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[1.12.x] NOT RO - Kerbal Construction Time - Unrapid Planned Assembly


linuxgurugamer

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  On 10/26/2019 at 7:51 PM, linuxgurugamer said:

Ok.

Looking at the part in SXT, the 625mBonny does not contain any fuel

Assuming that the LMiniAircaftTail is what RO renames to Bonanza Tail, it only holds 15 units of fuel.

Please post a link to the ModuleManager.ConfigCache for the game with those parts, and I'll take a look to see what's going on.

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I looked at the ConfigCache for your game.

The Bonanza Cabin (625mBonny) does not have any resources for fuel, only food and Water:

  Reveal hidden contents

The Bonanza Tail (LMiniAircaftTail) does not have ANY resources at all:

  Reveal hidden contents

You must have another mod which is removing the resources from it

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  On 10/27/2019 at 9:27 PM, siimav said:

@linuxgurugamer Oh, right. Those parts are configured to use the ModuleFuelTanks partmodule from the RealFuels mod. I can't remember exactly but it's likely that the player has to manually assign a type of fuel to the parts through the RF UI.

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This is correct. I can add an AvGas tank to the parts, but the KCT fill tanks option doesn't fill them. Possibly because the original parts don't have any fuel capacity? It worked in the previous version of KCT, but that was the only version that it ever worked in.

For now, I've worked around the issue by upping my realism by implementing fuel tanks in the wings and ballast in the tail. 

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  On 10/28/2019 at 6:50 AM, Omnipius said:

This is correct. I can add an AvGas tank to the parts, but the KCT fill tanks option doesn't fill them. Possibly because the original parts don't have any fuel capacity? It worked in the previous version of KCT, but that was the only version that it ever worked in.

For now, I've worked around the issue by upping my realism by implementing fuel tanks in the wings and ballast in the tail. 

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The issue is probably that KCT doesn't understand AvGas.

It's a simple fix:

Edit this file:

     GameData/KerbalConstructionTime/FuelResources.cfg

and add AvGas to the first section:

KCT_FUEL_RESOURCES
{
	fuelResource = LiquidFuel
	fuelResource = Oxidizer
	fuelResource = XenonGas
	fuelResource = MonoPropellant
	fuelResource = SolidFuel
	fuelResource = ElectricCharge

	fuelResource = AvGas
}

 

  On 10/27/2019 at 9:27 PM, siimav said:

@linuxgurugamer Oh, right. Those parts are configured to use the ModuleFuelTanks partmodule from the RealFuels mod. I can't remember exactly but it's likely that the player has to manually assign a type of fuel to the parts through the RF UI.

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Is AvGas from RealFuels?  If so, then the fix I have right above won't work, because I see that AvGas is already in the config based on the MM config below:

KCT_FUEL_RESOURCES:NEEDS[RealFuels]
{
    fuelResource = AK20
    fuelResource = AK27
    fuelResource = Aerozine50
    fuelResource = Aniline
    fuelResource = AvGas

I'll need to look to see why it's not being honored.  I'm wondering if it may be because of a different stanza

 

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I may have found this problem, not sure.  I'll have to make a RealFuels install to test.

In Kerbal_Construction_Time/KCT_BuildListVessel.cs, at line 734, seems that there is a GetValue using partName instead of name.

@siimav if you could check this out, I could get a release out this evening fixing this and the other two bugs you fixed yesterday.

 

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  On 10/28/2019 at 3:34 PM, linuxgurugamer said:

I may have found this problem, not sure.  I'll have to make a RealFuels install to test.

In Kerbal_Construction_Time/KCT_BuildListVessel.cs, at line 734, seems that there is a GetValue using partName instead of name.

@siimav if you could check this out, I could get a release out this evening fixing this and the other two bugs you fixed yesterday.

 

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You're right about the partName instead of name bug. This could prevent the Fill Tanks & Launch button from being visible even though not all tanks are full. But it can't possibly fix @Omnipius's issue because they said that the fill tanks option doesn't fill them which means that the button had to be visible. Correct me if I misunderstood here.

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  On 10/28/2019 at 7:55 PM, siimav said:

You're right about the partName instead of name bug. This could prevent the Fill Tanks & Launch button from being visible even though not all tanks are full. But it can't possibly fix @Omnipius's issue because they said that the fill tanks option doesn't fill them which means that the button had to be visible. Correct me if I misunderstood here.

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The button always shows, so this is what's needed to fix it.  I'll do it this evening 

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New releases, 1.4.6.14 for KSP 1.7.3 (and earlier), 1.4.7.3 for KSP 1.8+

  • Thanks to  @siimav for the two following:
    • Fix facility upgrades still not happening instantly when KCT itself is disabled
    • Check for experimental parts in locked parts test
  • Fixed issue where RO fuels weren't being filled when the "Fill Tank" was selected
     
  On 10/28/2019 at 8:03 PM, siimav said:
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Look at line 601 in the same file.   It doesn't check the TanksFull.  I'll add it for next release, but for now, I just released the fix

 

  On 10/28/2019 at 6:50 AM, Omnipius said:

This is correct. I can add an AvGas tank to the parts, but the KCT fill tanks option doesn't fill them. Possibly because the original parts don't have any fuel capacity? It worked in the previous version of KCT, but that was the only version that it ever worked in.

For now, I've worked around the issue by upping my realism by implementing fuel tanks in the wings and ballast in the tail. 

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Please try this with the update I just released

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I had an interesting case yesterday. I recovered a plane with KCT recovery mode but when trying to relaunch it, it says something like not passing runway checks. Somehow its saved hight, mass or part count values got higher than ithey were when buildung and starting with KCT normally. 

To be able to describe it better, it would help, if this message could show which value is exceeded.

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so i have 2 questions. can i change the build times after i selected a config on first run (the one i chose is a tad too long for me)

my 2nd is: can you put parts from a recovered vessel in your "inventory" without the whole vehicle? i notice when i recover something if i recover it to one of the builders its only what i returned and i have to remake everything in the editor or if i normal recover it just disappears. is there a way to just store the individual parts instead of a whole recovered vessel?

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  On 11/4/2019 at 2:58 AM, zoaz123 said:

so i have 2 questions. can i change the build times after i selected a config on first run (the one i chose is a tad too long for me)

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Yes, but I think that any vessels under construction may not be affected, not sure about this

  On 11/4/2019 at 2:58 AM, zoaz123 said:

my 2nd is: can you put parts from a recovered vessel in your "inventory" without the whole vehicle? i notice when i recover something if i recover it to one of the builders its only what i returned and i have to remake everything in the editor or if i normal recover it just disappears. is there a way to just store the individual parts instead of a whole recovered vessel?

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You need ScrapYard for that

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Another weirdness - I was used to a specific behaviour of KCT which changed now:

After opening the main UI with a click on the button in the stock button bar, I click on the "Upgrades" button.
I was used to that the main UI stays open and the additional Upgrades UI opens besides of it.
Now the main UI closes when the Upgrades UI opens.
After closing the Upgrades UI I have to click the button in the stock button bar twice to reopen the main UI.

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  On 11/5/2019 at 1:32 AM, Gordon Dry said:

I'm using KCT 1.4.7.3 on top of MagiCore 1.3.2.3

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How did you install it, and what version of KSP are you running?  Log file please

  On 11/5/2019 at 2:55 AM, Gordon Dry said:

And now the Settings button is gone ... cannot change the warp speed settings after the initial setup - I rebooted KSP and loaded the save.

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Warp speed settings?  

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  On 11/5/2019 at 2:07 PM, linuxgurugamer said:

How did you install it, and what version of KSP are you running?  Log file please

Warp speed settings?  

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I installed it manually. On a fresh install with no mods.
KSP 1.8.1
Yes, the Settings UI where I can choose the parameters of the KCT behaviour is completely unavailable.

I actually found this in the log:

Incorrect Kerbal Construction Time Installation: Kerbal Construction Time has been installed incorrectly and will not function properly. All files should be located in KSP/GameData/KerbalConstructionTime/Plugins. Do not move any files from inside that folder.

Incorrect path(s):
GameData\KerbalConstructionTime\plugins\KerbalConstructionTime.dll
 

The log:
https://www.dropbox.com/s/8r7wbzjjvuu7y6n/Player.log and stuff 2019-11-05-01.zip?dl=1

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  On 11/5/2019 at 3:07 PM, Gordon Dry said:

I installed it manually. On a fresh install with no mods.
KSP 1.8.1
Yes, the Settings UI where I can choose the parameters of the KCT behaviour is completely unavailable.

I actually found this in the log:

Incorrect Kerbal Construction Time Installation: Kerbal Construction Time has been installed incorrectly and will not function properly. All files should be located in KSP/GameData/KerbalConstructionTime/Plugins. Do not move any files from inside that folder.

Incorrect path(s):
GameData\KerbalConstructionTime\plugins\KerbalConstructionTime.dll
 

The log:
https://www.dropbox.com/s/8r7wbzjjvuu7y6n/Player.log and stuff 2019-11-05-01.zip?dl=1

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I'll look at it this evening.  Very odd about that message and the missing options window, it works for me without any problem

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@linuxgurugamer Found a weird problem. I had a bunch of mods and it was working as usual, when i installed Kerbal Construction Time and created a new game, all the available first missions like "Launch your first vehicle" have dissapeared. I've removed all mods and test them one by one to search for the error and it was the Kerbal Construction Time.

KSP v1.8.1 - 64 bits

Log: https://www.4shared.com/file/NE59xFXYiq/Player.html? player.log

Edited by Nautjugger
Missing information
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  On 11/5/2019 at 3:54 PM, linuxgurugamer said:

I'll look at it this evening.  Very odd about that message and the missing options window, it works for me without any problem

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As a test, I created a brand new 1.8.1 install, installed KCT via CKAN with only it's dependencies, and it all works.

Not sure why you got that message, I don't see anything wrong.  Could you please reinstall, and if it happens again, try creating a clean install like I did. 

  On 11/7/2019 at 10:31 PM, Nautjugger said:

@linuxgurugamer Found a weird problem. I had a bunch of mods and it was working as usual, when i installed Kerbal Construction Time and created a new game, all the available first missions like "Launch your first vehicle" have dissapeared. I've removed all mods and test them one by one to search for the error and it was the Kerbal Construction Time.

KSP v1.8.1 - 64 bits

Log: https://www.4shared.com/file/NE59xFXYiq/Player.html? player.log

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@Nautjugger That site is not a friendly site, I will not download anything from it.  It forces you to allow notifications from the site, and who knows what else.

I made a new install, with KCT and it's dependencies, the initial first missions do show up.  Please find a friendlier file sharing site, or use Dropbox or GoogleDrive, otherwise I can't help you

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  On 11/8/2019 at 3:35 AM, linuxgurugamer said:

As a test, I created a brand new 1.8.1 install, installed KCT via CKAN with only it's dependencies, and it all works.

Not sure why you got that message, I don't see anything wrong.  Could you please reinstall, and if it happens again, try creating a clean install like I did. 

@Nautjugger That site is not a friendly site, I will not download anything from it.  It forces you to allow notifications from the site, and who knows what else.

I made a new install, with KCT and it's dependencies, the initial first missions do show up.  Please find a friendlier file sharing site, or use Dropbox or GoogleDrive, otherwise I can't help you

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Roger that. There it is: https://drive.google.com/open?id=1h9fOfmngehkNxqkdhFjjyIE7ns3y6L90

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  On 11/8/2019 at 2:05 PM, Nautjugger said:
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You are missing the ToolbarController, it's a dependency

There are a number of Exceptions in the log file.  I can't rule anything out, I have no idea if the missing ToolbarController is causing them.  It shouldn't, but please install it, run your test again and let us know what happens.  If it still fails, I'll need the log file again

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