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[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages


linuxgurugamer

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  On 3/19/2021 at 5:41 AM, AccidentalDisassembly said:

Something going a little wonky when trying (failing, here) to recover stage bits with the combination of JNSQ, Kerbal Konstructs, Sigma Dimensions (downscaled JNSQ to end up at ~1.6x stock size based on my personal preferences) and Stage Recovery - not sure if this is sufficient information, but is what I found in the log:

  Reveal hidden contents

Log is here: https://www.dropbox.com/s/p96anzx1nsz466g/ksplog_stagerecoveryKKjnsq.log?dl=0

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I'm certainly not the one to solve that issue, but those recovery distances prior to the exception look a bit extreme for a recovery to occur.  Are those distances accurate to where your craft was?  Again, I'm just curious.  I am in no position to solve the problem

Edited by darthgently
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  On 3/20/2021 at 12:49 PM, darthgently said:

..

I'm certainly not the one to solve that issue, but those recovery distances prior to the exception look a bit extreme for a recovery to occur.  Are those distances accurate to where your craft was?  Again, I'm just curious.  I am in no position to solve the problem

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They're certainly possible distances, if they're measured in meters - 2000km diameter planet, I think.

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  • 4 weeks later...

Hi.

The latest StageRecovery.dll isn't compatible with my 1.11.2 modded game, stops loading at its end. Is there an update need or something coming from my side ?

https://pastebin.com/zckwV1QA

Edit 2 : NVM, I forgot to install SpaceTux Library (already had a Spacetux folder in gamedata). 

Everything fine !

 

Edited by Djackmix
My bad.
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  On 4/13/2021 at 12:01 PM, Djackmix said:

Hi.

The latest StageRecovery.dll isn't compatible with my 1.11.2 modded game, stops loading at its end. Is there an update need or something coming from my side ?

https://pastebin.com/zckwV1QA

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That usually indicates an error loading some parts.

I'm on mobile right now, will look at the log later.

In the meantime, how did you install it?

Edit: I was able to look at that.  That isn't an error, although it can be confusing.  You need to post the complete Player.log, short fragments leave out important information

Edited by linuxgurugamer
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Hi, I'm getting this error:

[ERR 22:20:59.271] Exception handling event OnGameSettingsApplied in class StageRecovery:System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at StageRecovery.StageRecovery.GameSettingsAppliedEvent () [0x00014] in <e2e649ec976541df8005c6a6ed8b1856>:0 
  at EventVoid.Fire () [0x00127] in <06f13185617646e5bc801baeab53ab75>:0 

[EXC 22:20:59.272] NullReferenceException
	StageRecovery.StageRecovery.GameSettingsAppliedEvent () (at <e2e649ec976541df8005c6a6ed8b1856>:0)
	EventVoid.Fire () (at <06f13185617646e5bc801baeab53ab75>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:LogException(Exception)
	EventVoid:Fire()
	kOS.Module.kOSSettingsChecker:OnDialogDestroy()
	UnityEngine.Events.UnityEvent:Invoke()
	PopupDialog:OnDestroy()

KSP.log: https://www.dropbox.com/s/t0kmcb5gqugxlqp/KSP.log?dl=0

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  On 4/18/2021 at 8:46 PM, linuxgurugamer said:

What were you doing when this happened?

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I was in the middle of debugging a different issue, and I noticed this in the log. What I did was create a new career save, then at the KSC I opened up the console to unlock all facilities and research. I made a quick plane and launched it, then quit the game.

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New release, 1.9.5.2

  • Fixed rare nullref related to settings changes

@John007qwe While I wasn't able to replicate this, that method only had two lines, so this should take care of it.  You have way too many mods installed for me to replicate the install.

Please test and verify, bit I'm pretty sure this fixes the problem

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  On 4/19/2021 at 11:31 AM, linuxgurugamer said:

New release, 1.9.5.2

  • Fixed rare nullref related to settings changes

@John007qwe While I wasn't able to replicate this, that method only had two lines, so this should take care of it.  You have way too many mods installed for me to replicate the install.

Please test and verify, bit I'm pretty sure this fixes the problem

Expand  

Still getting the exact same error unfortunately.

[ERR 16:23:19.339] Exception handling event OnGameSettingsApplied in class StageRecovery:System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at StageRecovery.StageRecovery.GameSettingsAppliedEvent () [0x0002e] in <425e2ef471cb4dd59a134137be9bdd48>:0 
  at EventVoid.Fire () [0x00127] in <06f13185617646e5bc801baeab53ab75>:0 

[EXC 16:23:19.340] NullReferenceException
	StageRecovery.StageRecovery.GameSettingsAppliedEvent () (at <425e2ef471cb4dd59a134137be9bdd48>:0)
	EventVoid.Fire () (at <06f13185617646e5bc801baeab53ab75>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:LogException(Exception)
	EventVoid:Fire()
	kOS.Module.kOSSettingsChecker:OnDialogDestroy()
	UnityEngine.Events.UnityEvent:Invoke()
	PopupDialog:OnDestroy()

 

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  On 4/19/2021 at 2:41 PM, linuxgurugamer said:
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That didn't do it as well. For a sec I actually thought it did, but then i tried creating a career save, and it threw the exception just loading into KSC. Might be a career mode specific thing then, since I couldn't reproduce it on a new sandbox save.

 

Edit: I think I found the issue. The exception gets thrown when I press any of these buttons: 

3dcdcc2cf4.png

Edit 2: Doesn't seem to throw the error when RemoteTech is not installed. That leaves 2 buttons left in this window, which both do not throw the exception.

Now it seems to just either throw the exception when I create a new sandbox game, or when I press the above buttons.

Edited by John007qwe
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Hi, I'm not sure if this is a bug or working as intended. When you load a quicksave from before you have recovered stages, the messages from then are still in the menu. All the values (money etc.) are from before the recoveries though. These messages that stay behind aren't really useful, and just clutter the recoveries tab.

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  On 4/25/2021 at 9:41 PM, DoctorSnakes said:

Hi, I'm not sure if this is a bug or working as intended. When you load a quicksave from before you have recovered stages, the messages from then are still in the menu. All the values (money etc.) are from before the recoveries though. These messages that stay behind aren't really useful, and just clutter the recoveries tab.

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Which messages?

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  On 4/27/2021 at 11:17 AM, linuxgurugamer said:

Which messages?

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Sorry for being unclear, I mean this:
unknown.png

These "messages" on the recoveries screen, whatever they're called. They stay around if you load an earlier quicksave of the same ship. Let's say you make a quicksave before you launch a rocket, and then you recover some parts. Then you load the quicksave and end up back at the launchpad, but these messages are still there, despite not having recovered anything yet at that point.

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  On 4/27/2021 at 12:10 PM, DoctorSnakes said:

Sorry for being unclear, I mean this:
unknown.png

These "messages" on the recoveries screen, whatever they're called. They stay around if you load an earlier quicksave of the same ship. Let's say you make a quicksave before you launch a rocket, and then you recover some parts. Then you load the quicksave and end up back at the launchpad, but these messages are still there, despite not having recovered anything yet at that point.

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I'll take a look, not sure if it can be fixed or not.  Will depend on how it's saving the messages

 

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  • 1 month later...
  On 6/10/2021 at 10:10 PM, Antipaten said:

KSP hangs at startup and complains that StageRecovery.dll version 1.9.5.3 isn't compatible with version 1.11.2  of KSP.  :-(

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Might be another mod conflict, as I have been using StageRecovery 1.9.5.3 with KSP 1.11.2 since it was released without issues.

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