Starseeker Posted September 4 Share Posted September 4 5 hours ago, Brigadier said: I don't have TUFX installed and this is happening to me, as well. I haven't investigated because I'm really not annoyed by it and functionality remains, but the behaviour was unexpected. Maybe related, my fairings don't expand even with the PAW option set to do so. Instead, they dissolve and, again, functionality isn't compromised. ATM, I don't know from where my fairings come, but I believe they're stock. Crucially, however, these started happening to me immediately after installing Deferred. Do you have Deferred installed? Oh, the fairing dissolve is an intentional feature of Deferred - transparency doesn't work properly with it, so instead of simply having expanding-but-still-opaque fairings, Deferred adds in a dissolve effect so that you can still see inside them. Quote Link to comment Share on other sites More sharing options...
Errol Posted September 5 Share Posted September 5 I do have deffered installed, I was aware of the dissolving effect it introduces as well. I've had the launch clamp issue since before deffered was ever installed, from what I can remember. Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted September 13 Share Posted September 13 Hi, are you planning to add a "resurfaced" compatibility? Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted September 13 Share Posted September 13 33 minutes ago, WolfieKSP said: Hi, are you planning to add a "resurfaced" compatibility? Ooo I am also curious about this. Quote Link to comment Share on other sites More sharing options...
Dante80 Posted September 23 Share Posted September 23 A question. Is there a restock texture pack for the mods procedural parts/fairings? I'm using those together with restock and restock+, but almost nothing fits the theme (the three Ven's Stock Revamp textures come somewhat close). Quote Link to comment Share on other sites More sharing options...
NiL Posted September 25 Share Posted September 25 On 9/24/2024 at 12:34 AM, Dante80 said: A question. Is there a restock texture pack for the mods procedural parts/fairings? AFAIK no, but would be nice if someone made this Quote Link to comment Share on other sites More sharing options...
Losty Posted November 15 Share Posted November 15 (edited) Hi, wondering if anyone can explain why the trusses on the TT18-A launch stability enhancer are missing? This happens in the VAB consistently and on the launchpad occasionally. Seems to happen irrespective of what other mods are installed. https://imgur.com/a/yYNvLM3 Edited November 15 by Losty Quote Link to comment Share on other sites More sharing options...
Losty Posted November 15 Share Posted November 15 I have found a workaround for the time being by using the stock model for this part. I'll describe the process here for anyone who needs it. Go into "GameData\Restock" and open the file called "Restock.restockblacklist". Edit the file to remove this line "Squad/Parts/Utility/launchClamp1/". Create a new document in the same directory called "Restock.restockwhitelist" and put "Squad/Parts/Utility/launchClamp1/" in there. From there, navigate to "GameData\ReStock\Patches\Structural" and edit the filename "restock-structural-launchclamp.cfg" to "restock-structural-launchclamp.cfgdisable". There is probably an easier way of doing this but for now this works. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted November 15 Share Posted November 15 It is a known issue with Restock and certain visual mods (IIRC). This is the 3rd such mention of this phenomenon that I've seen in a thread. Are you using Deferred? 1 hour ago, Losty said: Hi, wondering if anyone can explain why the trusses on the TT18-A launch stability enhancer are missing? This happens in the VAB consistently and on the launchpad occasionally. Seems to happen irrespective of what other mods are installed. https://imgur.com/a/yYNvLM3 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 15 Share Posted November 15 It’s tufx. https://github.com/KSPModStewards/TUFX/issues/9 Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 15 Share Posted November 15 2 hours ago, JonnyOThan said: It’s tufx. https://github.com/KSPModStewards/TUFX/issues/9 Can confirm this is the correct answer. Quote Link to comment Share on other sites More sharing options...
Losty Posted November 16 Share Posted November 16 I get this problem without TUFX. Quote Link to comment Share on other sites More sharing options...
Losty Posted November 16 Share Posted November 16 Here's my KSP with no TUFX for confirmation. https://imgur.com/a/g6Qn4WJ Any other info required just ask. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 16 Share Posted November 16 7 hours ago, Losty said: I get this problem without TUFX. It could be deferred or another mod that changes shaders on parts too. That’s the underlying issue. Quote Link to comment Share on other sites More sharing options...
Alex Starlight Posted November 16 Share Posted November 16 I can't imagine playing the game without this anymore. Really, this because an esential part of KSP. Massive kudos for all involved. Quote Link to comment Share on other sites More sharing options...
Losty Posted November 17 Share Posted November 17 Can confirm this is an issue with deferred. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 17 Share Posted November 17 Restock v1.5.1 ------ - Fixed Mk2 Lander Can bottom porthole window (#1028) - Moved liquidEngineLV-1, liquidEngineLV-1R, rcsBlockRV-105 and ServiceBay in Restock Blacklist to deprecated filepaths to resolve log error Restock+ v1.5.1 ------ - Fixed offset thrust transforms for Cheetah engine verniers (#1032) - Fixed drag cubes for 1.875m decoupler and separator (#1026) - Fixed Oscar-A Fuel Tank packed volume size (#1025) - Removed duplicated bulkheadProfiles line in Launch Escape System Jr. config https://github.com/PorktoberRevolution/ReStocked/releases/tag/1.5.1 Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted November 23 Share Posted November 23 Hello guys, I just wanted to know one thing, is it for a purpose? It's literally a hole in the command model Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 23 Share Posted November 23 Have you updated to v1.5.1? Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted November 23 Share Posted November 23 I am having a problem with the 0.625 Meter Heat Shield has two attachment nodes on the bottom. The first does not initiate the shroud and the second is a MFer to select for some reason. Has anyone encountered this, not sure which mod it its. I think there is a mod that lets me identify the source for a part but not sure. Hoping someone has experienced this and can point me to a solution? Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted November 24 Share Posted November 24 23 hours ago, Poodmund said: Have you updated to v1.5.1? Hello! I feel a bit stupid because I wrote about my problem right under the solution. Yes, it worked, thanks! Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted November 24 Share Posted November 24 (edited) Now about the front part of the model: for the rectangular version, there are two holes in the upper front side of the cabin (circled by blue color), and too much alpha channel in the door hinges (circled by green). The second one causes the situation when it's working like a mirror with the shaders (And yes, now it's 1.5.1) And great work anyway, just for your convenience, I immediately gave feedback as a tester cause I asked about this part before Edited November 24 by rockmeowstar Quote Link to comment Share on other sites More sharing options...
towermom9 Posted November 27 Share Posted November 27 On 11/25/2024 at 6:02 AM, rockmeowstar said: Now about the front part of the model: for the rectangular version, there are two holes in the upper front side of the cabin (circled by blue color), and too much alpha channel in the door hinges (circled by green). The second one causes the situation when it's working like a mirror with the shaders (And yes, now it's 1.5.1) And great work anyway, just for your convenience, I immediately gave feedback as a tester cause I asked about this part before is it possible that something is clipping? Quote Link to comment Share on other sites More sharing options...
rockmeowstar Posted November 27 Share Posted November 27 1 hour ago, towermom9 said: is it possible that something is clipping? Actually, no: it's a blank space. I understand that it looks like white artifacts, but it's a space hangar beside the part, it can be seen while moving Quote Link to comment Share on other sites More sharing options...
Natso Posted December 1 Share Posted December 1 It change my game... Awesome mod Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.