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I thought I understood Kerbal Experience Settings


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Hi me again -

I started a new game - with the options

Enable Kerbal Experience
Kerbal Level Up Immediately 

 

Both disabled, I mainly am doing the above, as I have a mod that is a little more realistic , however - Not even using the MOD yet, the kerbals are all 5 star and some haven't even done anything.  If I want them to gain XP through a mod, How should the setting be set?   Is there a way to change the settings once a game has been started and can I reset the kerbals back to zero?

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3 hours ago, gamerscircle said:

Enable Kerbal Experience

If this is disabled, all the Kerbals will be at five stars regardless of what you do.

4 hours ago, gamerscircle said:

as I have a mod

There's quite a few mods out there, instead of having us guess at which one it is, perhaps a clue would help us help you?   And you'll probably find instructions on how to do exactly what you want in this mod's release thread here on the forum.   

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1 hour ago, Gargamel said:

If this is disabled, all the Kerbals will be at five stars regardless of what you do.

There's quite a few mods out there, instead of having us guess at which one it is, perhaps a clue would help us help you?   And you'll probably find instructions on how to do exactly what you want in this mod's release thread here on the forum.   

I was not aware that that option would so that.. I just thought they were not get XP at all.  As for the training of the kerbal with a mod, they are called Training Laboratory & Field Training Facility.

Is there a way to enable the option once a game has been started?

Thank you for the information and reply.

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25 minutes ago, gamerscircle said:

I was not aware that that option would so that.. I just thought they were not get XP at all.

They don't :) They just also have max XP so they can actually do things.

25 minutes ago, gamerscircle said:

Is there a way to enable the option once a game has been started?

Esc, settings, click the thing that looks like a title but is actually a button reading your game modes, and it's in there.

I'm not 100% sure but I think it also puts everybody down to the level they should be, based on where they've been.

 

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16 minutes ago, 5thHorseman said:

They don't :) They just also have max XP so they can actually do things.

Esc, settings, click the thing that looks like a title but is actually a button reading your game modes, and it's in there.

I'm not 100% sure but I think it also puts everybody down to the level they should be, based on where they've been.

 

I did think about being able to just go into the setting > advanced and re-enable it, but the "Enable Kerbal Experience" option is not listed. 

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12 minutes ago, gamerscircle said:

I did think about being able to just go into the setting > advanced and re-enable it, but the "Enable Kerbal Experience" option is not listed. 

Weird.

I just tried this and it seems to work fine. It even "remembers" what the xps should be based on where the Kerbals have gone, like I expected the setting to do.

BACK UP THE PERSISTENT FILE FIRST :)

Open it up and look for this:

		AdvancedParams
		{
			EnableKerbalExperience = False
			ImmediateLevelUp = False
			AllowNegativeCurrency = False
			PressurePartLimits = False
			GPartLimits = False
			GKerbalLimits = False
			KerbalGToleranceMult = 1
			ResourceTransferObeyCrossfeed = False
			ActionGroupsAlways = False
			BuildingImpactDamageMult = 0.05
			PartUpgradesInSandbox = False
			PartUpgradesInCareer = True
			PartUpgradesInMission = False
		}

That first one is what you want. Or the first 2 depending. Just change it/them to True.

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4 hours ago, 5thHorseman said:

Weird.

I just tried this and it seems to work fine. It even "remembers" what the xps should be based on where the Kerbals have gone, like I expected the setting to do.

BACK UP THE PERSISTENT FILE FIRST :)

Open it up and look for this:

ok...first!  Whoa!  That hit the nail on the head!  Perfect!
 

@Gargamel @5thHorseman - thank you guys for chiming in and helping out.

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