theJesuit Posted May 27, 2020 Share Posted May 27, 2020 I really appreciate that my KER HUDs stay in place while I'm doing as IVA. It provides additional challenge in that I can't look around my environment. When I play this way I also use HullCamVDS to have external shots and to right click on parts and set it so that I don't return to a flight mode camera. What I am missing in IVA though is a decent navball - this is to do with issues of resolution and size. Would it be possible to have a 2D navball HUD from KER? Please? Peace. Quote Link to comment Share on other sites More sharing options...
MalevolentNinja Posted June 3, 2020 Share Posted June 3, 2020 I think there might be a bug with "Time to Manoeuvre Burn" in the Orbital section. From what I can see in the source code (NodeTimeToHalfBurn.cs), it's supposed to be ManoeuvreProcessor.UniversalTime - ManoeuvreProcessor.HalfBurnTime - Planetarium.GetUniversalTime(). It's always close, but it's never quite exact. In this example screen, the m.node is in 103.8s. The burn time is 51.3s. 103.8 - 51.3/2 = 78.2s Kerbal Engineer shows 76.3s Kerbal Engineer Redux v1.1.7.1, KSP v1.8.1, modded. But from what I've seen this happens with no other mods installed. Quote Link to comment Share on other sites More sharing options...
AVaughan Posted June 6, 2020 Share Posted June 6, 2020 On 6/4/2020 at 6:13 AM, MalevolentNinja said: In this example screen, the m.node is in 103.8s. The burn time is 51.3s. 103.8 - 51.3/2 = 78.2s Kerbal Engineer shows 76.3s i haven't looked at KER's code, but the half burn time it should be using is not half the time for the total burn, but the time it will take to do half of the burn's deltaV, ie half of the burn from a dV perspective, rather than a time perspective. So in your example it should be however long it will take to do a 979.56 * 0.5 m/s burn. Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted June 15, 2020 Share Posted June 15, 2020 (edited) Any news on the update? It's been a long time, I miss this mod. I know it says "it seems to work fine with KSP v1.9" but that makes me skiddish. Edited June 15, 2020 by lajoswinkler Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted June 15, 2020 Share Posted June 15, 2020 Just now, lajoswinkler said: Any news on the update? It's been a long time, I miss this mod. go back into the posts and you can find an unofficial update by jbudda that work as intended :o) Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted June 25, 2020 Share Posted June 25, 2020 Does this work with realfuels? Quote Link to comment Share on other sites More sharing options...
pt1243 Posted June 25, 2020 Share Posted June 25, 2020 1 hour ago, Weimaraner said: Does this work with realfuels? It does but sometimes it is slightly off on the delta v calculations. Generally MJ is more accurate for real fuels. Quote Link to comment Share on other sites More sharing options...
jrbudda Posted July 1, 2020 Share Posted July 1, 2020 Rebuild KER now against 1.10. Also taking some time to go through recent suggestions and bug reports so it might be til tomorrow or so until I post the update. Existing KER should work in 1.10 anyway. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 2, 2020 Share Posted July 2, 2020 10 hours ago, jrbudda said: Rebuild KER now against 1.10. Also taking some time to go through recent suggestions and bug reports so it might be til tomorrow or so until I post the update. Existing KER should work in 1.10 anyway. Would the new 1.10 version work on 1.9? Quote Link to comment Share on other sites More sharing options...
orionguy Posted July 2, 2020 Share Posted July 2, 2020 8 hours ago, xD-FireStriker said: Would the new 1.10 version work on 1.9? In CKAN it shows the new release to work on 1.8.0 through 1.10.9. Hope that helps. Quote Link to comment Share on other sites More sharing options...
GDorn Posted July 4, 2020 Share Posted July 4, 2020 (edited) Using the latest on 1.8.1 yields: [EXC 20:18:48.017] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader+LoadedAssembly.TypeOperation (System.Action`1[T] action) (at <9d71e4043e394d78a6cf9193ad011698>:0) AssemblyLoader+LoadedAssembyList.TypeOperation (System.Action`1[T] action) (at <9d71e4043e394d78a6cf9193ad011698>:0) KerbalRoster.GenerateExperienceTraitTypes () (at <9d71e4043e394d78a6cf9193ad011698>:0) KerbalRoster.GenerateExperienceTypes () (at <9d71e4043e394d78a6cf9193ad011698>:0) KerbalRoster..ctor (ConfigNode node, Game+Modes mode) (at <9d71e4043e394d78a6cf9193ad011698>:0) Game..ctor (ConfigNode root) (at <9d71e4043e394d78a6cf9193ad011698>:0) GamePersistence.LoadGameCfg (ConfigNode node, System.String saveName, System.Boolean nullIfIncompatible, System.Boolean suppressIncompatibleMessage) (at <9d71e4043e394d78a6cf9193ad011698>:0) GamePersistence.LoadGame (System.String filename, System.String saveFolder, System.Boolean nullIfIncompatible, System.Boolean suppressIncompatibleMessage) (at <9d71e4043e394d78a6cf9193ad011698>:0) QuickStart.QMainMenu+<QStart>c__Iterator0.MoveNext () (at <e535aa63b982443a814cf99fecd47ce6>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 20:18:48.017] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: KerbalEngineer 1.1.7.2 GameData\KerbalEngineer\KerbalEngineer.dll This also breaks the main menu; the "Start Game" button (and every other button) does nothing. Edited July 4, 2020 by GDorn formatting Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted July 4, 2020 Share Posted July 4, 2020 @GDorn You need to post your entire KSP.log to a file sharing site like Dropbox or Google Drive and share a link to it here if you expect anyone to be able to troubleshoot this for you. Quote Link to comment Share on other sites More sharing options...
GDorn Posted July 4, 2020 Share Posted July 4, 2020 (edited) I'm saying the latest build is not compatible with 1.8.1 and shouldn't be marked as such in CKAN. Log file: https://gist.github.com/georgedorn/e2af5fb6960c9acbaffb765fd4251fd8 Edited July 4, 2020 by GDorn Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted July 4, 2020 Share Posted July 4, 2020 @GDorn Without a full log it's hard to saw one way or another what's wrong with your install. It could be the latest KER is not backward compatible, but with just a snippet from the middle of the log there's no way to check if there were any other errors leading up to this that might point to a different issue. Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted July 6, 2020 Share Posted July 6, 2020 ive been having a bug where the huds overlap and are offset way to the side, has this happened before? Quote Link to comment Share on other sites More sharing options...
AnFa Posted August 7, 2020 Share Posted August 7, 2020 Anyone know how can I remove that HUD1 button? Quote Link to comment Share on other sites More sharing options...
Ericwi Posted August 29, 2020 Share Posted August 29, 2020 I Upgraded to a 4K monitor for KSP. How do you change the font size of KER? Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted August 30, 2020 Share Posted August 30, 2020 (edited) 1 hour ago, Ericwi said: I Upgraded to a 4K monitor for KSP. How do you change the font size of KER? Edit any of the KER windows and add the "GUI Size Adjustor" from the misc category adjust as needed and either delete it or leave it. There's also a setting you can adjust in the VAB. I use size 7 on a 4K monitor. Edited August 30, 2020 by Tonka Crash Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted September 9, 2020 Share Posted September 9, 2020 I'm having a problem. I'm trying to add teh suicide landing counter to hud 2 as i have done dozens fo times but the landing section has disapeared. Here's a pic:https://imgur.com/a/QJbEMeu Log: https://easyupload.io/glgc7v KSP 1.9.1 . ker 1.1.7.1. I have tried the latest ker as well, same problem Quote Link to comment Share on other sites More sharing options...
HansAcker Posted September 9, 2020 Share Posted September 9, 2020 24 minutes ago, Nicky21 said: I'm trying to add teh suicide landing counter to hud 2 as i have done dozens fo times but the landing section has disapeared. Try the "Vessel" section ;) Impact prediction readouts are in the Surface section. Here's my HUD section for comparison: https://pastebin.com/Jf6wFBxw Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted September 9, 2020 Share Posted September 9, 2020 6 hours ago, HansAcker said: Try the "Vessel" section Impact prediction readouts are in the Surface section. Here's my HUD section for comparison: https://pastebin.com/Jf6wFBxw Thank you !!!! Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 10, 2020 Share Posted September 10, 2020 Has the g-force indicator been removed or am I looking in the wrong place? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 10, 2020 Share Posted September 10, 2020 (edited) 3 hours ago, infinite_monkey said: Has the g-force indicator been removed or am I looking in the wrong place? Nope and yes. It's still there, under the Surface category. Edited September 10, 2020 by Brigadier Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 12, 2020 Share Posted September 12, 2020 On 9/10/2020 at 10:52 PM, Brigadier said: Nope and yes. It's still there, under the Surface category. Ah thanks, there it is - I was looking in vessel and orbit and body Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 12, 2020 Share Posted September 12, 2020 2 hours ago, infinite_monkey said: Ah thanks, there it is - I was looking in vessel and orbit and body Yeah...go figure. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.