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[WIP]Duna Direct -1.10.x


bcink

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Welcome to the development thread for Duna Direct!

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What is it?

Extraplanetary lander, habitat and parts pack for Kerbal Space Program - Based on the proposal for Mars Direct by Robert Zubrin and David Baker of Martin Marietta in 1990.

 

Fly the mission!

Live the adventure in the custom-made mission Duna Direct: The First Flight!

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Use of mods requires Module Manager

Compatible with the following mods (automatically applied upon mod detection):

Module Manager (Required for any other mod compatibility)
Near Future Props - Fully furnished interior
RCS FX - RCS Flame FX by JadeOfMaar auto-on if Module Manager is present. (Remove patch if dislike) (Special thanks @JadeOfMaar!)
Tweakscale - Scaling of all parts
B9 Part Switch - Texture swapping on Stage 2
Real Plume - Better engine FX for all engines
Breaking Ground (Squad) - Inventory space
Near Future Electrical - RTG Decay (thanks @Gordon Dry!)
Connected Living Space - Adds passable options
Kerbal Inventory System - Adds KIS inventory space
RealChute - Changes parachute parameters
USI Life Support - Various USI Life Support compatibilities
TAC Life Support - Various TAC Life Support compatibilities
Kerbalism - Full Kerbalism compatibilities (Special thanks @Sir Mortimer!)
Snacks! - Various Snacks! compatibilities
Remote Tech - Antenna modifications

Confirmed working with the addition of:
Cryo Tanks
Community Resource Pack

 

1.10.1 Update Changelog:

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1.8.x Update Changelog:

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Disclaimer:

This mod has not been tested with anything other than those listed above or in versions of KSP other than 1.5.1. There is also a lot going on with these parts. Testers have been awesome and I've done everything I can to make it work properly but as usual, if there are any bugs please report them over in the development thread. Thank you! 

 

Parts list with 1.8 updates:

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A very special thank you to all the testers who added valuable feedback and suggestions which led to many improvements over the original goal.

 

Download from Spacedock

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Installation:

Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\MarsDirect\

Mission is also available from the Steam Workshop

 

 

Duna Direct is License CC-BY-4.0
https://creativecommons.org/licenses/by/4.0/

Edited by bcink
1.10.x Update
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Heck yeah.  I've always tried to recreate Mars Direct missions with various different parts. Never could get it to feel right though.  I even attempted to learn how to use Blender so I could try to make it myself.  Any way, I hope that you stick with it and good luck!  BTW, any plans to make the Hab as well?  

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  On 8/28/2018 at 3:31 AM, Redleg1 said:

Any way, I hope that you stick with it and good luck!  BTW, any plans to make the Hab as well?  

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Thanks - I will certainly try and stick it out. Debating on the hab, but not decided for or against yet. I would really want a giant tether and a rocket tank on the other end with the two slowly spinning around but I might settle for just the building. 

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  On 8/31/2018 at 3:10 AM, bcink said:

Really not sure how I would pull this one off?

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It could probably be an animation that gives the illusion of there being a real tether and just have the player spin up the spacecraft. Alternatively, KAS' winches could be used, but I don't think that plays well with time warp.

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Everything so far has been UV unwrapped, but the landing legs don't work with this the way they are so I really have to go back to the drawing board or something with them.

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1st Stage:

Modeling

UV Unwrap

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Game

1st Stage Engines:

Modeling

UV Unwrap

Texture

Unity

Game

2nd Stage:

Modeling

UV Unwrap

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Unity

Game

2nd Stage Interior

Modeling

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Game

2nd Stage Engines

Modeling

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Unity Game

Heatshield

Modeling - Unknown pending landing legs re-work

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Antenna

Modeling - Partial

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Docking Port / Parachutes

Modeling

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Game

Landing Legs

Modeling - Depends on re-work

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Unity

Game

 

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  On 9/3/2018 at 5:27 AM, Redleg1 said:

What size are you making the stages?

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I started with the top, at 2.5 and modeled the rest to scale from that. It looks like the bottom is a bit smaller than 5 and with the heatshield probably 5. Anything else and it doesn't look right. We'll see if any adjustments will need to be made...

  On 8/31/2018 at 4:15 AM, Redleg1 said:

Now they just need some solar panels on them!

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Valid. Not much room to fit them in but they now exist:

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Heatshield has been cut up some to fit the landing gear and the 1st stage has been cut up to fit them in. Landing gear animation has been edited to squeeze them in.

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Complicated puzzle game.

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  On 9/7/2018 at 5:17 AM, Lo Var Lachland said:

Wow! Amazing animations and parts! I will keep a close eye on this, definitely an interesting thread. 

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Thanks!

I'll be doing textures last so I've started getting things in game. The last time I did legs it took forever and there were lots of problems. This time one day...

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Stage 1 is good to go. There are 10 attachment nodes... 4x legs, 4x engines and top and bottom... and the rover is a static animation.

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  On 9/10/2018 at 5:24 AM, Mecripp said:

That is looking great :)

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Thanks :}

  On 9/10/2018 at 1:20 PM, JH4C said:

I love coming here & watching the updates. The bounce in those lander legs is a joy to behold, and I just want to pick up the rover and give it cuddles and feed it 6502 processors as snacks...

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hehehehe

As anticipated, slightly larger than 5m:  (again mind the lack of textures at this time)

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There was some wonkiness with the solar panels so I moved them. Sorry for garbage gif quality

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  On 9/11/2018 at 5:36 PM, dboi88 said:

The animations are looking sweeeeet! :D

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TY!

The opening/closing nosecone / parachutes / docking port just finished all testing and is good to go :)

Antenna in-game + stage 2 attach point is complete.

Heatshield re-entry test a success.

IVA is basically modeled. Need to revise and finish. 

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