Starseeker Posted September 4 Share Posted September 4 5 hours ago, Brigadier said: I don't have TUFX installed and this is happening to me, as well. I haven't investigated because I'm really not annoyed by it and functionality remains, but the behaviour was unexpected. Maybe related, my fairings don't expand even with the PAW option set to do so. Instead, they dissolve and, again, functionality isn't compromised. ATM, I don't know from where my fairings come, but I believe they're stock. Crucially, however, these started happening to me immediately after installing Deferred. Do you have Deferred installed? Oh, the fairing dissolve is an intentional feature of Deferred - transparency doesn't work properly with it, so instead of simply having expanding-but-still-opaque fairings, Deferred adds in a dissolve effect so that you can still see inside them. Quote Link to comment Share on other sites More sharing options...
Errol Posted September 5 Share Posted September 5 I do have deffered installed, I was aware of the dissolving effect it introduces as well. I've had the launch clamp issue since before deffered was ever installed, from what I can remember. Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted September 13 Share Posted September 13 Hi, are you planning to add a "resurfaced" compatibility? Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted September 13 Share Posted September 13 33 minutes ago, WolfieKSP said: Hi, are you planning to add a "resurfaced" compatibility? Ooo I am also curious about this. Quote Link to comment Share on other sites More sharing options...
Dante80 Posted September 23 Share Posted September 23 A question. Is there a restock texture pack for the mods procedural parts/fairings? I'm using those together with restock and restock+, but almost nothing fits the theme (the three Ven's Stock Revamp textures come somewhat close). Quote Link to comment Share on other sites More sharing options...
NiL Posted September 25 Share Posted September 25 On 9/24/2024 at 12:34 AM, Dante80 said: A question. Is there a restock texture pack for the mods procedural parts/fairings? AFAIK no, but would be nice if someone made this Quote Link to comment Share on other sites More sharing options...
Losty Posted Friday at 06:10 PM Share Posted Friday at 06:10 PM (edited) Hi, wondering if anyone can explain why the trusses on the TT18-A launch stability enhancer are missing? This happens in the VAB consistently and on the launchpad occasionally. Seems to happen irrespective of what other mods are installed. https://imgur.com/a/yYNvLM3 Edited Friday at 06:10 PM by Losty Quote Link to comment Share on other sites More sharing options...
Losty Posted Friday at 07:25 PM Share Posted Friday at 07:25 PM I have found a workaround for the time being by using the stock model for this part. I'll describe the process here for anyone who needs it. Go into "GameData\Restock" and open the file called "Restock.restockblacklist". Edit the file to remove this line "Squad/Parts/Utility/launchClamp1/". Create a new document in the same directory called "Restock.restockwhitelist" and put "Squad/Parts/Utility/launchClamp1/" in there. From there, navigate to "GameData\ReStock\Patches\Structural" and edit the filename "restock-structural-launchclamp.cfg" to "restock-structural-launchclamp.cfgdisable". There is probably an easier way of doing this but for now this works. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted Friday at 07:35 PM Share Posted Friday at 07:35 PM It is a known issue with Restock and certain visual mods (IIRC). This is the 3rd such mention of this phenomenon that I've seen in a thread. Are you using Deferred? 1 hour ago, Losty said: Hi, wondering if anyone can explain why the trusses on the TT18-A launch stability enhancer are missing? This happens in the VAB consistently and on the launchpad occasionally. Seems to happen irrespective of what other mods are installed. https://imgur.com/a/yYNvLM3 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted Friday at 08:40 PM Share Posted Friday at 08:40 PM It’s tufx. https://github.com/KSPModStewards/TUFX/issues/9 Quote Link to comment Share on other sites More sharing options...
Poodmund Posted Friday at 11:06 PM Share Posted Friday at 11:06 PM 2 hours ago, JonnyOThan said: It’s tufx. https://github.com/KSPModStewards/TUFX/issues/9 Can confirm this is the correct answer. Quote Link to comment Share on other sites More sharing options...
Losty Posted Saturday at 02:15 PM Share Posted Saturday at 02:15 PM I get this problem without TUFX. Quote Link to comment Share on other sites More sharing options...
Losty Posted Saturday at 08:10 PM Share Posted Saturday at 08:10 PM Here's my KSP with no TUFX for confirmation. https://imgur.com/a/g6Qn4WJ Any other info required just ask. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted Saturday at 09:54 PM Share Posted Saturday at 09:54 PM 7 hours ago, Losty said: I get this problem without TUFX. It could be deferred or another mod that changes shaders on parts too. That’s the underlying issue. Quote Link to comment Share on other sites More sharing options...
Alex Starlight Posted Saturday at 11:54 PM Share Posted Saturday at 11:54 PM I can't imagine playing the game without this anymore. Really, this because an esential part of KSP. Massive kudos for all involved. Quote Link to comment Share on other sites More sharing options...
Losty Posted Sunday at 05:05 PM Share Posted Sunday at 05:05 PM Can confirm this is an issue with deferred. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted Sunday at 10:23 PM Share Posted Sunday at 10:23 PM Restock v1.5.1 ------ - Fixed Mk2 Lander Can bottom porthole window (#1028) - Moved liquidEngineLV-1, liquidEngineLV-1R, rcsBlockRV-105 and ServiceBay in Restock Blacklist to deprecated filepaths to resolve log error Restock+ v1.5.1 ------ - Fixed offset thrust transforms for Cheetah engine verniers (#1032) - Fixed drag cubes for 1.875m decoupler and separator (#1026) - Fixed Oscar-A Fuel Tank packed volume size (#1025) - Removed duplicated bulkheadProfiles line in Launch Escape System Jr. config https://github.com/PorktoberRevolution/ReStocked/releases/tag/1.5.1 Quote Link to comment Share on other sites More sharing options...
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