nickicool Posted February 25, 2021 Share Posted February 25, 2021 Is this compatible with 1.11.1? And have planed for update it? Quote Link to comment Share on other sites More sharing options...
DarthPointer Posted February 25, 2021 Share Posted February 25, 2021 (edited) 6 minutes ago, nickicool said: Is this compatible with 1.11.1? And have planed for update it? Hi! 1) Check few posts above, you may find the answer 2) Test it on your own. Both mainteiner(s) and users would be happy to see any report about this. I personally stay on 1.8.1 and only install higher versions for brief compatibility tests so I have stopped asking this question few years ago. xD IMHO: chances are KCT will be fine with 1.11.1. Edited February 25, 2021 by DarthPointer Quote Link to comment Share on other sites More sharing options...
Aigamuxa Posted February 27, 2021 Share Posted February 27, 2021 (edited) Hi there. New to the forums, and I thought I would give y'all a heads-up about an issue I've been having with KCT. Caveat: I haven't tested this extensively, and I don't have any tasty logs for you (though I could use some guidance on which ones to include in the future, and where to find them). But what I do have is a solution, in case anyone runs into the same issue. I'm running a fairly huge (for me) modpack, so naturally I get crashes from time to time. But occasionally, I find that KCT stops working when I restart the game after a hard-lock crash. The icon just doesn't show up in the toolbar. I found that it works in new saves, though, so I checked the KCT_Settings.cfg file in the bad save folder -- lo and behold, it was empty. So I copied over KCT_Settings.cfg from the new save (with the settings I want) to the bad save and voila! It works again. Despite my lack of rigor in tracking down the cause, I still feel like this information could be of some use to someone. edit: I'm on KSP 1.11.1.3066 and using KCT 1.4.9 from CKAN. I can at least tell you that much. Edited February 27, 2021 by Aigamuxa Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted March 5, 2021 Share Posted March 5, 2021 Is there anyway to control the auto added alarms to KAC? I dont want these alarms to stop warp, I have disabled that on all other alarms but I am guessing KCT passes the variables to KAC. Any tips if I can make this work, either here or in KAC? Quote Link to comment Share on other sites More sharing options...
DarthPointer Posted March 5, 2021 Share Posted March 5, 2021 @Cruesoe AFAIK KCT stops warp on its own. May be it can be disabled via settings, not sure. Quote Link to comment Share on other sites More sharing options...
Factor_X Posted March 7, 2021 Share Posted March 7, 2021 (edited) What? Why nobody told about this mod? It should be known as ESSENTIAL! And I'm talking about the whole package (KCT, scrapyard, ohscrap, KRASH, RR Crew, SRecovery) KSP will never be the same for me. Thank you. Edited March 7, 2021 by Factor_X Quote Link to comment Share on other sites More sharing options...
BuckStickly Posted March 14, 2021 Share Posted March 14, 2021 Sorry if this has been asked already, just seeing if I can get a quick answer. When using multiple launch sites, is it possible to take off with a plane from one space center runway, land at a different space center runway, then recover the plane to the SPH of the landing destination? Then refuel & take off again from that runway? Quote Link to comment Share on other sites More sharing options...
panarchist Posted March 14, 2021 Share Posted March 14, 2021 35 minutes ago, BuckStickly said: Sorry if this has been asked already, just seeing if I can get a quick answer. When using multiple launch sites, is it possible to take off with a plane from one space center runway, land at a different space center runway, then recover the plane to the SPH of the landing destination? Then refuel & take off again from that runway? Yes, it is. There's a vessel storage manager, and a UI to store vessels in a hangar. Can be the SPH or other buildings that are set as a hangar facility. Quote Link to comment Share on other sites More sharing options...
BuckStickly Posted March 14, 2021 Share Posted March 14, 2021 6 minutes ago, panarchist said: Yes, it is. There's a vessel storage manager, and a UI to store vessels in a hangar. Can be the SPH or other buildings that are set as a hangar facility. Awesome. Thank you. Quote Link to comment Share on other sites More sharing options...
kirmie44 Posted March 16, 2021 Share Posted March 16, 2021 (edited) How does the new stock kerbal inventory system work with this mod. It seems like inventories are attached to individual kerbals (instead of seats like in KIS). Does this still work with KCT? I don't think any of the items are saved to their inventory when leaving because I cant seem to remove the parachute or RCS pack. Im mostly just wondering if anyone else has this issue and if anyone is dealing with it. Edited March 16, 2021 by kirmie44 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 16, 2021 Author Share Posted March 16, 2021 54 minutes ago, kirmie44 said: How does the new stock kerbal inventory system work with this mod. It seems like inventories are attached to individual kerbals (instead of seats like in KIS). Does this still work with KCT? I don't think any of the items are saved to their inventory when leaving because I cant seem to remove the parachute or RCS pack. Im mostly just wondering if anyone else has this issue and if anyone is dealing with it. It doesn't, hasn't been updated for it yet Quote Link to comment Share on other sites More sharing options...
kirmie44 Posted March 16, 2021 Share Posted March 16, 2021 2 minutes ago, linuxgurugamer said: It doesn't, hasn't been updated for it yet Thanks for quick response! I have found it is still possible to use items and change inventory, you just have to do it for each individual Kerbal and remember who has what. Quote Link to comment Share on other sites More sharing options...
Jhorriga Posted April 9, 2021 Share Posted April 9, 2021 Hey. Encountered a really strange bug today. I'm playing on the latest KSP version with a fairly large amount of mods. I opened up my main career save to find that KCT has seemingly vanished in it. it just brings me to the stock launch pad and runway with no KCT menu. the mod is still present in all other saves I have though, which is odd. I haven't installed any new mods since last opening the game, and it's worked flawlessly since today. Could you look into this? Quote Link to comment Share on other sites More sharing options...
Pehvbot Posted April 9, 2021 Share Posted April 9, 2021 1 hour ago, Jhorriga said: Hey. Encountered a really strange bug today. I'm playing on the latest KSP version with a fairly large amount of mods. I opened up my main career save to find that KCT has seemingly vanished in it. it just brings me to the stock launch pad and runway with no KCT menu. the mod is still present in all other saves I have though, which is odd. I haven't installed any new mods since last opening the game, and it's worked flawlessly since today. Could you look into this? Is it possible it's been disabled from the KCT icon on the KSC scene? If the KCT icon is visible on the toolbar in the KSC view, right click and see if the button has been pressed. Quote Link to comment Share on other sites More sharing options...
Jhorriga Posted April 9, 2021 Share Posted April 9, 2021 11 minutes ago, Pehvbot said: Is it possible it's been disabled from the KCT icon on the KSC scene? If the KCT icon is visible on the toolbar in the KSC view, right click and see if the button has been pressed. The KCT icon is absent. FYI the research uses the stock system as well. The save behaves as if KCT isn't installed. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2021 Author Share Posted April 10, 2021 1 hour ago, Jhorriga said: The KCT icon is absent. FYI the research uses the stock system as well. The save behaves as if KCT isn't installed. Then you haven't installed the dependencies, listed in the OP Quote Link to comment Share on other sites More sharing options...
Jhorriga Posted April 10, 2021 Share Posted April 10, 2021 1 hour ago, linuxgurugamer said: Then you haven't installed the dependencies, listed in the OP I actually do have the dependencies installed. The mods behaves completely normally in all of my saves except for this one Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2021 Author Share Posted April 10, 2021 5 minutes ago, Jhorriga said: I actually do have the dependencies installed. The mods behaves completely normally in all of my saves except for this one Well, I've lost count of the time people say that. Please provide a log file. Quote Link to comment Share on other sites More sharing options...
siimav Posted April 10, 2021 Share Posted April 10, 2021 @Jhorriga Try deleting KCT_Settings.cfg from your savegame folder. Sometimes this file gets corrupt when the game crashes at an unfortunate time. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 19, 2021 Share Posted April 19, 2021 I have a question... if you have parts... say engines.... in an stock inventory that is recovered, do those inventory parts then get added into the general kct onventory ro make construction time less (scrapyard needed perhaps?). Just wondering if parts could be 3d printed using say Sandcastle and then recovered, would they be available for construction if they weren't welded to a craft before recovery. Quote Link to comment Share on other sites More sharing options...
Bracken Alistair Posted May 9, 2021 Share Posted May 9, 2021 Not sure if it was asked already (if it was I cant find it so I apologize in advance) but how can you unlock other launch sites (desert airfield, woomerang etc.) when playing career mode? In sandbox I can click select launchsite and pick but in career the only option available is KSC. Quote Link to comment Share on other sites More sharing options...
Errol Posted May 16, 2021 Share Posted May 16, 2021 On 5/9/2021 at 5:07 AM, Bracken Alistair said: Not sure if it was asked already (if it was I cant find it so I apologize in advance) but how can you unlock other launch sites (desert airfield, woomerang etc.) when playing career mode? In sandbox I can click select launchsite and pick but in career the only option available is KSC. I'm also trying to figure this out. Haven't been able to find an answer in this thread so far... Quote Link to comment Share on other sites More sharing options...
Earthbound Spartan Posted May 18, 2021 Share Posted May 18, 2021 Hi everyone! I've been using KerbalContructionTime for a while now on a heavily moded ksp 1.11.1. No problem so far, when I recently realized that when you edit the ship with liquid fuel tanks only, once available in KCT and ready for take off, the ship comes out with liquid fuel and oxidant ... oxidant which is extra weight for an atomic engine. The problem occurs with KCT. Does anyone know how to fix this problem? I would be very grateful for the help. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 18, 2021 Author Share Posted May 18, 2021 2 hours ago, Earthbound Spartan said: Hi everyone! I've been using KerbalContructionTime for a while now on a heavily moded ksp 1.11.1. No problem so far, when I recently realized that when you edit the ship with liquid fuel tanks only, once available in KCT and ready for take off, the ship comes out with liquid fuel and oxidant ... oxidant which is extra weight for an atomic engine. The problem occurs with KCT. Does anyone know how to fix this problem? I would be very grateful for the help. Would help to know what other mods you have installed. Log file would also be helpful} Quote Link to comment Share on other sites More sharing options...
scottadges Posted May 20, 2021 Share Posted May 20, 2021 Hello, I've been digging through this thread and the 1.4 KCT thread, but I'm not finding this answered already. How do you unlock/upgrade to allow for multiple craft to be built at the same time? Is this a Presets thing or is it somewhere else? Thanks for any help ya'll can provide! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.