arqui_alpaka Posted December 2, 2024 Share Posted December 2, 2024 Hello I think the problem comes from this mod, and it's the following image (ksp doesn't show me any "ksp.log") I think the problem is caused by some mod in my mod soup But I really have no idea which one causes it, since "Restock and Restock+" are the only mods I have that modify the game models This only happens in the editor, during a flight it works correctly, but it is annoying to have to design with a transparent hitbox I think only with that piece, so far I have not found any other problem Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 3, 2024 Share Posted December 3, 2024 On 12/1/2024 at 9:10 PM, arqui_alpaka said: I think the problem comes from this mod, and it's the following image (ksp doesn't show me any "ksp.log") On Windows, the log is stored at %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log. KSP always produces a log file unless there's some catastrophic failure on start. Quote Link to comment Share on other sites More sharing options...
SchwinnTropius Posted December 3, 2024 Share Posted December 3, 2024 On 12/1/2024 at 8:10 PM, arqui_alpaka said: Hello I think the problem comes from this mod, and it's the following image (ksp doesn't show me any "ksp.log") I think the problem is caused by some mod in my mod soup But I really have no idea which one causes it, since "Restock and Restock+" are the only mods I have that modify the game models This only happens in the editor, during a flight it works correctly, but it is annoying to have to design with a transparent hitbox I think only with that piece, so far I have not found any other problem Any chance you have Parallax somewhere in that mod soup? This happens to me with Parallax and Restock installed. Since the launch clamps are useful only on launch (and quite good at the job), I can accept the sacrifice for the better visuals outside. Quote Link to comment Share on other sites More sharing options...
arqui_alpaka Posted December 4, 2024 Share Posted December 4, 2024 5 hours ago, SchwinnTropius said: ¿Hay alguna posibilidad de que tengas Parallax en algún lugar de esa sopa de mods? Esto me pasa con Parallax y Restock instalados. Dado que las abrazaderas de lanzamiento son útiles solo en el lanzamiento (y bastante buenas en el trabajo), puedo aceptar el sacrificio por las mejores imágenes en el exterior. nope, i'm not using parallax 6 hours ago, Brigadier said: On Windows, the log is stored at %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\Player.log. KSP always produces a log file unless there's some catastrophic failure on start. I would love to post the ksp.log right now, but I have some crash problems in Kerbal, I think I'll post them another day Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 4, 2024 Share Posted December 4, 2024 2 hours ago, arqui_alpaka said: right now, but I have some crash problems in Kerbal, I think I'll post them another day That's precisely why I would encourage you to reconsider and post your log. The diagnosis of its contents may reveal the cause of the problems you're having. It's more information for those capable of figuring out what's going wrong. Without the log, many hands are tied and people will offer guesses without any data to back them up. Quote Link to comment Share on other sites More sharing options...
arqui_alpaka Posted December 4, 2024 Share Posted December 4, 2024 1 hour ago, Brigadier said: That's precisely why I would encourage you to reconsider and post your log. The diagnosis of its contents may reveal the cause of the problems you're having. It's more information for those capable of figuring out what's going wrong. Without the log, many hands are tied and people will offer guesses without any data to back them up. yes it is true, but the crash happens for something other than Restock I think I leave here what I think is the "ksp.log" of the folder "C:\Users\userprofile\AppData\Local\Temp\Squad\Kerbal Space Program\Crashes\Crash_2024-12-04_010042099" now I look for the thread that is about crashes https://drive.google.com/drive/folders/1si3SQUxZM7zutCn7vL8DUwXMyHDe3e-n?usp=sharing Quote Link to comment Share on other sites More sharing options...
Svm420 Posted December 4, 2024 Share Posted December 4, 2024 (edited) IF you add this MM patch it will fix the clamps in the editor. @PART[launchClamp1]:AFTER[Restock] { @MODULE[ModuleRestockLaunchClamp] { %instancingEnabled = false } } Edited December 5, 2024 by Svm420 Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted December 5, 2024 Share Posted December 5, 2024 7 hours ago, Svm420 said: IF you add this MM patch it will fix the clamps in the editor. @PART[launchClamp1] { @MODULE[ModuleRestockLaunchClamp] { %instancingEnabled = false } } Is this editing the configuration file for the launch clamp.. or new text file named (xx.cfg) sorry I'm not good at this stuff. Quote Link to comment Share on other sites More sharing options...
loki130 Posted December 5, 2024 Share Posted December 5, 2024 23 hours ago, arqui_alpaka said: nope, i'm not using parallax I would love to post the ksp.log right now, but I have some crash problems in Kerbal, I think I'll post them another day Are you using Deferred? I think that messes with how transparency is done in the editor Quote Link to comment Share on other sites More sharing options...
Svm420 Posted December 5, 2024 Share Posted December 5, 2024 3 hours ago, Fizzlebop Smith said: Is this editing the configuration file for the launch clamp.. or new text file named (xx.cfg) sorry I'm not good at this stuff. The latter Quote Link to comment Share on other sites More sharing options...
arqui_alpaka Posted December 5, 2024 Share Posted December 5, 2024 Hace 17 horas, loki130 dijo: ¿Está utilizando el diferido? Creo que eso se mete con cómo se hace la transparencia en el editor Nop Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted January 2 Share Posted January 2 I have an issue that i think is from Restock. When i switch vessels (and sometimes in the SPH too) the inside of intakes and engines become transparent. Also, if i clip a part into an intake, the part of the part that was in the empty space inside the intake disappeared. How do i fix this? Quote Link to comment Share on other sites More sharing options...
urturino Posted January 2 Share Posted January 2 4 hours ago, hellothere___ said: I have an issue that i think is from Restock. When i switch vessels (and sometimes in the SPH too) the inside of intakes and engines become transparent. Also, if i clip a part into an intake, the part of the part that was in the empty space inside the intake disappeared. How do i fix this? If you have TURD, it's TURD's fault. You can reload the craft in the VAB, launch it and return to VAB, Return to VAB and re-launch it. Things like that, but there is not a real solution. Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted January 2 Share Posted January 2 2 minutes ago, urturino said: If you have TURD, it's TURD's fault. You can reload the craft in the VAB, launch it and return to VAB, Return to VAB and re-launch it. Things like that, but there is not a real solution. I dont have TURD installed. Or atleast i cant find it in my gamedata. Quote Link to comment Share on other sites More sharing options...
hellothere___ Posted January 5 Share Posted January 5 (edited) On 1/1/2025 at 11:02 PM, urturino said: If you have TURD, it's TURD's fault. You can reload the craft in the VAB, launch it and return to VAB, Return to VAB and re-launch it. Things like that, but there is not a real solution. I ended up fixing it, i just had to modify the moduledepthmask or something like that. Also, reloading it wouldnt work as it happens every time i switch vessels. Edited January 5 by hellothere___ expanding Quote Link to comment Share on other sites More sharing options...
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