JetJaguar Posted March 10, 2017 Share Posted March 10, 2017 (edited) On 3/10/2017 at 2:30 PM, Sigma88 said: they are linked to the planet's radius, I don't really remember the relationship maybe something like " planet radius / 6000 " or something like that Expand That makes sense. I'm not at my computer right now, but based on the numbers I recall seeing, it's probably planet radius / 1000. Edit: After a bit of testing, it seems the formula is ring radius*(planet radius/1200). Edited March 11, 2017 by JetJaguar refined numbers Link to comment Share on other sites More sharing options...
Sigma88 Posted March 10, 2017 Share Posted March 10, 2017 On 3/10/2017 at 2:40 PM, stk2008 said: Hi Sigma88 Thanks for the fast reply. This is a Steam install so default install location is C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program I shall install the game by copying the KSP folder into my other SSD so path will be F:\Kerbal Space Program Whats the error above mean though why will moving KSP out of program files do? Thanks again for such a fast reply Expand windows is known to be whiny with KSP when the game is installed under program files just copy (or move) the KerbalSpaceProgram folder outside ProgramFiles Link to comment Share on other sites More sharing options...
stk2008 Posted March 10, 2017 Share Posted March 10, 2017 oh wow realy ok I hope this helps thanks so much I shall report back Link to comment Share on other sites More sharing options...
Mister_Spaceman Posted March 11, 2017 Share Posted March 11, 2017 (edited) I'm having a rather major problem. The other day, I downloaded KSPRC and found that it was out of date. So, I updated each included mod individually, and now, most of the solar system is gone. I'm using the stock system. The only bodies left are Eve, Kerbin, Jool, and Laythe. The other mods (A couple of which don't seem to work) in use are Distant Object Enhancement (not working), EVE (not working), Kopernicus Expansion_0.2.0, KSPRC (configs, textures, etc.), Planetshine-0.2.5.2, scatterer-0.0300, and Texture Replacer. I'm sorry if this is not the correct thread, but after removing Kopernicus, the other planets/moons came back, so it seems to be a Kopernicus problem. Any help is appreciated. The system is pretty boring with only those four planets/moon. Any configs or logs that are needed, I'll gladly provide. Edited March 11, 2017 by EvilEmotaku Link to comment Share on other sites More sharing options...
oniontrain Posted March 12, 2017 Share Posted March 12, 2017 Why would Kopernicus cause extreme lag with surface bases, even with no planet packs installed? I am getting single digit FPS on the surface of a planet with a small base, and no lag at all with a much larger orbital station that's also covered in lights. Uninstalling Kopernicus fixes the lag, even if it was just installed by itself with no actual planet packs. Link to comment Share on other sites More sharing options...
Poodmund Posted March 12, 2017 Share Posted March 12, 2017 I tried to reproduce this bug as I've seen quite a few people remark on it but I was unsuccessful. I launched a Vanilla 1.2.2 install and launched this craft on the pad, waited a few seconds recording the frame rate and then Quit to Main Menu and closed the game: This was the frame rate I was seeing: Logs can be found here: output_log.txt & KSP.log Then did exactly the same with the latest build of Kopernicus (commit 997693711b4d6d3fbcb1bdf3577eede733a4adda - Feb 28th): This was the frame rate I was seeing: Logs can be found here: output_log.txt & KSP.log I couldn't really see much that was discernible. Can someone that is experiencing this bug/issue please log down some reproduce-able steps and the environment and state they are running the game in. Link to comment Share on other sites More sharing options...
oniontrain Posted March 13, 2017 Share Posted March 13, 2017 All right, I'll make a new instance and kill all mods except kopernicus and see what happens. The base was on the Mun if that makes a difference. I wasn't really seeing it on Kerbin. Link to comment Share on other sites More sharing options...
Supercheese Posted March 13, 2017 Share Posted March 13, 2017 On 3/12/2017 at 9:47 PM, oniontrain said: Why would Kopernicus cause extreme lag with surface bases, even with no planet packs installed? I am getting single digit FPS on the surface of a planet with a small base, and no lag at all with a much larger orbital station that's also covered in lights. Uninstalling Kopernicus fixes the lag, even if it was just installed by itself with no actual planet packs. Expand I have noticed behavior like this as well, for what it's worth. It was bad enough I unstalled SVT & Kopernicus, which resolved the issue. Link to comment Share on other sites More sharing options...
oniontrain Posted March 13, 2017 Share Posted March 13, 2017 (edited) OK, I'm still seeing it in an all stock game. It's not as pronounced as in my regular save because I have a lot of mods installed, but something is definitely going on. The lag is noticeable immediately on putting it on the surface, and goes away when I remove Kopernicus. The only things I have installed are Kopernicus and hyperedit to put stuff on the mun without flying it and taking hours. Save is here: https://dl.dropboxusercontent.com/u/21315217/default.zip Kopernicus.log is here: http://pastebin.com/3MdPjsYG Let me know if there's anything else. Here's what it looks like with Kopernicus installed, Reveal hidden contents Without Kopernicus installed: Reveal hidden contents Edited March 13, 2017 by oniontrain Link to comment Share on other sites More sharing options...
Sigma88 Posted March 13, 2017 Share Posted March 13, 2017 @oniontrain did you save/reload to check that the lag is still there? Or did you just hyperedit the craft on the mun and noticed the lag? After using hyperedit you should save/reload because hyperedit is not 100% perfect and may leave some undesired side effects Link to comment Share on other sites More sharing options...
oniontrain Posted March 13, 2017 Share Posted March 13, 2017 On 3/13/2017 at 7:01 AM, Sigma88 said: @oniontrain did you save/reload to check that the lag is still there? Or did you just hyperedit the craft on the mun and noticed the lag? After using hyperedit you should save/reload because hyperedit is not 100% perfect and may leave some undesired side effects Expand There's a bit of an improvement with Kopernicus installed after a total exit and reload but not if I just save and reload. What's strange is that I'm not really seeing any noticeable change with vessels that are on Kerbin itself, either with or without Kopernicus installed. There's no lag after launching, only when you go somewhere else. Link to comment Share on other sites More sharing options...
Poodmund Posted March 13, 2017 Share Posted March 13, 2017 On 3/13/2017 at 6:32 PM, oniontrain said: There's a bit of an improvement with Kopernicus installed after a total exit and reload but not if I just save and reload. What's strange is that I'm not really seeing any noticeable change with vessels that are on Kerbin itself, either with or without Kopernicus installed. There's no lag after launching, only when you go somewhere else. Expand I know this will be a bit of a pain but could you try the same on Minmus and Eeloo and report back on whether the lag is as noticeable on those bodies? @Sigma88, could it be the Voronoi PQS module? Link to comment Share on other sites More sharing options...
oniontrain Posted March 13, 2017 Share Posted March 13, 2017 (edited) OK, sure. I tried it on Duna and it was about the same. Edited March 13, 2017 by oniontrain Link to comment Share on other sites More sharing options...
Poodmund Posted March 13, 2017 Share Posted March 13, 2017 On 3/13/2017 at 6:45 PM, oniontrain said: OK, sure. I tried it on Duna and it was about the same. Expand Yeah specifically Minmus and Eeloo. I won't explain why at the moment as I wouldn't want to influence you're feeling of lag either way. Link to comment Share on other sites More sharing options...
oniontrain Posted March 13, 2017 Share Posted March 13, 2017 On 3/13/2017 at 7:03 PM, Poodmund said: Yeah specifically Minmus and Eeloo. I won't explain why at the moment as I wouldn't want to influence you're feeling of lag either way. Expand OK, there's not any noticeable slowdown landed on Minmus but Eeloo is roughly the same as Mun Link to comment Share on other sites More sharing options...
cantab Posted March 13, 2017 Share Posted March 13, 2017 I experienced some unusual lag in RSS the other day with my Moon mining rig, only about 100 parts and the timer going yellow, I wouldn't normally get that on my hardware. Restarting the game made it go away. I also often, though not always, get logspam. KSP 64-bit on Linux, only mods are Module Manager, Kopernicus, and RSS. Link to comment Share on other sites More sharing options...
Poodmund Posted March 13, 2017 Share Posted March 13, 2017 On 3/13/2017 at 7:07 PM, oniontrain said: OK, there's not any noticeable slowdown landed on Minmus but Eeloo is roughly the same as Mun Expand I've heard quite a few people complain about this issue on the Mun and its its apparent on Eeloo too but not Minmus it would point to the Voronoi implementation but without logs and numbers to back up the issue then its sheer speculation. Link to comment Share on other sites More sharing options...
oniontrain Posted March 13, 2017 Share Posted March 13, 2017 On 3/13/2017 at 7:57 PM, Poodmund said: I've heard quite a few people complain about this issue on the Mun and its its apparent on Eeloo too but not Minmus it would point to the Voronoi implementation but without logs and numbers to back up the issue then its sheer speculation. Expand That is really weird. Is there anything I can do to help troubleshoot further? Link to comment Share on other sites More sharing options...
Mister_Spaceman Posted March 14, 2017 Share Posted March 14, 2017 (edited) Nice to see that lag takes precedence over missing planets. I decided that "maybe pretty planets aren't THAT great" and have given up on KSPRC and just done a fresh install of Kopernicus. How do I add the textures from KSPRC to KSP? Will I need TextureReplacer? I would appreciate help, if you're not too busy with performance issues. Edited March 14, 2017 by EvilEmotaku Link to comment Share on other sites More sharing options...
Sigma88 Posted March 14, 2017 Share Posted March 14, 2017 On 3/14/2017 at 2:44 PM, EvilEmotaku said: Nice to see that lag takes precedence over missing planets. Expand not sure if this is sarcasm if planets are missing it means the mods you are using are not telling kopernicus how to generate them properly, either because the mod you are using is bad, or because you installed it wrong. On 3/14/2017 at 2:44 PM, EvilEmotaku said: How do I add the textures from KSPRC to KSP? Will I need TextureReplacer? I would appreciate help, if you're not too busy with performance issues. Expand depending on the textures you want to change you might need to change some lines using module manager, examples are available here they are a bit outdated but these two lines are basically what you are looking for Link to comment Share on other sites More sharing options...
RoverDude Posted March 14, 2017 Share Posted March 14, 2017 On 3/14/2017 at 2:44 PM, EvilEmotaku said: Nice to see that lag takes precedence over missing planets. Expand As it should, given that the lag is causing some folks to not bother with any planets at all Link to comment Share on other sites More sharing options...
smotheredrun Posted March 14, 2017 Share Posted March 14, 2017 If I can manufacture some free time this week, would you like another lag-hunter? Link to comment Share on other sites More sharing options...
peter1981 Posted March 14, 2017 Share Posted March 14, 2017 Is there a PI day thing in the code or have my planets become named 3.1415 (Sun), 92653 (Moho), 58979 (Eve), 32384 (Duna), 62643 (Dres), 38327 (Jool), 95028 (Sarnus), 84197 (Urlum), 16939(Nedion), 93751(Plock). for some other reason; and more importantly will they change back? Link to comment Share on other sites More sharing options...
TaintedLion Posted March 14, 2017 Share Posted March 14, 2017 Hello. I installed StarCrusher96's Kerbol Star System mod with Kopernicus 1.2.2-4, and all I get is a black screen when I load up a save. I can't go into anything in the space centre. I have a log file if you want it. I asked the author of the KSS mod, and after a lot of looking around, he asked me to ask here, see if it's a problem with Kopernicus. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted March 14, 2017 Share Posted March 14, 2017 On 3/14/2017 at 8:08 PM, peter1981 said: Is there a PI day thing in the code or have my planets become named 3.1415 (Sun), 92653 (Moho), 58979 (Eve), 32384 (Duna), 62643 (Dres), 38327 (Jool), 95028 (Sarnus), 84197 (Urlum), 16939(Nedion), 93751(Plock). for some other reason; and more importantly will they change back? Expand We have a winner! Sigma Binary is the culprit, actually. They'll change back tomorrow or if you set your computer time to a different date. Link to comment Share on other sites More sharing options...
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