Nertea Posted June 26, 2021 Author Share Posted June 26, 2021 Some small fixes for 1.11. Please note that Restock is NOT YET COMPATIBLE with 1.12, as the docking ports have changed. Restock 1.3.3 Fix Poodle shroud shaders Restock+ 1.3.3 Fixed smoke emission point on single Boar engine Quote Link to comment Share on other sites More sharing options...
NXDIAZ Posted June 26, 2021 Share Posted June 26, 2021 (edited) @NerteaWhile your working on updating the mod, would it be possible for us to disable the docking port replacements through the mod config files as a temporary fix for 1.12? Edited June 26, 2021 by NXDIAZ Quote Link to comment Share on other sites More sharing options...
NXDIAZ Posted June 26, 2021 Share Posted June 26, 2021 So I tested it, and other than making the rotating docking parts inaccessible and changing the RCS so that the variants are each their own seperate part (which seems to be an issue from the last version), the mod seems to work fine in 1.12. BTW, that RCS issue is a big one, I lost multiple probes w/ RCS due to loading in with the mod installed after having them be vanilla. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 26, 2021 Author Share Posted June 26, 2021 15 minutes ago, NXDIAZ said: So I tested it, and other than making the rotating docking parts inaccessible and changing the RCS so that the variants are each their own seperate part (which seems to be an issue from the last version), the mod seems to work fine in 1.12. BTW, that RCS issue is a big one, I lost multiple probes w/ RCS due to loading in with the mod installed after having them be vanilla. What RCS issue? We're not aware of anything related to RCS. Quote Link to comment Share on other sites More sharing options...
Nico_ Posted June 26, 2021 Share Posted June 26, 2021 (edited) I tested the mod too and other than the rotating docking ports feature (which was expected) i found no issue, i tried RCS thrusters and they worked fine for me. But it was a new save so idk. Edited June 26, 2021 by Nico_ Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted June 28, 2021 Share Posted June 28, 2021 (edited) can we get a ksp 1.12 update for the new parts?? rotating docking ports?? Edited June 28, 2021 by Rocketry101 Quote Link to comment Share on other sites More sharing options...
Calvin Kerman Posted June 28, 2021 Share Posted June 28, 2021 (edited) 6 minutes ago, Rocketry101 said: can we get a ksp 1.12 update for the new parts?? rotating docking ports?? It is in development, but updates - and especially updates with Restock's artistic quality - take time. Edited June 28, 2021 by Calvin Kerman Quote Link to comment Share on other sites More sharing options...
NXDIAZ Posted June 28, 2021 Share Posted June 28, 2021 On 6/26/2021 at 2:10 PM, Nertea said: What RCS issue? We're not aware of anything related to RCS. There seems to be a compatibility issue of some sort between KSP when Restock is installed vs when its uninstalled concerning the base game RCS thrusters, because the game seems to be automatically removing any craft or debris with RCS thrusters between when I install the mod vs when the mod isn't installed. Sorry for not elaborating earlier. Quote Link to comment Share on other sites More sharing options...
RYU AZUKU99 Posted June 29, 2021 Share Posted June 29, 2021 (edited) Small bug when using the most up-to-date version of Restock in KSP 1.12 is that the Protective MK7 nosecone's white/black and white skin's textures are messed up, the orange texture seems ok though. Edited June 29, 2021 by RYU AZUKU99 Quote Link to comment Share on other sites More sharing options...
RyanRising Posted June 29, 2021 Share Posted June 29, 2021 24 minutes ago, RYU AZUKU99 said: Small bug when using the most up-to-date version of Restock in KSP 1.12 is that the Protective MK7 nosecone's white/black and white skin's textures are messed up, the orange texture seems ok though. More accurately, the nosecone does not have its model replaced. The new nosecone is technically a new part due to its new colliders, so Restock doesn’t have a patch for it. The missing textures are because Restock prevents some stock textures from loading to save memory, but apparently the orange variant texture is either still used in a Restock game, or can’t be patched in the same way. You can fix this by copying the modulemanager patch used to replace the nosecone’s model and modifying it to address the new version of the part instead, but don’t expect any official support on this or any other 1.12 issue since Restock is not for 1.12 yet. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 29, 2021 Author Share Posted June 29, 2021 23 hours ago, NXDIAZ said: There seems to be a compatibility issue of some sort between KSP when Restock is installed vs when its uninstalled concerning the base game RCS thrusters, because the game seems to be automatically removing any craft or debris with RCS thrusters between when I install the mod vs when the mod isn't installed. Sorry for not elaborating earlier. I'll check it out but I feel like if this was a problem someone would have reported it (it would be very critical...). Please provide appropriate debug information. Quote Link to comment Share on other sites More sharing options...
Rakete Posted June 30, 2021 Share Posted June 30, 2021 (edited) A short question. If I want a certain module from Restock Plus - just one, that has no IVA and no special extravanganza stuff to it: (Certainly it's the Cherenkov (big brother of the Nerv, right?) which I assume to not have asset dependencies to restock, which i don't want to use either) If I extract all its assets (all .dds .mu etc. files that contain the modulename in its name), and extract the config file from another folder of the mod (maybe with adaptings it's assets path in their cfg), and add the waterfall config out of Waterfall for Restock+ to the folder ... Will then the module will load correctly? Or is there more to a part than its assets (.dds, .mu.), one part config-file and one waterfallplume config-file? (Yeah, I'm trying to get into tailoring my partmods, as I'm kinda flooded with usage overlapping parts from my mods, so I like to choose and try to understand how the partloading of KSP works and which files are required. Some mods are only installed because of on or two modules. The above mentioned is just an example, which I might adapt to other modded parts from somewhere... That's why I want to understand the underlying mechanism of partloading works). Please don't be mad on me. I just try to learn something about KSP and try to optimize my individual KSP package for me. I really love nertea's work. Edited June 30, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted June 30, 2021 Share Posted June 30, 2021 19 minutes ago, Rakete said: Will then the module will load correctly Yes, if you'll do everything you wrote without mistakes. And no one will be angry if you won't redistribute it. Like, i have an eclectic legs collection from 9+ mods in this way and they are OK. Also, you may need to keep shroud assets in the same folder as the engine's. Not sure, but maybe. Quote Link to comment Share on other sites More sharing options...
dan1ell1ma Posted June 30, 2021 Share Posted June 30, 2021 33 minutes ago, Rakete said: A short question. If I want a certain module from Restock Plus - just one, that has no IVA and no special extravanganza stuff to it: (Certainly it's the Cherenkov (big brother of the Nerv, right?) which I assume to not have asset dependencies to restock, which i don't want to use either) If I extract all its assets (all .dds .mu etc. files that contain the modulename in its name), and extract the config file from another folder of the mod (maybe with adaptings it's assets path in their cfg), and add the waterfall config out of Waterfall for Restock+ to the folder ... Will then the module will load correctly? Or is there more to a part than its assets (.dds, .mu.), one part config-file and one waterfallplume config-file? (Yeah, I'm trying to get into tailoring my partmods, as I'm kinda flooded with usage overlapping parts from my mods, so I like to choose and try to understand how the partloading of KSP works and which files are required. Some mods are only installed because of on or two modules. The above mentioned is just an example, which I might adapt to other modded parts from somewhere... That's why I want to understand the underlying mechanism of partloading works). Please don't be mad on me. I just try to learn something about KSP and try to optimize my individual KSP package for me. I really love nertea's work. Do you know the janitor closet mod? Quote Link to comment Share on other sites More sharing options...
Rakete Posted June 30, 2021 Share Posted June 30, 2021 (edited) 28 minutes ago, Hohmannson said: Yes, if you'll do everything you wrote without mistakes. And no one will be angry if you won't redistribute it. Like, i have an eclectic legs collection from 9+ mods in this way and they are OK. Also, you may need to keep shroud assets in the same folder as the engine's. Not sure, but maybe. Nope... no redistribution intended. Just want to pick from different mods to my own private (!) package, to easily re-install after setting up KSP new or windows re-install etc. (and foremost: to learn something xD) Yeah, Janitors Closet i heard about. But I'm not keen on adding more and more mods with even more dependencies. It makes pin pointing in case of crashes really really hard. So the less mods (with real code) the better. Edited June 30, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
TheRealMK245 Posted July 3, 2021 Share Posted July 3, 2021 @Nertea Just curious, will you be skipping 1.12 and updating Restock to 1.12.1? Thanks Quote Link to comment Share on other sites More sharing options...
Neebel Posted July 3, 2021 Share Posted July 3, 2021 9 hours ago, TheRealMK245 said: @Nertea Just curious, will you be skipping 1.12 and updating Restock to 1.12.1? Thanks 1.12.1 is identical to 1.12.0, it's only a hotfix for a bug that didn't allow players without Making History to enter buildings and recover crafts. Quote Link to comment Share on other sites More sharing options...
TheRealMK245 Posted July 4, 2021 Share Posted July 4, 2021 20 hours ago, Neebel said: 1.12.1 is identical to 1.12.0, it's only a hotfix for a bug that didn't allow players without Making History to enter buildings and recover crafts. Oh ok thanks for answering Quote Link to comment Share on other sites More sharing options...
Beale Posted July 4, 2021 Share Posted July 4, 2021 SP-10L 1x5 Photovoltaic Panels Quote Link to comment Share on other sites More sharing options...
Nico_ Posted July 5, 2021 Share Posted July 5, 2021 Great work ! I cant wait for the full release thanks for the update Quote Link to comment Share on other sites More sharing options...
rockettime03 Posted July 9, 2021 Share Posted July 9, 2021 On 7/4/2021 at 11:19 AM, Beale said: SP-10L 1x5 Photovoltaic Panels Great work, can't wait to see what you guys come up with for the other new parts. Quote Link to comment Share on other sites More sharing options...
dan1ell1ma Posted July 9, 2021 Share Posted July 9, 2021 hello, its possible make a triangular M-1x1 Structural Panel? With a triangle part we can make nice structural ends and finishing work. Maybe a rectangular one to? Thanks! Incredible work! Quote Link to comment Share on other sites More sharing options...
dezintegracja Posted July 10, 2021 Share Posted July 10, 2021 12 hours ago, dan1ell1ma said: hello, its possible make a triangular M-1x1 Structural Panel? With a triangle part we can make nice structural ends and finishing work. Maybe a rectangular one to? Thanks! Incredible work! bruh just buy making history Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted July 10, 2021 Share Posted July 10, 2021 1 hour ago, dezintegracja said: bruh just buy making history Welcome to the forums! Maybe they just don't want to buy making history, and that's fine. Quote Link to comment Share on other sites More sharing options...
Kerbals Gallery Posted July 11, 2021 Share Posted July 11, 2021 (edited) For some reason, Restock 1.3.3 removed more than half of the parts. I reinstalled KSP but it didn't help. I wonder if someone else had it Spoiler Edited July 11, 2021 by Kerbals Gallery Quote Link to comment Share on other sites More sharing options...
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