Leosky Posted May 31, 2023 Share Posted May 31, 2023 I Still have the.log spam, even without said parts. [Universal_Storage] USCostSwitch.GetModuleMass, CurrentSelection: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) On rover with : Atmospheric Science Unit Physical Science Unit Four Bay Service Core (1.25m) Quote Link to comment Share on other sites More sharing options...
EagleRainbow Posted July 7, 2023 Share Posted July 7, 2023 Hi folks, I just came across the idea to build an "EC storage" out of several Elektrons and Alkaline Fuel Cells. While doing the necessary math for the tanks, I came across that the Alkaline Fuel Cell consumes twice as much Hydrogen than Oxygen (which sounds reasonable - water is called H2O), where as the Elektron generates twice as much Oxygen than Hydrogen (so it takes water but eats three out of four hydrogen atoms, although still consuming Electric Charges for the conversion process?!). Could it be that the quantities on the output side of the Elektron are swapped? Or am I missing here anything? fwiw: I am running on Universal Storage II Finalized V4.0.1.1 Thanks for checking! Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted August 12, 2023 Share Posted August 12, 2023 (edited) On 5/31/2023 at 6:37 PM, Leosky said: I Still have the.log spam, even without said parts. Same here, still getting this after the update. Edit: I'm guessing this line of code and also this one needs to be commented out and then recompiled. Edit 2: After doing a local recompile myself I can confirm that this fixes the issue. Edited August 13, 2023 by UltraJohn Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted August 19, 2023 Share Posted August 19, 2023 (edited) There's an issue with the part Advanced Sub-Satellite, where just putting this part on any craft will cause the stock deltaV and KER to completely break, rendering them unusable. As well as other mods depending on the engine modules, such as Throttle Controlled Avionics. I've been able to narrow down the issue to be caused by the part module USMeshSwitch. The problem is when a part cfg is using the this specific parameter for that module: DeleteUnused = True Will make it call Destroy() on the transforms. However the list is never reset to account for the now null references, which is what makes stock and KER break on this line. This needs to be fixed. For anyone coming across this issue, the current workaround for now would be to set DeleteUnused = False in the Advanced Sub-Satellite cfg, and it *should* in theory work fine until a proper fix is out. Edited August 19, 2023 by UltraJohn Quote Link to comment Share on other sites More sharing options...
Stridsape Posted October 27, 2023 Share Posted October 27, 2023 On 5/9/2023 at 12:16 AM, Nori said: Running into this odd issue on the USAerozineWedge: [PartSet]: Failed to add Resource -1483389306 to Simulation PartSet:3 as corresponding Part Universal Storage: Fuel Tank-3523687437 SimulationResource was not found. I thought it was maybe something in my heavy mod list so I grabbed a fresh copy of the game and just added Near Future stuff and US stuff. Still run into the issue and oddly it is for anything other than the base fuel. So LFO is fine, but LF, LH, LHO etc. all don't work. Logs here: https://www.dropbox.com/s/b0ypnxj7x1pw3jr/Kerbal Space Program.zip?dl=0 Edit: I've narrowed the issue down to the patch. NerteaCryo.cfg seems to not be working quite right. I installed just US2 and Cryotanks (plus core) and it immediately gives the above issue. Hello, I'm having the same exact issue. I would really like to use the tanks in question for a design I have going, does anyone know of a way to fix this? I tried making sense of the config file but I gotta admit I don't understand anything of it. Thanks in advance if anyone has any feedback on this. :) Quote Link to comment Share on other sites More sharing options...
fancycat Posted November 5, 2023 Share Posted November 5, 2023 (edited) Hydrogen wedge bug found: The Hydrogen wedge carries easily 100 times more than it should. the size 1 small hydrogen wedge carries 11109.0 hydrogen where the YD-12-400 carries only 3000 and is way way larger than the wedge Edited November 5, 2023 by fancycat Quote Link to comment Share on other sites More sharing options...
urturino Posted November 15, 2023 Share Posted November 15, 2023 Hi, some experiment, like Wide Field Visual Camera Observation, doesn't work with kerbalism science system (i'm using science-only config); I get the science windows, but it doesn't get add to the data window of kerbalism. There is somewhere a patch? Quote Link to comment Share on other sites More sharing options...
Lady Lex Posted April 11 Share Posted April 11 (edited) Hi i have an issue I'm currenly playing with vanilla fuels + cryogenic ones from nertea's mods and when i choice any cryo fuel on the fuel storage option they no has anything, are completly empty, the only one than has fuel is the stock one (liquidfuel + oxidizer) I dont know if is cause by others mods on my save but the cryo fuels are supported so Edited April 11 by Lady Lex Quote Link to comment Share on other sites More sharing options...
elanachan Posted May 15 Share Posted May 15 Hello, I just came to the realization that the probes contained within the mod do not seem to work with remote tech's communication system. Is there any way to trouble shoot this other than disabling remote tech? Quote Link to comment Share on other sites More sharing options...
Achilles98 Posted May 25 Share Posted May 25 Hello, it seems like this mod adds a bunch of duplicate/extra science experiments. The basic sub-satellite is adding duplicates of the temperature and pressure scans while the advanced sub-satellite is adding a unique magnetometer experiment, plus a camera experiment that as far as I can tell isn't used anywhere else. There's also the 2 experiments added by the mapping camera wedge which are also, again as far as I can tell, not used anywhere else, but at least these are somewhat unique and not duplicates. You can find all 6 inside the ScienceDefs.cfg file. I'm getting contracts that require these which is a bit annoying, plus I don't like seeing them in [x] Science. I messed with the part files a little and results were promising, but my MM skills are rusty so I didn't finish the job, I just ended up renaming the parts to get rid of them entirely. If anyone wants to properly fix it, I hope this was useful. Quote Link to comment Share on other sites More sharing options...
Sea_Kerman Posted June 2 Share Posted June 2 (edited) I can confirm the issues with [X} science For now, I'll rescale the radial material bay from restock+ to fit Edited June 2 by Sea_Kerman Quote Link to comment Share on other sites More sharing options...
Asterane Posted June 8 Share Posted June 8 The 'Advanced Material Bay' cannot be reset by a scientist, even when activated normally through the PAW. I can't review data and attempts to run the experiment again prompt an error message stating that the module is full. Quote Link to comment Share on other sites More sharing options...
ConsumingVoid Posted June 9 Share Posted June 9 I may be stupid but how do I use the T4 EVA-X I just can't find an answer anywhere, if I try to put it in the kerbals inventories it's volume is too big, it won't go into their KIS inventories so I just don't know what to do now. Quote Link to comment Share on other sites More sharing options...
Lady Lex Posted June 14 Share Posted June 14 @linuxgurugamer bro this mod is really fun and helpful is some case and is disappointing see than is broken over the pass of the times and no ones cares about of fix for it I really get fun in the pass but the bugs with some pieces (like the overmentioned aerozone tank with cryofuels patch) make me uninstall, and I would be very happy not only to me but to those who appreciate the mod that you give it new life Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 14 Share Posted June 14 (edited) On 11/15/2023 at 10:34 AM, urturino said: Hi, some experiment, like Wide Field Visual Camera Observation, doesn't work with kerbalism science system (i'm using science-only config); I get the science windows, but it doesn't get add to the data window of kerbalism. There is somewhere a patch? Contact the Kerbalism people, they take care of things like that for Kerbalism 5 hours ago, Lady Lex said: @linuxgurugamer bro this mod is really fun and helpful is some case and is disappointing see than is broken over the pass of the times and no ones cares about of fix for it I really get fun in the pass but the bugs with some pieces (like the overmentioned aerozone tank with cryofuels patch) make me uninstall, and I would be very happy not only to me but to those who appreciate the mod that you give it new life i'm still here, if you could put together a list of what's wrong and get it to me via PM, it would be useful for when I can look at this. I see that there are a number of issues above, most of which are probably simple fixes LGG Edited June 14 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Lady Lex Posted June 14 Share Posted June 14 (edited) 17 hours ago, linuxgurugamer said: if you could put together a list of what's wrong and get it to me via PM, it would be useful for when I can look at this. Uhh, i cant send PM cuz i'm below of the minimum post on the forum to do it but the bugs than i tracked by myself are: The aforementioned error with the aerozone tank with the cryofuels mod made by nertea (the tank loss their capacities when you switch to any fuel option than is not Lqfuel/Ox) The science storage container do nothing (i was running Kerbalism when i get this so i dont know if work as intended without it) The soyuz style storage part no generate electricity when you're using the solar panel variant in unloaded/persistent stage (same thing of above) At least the smalls (1.25m) american styled storage parts has a problem with some containers, some go through the structure in determinated paint schemes Edited June 15 by Lady Lex add a bit of more info :D Quote Link to comment Share on other sites More sharing options...
invultri Posted July 11 Share Posted July 11 (edited) @linuxgurugamer Thank you for maintaining a boatload of mods for us. For this one specifically: It seems that both variants of the Cylindrical fairing (1.875) are too 'high'. The config is in Patches/CylindricalShroud1875.cfg and it scales the 1.25 or 1.5 part in all 3 dimensions, this seems incorrect to me. Edited July 11 by invultri Quote Link to comment Share on other sites More sharing options...
mbound Posted July 16 Share Posted July 16 I think there are a few more bugs to this mod, not sure if these have been reported already. I am using 4.0.1.1 from CKAN with KSP 1.12.5. The Remote Operations System and Basic Sub-Satellite parts cause an error when right-clicking on them in the VAB/SPH. See the screenshot below. After this occurs, right-click stops working for any other part until exiting and re-entering the VAB/SPH. Quote Link to comment Share on other sites More sharing options...
Saybur Stuff Posted July 23 Share Posted July 23 Hi - there appears to be several versions of this mod on Spacedock and they both point back here. Is there a version that is generally being used as the default ..? https://spacedock.info/mod/1933/Universal Storage II https://spacedock.info/mod/2960/Universal Storage II Finalized I suspect the 'finalized' version is the one most people are using, but ... downsides to it? Thoughts? Thanks! Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted July 23 Share Posted July 23 (edited) 3 hours ago, Saybur Stuff said: Hi - there appears to be several versions of this mod on Spacedock and they both point back here. Is there a version that is generally being used as the default ..? https://spacedock.info/mod/1933/Universal Storage II https://spacedock.info/mod/2960/Universal Storage II Finalized I suspect the 'finalized' version is the one most people are using, but ... downsides to it? Thoughts? Thanks! Finalized is the one being supported. Whenever you are curious which version is being used.. look at the game version and / or changelogs This will give you most recent ksp vesion & last time updated Edited July 23 by Fizzlebop Smith Quote Link to comment Share on other sites More sharing options...
UltraViolet Posted July 25 Share Posted July 25 On 6/14/2024 at 8:39 PM, linuxgurugamer said: i'm still here, if you could put together a list of what's wrong and get it to me via PM, it would be useful for when I can look at this. I see that there are a number of issues above, most of which are probably simple fixes LGG I am having issues with Universal Storage 2 spamming the log with "USCostSwitch.GetModuleMass, CurrentSelection: 1". I also created an issue on bitbucket but thought I would PM it to you here as well but apparently new accounts can't message. Logs: https://www.dropbox.com/scl/fo/ivorn3fkzl6j1f0fxu137/AG8xq4DjXaU8DxF0yUd0FzA?rlkey=jibgfq0yw7zikryv735zj1jjx&st=jw3ma0tn&dl=0 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25 Share Posted July 25 4 hours ago, UltraViolet said: I am having issues with Universal Storage 2 spamming the log with "USCostSwitch.GetModuleMass, CurrentSelection: 1". I also created an issue on bitbucket but thought I would PM it to you here as well but apparently new accounts can't message. Logs: https://www.dropbox.com/scl/fo/ivorn3fkzl6j1f0fxu137/AG8xq4DjXaU8DxF0yUd0FzA?rlkey=jibgfq0yw7zikryv735zj1jjx&st=jw3ma0tn&dl=0 Fixed and updated Quote Link to comment Share on other sites More sharing options...
Aebestach Posted July 26 Share Posted July 26 (edited) On 7/17/2024 at 7:17 AM, mbound said: I think there are a few more bugs to this mod, not sure if these have been reported already. I am using 4.0.1.1 from CKAN with KSP 1.12.5. The Remote Operations System and Basic Sub-Satellite parts cause an error when right-clicking on them in the VAB/SPH. See the screenshot below. After this occurs, right-click stops working for any other part until exiting and re-entering the VAB/SPH. https://github.com/linuxgurugamer/universal-storage-2/issues/16 Besides this, there is this problem. The best way at the moment is to not use `Universal Storage: Advanced Sub-Satellite` and `Universal Storage: Basic Sub-Satellite`, otherwise they will blow up your logs Edited August 1 by Aebestach Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted August 15 Share Posted August 15 Absolutely love this mod! Could there be any chance of supporting VABOrganizer? Huge step forward on part organization. https://github.com/post-kerbin-mining-corporation/VABOrganizer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 23 Share Posted August 23 New release, 4.0.1.3 Thanks to github user @CyberKiller for this: Fixes missing experimentActionName for solar particle collector showing "#autoLOC_6001437" instead of "Collect Solar Particles" Quote Link to comment Share on other sites More sharing options...
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