus folder. Well, there is no "gunk" in Kopernicus it's all necessary. Your issue is that kopernicus is not updated for 1.8.1. if you want to play RSS you need to stick to the version it's updated for which is 1.6.1. Quote Link to comment Share on other sites More sharing options...
Sunscreen Posted November 27, 2019 Share Posted November 27, 2019 (edited) On 11/6/2019 at 4:08 PM, nasaholic said: Yay. Installed the latest version for 1.7.3 and its working flawlessly. Now my question is: is it doable without RO, and if so are there any non-RO mods that you can recommend to at least be able to reach orbit? SMURFF- I use it with RSS and 1.7.3 It also means all my non RO mods like gravity turn are are still useable and tbh makes RSS an epic experience. You can make it as hard or easy as you want with Smurff. Edited November 27, 2019 by Sunscreen Quote Link to comment Share on other sites More sharing options...
Pehvbot Posted November 27, 2019 Share Posted November 27, 2019 (edited) On 11/6/2019 at 8:08 AM, nasaholic said: Yay. Installed the latest version for 1.7.3 and its working flawlessly. Now my question is: is it doable without RO, and if so are there any non-RO mods that you can recommend to at least be able to reach orbit? It's a little self promotional but you could try this: It rescales stock parts to something like realistic size/mass/performance, supports a few popular stock part mods, and gives the full RP-1 experience with a lot less of the realism. If you don't want the contracts or tech tree, you can just extract the two config files from the root folder (lrtr-part-tweaks.cfg and lrtr-resize.cfg) and put them somewhere in your GameData folder. Edited November 27, 2019 by Pehvbot Quote Link to comment Share on other sites More sharing options...
nasaholic Posted November 30, 2019 Share Posted November 30, 2019 On 27.11.2019 at 10:55 AM, Pehvbot said: It's a little self promotional but you could try this: It rescales stock parts to something like realistic size/mass/performance, supports a few popular stock part mods, and gives the full RP-1 experience with a lot less of the realism. If you don't want the contracts or tech tree, you can just extract the two config files from the root folder (lrtr-part-tweaks.cfg and lrtr-resize.cfg) and put them somewhere in your GameData folder. Now this might be just what the doctor ordered. Will definitely try out Quote Link to comment Share on other sites More sharing options...
Theysen Posted December 4, 2019 Author Share Posted December 4, 2019 Update! RSS v16.4 for KSP 1.7.X pap1723 released this 8 days ago Integrated the RSS Runway fix from @whale2 Removed Version Checker Should help with a borked runway in rescaled systems for good! Quote Link to comment Share on other sites More sharing options...
OOM Posted December 7, 2019 Share Posted December 7, 2019 I don’t even know whether to put this modification ... I want to, but there are a few things that cannot be circumvented for RSS to work correctly: 1. The size of Kerbals. They were still shorties, and they remained far from real human. 2. The scale of the parts, but the engines and fuel banks can be increased. But such details as command modules and various residential structures remain for small Kerbols as before. Real humans won't even fit in there ... I’m already silent about the fact that these are almost the same eggs as without RSS, just here the rockets need to be built thicker and the orbit will be long. Maybe it would be better to just play with the stock Kerbal system? While adhering to "common sense" those building rockets of size adapted to the size of Kerbin. That is, you just need to keep in mind that ~ 30 tons of a Delta-V ~ 2400 m / s rocket will be enough to enter Kerbin with a small capsule or light cargo. Instead of exaggerating everything and building monsters like many inexperienced players do it. Quote Link to comment Share on other sites More sharing options...
tinygrox Posted December 11, 2019 Share Posted December 11, 2019 Hi, I want to do some localization to this mod. What do you think? Quote Link to comment Share on other sites More sharing options...
Domksp Posted December 11, 2019 Share Posted December 11, 2019 (edited) Does anyone know why breaking ground surface features don't spawn in RSS? I tried editing the rocdef file- nothing. If there's an actual way to get them to spawn, it would be so cool to build a colony on Europa with geysers all over the place... Edited December 11, 2019 by Domksp Quote Link to comment Share on other sites More sharing options...
serialblack Posted December 17, 2019 Share Posted December 17, 2019 I was just wondering if there are any future plans to make use of all the newer kopernicus expansion elements to bring even more realism to the system? Quote Link to comment Share on other sites More sharing options...
Squishchin Chubbs Posted December 19, 2019 Share Posted December 19, 2019 I have tried using versions 1.8.1, 1.7.3, and 1.6.1 all with no success. The date and time was changed correctly, and the new launch sites appear, but the system is the same and they are spread out across Kerbins surface in strange ways. To the best of my knowledge, I have installed Kopernicus, the textures, the module manager, and RSS correctly. I put the textures into GameData and that didnt work, so I tried putting the PluginData within that folder in the main one, and that didnt work either. Is there something Im missing? I just need the Solar System to load into the game correctly. I greatly appreciate anyones help. https://imgur.com/vMo1ieI Quote Link to comment Share on other sites More sharing options...
aviralc22 Posted December 20, 2019 Share Posted December 20, 2019 Hi, My Kopernicus gives me a weird message whenever I load the game and idk what's going on. it reads "Kopernicus was not able to load the planet pack due to an exception in the loading process" I would love any and all help. Thanks Quote Link to comment Share on other sites More sharing options...
MircoMars Posted December 22, 2019 Share Posted December 22, 2019 You can download old versions on the kerbal shop page. go to your ksp download, scroll down to "more downloads" and click "KSP Legacy versions" voila, 1.6.1 for a clean install. Quote Link to comment Share on other sites More sharing options...
Jim123 Posted December 23, 2019 Share Posted December 23, 2019 On 12/18/2019 at 8:59 PM, Squishchin Chubbs said: I have tried using versions 1.8.1, 1.7.3, and 1.6.1 all with no success. The date and time was changed correctly, and the new launch sites appear, but the system is the same and they are spread out across Kerbins surface in strange ways. To the best of my knowledge, I have installed Kopernicus, the textures, the module manager, and RSS correctly. I put the textures into GameData and that didnt work, so I tried putting the PluginData within that folder in the main one, and that didnt work either. Is there something Im missing? I just need the Solar System to load into the game correctly. I greatly appreciate anyones help. https://imgur.com/vMo1ieI I have the same problem i have made a new install new RSS install and redownloaded all the mods and i keep getting kerbin instead of earth. Okay so i fixed it but i think something might be bugged with the downloads because i found a old copy of RSS RO installs of ksp and kopercis on ksp 1.6.1 so something is buggy with the download i'm not sure but the old copies work they were from 6/25/2019. Quote Link to comment Share on other sites More sharing options...
Jim123 Posted December 23, 2019 Share Posted December 23, 2019 I'm using the 16.2 version of rss from my old files and its the same one on the github i think its kopercias download thats buggy. It is pretty old Feb 25 2018. after doing some more research on the version the download link on RSS forum is for ksp 1.3.1 not the up to date versions @aviralc22 use this download link if you want RSS for 1.6.1 https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.6.1-2 or look go to the github and find the version of Kopernicus you want for your install Quote Link to comment Share on other sites More sharing options...
Thaua Posted December 23, 2019 Share Posted December 23, 2019 Stupid question, but did you guys implemented Real Scale into RSS? I can only find legacy Real Scale and no mentions that the latest RSS is real size. I did find "kerbal sized real solar system" though. Quote Link to comment Share on other sites More sharing options...
έķ νίĻĻάίή Posted December 25, 2019 Share Posted December 25, 2019 Hi, I have a little problem with the textures download from github. When I try to download it it says: "Failed- forbidden" Can you try re-uploading the textures to Github or uploading it to spacedock? Thanks! Quote Link to comment Share on other sites More sharing options...
Ninadragonborn Posted January 9, 2020 Share Posted January 9, 2020 i have a question is there extra ground station in RSS i have enabled them but it seems there are none Quote Link to comment Share on other sites More sharing options...
Miza Posted January 9, 2020 Share Posted January 9, 2020 How do I get scatterer to work with RSS on 1.7.3? I copied the config listed on it's page and followed the instructions, but it doesn't work in game and the ocean's all gone. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 9, 2020 Share Posted January 9, 2020 (edited) @Theysen Sorry for what could be a very dumb question, but is the latest version of the texture packs backward compatible with *all* past versions of RSS itself? ... or were there changes along the line to the texture packs/base mod that would break backward compat somewhere along the line? No need to go into any specific detail, just pretty much yes or no would work... if yes, then I will go back and do the digging myself to figure out what would/would not work with what... I have 8.7 Gigabytes of RSS-related .zips alone, and am trying to clean house... Thanx! Edited January 10, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Miza Posted January 13, 2020 Share Posted January 13, 2020 On 1/9/2020 at 1:39 PM, Miza said: How do I get scatterer to work with RSS on 1.7.3? I copied the config listed on it's page and followed the instructions, but it doesn't work in game and the ocean's all gone. Anyone? Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 13, 2020 Share Posted January 13, 2020 35 minutes ago, Miza said: Anyone? You use a visual mod for RSS, like RSSVE. Quote Link to comment Share on other sites More sharing options...
siimav Posted January 14, 2020 Share Posted January 14, 2020 @Miza https://github.com/KSP-RO/RP-0/wiki/RSSVE-Installation-Instructions Quote Link to comment Share on other sites More sharing options...
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