Pointblank66 Posted December 24, 2022 Share Posted December 24, 2022 14 minutes ago, OhioBob said: I don't know what that's all about. I have no suggestions for you. Hmm bummer, but thats okay. I'm gonna post it at the EVE-Redux forum then just in case. Thanks again for helping with the RSS issue Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted December 24, 2022 Share Posted December 24, 2022 Is there any word on a Parallax 2.0 config yet? Quote Link to comment Share on other sites More sharing options...
TomKerbal Posted January 4, 2023 Share Posted January 4, 2023 Hello together, does anybody know if there are plans to migrate this beautiful mod to KSP 2 ? Perhaps in KSP 2 there also will be the possibility of using the correct axial tilt for the moon ... that would be very nice but I dare not believe it. I know it's a little bit early to ask this :-) I am really looking forward to KSP 2 . This mod in combination with Realism Overhaul (and relatives) and the overwhelming MechJeb mod is simply great ! Thanks a lot for your work ! Tom Quote Link to comment Share on other sites More sharing options...
Aion Posted January 12, 2023 Share Posted January 12, 2023 (edited) I, on the other hand, have this problem: <a href="https://ibb.co/5sDXZTy"><img src="https://i.ibb.co/5sDXZTy/Bez-tytu-u.jpg" alt="Bez-tytu-u" border="0"></a> The undulations of the terrain on the Moon, Mars or Venus are there but there are no stones on them. I have installed: RSS 19.0.4 Parallax 1.3.1 Edited January 12, 2023 by Aion Quote Link to comment Share on other sites More sharing options...
Entropian Posted January 12, 2023 Share Posted January 12, 2023 43 minutes ago, Aion said: The undulations of the terrain on the Moon, Mars or Venus are there but there are no stones on them. That's because you have Parallax 1.3.1 installed, which is an old version that does not include scatters. Additionally, base RSS does not include configs for Parallax scatters, so none will generate unless you either find some online or create your own. Quote Link to comment Share on other sites More sharing options...
Aion Posted January 12, 2023 Share Posted January 12, 2023 In the thread above there was information that you need to have version 1.3.1. I also installed the latest version of Parallax - 2.06 and the error is the same. In the "Compatibility" folder of RSS there is a folder with the configuration called "Parallax" and inside is a .txt file with the very configuration that was there by default when downloading RSS. If it's a configuration problem, is there a line somewhere that is responsible for the correct setting? Quote Link to comment Share on other sites More sharing options...
damerell Posted January 12, 2023 Share Posted January 12, 2023 (edited) 2 hours ago, Aion said: I also installed the latest version of Parallax - 2.06 and the error is the same. 3 hours ago, Entropian said: Additionally, base RSS does not include configs for Parallax scatters, so none will generate unless you either find some online or create your own. I think this is still relevant. Edited January 12, 2023 by damerell Quote Link to comment Share on other sites More sharing options...
Entropian Posted January 12, 2023 Share Posted January 12, 2023 2 hours ago, Aion said: If it's a configuration problem, is there a line somewhere that is responsible for the correct setting? Parallax 2.0 changed a lot of stuff relating to configs - the ones you see there are tessellation configs. Parallax now utilizes a separate file for handling ground scatters, which RSS lacks. 2 hours ago, Aion said: In the thread above there was information that you need to have version 1.3.1 That's old and wrong now - IIRC in the latest Parallax release Linx added backwards compatibility for 1.3.1 configs. Quote Link to comment Share on other sites More sharing options...
Aion Posted January 12, 2023 Share Posted January 12, 2023 In that case, is there any chance of launching Parallax in RSS? If so, how? If it is the fault of the .cfg files where can I get them or what can I change in them. Quote Link to comment Share on other sites More sharing options...
Entropian Posted January 12, 2023 Share Posted January 12, 2023 58 minutes ago, Aion said: If so, how? You should be able to install the latest version of Parallax with RSS although scatters won't appear unless you install configs. As far as I know, there's no public RSS configs right now, although people are working on it. Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted January 12, 2023 Share Posted January 12, 2023 2 hours ago, Entropian said: You should be able to install the latest version of Parallax with RSS although scatters won't appear unless you install configs. As far as I know, there's no public RSS configs right now, although people are working on it. Parallax works with RSS by default with basic support. Just have to install last version prior to 2.0 Quote Link to comment Share on other sites More sharing options...
Entropian Posted January 12, 2023 Share Posted January 12, 2023 6 minutes ago, mateusviccari said: Parallax works with RSS by default with basic support. Just have to install last version prior to 2.0 Installing 1.3.1 instead of the latest is no longer necessary as Linx added backwards compatibility in 2.0.6 (not sure about the version number but BC was definitely added). Quote Link to comment Share on other sites More sharing options...
cosekantphi Posted January 15, 2023 Share Posted January 15, 2023 (edited) I'm getting some very strange visual bugs with the gas giants in my install of RSS. It's just the latest version of RSS, 8192x4096 textures, and dependencies as installed by CKAN on a brand new install of KSP 1.12.4. I was trying to get a feel for the performance impact of RSS on its own, so I didn't install RO or any visual enhancements like EVE or scatterer. All the gas giants are extremely bright near their sub solar points, even Neptune at its huge distance from the sun. It gets worse and worse the closer you get to them, to the point where in low orbits the entire visible portion of the planet below you is completely washed out white. Worse than that, the sun is visible through the gas giants in medium to high orbits. The screenshots below use Jupiter as an example. Spoiler Also, probably unrelated to the problems with the gas giants, Earth's atmospheric rim cuts off rather abruptly. This one is so subtle, though. Not sure if it's a bug or intended behavior. Screenshot below. Spoiler Help would be greatly appreciated. Here is a dropbox link including logs, screenshots of my gamedata folder and CKAN, and the same screenshots posted above: https://www.dropbox.com/scl/fo/ojabqwg7zq4v0pqa9d39k/h?dl=0&rlkey=oims3m0htjz8qm53hnmtgno1o Edited January 15, 2023 by cosekantphi Quote Link to comment Share on other sites More sharing options...
Professeur Fromage Posted February 27, 2023 Share Posted February 27, 2023 Hello, I have two questions.First I need a mod compatible with RSS wich add clouds on earth. Second, I'm having trouble geting anything into orbit, rockets which worked well in vanilla KSP are now useless, even powerful one. I believe Earth is bigger than Kerbin but do you have tips or mods to help me ? thanks in advance Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted February 27, 2023 Share Posted February 27, 2023 1 hour ago, Professeur Fromage said: Hello, I have two questions.First I need a mod compatible with RSS wich add clouds on earth. Second, I'm having trouble geting anything into orbit, rockets which worked well in vanilla KSP are now useless, even powerful one. I believe Earth is bigger than Kerbin but do you have tips or mods to help me ? thanks in advance First question, you can use either RVE (https://forum.kerbalspaceprogram.com/index.php?/topic/206768-110x-112xreal-visual-enchancements-rve-20-release-v11-for-rss/ or RSSVE (https://github.com/KSP-RO/RSSVE). RVE apparently works with the most up to date scatterer/eve versions and requires high end setups to run (I didn't test it because I run KSP on a potato). RSSVE requires outdated scatterer/eve versions, but it works just fine (with a few minor bugs now and then). For the second question, rockets are indeed not properly scaled for RSS because their dry mass is unrealistically too high, you need tanks with realistic mass/volume ratios. There's a simple mod to adjust that, it's called SMURFF (https://forum.kerbalspaceprogram.com/index.php?/topic/117992-17-19-smurff-simple-module-adjustments-for-real-ish-fuel-mass-fractions-191-02019-nov-12/) Quote Link to comment Share on other sites More sharing options...
Professeur Fromage Posted February 27, 2023 Share Posted February 27, 2023 thank you Quote Link to comment Share on other sites More sharing options...
Ralstemar Posted March 9, 2023 Share Posted March 9, 2023 non ckan download anywhere? Quote Link to comment Share on other sites More sharing options...
damerell Posted March 9, 2023 Share Posted March 9, 2023 16 hours ago, Ralstemar said: non ckan download anywhere? As mentioned upthread, you could look at the netkan files that are generated for CKAN. Those have links in, which you could then manually download. Or you could just use CKAN. Quote Link to comment Share on other sites More sharing options...
KSPnerdiest Posted March 11, 2023 Share Posted March 11, 2023 hey im new and idk how to activate this mod does anyone know? Quote Link to comment Share on other sites More sharing options...
Spooxer Posted March 12, 2023 Share Posted March 12, 2023 i wanted to download just this i downloaded about 3.5 GiBs of mods from just this luckily my computer strong like mammoth Quote Link to comment Share on other sites More sharing options...
SmokeFan Posted March 15, 2023 Share Posted March 15, 2023 (edited) Hi I downloaded this thru CKAN and I am getting this error graphics bug when trying to assemble a space craft together....Capsule looks too big or the booster and fuel tanks shrunk somehow. I have a screen of the mods that RSS included in the download thru CKAN. I would really like to hear what is going on and see if it can be fixed. Mod looks fantastic. Really hoping to get it up and running properly https://imgur.com/jZgDEAu https://imgur.com/n1XI0tT Edited March 15, 2023 by SmokeFan Quote Link to comment Share on other sites More sharing options...
Czejenesku Posted March 23, 2023 Share Posted March 23, 2023 Are parts and mods like Sandcastle, Deep Freeze, Keridian Dynamics, Rovers, DMagic Science, Station Parts Redux etc. compatible with RSS? Im essentialy looking for mods adding to this side of gameplay (planetary bases, more science, more station parts etc). Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted March 23, 2023 Share Posted March 23, 2023 54 minutes ago, Czejenesku said: Are parts and mods like Sandcastle, Deep Freeze, Keridian Dynamics, Rovers, DMagic Science, Station Parts Redux etc. compatible with RSS? Im essentialy looking for mods adding to this side of gameplay (planetary bases, more science, more station parts etc). Deep freeze, dmagic, station parts are compatible. I don't know about the others but usually there are not many reasons for mods to not be compatible with custom planet packs Quote Link to comment Share on other sites More sharing options...
QwertyPixel Posted May 15, 2023 Share Posted May 15, 2023 I'm new to KSP and KSP forums. How do I download the mod from this thread? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted May 15, 2023 Share Posted May 15, 2023 6 hours ago, QwertyPixel said: I'm new to KSP and KSP forums. How do I download the mod from this thread? If you are new to KSP, then I suggest you do not download this mod. For a beginner, learning KSP can be hard enough without using Real Solar System. RSS increaes the size of the celestial bodies by about 10 times what they are in the stock game, which greatly increases the difficulty. You should attempt to master the stock game before trying RSS. Quote Link to comment Share on other sites More sharing options...
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