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Space express airlines orbital tourism challenge closed


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Challenge is closed.

 

Dear potential business partners

 

Our company is looking to expand our efforts and the sky is not the limit. We want you to create a safe reusable spacecraft that can deliver our customers in style to orbit and beyond.

 

Requirements:  

*= for side mounted spacecraft

1. Complete safety and redundancy: This means a proper abort system with no dead zones during the acent. A backup parachute system. At least 200 m/s left in orbit. Plenty of battery power and if used plenty of rcs fuel. Must also be aerodynamicly stable on reentry in case the power does go out. *on side mounted spacecraft the abort system is allowed to turn off the engine on the booster.

 

2. Craft must be piloted.

 

3. The spacecraft itself must me completely reusable. The booster may be expendable but points are gained for recovery.

 

4. The craft must carry AT LEAST 10 kerbals (excluding the pilot(s) ) in relative comfort. So no command seats.

 

5. Make it an aestetically pleasing spacecraft. You will be awarded style points.

 

RULES:

 

1. A stock game. Although kerbal engineer is allowed. ;)

2. No excessive part clipping.

3. It must be a two (or more) stage design. We already have a thread for ssto's.

 

4. Must take of from the launchpad. Horizontal landing, however is allowed. But don't forget the two parachute systems in case something does go wrong.

 

5. MH is allowed but it has to be noted in your entry.

 

SCORING: 

 

+1000 points for every kerbal ex pilots

-1 point for every unit of propellant used.

If the booster and spacecraft are both reusable -1% (credits=points) of the cost of the craft

If the booster is not reusable the cost of the entire booster in points will be subtracted from your total score.

 

Up to 10,000 points for a stable and easy to handle spacecraft. I will test this myself.

 

Up to 5000 points for style. Our paying frogs customers want a ride to space in style.

 

Capability:

150x150 lko 500 points

Mun orbit 2000 points

Minmus orbit 2200 points

 

We will be glad to hear from you!

 

Please post some pictures and a craft file and we will judge your craft and give you a score!

 

 

Edited by Flying dutchman
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  On 12/7/2018 at 5:49 PM, Flying dutchman said:

Nobody?

 

this is my first serious attempt at creating a fun challenge. :blush:

if you have any suggestions i would love to hear them.

Expand  

I have started working on an entry. I found some of the rules somewhat unclear.

 

  On 12/7/2018 at 8:18 AM, Flying dutchman said:

3. The spacecraft itself must me completely reusable.

Expand  

Would it be sufficient if only the crew carrying bits can be reused?

  On 12/7/2018 at 8:18 AM, Flying dutchman said:

This means a proper abort system with no dead zones during the acent.

Expand  

What exactly do you mean with a proper abort system? Specifically what kind of scenarios would you have to be able to escape from? Say for instance your craft has a booster stage, and a second stage which has both crew and engines, would the escape system be required to be able "escape" from the second stages engines engines?

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@neistridlar

 

no, everything that goes into orbit must come back in one piece.

 

the abort system must be able to pull the entire spacecraft away from the first stage booster at any time during the part of the ascent when the first stage is firing. So for example when the booster twr at any part of the flight exceeds the twr of the upper stage the upper stage has to have extra abort boosters to compensate for this.

you may only abort the parts that have crew in them if you want but once you're in orbit the entire upper stage must come down as one unit again.

so an abort system on the second stage  is not necessary.

 

i hope i answered your question properly :)

 

Edited by Flying dutchman
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Here is my submission. Every bit of the craft is recovered under parachutes. The booster stage can potentially do a spaceX like flyback burn, as the craft has some spare delta-V, though I have yet to test that. The craft holds1 Pilot + 10 kerbals. Action group 1 triggers the LES, and pulls the crew-compartment away from the rest of the rocket. Action group 2 triggers drogue chutes, Action group 3 triggers main chutes, and Action group 4 triggers backup chutes. The craft has a slight tendency to veer to one side because of asymmetries in the LES, rolling the craft can help mitigate this.

https://kerbalx.com/neistridlar/TTC

YJv2jF5.png

 

 

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@neistridlar

 

Kerbals: 10x1000 = 10,000 points

fuel used: i used 10,088 units of fuel so that's -10,088 points

spacecraft and booster are both reusable so that's -614 points

stability: While the stability on ascent was pretty good the stability on descend needs a little more work so i'll give you 5500 points

style points: 2000

capability: 150x150 kerbin orbit so 500 points

 

that brings your total score to:  7298 points!

 

For now we won't be ordering this spacecraft due to the marginal looks and not so great stability on descent. However: if the last will be improved we will reconsider! ;)

 

greetings

 

space express airlines

 

P.s. You do get a 10 out of 10 for safety! :)

 

Edited by Flying dutchman
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Alright, here is my submission. It was designed for safety, reusability, and looks. As a result, I suffered in the initial cost department, as well as the fuel usage department. I may make another submission that is better points optimized, and not a shuttle.

So, long story short I was in a shuttle mood. Now I know what your thinking, "A safe shuttle?" Well, I did my best to make it safe. For one thing, it has a working abort system with three different modes.

  Reveal hidden contents

EDIT: My bad, cost is 99636, not 99036.

Edited by Ultimate Steve
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@neistridlar

It is allowed. But only when you have a side mounted spacecraft (which i don't encourage). the abort system still has to be able to function without on a conventional rocket in the case the booster detaches due to stress  but the spacecraft is still pinned on top of it. I've lost a lot of crews this way and that's why i implemented this rule.

 

I also don't encourage you to build a shuttle style launcher because it wasn't what i had in mind for this challenge But maybe i should put in a separate categorie for them.

Edited by Flying dutchman
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  On 12/9/2018 at 12:10 PM, Flying dutchman said:

I also don't encourage you to build a shuttle style launcher because it wasn't what i had in mind for this challenge But maybe i should put in a separate categorie for them.

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I think so, Shuttles make up a fairly large portion of the reusable spacecraft market

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  On 12/9/2018 at 12:10 PM, Flying dutchman said:

@neistridlar

It is allowed. But only when you have a side mounted spacecraft (which i don't encourage). the abort system still has to be able to function without on a conventional rocket in the case the booster detaches due to stress  but the spacecraft is still pinned on top of it. I've lost a lot of crews this way and that's why i implemented this rule.

 

I also don't encourage you to build a shuttle style launcher because it wasn't what i had in mind for this challenge But maybe i should put in a separate categorie for them.

Expand  

Agreed on stacked designs requiring LES to escape a prematurely detached booster. A separate category for side mount boosters is a good Idea I think. It is after all a completely different set of challenges making that work.

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The idea behind the engine cutoff thing was as an "if-possible" thing. The abort system was designed to function even with all engines running. If I remember correctly, the Falcon 9 (in light of the upcoming Dragon 2) will shut down engines in case of an abort if still possible (if the booster hasn't already disintegrated).

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  On 12/9/2018 at 4:12 PM, Ultimate Steve said:

The idea behind the engine cutoff thing was as an "if-possible" thing. The abort system was designed to function even with all engines running. If I remember correctly, the Falcon 9 (in light of the upcoming Dragon 2) will shut down engines in case of an abort if still possible (if the booster hasn't already disintegrated).

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That's fine ;)

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Here's my try at the challenge.

The Kerbal Space Program noted Space Express Airline's contract and decided to put forward it's current orbiter vehicle, the Learstar A1. As part of the Learstar Applications Programme, the A1 orbiters are being modified to undertake flights for third-party contractors. Space Express Airline's contract has been accepted as part of this programme, and so we proudly present the newly completed Learstar A1 S.E.A!

  Reveal hidden contents

 

Edited by V7 Aerospace
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An other submission, the 20TC. It has 20 seats in total, so 19 tourists and a pilot. At only 50% more cost and fuel it will take 90% more passengers to the same orbit. Now also with better reentry stability and sleeker design! Get yours today!

Capabilities:

  • 19 passengers
  • 150x150km orbit
  • Fully reusable

Action groups:

  • [1]: toggle reentry configuration
  • [2]: deploy drouge chutes
  • [3]: deploy main chutes
  • [4]: deploy backup chutes
  • [abort]: trigger LES

Abort procedures:

  • Trigger LES
    • If Second stage engine Lit: 
      • Fly to a safe location and altitude (preferably above 300m, minimum 120m)
      • Cut engines and deploy chutes and legs
      • At 50m above ground level set throttle to ~30-50% to cushion the impact.
    • If Second stage engine failed:
      • Deploy all chutes

KerbalX: https://kerbalx.com/neistridlar/20TC

 

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Here's a stylish Munbus; 18 tourists+ pilot, aesthetically pleasing design sure to woo shareholders and clients alike, three-stage fully reusable design:
IA-18S Argus Mun shuttle
QKJ4CCs.png
Actual product differs slightly from promotional material; rereading of the rules seems to imply discarding the LES tower after launch is illegal; it has been removed and replaced by additional Sepratrons.
Cost: 66,898
SRB assemblies and booster core both fully recoverable.
Capable of Munar orbit and back with decent fuel margin; careful piloting and/or disregard for fuel safety margins should make it to Minmus.
AG: Abort - trigger emergency eject when speed is under 350m/s, deploy landing gear prior to landing.
AG 10: Same as standard abort, but doesn't activate parachutes. Use when above 350m/s. Deploy airbrakes, then stage chutes when safe. If standard abort is used and chutes are lost, stage backup chutes when safe.
AG Brakes:- toggle airbrakes.
AG Gears: toggle capsule landing legs.
AG 1: Toggle capsule solar panel.

Flight tips: Tilt rocket 5 deg or so after reaching 60m/s, rocket should more or less fly into orbit.
Launch when the Mun is at 1 o'clock from the KSC (6 o'clock) for optimum transit.
Keep initial aerobrake on Munar return above 45000 km, deploy airbrakes and keep nose prograde.
Capsule is buoyant, ocean landings viable.

Edited by SuicidalInsanity
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@Ultimate Steve

first of all i'd like to say this is just a wonderfull craft to fly and i myself had a lot of fun reviewing your craft! :)

all the abort modes work except for abort mode three but this was an action group issue since it did not fire the sepratrons so we'll let that one slip.

 

number of kerbals: 12x1000=12000 points

stability: 5000 points for descent. 4000 points for ascent  providing you spin it 180 after side booster sep= 9000 points

Style points: 4000 

 

fuel use: -19120 points

everything was recoverable

cost: -996 points

 

Total score: 4884 points

 

FINAL VERDICT:

 

we will be very happy to purchase this craft from you and make this the very first orbital class spaceship in our fleet.

the excellent safety and ease of use more than makes up for the high fuel use per kerbal.

 

we are impressed. keep up the good work!

 

 

 

 

on another note: i think i can only manage to review one craft per day. so i may need some extra judges..

if you want to help me send me an pm

Edited by Flying dutchman
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