ZLM-Master Posted April 14, 2019 Share Posted April 14, 2019 " Commander to Squad 3 , Retreat immediately , i repeat , retreat immediately , over " Link to comment Share on other sites More sharing options...
Tsar_bomba Posted April 15, 2019 Share Posted April 15, 2019 On 4/11/2019 at 11:37 AM, Tsar_bomba said: naw I already have a test design in my head Expand remember that it is just a test, and as a steam user, I am locked on 1.7 Link to comment Share on other sites More sharing options...
Tsar_bomba Posted April 15, 2019 Share Posted April 15, 2019 this would be an edit, but I need to get 5 approved posts my plane needs tweak scale, but im not sure it has been updated yet. Link to comment Share on other sites More sharing options...
Box of Stardust Posted April 16, 2019 Share Posted April 16, 2019 You can rollback your KSP to 1.6 if you go to options and opt into beta versions or something. Link to comment Share on other sites More sharing options...
Tsar_bomba Posted April 16, 2019 Share Posted April 16, 2019 On 4/16/2019 at 11:48 AM, Box of Stardust said: You can rollback your KSP to 1.6 if you go to options and opt into beta versions or something. Expand thanks, I hope it works Link to comment Share on other sites More sharing options...
hoioh Posted April 16, 2019 Share Posted April 16, 2019 (edited) On 4/16/2019 at 12:07 PM, Tsar_bomba said: thanks, I hope it works Expand Then after that, copy your ksp folder and play from there to avoid future unwanted updating. KSP doesn't contain drm to the point where you can't play from a copied folder. Edited April 16, 2019 by hoioh Link to comment Share on other sites More sharing options...
Chaotic Protocol Posted April 18, 2019 Share Posted April 18, 2019 @panzerknoef May I make a suggestion next time this challenge is ran, Turrets locked to position by changing the settings in the SPH. The majority of my fighters run Locked 30mm Chainguns, however by changing the guns it would throw the mass enough to effect maneuverability, They're light bois Link to comment Share on other sites More sharing options...
Box of Stardust Posted April 18, 2019 Share Posted April 18, 2019 On 4/18/2019 at 4:59 AM, Project Cygnus said: @panzerknoef May I make a suggestion next time this challenge is ran, Turrets locked to position by changing the settings in the SPH. The majority of my fighters run Locked 30mm Chainguns, however by changing the guns it would throw the mass enough to effect maneuverability, They're light bois Expand We can consider it, it shouldn't be a problem if their settings are locked. Link to comment Share on other sites More sharing options...
sturmhauke Posted April 18, 2019 Share Posted April 18, 2019 I'll just stick with my regular GAU-8s. Link to comment Share on other sites More sharing options...
Tsar_bomba Posted April 18, 2019 Share Posted April 18, 2019 MY FIRST GOOD CRAFT https://kerbalx.com/Tsar_Bomba/speedy-mk1 (may bounce on take-off, low fuel) GET ME STARTED ASAP Link to comment Share on other sites More sharing options...
ZLM-Master Posted April 19, 2019 Share Posted April 19, 2019 On 4/18/2019 at 10:38 PM, Tsar_bomba said: MY FIRST GOOD CRAFT Expand Well ... Ok , so , i suggest you some points , up to you to use it ! - Before building a Fighter aircraft , build a Flyable aircraft first . ( doesn't need to be complex but a good frame is recommended ) - Place Weaponary safe inside fuselage and/or tank . ( one sidewinder destroy most of your 2 HP ammo box ) - Use RCS in BDAc dogfight ... MMmmm .... no sir ! - Protect your main wings with flat surface or bigger wing strafe . - Forget Browning .50 Cal . good for WWII only . ( BTW there are pretty fun ) - Try fine tuning on AI Pilot module , it's really important task ! - Radôme is useful coupled with AIM-120 , Most missile have they own tracking system , ( except A2G Missile and Sub-Marine Torpedo ) - Hydra 7 are ignored by BDAc Weapon Manager ( Manual use only ) - Probably other points but it's good for today . Well , i not try to "blame" you i try to help you to build better aircraft . ASFC is not "Just put a weapon on a flying thing" In a haste to see your next aircraft . Yopyop Link to comment Share on other sites More sharing options...
Box of Stardust Posted April 19, 2019 Share Posted April 19, 2019 Battle: Reveal hidden contents @dundun92's Du-15-20 goes up against #1 spot, @sturmhauke's DF-2 Yari Okay, before we go onto the After Action Report, have some bonus battles: Reveal hidden contents After Action Report: Reveal hidden contents Battle Report: Aircraft Statistical Comparison: Aircraft Flt. Dyn. Propls. End. Size Damage Mtgtn. Offnsv. Capblts. Flt. Ctrl. Du-15-20 8 7.5 10 7 11 10.5 7.5 DF-2 Yari 9.5 6 7 6.5 11 10 8.5 Analysis: So I think you can see why this was a tough battle to judge. The first few battles were accidentally run with infinite ammo; not that it was likely to change the outcome, but it's still an incorrectly run set of battles. As for the rest, well, it kind of depends on the Du-15, and a whole lot of luck. Sidewinder spamming tends to be pretty luck based. In the battles that the DF-2 won, it either struck faster and harder, landing hits. As well, the relatively poor flight dynamics and control of the Du-15 caused it to make many mistakes, which the DF-2s could exploit with its more stable flight programming. In the battles that the Du-15 won, it was making less mistakes to throw itself off, and could fight effectively. It's a fast, maneuverable aircraft, and is pretty good at dodging missiles; it might not need as much luck to dodge missiles since it's maneuverable. It's a close battle, but it'll be given to the DF-2 Yari as a defensive victory. However, the Du-15 will also have a run at the Gauntlet, and if it makes it through both, will advance to the #1 spot, pushing the Yari down. Link to comment Share on other sites More sharing options...
sturmhauke Posted April 19, 2019 Share Posted April 19, 2019 That was a worthy opponent. Link to comment Share on other sites More sharing options...
Box of Stardust Posted April 19, 2019 Share Posted April 19, 2019 I leaned on giving the Yari the win because of Bonus 2, honestly. Were it not for infinite ammo accidentally being on (not that any of them likely would have run out of ammo by that point), the DF-2 Yari would have been much easier to call a winner. Link to comment Share on other sites More sharing options...
Tsar_bomba Posted April 19, 2019 Share Posted April 19, 2019 (edited) On 4/19/2019 at 12:17 AM, ZLM-Master said: Well ... Ok , so , i suggest you some points , up to you to use it ! - Before building a Fighter aircraft , build a Flyable aircraft first . ( doesn't need to be complex but a good frame is recommended ) - Place Weaponary safe inside fuselage and/or tank . ( one sidewinder destroy most of your 2 HP ammo box ) - Use RCS in BDAc dogfight ... MMmmm .... no sir ! - Protect your main wings with flat surface or bigger wing strafe . - Forget Browning .50 Cal . good for WWII only . ( BTW there are pretty fun ) - Try fine tuning on AI Pilot module , it's really important task ! - Radôme is useful coupled with AIM-120 , Most missile have they own tracking system , ( except A2G Missile and Sub-Marine Torpedo ) - Hydra 7 are ignored by BDAc Weapon Manager ( Manual use only ) - Probably other points but it's good for today . Well , i not try to "blame" you i try to help you to build better aircraft . ASFC is not "Just put a weapon on a flying thing" In a haste to see your next aircraft . Yopyop Expand I knew I did something wrong but that was actually my untested verson, as I ran out of time Edited April 19, 2019 by Tsar_bomba missed something, you meant ASFCU Link to comment Share on other sites More sharing options...
Box of Stardust Posted April 19, 2019 Share Posted April 19, 2019 Battle: Reveal hidden contents Bonus rounds: Reveal hidden contents After Action Report: Reveal hidden contents Battle Report: Aircraft Statistical Comparison: Aircraft Flt. Dyn. Propls. End. Size Damage Mtgtn. Offnsv. Capblts. Flt. Ctrl. Du-15-20 8.5 7.5 10 7 11 10.5 7.5 PEGASys-D7 9.5 8 8 7 10 9.5 9 Analysis: Another very close battle. Bonus battles show that the Du-15 can win through pure missile spam... as per the current trend. It's kind of a 50/50 call which aircraft wins, really. But here's the thing: when you're bringing almost double the amount of missiles (42+3 RD vs 24) to the battle and can't secure a clear lead, I don't think the Du-15 can be called "victorious" in this battle. It still had the missile count advantage in the 2v3 (28+2 RD vs 24)! And that's how I'll make the judging call; the Du-15 just doesn't perform well enough against a legacy aircraft despite being a more advanced and newer aircraft carrying far more ordnance. The PEGASys-D7, by this point, is just a "good" aircraft. It's got solid fundamentals, but it's not really pushing the edges of what we now know is possible in performance. I should note that another "weakness" of the aircraft I've finally consciously identified is it keeps all of its missiles on two rails; it's really easy to de-missile the PEGASys-D. Doing so usually gives the opponent the advantage. Although, I have to say, I think the PEGASys-D actually has better damage mitigation than the PEGASys-K... or rather, the PEGASys-K's damage mitigation isn't as good as it seems... we'll have to check on that again later. The Du-15-20 is a next-gen drone, with armoring and heavy weaponry. Its fault, as we've seen through its entire series, is its faulty flight control; it just makes a lot of mistakes, which can open up a lot of holes for the D7 to exploit. But when it doesn't, it just constantly throws missiles throughout the entire match, by which point the D7s have either run out of missiles, or (more likely) have taken hits that have made them lose all of their missiles. At which point, it continues to throw missiles until the enemies are all dead. Like in Battle 2, where it pretty much solo-wins a 1v2 just by throwing missiles, and getting extremely lucky with its last missile. When it gets down to guns, the Du-15 has the clear edge in maneuverability, but the D7 appears to have enough maneuverability and control to keep up in a dogfight. Gun performance-wise, they're about equal. And finally, Sidewinder randomness. Sometimes flares just seem to work, sometimes they don't. The D7 wins this defensive victory, but because it was also basically a 50/50 match, I'll throw the Du-15 against the HSC just to see how it performs. I suspect the immense amount of missile spam will be a good solution against the HSC, however. Link to comment Share on other sites More sharing options...
Box of Stardust Posted April 20, 2019 Share Posted April 20, 2019 Battle: Reveal hidden contents @dundun92's Du-15-20 faces off the other Gauntlet boss aircraft, @dundun93's HSC: After Action Report: Reveal hidden contents Aircraft Statistical Comparison: Aircraft Flt. Dyn. Propls. End. Size Damage Mtgtn. Offnsv. Capblts. Flt. Ctrl. Du-15-20 8.5 7.5 10 7 11 10.5 7.5 HSC 10 5 10 8 8.5 9.5 ??? Analysis: The HSC does not like missiles. In fact, this was probably the most efficient we've seen the Du-15-20 take care of anything so far. So what did it do right besides throw an endless stream of missiles? Well, it runs away. Yep. Just like the TFD, an aircraft's best bet is to extend away to exploit the HSC's slow acceleration and speed to get away from its guns. This, inadvertently, is accomplished by... kinda screwy flight control. Its flight control is not very compliant, but missing a beat and not turning in is actually an advantage here. The PEGASys-D7, by comparison, is flexible and fights more depending on the enemy it's facing, with enough flight control to dogfight in low speed turning fights if it wants to. Unfortunately, this is typically a bad idea against the HSC, which is very strong in close quarters, with more maneuverability than most things I've seen, including the newer Du- fighters with forward-biased CoL aerodynamics. This is the HSC's first Gauntlet loss. Another battle: Reveal hidden contents @sturmhauke's DF-2 Yari also faces Gauntlet boss @dundun93's HSC: After Action Report: Reveal hidden contents Aircraft Statistical Comparison: Aircraft Flt. Dyn. Propls. End. Size Damage Mtgtn. Offnsv. Capblts. Flt. Ctrl. DF-2 Yari 9.5 6 7 6.5 11 10 8.5 HSC 9 5 10 8 8.5 9.5 ??? Analysis: Again, the HSC doesn't like missiles. It also doesn't like getting hit by 30mm shells. However, the DF-2 Yari has a more compliant AI, which, maybe ironically, slows it down a bit compared to the Du-15-20 in terms of combat strategy, but it still takes pretty wide turns, so it's still able to make some distance against the HSC. As well, its propulsion is less, which gives it lower acceleration- but still enough to generally outrun the HSC. As well, it seems to be able to decently take hits from the rear, and the tough internal structure is additional protection. Also, the Yari has a very high closing speed, so it tends to extend away right after the merge, giving them some time to regroup after scattering the HSCs, and occasionally getting a hit. However, in the one match that the DF-2s flew in close combat, they were utterly annihilated by the HSCs. The HSCs thrive when they can circle down below their targets, and their flying style tends to keep the team of HSCs all in relatively the same area, as opposed to scattering about the battlefield like most other aircraft, which is another unique quirk of the HSCs. The HSCs like to control a section of the air in which they circle around, while the enemy flies around the perimeter, and the battle ends up being if the HSCs can be defeated from the outside, or if its enemies are sucked into the deathball. In this case, the Yari proves itself to also be capable of taking on the HSCs from the outside with missiles and lethal short-time-on-target burst mass from its twin GAUs. This is the HSC's second Gauntlet loss. Link to comment Share on other sites More sharing options...
Guest Posted April 20, 2019 Share Posted April 20, 2019 On 4/20/2019 at 1:17 AM, Box of Stardust said: Battle: Reveal hidden contents @dundun92's Du-15-20 faces off the other Gauntlet boss aircraft, @dundun93's HSC: After Action Report: Reveal hidden contents Aircraft Statistical Comparison: Aircraft Flt. Dyn. Propls. End. Size Damage Mtgtn. Offnsv. Capblts. Flt. Ctrl. Du-15-20 8.5 7.5 10 7 11 10.5 7.5 HSC 10 5 10 8 8.5 9.5 ??? Analysis: The HSC does not like missiles. In fact, this was probably the most efficient we've seen the Du-15-20 take care of anything so far. So what did it do right besides throw an endless stream of missiles? Well, it runs away. Yep. Just like the TFD, an aircraft's best bet is to extend away to exploit the HSC's slow acceleration and speed to get away from its guns. This, inadvertently, is accomplished by... kinda screwy flight control. Its flight control is not very compliant, but missing a beat and not turning in is actually an advantage here. The PEGASys-D7, by comparison, is flexible and fights more depending on the enemy it's facing, with enough flight control to dogfight in low speed turning fights if it wants to. Unfortunately, this is typically a bad idea against the HSC, which is very strong in close quarters, with more maneuverability than most things I've seen, including the newer Du- fighters with forward-biased CoL aerodynamics. This is the HSC's first Gauntlet loss. Another battle: Reveal hidden contents @sturmhauke's DF-2 Yari also faces Gauntlet boss @dundun93's HSC: After Action Report: Reveal hidden contents Aircraft Statistical Comparison: Aircraft Flt. Dyn. Propls. End. Size Damage Mtgtn. Offnsv. Capblts. Flt. Ctrl. DF-2 Yari 9.5 6 7 6.5 11 10 8.5 HSC 9 5 10 8 8.5 9.5 ??? Analysis: Again, the HSC doesn't like missiles. It also doesn't like getting hit by 30mm shells. However, the DF-2 Yari has a more compliant AI, which, maybe ironically, slows it down a bit compared to the Du-15-20 in terms of combat strategy, but it still takes pretty wide turns, so it's still able to make some distance against the HSC. As well, its propulsion is less, which gives it lower acceleration- but still enough to generally outrun the HSC. As well, it seems to be able to decently take hits from the rear, and the tough internal structure is additional protection. Also, the Yari has a very high closing speed, so it tends to extend away right after the merge, giving them some time to regroup after scattering the HSCs, and occasionally getting a hit. However, in the one match that the DF-2s flew in close combat, they were utterly annihilated by the HSCs. The HSCs thrive when they can circle down below their targets, and their flying style tends to keep the team of HSCs all in relatively the same area, as opposed to scattering about the battlefield like most other aircraft, which is another unique quirk of the HSCs. The HSCs like to control a section of the air in which they circle around, while the enemy flies around the perimeter, and the battle ends up being if the HSCs can be defeated from the outside, or if its enemies are sucked into the deathball. In this case, the Yari proves itself to also be capable of taking on the HSCs from the outside with missiles and lethal short-time-on-target burst mass from its twin GAUs. This is the HSC's second Gauntlet loss. Expand Doh! Link to comment Share on other sites More sharing options...
ZLM-Master Posted April 20, 2019 Share Posted April 20, 2019 Yopyop ! This is the LL 3 big bro , fat craft share the same frame from little one . LL Fighter XL should be better competitor ! Yop Link to comment Share on other sites More sharing options...
Box of Stardust Posted April 20, 2019 Share Posted April 20, 2019 On 4/20/2019 at 9:41 PM, ZLM-Master said: Yopyop ! This is the LL 3 big bro , fat craft share the same frame from little one . LL Fighter XL should be better competitor ! Yop Expand Are you replacing any of your other aircraft with this? Link to comment Share on other sites More sharing options...
ZLM-Master Posted April 21, 2019 Share Posted April 21, 2019 On 4/20/2019 at 11:25 PM, Box of Stardust said: Are you replacing any of your other aircraft with this? Expand Eventually the battlecruiser , i just noticed a tons of mistake on it ! Link to comment Share on other sites More sharing options...
TheRandomGuy1029 Posted April 22, 2019 Share Posted April 22, 2019 Hi guys. Mind if I post a craft. Note a lot of my mods are for visuals and faster timewarp. Working on my aircraft now. Link to comment Share on other sites More sharing options...
TheRandomGuy1029 Posted April 22, 2019 Share Posted April 22, 2019 (edited) My craft file https://kerbalx.com/TheRandom_Guy987/DV-7 That craft is the mk1 okay Also you can modify it if you want to Also you need to enable the pilot manualy Edited April 22, 2019 by TheRandomGuy1029 Link to comment Share on other sites More sharing options...
panzerknoef Posted April 22, 2019 Author Share Posted April 22, 2019 Soooo yeah, I'm not running any battles myself because my game decided to stop wanting to zoom in properly, which is kinda important for the videos. This means we're down to fewer judges and means the battle recordings will be longer between. I've already tried a lot of stuff to resolve it, but no luck so far... Let's hope it just goes away over time! Link to comment Share on other sites More sharing options...
TheRandomGuy1029 Posted April 22, 2019 Share Posted April 22, 2019 (edited) Maybe restart your PC or re-download ksp. On 4/22/2019 at 9:45 PM, panzerknoef said: Soooo yeah, I'm not running any battles myself because my game decided to stop wanting to zoom in properly, which is kinda important for the videos. This means we're down to fewer judges and means the battle recordings will be longer between. I've already tried a lot of stuff to resolve it, but no luck so far... Let's hope it just goes away over time! Expand Also you could get someone else to record. Edited April 22, 2019 by TheRandomGuy1029 Link to comment Share on other sites More sharing options...
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