GRS Posted March 21, 2019 Share Posted March 21, 2019 (edited) @Kitten Shuttles, have fun and don't go dumb (like me), looking forward to the point you start. I also Predicted that 8400 Science should finish the whole tech tree, less than my Science Target (8400 = 16800 in 100% Gain, and Low tech facilities gave like 17500 in 100% Gain, while target is 9000 = 18000 in 100% Gain) Edited March 21, 2019 by GRS Quote Link to comment Share on other sites More sharing options...
ManEatingApe Posted March 22, 2019 Share Posted March 22, 2019 Re-using the same design as Mohollo, we pay a visit to Duna and Ike. Quote Link to comment Share on other sites More sharing options...
GRS Posted March 22, 2019 Share Posted March 22, 2019 The Old (?) Man is starting to do this quickly... Quote Link to comment Share on other sites More sharing options...
ManEatingApe Posted March 22, 2019 Share Posted March 22, 2019 2 minutes ago, GRS said: The Old (?) Man is starting to do this quickly... Hey...who you callin' old! ...or a man Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 22, 2019 Author Share Posted March 22, 2019 9 hours ago, ManEatingApe said: Re-using the same design as Mohollo, we pay a visit to Duna and Ike. Nicely done, especially the glide-in with no fuel after an overshoot. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted March 25, 2019 Share Posted March 25, 2019 Update on Moho mission: I finally managed to figure out how to get an encounter using the alex moon Launch Window Planner and Precise Node. There is some information in the maneuver planner that is non-obvious, and some other things which should be ignored because they seem like they should be important or significant, but really aren't. A bug in Precise Node was also identified and repaired by the developer in the process. Several reverts later, Val landed, EVA'd, looked around, and got back into orbit and rendezvous. Now the trio (two pilots and a scientist) orbiting Moho and waiting for the inspiration to plan a return trajectory back to Kerbin. Partial lesson learned - forgetting to install even one solar panel really causes a lot of hassle in battery management. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 25, 2019 Author Share Posted March 25, 2019 24 minutes ago, FloppyRocket said: Partial lesson learned - forgetting to install even one solar panel really causes a lot of hassle in battery management. Nearly 6 years of gameplay and I've not learned that lesson yet. Quote Link to comment Share on other sites More sharing options...
GRS Posted March 25, 2019 Share Posted March 25, 2019 Good luck !!! @FloppyRocket, you surely learned a lot, you can use Eve assist to terminate relative inclination, if you aim the countering spot in the Ascending-Descending nodes, you better have enough Delta v to go home (a lot might be needed). Quote Link to comment Share on other sites More sharing options...
ManEatingApe Posted March 25, 2019 Share Posted March 25, 2019 4 Kerpollo missions for the price of one! Who says Dres is boring? Go to 0:20 Eeloo begins 2:30 Fun & games on the Mun from 5:30 Minimus mixes things up at 6:30 Quote Link to comment Share on other sites More sharing options...
GRS Posted March 26, 2019 Share Posted March 26, 2019 Really...@ManEatingApe really is a Mad Legend, currently resting before executing Joolollo, with hopefully 18000+ Final outcome (in 100% multiplier, i used 50% so it will be Over 9000). Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted March 26, 2019 Share Posted March 26, 2019 6 hours ago, GRS said: Good luck !!! @FloppyRocket, you surely learned a lot, you can use Eve assist to terminate relative inclination, if you aim the countering spot in the Ascending-Descending nodes, you better have enough Delta v to go home (a lot might be needed). I have discovered another flaw in my mission strategy - forgot to attach parachutes to the command capsule. Oops. Quote Link to comment Share on other sites More sharing options...
GRS Posted March 26, 2019 Share Posted March 26, 2019 10 minutes ago, FloppyRocket said: forgot to attach parachutes to the command capsule. Oops. Oh no...just like my first Mohollo craft (where all 5 Kerbs end up Paragliding to safely land, Valentina gets the Hardest Impact). Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted March 27, 2019 Share Posted March 27, 2019 19 hours ago, GRS said: Oh no...just like my first Mohollo craft (where all 5 Kerbs end up Paragliding to safely land, Valentina gets the Hardest Impact). Tried that, could not get anyone's parachute to deploy. Is there a trick? Quote Link to comment Share on other sites More sharing options...
ManEatingApe Posted March 27, 2019 Share Posted March 27, 2019 (edited) 29 minutes ago, FloppyRocket said: Tried that, could not get anyone's parachute to deploy. Is there a trick? "p" key or right click in the Kerbal's context menu. I think the default height is 1000m. You could increase to give yourself time to save everyone. Edited March 27, 2019 by ManEatingApe Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 27, 2019 Author Share Posted March 27, 2019 On 3/25/2019 at 7:05 PM, ManEatingApe said: 4 Kerpollo missions for the price of one! Very cool there! I loved the canyon run, and never thought about the whole concept of preserving your inclination at tilted worlds. That deserves some thought and attempts. Quote Link to comment Share on other sites More sharing options...
GRS Posted March 27, 2019 Share Posted March 27, 2019 1 hour ago, FloppyRocket said: Tried that, could not get anyone's parachute to deploy. Is there a trick? Like @ManEatingApe said, but you better get them out before entering 30 Km ASL. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted March 27, 2019 Share Posted March 27, 2019 19 hours ago, ManEatingApe said: "p" key or right click in the Kerbal's context menu. I think the default height is 1000m. You could increase to give yourself time to save everyone. "p" and right-click did not seem to work (no "deploy" button), but I didn't have a lot of time to sort out the UI issues in real time. 18 hours ago, GRS said: Like @ManEatingApe said, but you better get them out before entering 30 Km ASL. I've decided to re-run the mission entirely, as I didn't want to lose the science points that were in the crew pod. I could not get "take data" to work from an EVA Kerbal either. But, plummeting toward ground, there wasn't a lot of time for reading the manuals. Quote Link to comment Share on other sites More sharing options...
GRS Posted March 27, 2019 Share Posted March 27, 2019 (edited) @FloppyRocket Get them out quickly, before Drag kills a lot of velocity in Lower atmo, and if you want maximum Science...start all over again, which is going to hurt...a Lot, you can right click and press "Take Data (x)" ASAP, that should be a good reaction speed training for you. Edited June 18, 2019 by GRS Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 27, 2019 Author Share Posted March 27, 2019 You can right-click the pod BEFORE going EVA. Drag the box down near the portraits, hit EVA, and quickly (when the box changes) take the data. Still might take a try or two but it should make it a shade easier. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted March 28, 2019 Share Posted March 28, 2019 (edited) 21 hours ago, GRS said: @FloppyRocket Get the out quickly, before Drag kills a lot of velocity in Lower atmo, and if you want maximum Science...start all over again, which is going to hurt...a Lot, you can right click and press "Take Data (x)" ASAP, that should be a good reaction speed training for you. I put Jeb on EVA, and while he was hanging onto the plummeting capsule, I right-clicked on him, and there was no "take data" option visible. I was confused. Reading @5thHorseman's reply, I guess I'm supposed to right-click on the capsule, not Jeb? Seems funny because I want Jeb to take the data. Maybe I misunderstand the syntax of "take data". I haven't used it much before. Maybe I should read it as "take the data out of the capsule"? Meanwhile, my re-run of the whole mission is in low-Moho orbit right now, waiting for me to revert from a crashed landing attempt. Edited March 28, 2019 by FloppyRocket Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 28, 2019 Author Share Posted March 28, 2019 2 hours ago, FloppyRocket said: I put Jeb on EVA, and while he was hanging onto the plummeting capsule, I right-clicked on him, and there was no "take data" option visible. I was confused. Reading @5thHorseman's reply, I guess I'm supposed to right-click on the capsule, not Jeb? Seems funny because I want Jeb to take the data. Maybe I misunderstand the syntax of "take data". I haven't used it much before. Maybe I should read it as "take the data out of the capsule"? Imagine Jeb is in a sea of capsules, each with unique data. How would you take the data from only one capsule if you were right clicking him? Or how about if he's next to a flag you want to remove. You'd right click the flag, not Jeb. You are in control of Jeb, so you right click on a thing and there are commands fro him to perform on that thing. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted March 29, 2019 Share Posted March 29, 2019 23 hours ago, 5thHorseman said: Imagine Jeb is in a sea of capsules, each with unique data. How would you take the data from only one capsule if you were right clicking him? Or how about if he's next to a flag you want to remove. You'd right click the flag, not Jeb. You are in control of Jeb, so you right click on a thing and there are commands fro him to perform on that thing. So, you're indirectly saying I should EVA and then right-click on the pod. Thanks. Speaking of flags and mishaps, funny story. I landed on Moho, planted a flag, and got back in the pod, and did a quick save. When I reload that quick save and time-warp forward, the flag explodes with enthusiasm (awesomeness = 0.5). Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 30, 2019 Author Share Posted March 30, 2019 1 hour ago, FloppyRocket said: So, you're indirectly saying I should EVA and then right-click on the pod. Yes, except for the trick I mentioned above. KSP "remembers" what you right-clicked so if you're in a time-sensitive situation where you're not sure you can EVA, right click, find the "take the data" button, and click it before Jeb goes flying off into the Wild Blue Yonder, then you can right-click the pod FIRST, and when you hop out it will still be right-clicked, saving you at least that one step. Quote Link to comment Share on other sites More sharing options...
FloppyRocket Posted March 31, 2019 Share Posted March 31, 2019 Status report: Moho mission complete. Summary of science collected: Docked after post-landing rendezvous: On the surface: Moho Stack B ready for launch: Pre-launch Tech Tree Lessons learned: 1) Sometimes you just have to trust that a planetary encounter will happen when it is expected to. 2) Sometimes point 1) is a total lie. 3) Precise Node makes it very easy to make small changes in the maneuver time. 4) Pack a parachute or two. 5) A charged battery is a useful thing Quote Link to comment Share on other sites More sharing options...
GRS Posted March 31, 2019 Share Posted March 31, 2019 @FloppyRocket You was capable of unlocking certain extra nodes, why didn't you do that ??? Quote Link to comment Share on other sites More sharing options...
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