JadeOfMaar Posted January 29, 2019 Share Posted January 29, 2019 (edited) 21 hours ago, wallum61 said: Getting this to work in RSS (or any variations) seems to be a struggle, especially if using KSCSwitcher... I'm having large incompatibilities on 1.6.1 and Quarter-RSS and I think it's due to the PQS map deformities. Beside that, I'm having to use the KK editor to reposition a bunch of the assets such that they aren't lying in the Atlantic. Team Galileo knows about KSC Switcher. Galileo dropped support of it and rebuilt the KSC via KK at each of the alternate locations because KSC Switcher cannot move KK things and it's lame to only ever have one space center exist at a time. Perhaps if anyone is up to it they could build a "default KSC" KK group which can then be copy-pasted anywhere and unlocked in career for a (very) hefty price-- prices that can only be managed once the player has unlocked most level 3 facilities at the actual KSC and built up enough funds from recovering big, costly ships and winning at contracts. Edited January 29, 2019 by JadeOfMaar Link to comment Share on other sites More sharing options...
Dman Revolution Posted January 30, 2019 Share Posted January 30, 2019 Hey, I don't know if its feasible but might I recommend making launch clamps on these pads automatically be deleted from the map after launch. Like how the stock launchpad does. I only ask because theyre within phys range of each other, so if you dont clean up after yourself it can cause a performance hit. Thanks! Link to comment Share on other sites More sharing options...
Damon Posted January 30, 2019 Author Share Posted January 30, 2019 15 hours ago, Dman Revolution said: Hey, I don't know if its feasible but might I recommend making launch clamps on these pads automatically be deleted from the map after launch. Like how the stock launchpad does. I only ask because theyre within phys range of each other, so if you dont clean up after yourself it can cause a performance hit. Thanks! That's outside my ability, sorry. KK handles those. Link to comment Share on other sites More sharing options...
Dman Revolution Posted January 31, 2019 Share Posted January 31, 2019 5 hours ago, damonvv said: That's outside my ability, sorry. KK handles those. Gotcha, probably shoulda realized that. Thanks for the reply Link to comment Share on other sites More sharing options...
TM31D2475 Posted January 31, 2019 Share Posted January 31, 2019 What... Link to comment Share on other sites More sharing options...
Borv413 Posted February 23, 2019 Share Posted February 23, 2019 I don't which mod page to post it to but, I thought it would go here can anyone help me here? https://drive.google.com/open?id=1GYW8hXiqVGM6LsB-FdweIL2f-25Qv3tE Link to comment Share on other sites More sharing options...
Damon Posted February 26, 2019 Author Share Posted February 26, 2019 On 2/23/2019 at 2:09 AM, Borv413 said: I don't which mod page to post it to but, I thought it would go here can anyone help me here? https://drive.google.com/open?id=1GYW8hXiqVGM6LsB-FdweIL2f-25Qv3tE Yeah not sure what happened there. Does this happen every time? Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 28, 2019 Share Posted February 28, 2019 On 1/23/2019 at 12:17 PM, ely8937 said: I checked, it works I never done something like this, can you please tell me how to manage something like this with configs? have few ideas. also, is it possible to add these mid game? Link to comment Share on other sites More sharing options...
ely8937 Posted February 28, 2019 Share Posted February 28, 2019 5 minutes ago, Jiraiyah said: I never done something like this, can you please tell me how to manage something like this with configs? have few ideas. also, is it possible to add these mid game? I bad speak english and do not quite understand what you mean, maybe you need CTRL+K? Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 28, 2019 Share Posted February 28, 2019 2 minutes ago, ely8937 said: I bad speak english and do not quite understand what you mean, maybe you need CTRL+K? What I mean is this : if i create a game and decide to add a launch pad on the mood later, is it possible? Link to comment Share on other sites More sharing options...
ely8937 Posted February 28, 2019 Share Posted February 28, 2019 (edited) 2 minutes ago, Jiraiyah said: What I mean is this : if i create a game and decide to add a launch pad on the mood later, is it possible? yes Edited February 28, 2019 by ely8937 Link to comment Share on other sites More sharing options...
Borv413 Posted March 2, 2019 Share Posted March 2, 2019 On 2/26/2019 at 2:03 PM, damonvv said: Yeah not sure what happened there. Does this happen every time? Only when I launch a second craft after going to the VAB/SPH in between that craft and the first craft. It stays broken after that. Link to comment Share on other sites More sharing options...
MrSnappyTurtles Posted March 2, 2019 Share Posted March 2, 2019 How do i launch from the other pads? Link to comment Share on other sites More sharing options...
StarStreak2109 Posted March 2, 2019 Share Posted March 2, 2019 Either using the Kerbal Konstructs UI or if you have MH by selecting the launch site from the launch icon in the VAB. Link to comment Share on other sites More sharing options...
Damon Posted March 2, 2019 Author Share Posted March 2, 2019 6 hours ago, Borv413 said: Only when I launch a second craft after going to the VAB/SPH in between that craft and the first craft. It stays broken after that. Check your logs to see if something is spamming it when it happens. Link to comment Share on other sites More sharing options...
Beetlecat Posted March 17, 2019 Share Posted March 17, 2019 (edited) Oh it's so beautiful! How I wish those trees were collide-able (Maybe a terrain scatter SVT hack?) Edited March 17, 2019 by Beetlecat Link to comment Share on other sites More sharing options...
PheonixofKerbal Posted April 5, 2019 Share Posted April 5, 2019 I downloaded the mod yesterday I opened KSP and the buildings loaded, but the launch pads didn't. The only ones that did were KSC2 and Helipad. I have all the required mods and most of the recommended mods (I don't have Stock Visual Enhancements and scatterer). I just added modular launch pads. I am booting up kip right now and ill see if it will work. So can you help? Thanks in advance Link to comment Share on other sites More sharing options...
Damon Posted April 5, 2019 Author Share Posted April 5, 2019 17 minutes ago, PheonixofKerbal said: I downloaded the mod yesterday I opened KSP and the buildings loaded, but the launch pads didn't. The only ones that did were KSC2 and Helipad. I have all the required mods and most of the recommended mods (I don't have Stock Visual Enhancements and scatterer). I just added modular launch pads. I am booting up kip right now and ill see if it will work. So can you help? Thanks in advance Uuhm, Looks like you didn't install Tundra's Space Center mod correctly. Can I see the log? I am going to update this mod tomorrow to support the latest KK version together with 2 new pads from an update that TSC will get tomorrow as well! Link to comment Share on other sites More sharing options...
PheonixofKerbal Posted April 8, 2019 Share Posted April 8, 2019 (edited) On 4/5/2019 at 5:37 PM, damonvv said: Uuhm, Looks like you didn't install Tundra's Space Center mod correctly. Can I see the log? I am going to update this mod tomorrow to support the latest KK version together with 2 new pads from an update that TSC will get tomorrow as well! Thanks! I realized a day after I posted that.I hadn't placed Tundra launchpads in the Gamedata. Well thanks anyways! You should add the Delta launchpad and the electron launchpad! BTW Im the oof boi guy you responded to in Kattabos Space Programs video Edited April 8, 2019 by PheonixofKerbal Added a suggestion Link to comment Share on other sites More sharing options...
Damon Posted April 8, 2019 Author Share Posted April 8, 2019 I said "tomorrow" a few days ago. But duo to some technical problems with current KK version I'm waiting until he got time to patch it up Link to comment Share on other sites More sharing options...
PheonixofKerbal Posted April 8, 2019 Share Posted April 8, 2019 2 hours ago, damonvv said: I said "tomorrow" a few days ago. But duo to some technical problems with current KK version I'm waiting until he got time to patch it up Don't worry! Really excited for the new update though! Link to comment Share on other sites More sharing options...
Ger_space Posted April 9, 2019 Share Posted April 9, 2019 11 hours ago, damonvv said: I said "tomorrow" a few days ago. But duo to some technical problems with current KK version I'm waiting until he got time to patch it up sorry for the delay... it's me being busy. I hope tonight there is something that I can send damonvv to test. Link to comment Share on other sites More sharing options...
Damon Posted April 9, 2019 Author Share Posted April 9, 2019 1 hour ago, Ger_space said: sorry for the delay... it's me being busy. I hope tonight there is something that I can send damonvv to test. No hurry, 1.7 is just around the corner so I might as well just wait a little longer and finish some more pads Link to comment Share on other sites More sharing options...
PheonixofKerbal Posted April 10, 2019 Share Posted April 10, 2019 On 4/9/2019 at 5:02 AM, damonvv said: No hurry, 1.7 is just around the corner so I might as well just wait a little longer and finish some more pads Will this mod work with 1.7? 1.7 ts already here and I can't believe it! Link to comment Share on other sites More sharing options...
Damon Posted April 11, 2019 Author Share Posted April 11, 2019 8 hours ago, PheonixofKerbal said: Will this mod work with 1.7? 1.7 ts already here and I can't believe it! So far it works! Link to comment Share on other sites More sharing options...
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