Gameslinx Posted April 17, 2019 Author Share Posted April 17, 2019 2 hours ago, Autolyzed Yeast Extract said: What mods did you use for the trailers Only the required ones in terms of Beyond Home and its visuals. For recording the trailers themselves i used Camera Tools for the cinematic shots. For editing I used Premiere Pro. Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted April 17, 2019 Share Posted April 17, 2019 do you know if it works in 1.7 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 17, 2019 Author Share Posted April 17, 2019 3 minutes ago, Autolyzed Yeast Extract said: do you know if it works in 1.7 Page 10, near the bottom (Yes, it does, you just need Kopernicus 1.7) Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted April 17, 2019 Share Posted April 17, 2019 (edited) 9 minutes ago, Gameslinx said: Page 10, near the bottom (Yes, it does, you just need Kopernicus 1.7) Thanks I also want to ask you if you can help me make EVE/scatterer configs for custom planets of my own. Your planets are so pretty and you look very experienced having made three amazing mods like this. I have wanted to create gas giants and my own solar systems for a good while now and I posted a thread about it about an hour ago (I don't want to make anyone upset by linking to it here). There are no tutorials for playing with EVE or scatterer as a modder anywhere, and visual mods seem to be the only type of mod that is so secretive in this community. I've asked in their threads plenty of times and got nowhere. I'm a pest. I know. Sorry. Edited April 17, 2019 by Autolyzed Yeast Extract Quote Link to comment Share on other sites More sharing options...
Klapaucius Posted April 17, 2019 Share Posted April 17, 2019 A new Gameslinx pack! How did I miss this! Downloading now. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 17, 2019 Author Share Posted April 17, 2019 17 minutes ago, Autolyzed Yeast Extract said: Thanks I also want to ask you if you can help me make EVE/scatterer configs for custom planets of my own. Your planets are so pretty and you look very experienced having made three amazing mods like this. I have wanted to create gas giants and my own solar systems for a good while now and I posted a thread about it about an hour ago (I don't want to make anyone upset by linking to it here). There are no tutorials for playing with EVE or scatterer as a modder anywhere, and visual mods seem to be the only type of mod that is so secretive in this community. I've asked in their threads plenty of times and got nowhere. I'm a pest. I know. Sorry. I can help with issues, but not so much making them. Should you have a texture, the syntax for EVE is very easy. I'd do scatterer last, since it's more difficult. If you need help with this i'm more than happy to discuss it on the Kopernicus discord, I believe it's linked in the first post here. Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted April 17, 2019 Share Posted April 17, 2019 (edited) 4 hours ago, Gameslinx said: I can help with issues, but not so much making them. Should you have a texture, the syntax for EVE is very easy. I'd do scatterer last, since it's more difficult. If you need help with this i'm more than happy to discuss it on the Kopernicus discord, I believe it's linked in the first post here. I don't mean making textures, that's just a matter of making various different colors of hodge podges depending on what color you want your clouds. Thank you though, I will check it out later.As in, this weekend. Edited April 17, 2019 by Autolyzed Yeast Extract Quote Link to comment Share on other sites More sharing options...
iliketrains0pwned Posted April 22, 2019 Share Posted April 22, 2019 On 4/17/2019 at 8:35 AM, dxeh said: Yes, allready mentioned before, Rhode is referred to as Kerbin I was having a similar issue with this on my game save. Kerbal Alarm clock and a couple of contracts kept referring to "Rhode" as "Kerbin" for some reason. Just remember, Kerbin died a few billion years ago. It's probably just some artifact of the ancient colony ship's software. The kerbals that developed it are long dead, and the methods to fix their code was lost to time with them. Someday the software will finally patch itself to adjust to the new system. Until then, just ignore the bug. It's only the ship longing to go home. Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 24, 2019 Share Posted April 24, 2019 On 4/22/2019 at 4:16 PM, iliketrains0pwned said: I was having a similar issue with this on my game save. Kerbal Alarm clock and a couple of contracts kept referring to "Rhode" as "Kerbin" for some reason. Just remember, Kerbin died a few billion years ago. It's probably just some artifact of the ancient colony ship's software. The kerbals that developed it are long dead, and the methods to fix their code was lost to time with them. Someday the software will finally patch itself to adjust to the new system. Until then, just ignore the bug. It's only the ship longing to go home. Am ignoring it. but can imagen that there might be mods (yet to be discovered) that are not going to eat this excrements lol Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 24, 2019 Share Posted April 24, 2019 On 4/22/2019 at 10:16 AM, iliketrains0pwned said: Kerbal Alarm clock and a couple of contracts kept referring to "Rhode" as "Kerbin" for some reason. 4 hours ago, dxeh said: Am ignoring it. but can imagen that there might be mods (yet to be discovered) that are not going to eat this excrements lol The reason that Rhode is still called Kerbin by some mods is that "Rhode" is merely a display name and those mods don't respect the display name parameter. On the functional level, Rhode is still named Kerbin. Changing it breaks mods like MechJeb and other autopilots (likely, when you change the planet you change the KSC location too), and breaks most contract packs which are hardcoded expecting the homeworld to be "Kerbin" and may be expecting Mun and Minmus to exist too. Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 24, 2019 Share Posted April 24, 2019 Explaines enough! Quote Link to comment Share on other sites More sharing options...
Uberns Posted April 24, 2019 Share Posted April 24, 2019 (edited) If you are interested in using this planet pack with Kerbalism, I posted a file on the Kerbalism thread that will add support for Beyond Home. Direct link to the post: Edit: N70 said this will be added to Kerbalism in the near future Edited April 24, 2019 by Uberns update Quote Link to comment Share on other sites More sharing options...
iGGnitE Posted April 26, 2019 Share Posted April 26, 2019 On 4/17/2019 at 2:07 PM, Gameslinx said: Kopernicus has updated. The mod does work on 1.7, but I will be releasing a proper update with a few new cool features shortly anyway! Will those features be backwards compatible with 1.6.1? Is the mod compatible with ScanSAT? @dxeh If you still need it... And all others encountering this problem This config file to match Rhode's Space Center with the location of Mission Control should fix things, just drag this into the RemoteTech folder in your GameData and replace Default_Settings.cfg Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 26, 2019 Author Share Posted April 26, 2019 4 hours ago, iGGnitE said: Will those features be backwards compatible with 1.6.1? Is the mod compatible with ScanSAT? @dxeh If you still need it... And all others encountering this problem This config file to match Rhode's Space Center with the location of Mission Control should fix things, just drag this into the RemoteTech folder in your GameData and replace Default_Settings.cfg Awesome. I'll see if I can use ModuleManager to get that to work then distribute it in the BH folder. This update will be backwards compatible provided you use the Kopernicus Backport to 1.6.1 Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 28, 2019 Share Posted April 28, 2019 On 4/26/2019 at 9:26 AM, iGGnitE said: Will those features be backwards compatible with 1.6.1? Is the mod compatible with ScanSAT? @dxeh If you still need it... And all others encountering this problem This config file to match Rhode's Space Center with the location of Mission Control should fix things, just drag this into the RemoteTech folder in your GameData and replace Default_Settings.cfg Cool.. thanks. helps a lot:D Quote Link to comment Share on other sites More sharing options...
Kontrole Posted May 2, 2019 Share Posted May 2, 2019 Downloaded and have run a few missions with the planet pack. This is easily one of the best looking, stream line, easy to install and smooth planet packs I have ever used. Fantastic work by @Gameslinx volunteering your time to give the community something this well put together. I also love the rotation of planets on the start menu! There is a 'pizza' from me incoming. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 2, 2019 Author Share Posted May 2, 2019 6 hours ago, Kontrole said: Downloaded and have run a few missions with the planet pack. This is easily one of the best looking, stream line, easy to install and smooth planet packs I have ever used. Fantastic work by @Gameslinx volunteering your time to give the community something this well put together. I also love the rotation of planets on the start menu! There is a 'pizza' from me incoming. Thank you so much for taking the time to write that! There will be a performance update coming soon but because I have exams I've had to put it off for longer than expected but hopefully over the weekend I'll have some time to release it. I will most definitely enjoy that pizza! Quote Link to comment Share on other sites More sharing options...
Klapaucius Posted May 2, 2019 Share Posted May 2, 2019 (edited) I used it as a backdrop for one of my latest KerbalX uploads: I love the mountaintop launch site and the Dessert Airfield Devil's Tower! Edited May 2, 2019 by Klapaucius Quote Link to comment Share on other sites More sharing options...
Elia Posted May 6, 2019 Share Posted May 6, 2019 (edited) Amazing mod! Probably the best planet pack along with Galileo. Is there a way to contribute to the science definitions? I hate always reading "you take note of the temperature" regardless of just being in boring Rhode low orbit or landed on some crazy, esotic planet. As far as I understand there is no need for programming skill, just being willing to write a couple hundred sentences. Also I encountered a graphic glitch with the skybox. It doesn't always happen, but when it happens the only way to make it go away is to restart the game. Basically the entire skybox becomes completely white, making the screen blinding if you're in space (which happens quite often in ksp). The skybox works perfecly in the "map" mode. I have plenty of mods (about 70) but none of them are graphics-related. https://imgur.com/gallery/Stet1Bw for images. Edited May 6, 2019 by Elia Missing info Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 6, 2019 Author Share Posted May 6, 2019 (edited) 1 hour ago, Elia said: Basically the entire skybox becomes completely white, making the screen blinding if you're in space (which happens quite often in ksp). The skybox works perfecly in the "map" mode. It's a scatterer / sigma replacements issue that was supposedly fixed with the most recent scatterer update. I haven't had the bug since. 1 hour ago, Elia said: Amazing mod! Probably the best planet pack along with Galileo. Is there a way to contribute to the science definitions? I hate always reading "you take note of the temperature" regardless of just being in boring Rhode low orbit or landed on some crazy, esotic planet. As far as I understand there is no need for programming skill, just being willing to write a couple hundred sentences. Not currently, mainly because i'm not sure how I would set this up easily Edited May 6, 2019 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 10, 2019 Author Share Posted May 10, 2019 (edited) Now that my exams are over I should be able to actually update BH to 1.7 with the performance improvements . Did I hear custom easter eggs? Performance improvements of up to 50%? More custom scatters?? Edited May 10, 2019 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 11, 2019 Author Share Posted May 11, 2019 Just a small teaser for what might be coming in the next update! Terraforming devices on Lua?? Cool ring-arcs on Hydrus???? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 12, 2019 Author Share Posted May 12, 2019 (edited) Edited May 12, 2019 by Gameslinx Quote Link to comment Share on other sites More sharing options...
JinxerH Posted May 14, 2019 Share Posted May 14, 2019 someone may have got inspiration from infinity war Quote Link to comment Share on other sites More sharing options...
Violet_Wyvern Posted May 15, 2019 Share Posted May 15, 2019 (edited) Found this "Planet" somewhere in the new system, They said this "Planet" will keep the Fate and Destiny "Going da right wae".... Edited May 16, 2019 by Violet_Wyvern Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.