NESD Posted March 16, 2019 Share Posted March 16, 2019 (edited) Now it's my new place for all mini mods, betas, previews e.t.c., to collect it all in one place, so let's begin Internal RCS (KSP 1.4+) Updated to V1.2 This mod add RCS thrusters that can be placed inside base part 1 - Monopropellant and Lf+Ox RCS thrusters and Engines with adjustable nozzle cut ( 90,75,60,45,30 and15 degrees ) . Available with single nozzle and in clusters (up to 5 in row) 2 - Small internal SRB, for stage deorbiting (also small decoupler to use it as JATO booster ) 3 New - A tiny G-Mini RCS based on Gemini`s Reentry Control System 4 New - "OmniThrust" modules that provide movement and rotation in all directions, available as single block or in assemblies for all stock KSP sizes ( except Mk-2 ) supported TweakScale and Restock`s part holes Restock and Waterfall effects now supported (Waterfall patch made by @snkiz ) Unnecessary RCS and Engines can be hidden with MM patches, you can find it inside (KSP folder)/GameData/InternalRCS/Patches/HideIt.zip Download here: - - SPACEDOCK - - Surface Attachable Control ( KSP 1.4 + ) Another my small mod, that help you launch asymmetrical vessels like USA Shuttle with thrust vector not aligned to main control axis. Now you can freely change control direction to any angle (not only front-top-back, like in new KSP1.7 cockpit settings) and fly exact to prograde at any strange vessels Just place small, surface attachable control node everywhere on your vessel, rotate it to any position and then select it as control point Control part have 6 variants for 6 sides, and can be placed almost on every side of vessel, also it simple and very cheap so you can place it as many as you want, for every stage of flight and switch it via hotkeys or external mods Even if you don't make strange and weird rockets, this part is a simple and cheap remote control module so you easily can add control to any vessel that don't need SAS abilities like rovers or aircrafts, or add self de-orbiting abilities to dropped rocket stages This mod also have SAS module, Reaction wheel, Battery and Science recorder in similar style so you can make full featured satellite from almost every part ( Note! for better aligning of control part, place it on UPPER surface of vessel, then chose variant and move it to desired position ) Download here: - - SPACEDOCK - - KeR-7 This mod add some parts to expand Making History DLC: Two upper stage engines, central tank and control wing. Both engines have grid support with fire shield as fairing, similar to original one, fuel tank can hide decoupler on upper side for better view Color schemes compatible with reStock mod, and slightly different than stock one Update 1.1 New parts for Vostok spaceship + RK111 engine with its own launchpad Download here - - SPACEDOCK - - Stock TKS This mod add some parts and modify stock Mk1-3 pod (it`s copy, off course) So you can make TKS style reentry pods with bottom crew access and without built-in RCS Connected Living Spaces supported ReStock supported, any other model/texture replacers NOT ! -- SPACEDOCK -- ASSET Mk-1 It`s a crewable version of ASSET test vehicle, that built around stock Mk1 pod IVA. only 2 parts with 3 color schemes and some switchable details if you don`t like landings on mountain slopes Update 1.0 Parachute and ablator download -- SPACEDOCK -- KDSS docking ports 1.25m docking ports with physical alignment petals (not decorative) plus two aero caps, launch escape system with adjustable side force and rear plate download -- SPACEDOCK -- SpikeX supersonic project 6-seats, 1.25m cockpit with modern "Glass and plastic" SpaceX-ihs style interior Set of wings, some of them have flat area, that can be used to attach wheels, engines and other stuffs Tiny airbrake that have variants to fit 1.25, 1.875, 2.5 or flat surface two engines for monopropellant or dual fuel (because Thud and Puff not working well in SSTOs) Small solar panel and antenna, that looks much better on aircrafts than stock one, and have less air drag Modular 0.625 nacelle that can be used as dual tailbooms And two attach rings for stock 1.25m docking ports, that add them additional attach node on top (even for shielded one) version for simple port have small fairing around it that give them better visual style Tweak scale, Connected living spaces and Waterfall supported This mod also support various fuel switchers, B9 by default but you can find other variants inside Other_Fuel_Switchers archive in Patches folder Download -- SPACEDOCK -- Edited October 9, 2022 by NESD new mod Quote Link to comment Share on other sites More sharing options...
Wyzard Posted March 17, 2019 Share Posted March 17, 2019 Internal RCS is pretty cool and I'm glad to see an update to it. However, there doesn't seem to be a download link in the OP. Quote Link to comment Share on other sites More sharing options...
DV-13 Posted March 17, 2019 Share Posted March 17, 2019 http://spacedock.info/mod/1766/Internal_RCS Link to download. Quote Link to comment Share on other sites More sharing options...
NESD Posted March 17, 2019 Author Share Posted March 17, 2019 ohh, SORRY is my fault, add it Quote Link to comment Share on other sites More sharing options...
Hemco Posted March 22, 2019 Share Posted March 22, 2019 I see that the engines give increased thrust as more nozzles are added (e.g. LF1 engine gives 2KN thrust and LF2 gives 4KN thrust) but the RCS thrusters only give a flat thrust (e.g. LF1 RCS and LF2 RCS both give 3 TP). Can you make it so that the higher nozzle count RCS thrusters give more thrust? Right now it's just for looks to use a multiple thruster part. Quote Link to comment Share on other sites More sharing options...
DStaal Posted March 22, 2019 Share Posted March 22, 2019 2 hours ago, Hemco said: I see that the engines give increased thrust as more nozzles are added (e.g. LF1 engine gives 2KN thrust and LF2 gives 4KN thrust) but the RCS thrusters only give a flat thrust (e.g. LF1 RCS and LF2 RCS both give 3 TP). Can you make it so that the higher nozzle count RCS thrusters give more thrust? Right now it's just for looks to use a multiple thruster part. Can you double-check that? I know at one point in the VAB KSP would report a number for the RCS - but that number was per-thrust-transform. So a multi-nozzle would report the same number, but if all the nozzles were in the same direction that you'd get that number*number of nozzle. Quote Link to comment Share on other sites More sharing options...
Hemco Posted March 23, 2019 Share Posted March 23, 2019 2 hours ago, DStaal said: Can you double-check that? I know at one point in the VAB KSP would report a number for the RCS - but that number was per-thrust-transform. So a multi-nozzle would report the same number, but if all the nozzles were in the same direction that you'd get that number*number of nozzle. Ah. I didn't actually check the thrust (stupid me), I just assumed the item description in VAB was accurate, based on the number of outputs like the engines. KSP does some weird things. It actually does increase. Quote Link to comment Share on other sites More sharing options...
DStaal Posted March 23, 2019 Share Posted March 23, 2019 No problem. It actually makes sense - once you realize that in most RCS blocks each thrust transform is pointing in a different direction. So each having their own thrust is perfectly logical... Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted March 26, 2019 Share Posted March 26, 2019 awesome timing with these new parts @NESD! Perfect SRB for me to use to scale down and clip into the stock LES tower so I have better control over the motors. No more flip-happy capsule aborts! Quote Link to comment Share on other sites More sharing options...
sibaar Posted April 13, 2019 Share Posted April 13, 2019 Just me or is this new update difficult to use? Not fun having to realign every port manually. The older version, it aligned automatically. Also, any chance you could use the same plume from vanilla parts? Quote Link to comment Share on other sites More sharing options...
Scialytic Posted May 17, 2019 Share Posted May 17, 2019 Thanks for making this. I noticed a typo/bug in RcsMp4.cfg: line 191 sets the MP4 RCS unit's vacuum ISP to 70 instead of 270 like the other MP# RCS. Quote Link to comment Share on other sites More sharing options...
DriftedCougar Posted May 18, 2019 Share Posted May 18, 2019 @NESD The "Swift" Cockpit seems to be missing in A.P.U.S.... Quote Link to comment Share on other sites More sharing options...
NESD Posted May 18, 2019 Author Share Posted May 18, 2019 (edited) @sibaar unfortunately Squad's part switcher can't rotate thrust vector so it's only way to pack all angle variants to one part, also aligning rcs to part surface is not good idea, better check its rotation in Absolute mode and align it to 3 axies and then move to desired position, otherwise your vessel be like new Nertea cokpits . Don' know about plume, stock one looks very small compared to real look here https://www.youtube.com/watch?v=scGc1NS_IV8 after 3.00 Soyuz RCS working at full thrust due misaligned approach and plumes longer than whole ship @Scialytic yes, confirm it, will be fixed @DriftedCougar Just create APUS thread "Swift" WITH nose not exist, if you search them, in command section must be only 2 cockpits and tail Edited May 18, 2019 by NESD Quote Link to comment Share on other sites More sharing options...
sibaar Posted May 19, 2019 Share Posted May 19, 2019 10 hours ago, NESD said: @sibaar unfortunately Squad's part switcher can't rotate thrust vector so it's only way to pack all angle variants to one part, also aligning rcs to part surface is not good idea, better check its rotation in Absolute mode and align it to 3 axies and then move to desired position, otherwise your vessel be like new Nertea cokpits . Don' know about plume, stock one looks very small compared to real look here https://www.youtube.com/watch?v=scGc1NS_IV8 after 3.00 Soyuz RCS working at full thrust due misaligned approach and plumes longer than whole ship Already align in absolute mode and move it on 3 axis manually. Works best this way. Regarding the plumes, I meant it would be nice for consistency if you used the same rcs plumes as stock. Thank you for that video btw! RCS shots irl are magnificent! Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted June 13, 2019 Share Posted June 13, 2019 Hey, if you wanted to give the RCS a real interior instead of just a black cover this might be useful: Quote Link to comment Share on other sites More sharing options...
NESD Posted July 13, 2019 Author Share Posted July 13, 2019 NEW MOD ADDED Hope it can be helpful @cineboxandrew that's look really cool, need to make some experiments Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted July 13, 2019 Share Posted July 13, 2019 4 hours ago, NESD said: NEW MOD ADDED Hope it can be helpful There's already a mod called that. Can you rename it? https://spacedock.info/mod/1298 Quote Link to comment Share on other sites More sharing options...
NESD Posted July 14, 2019 Author Share Posted July 14, 2019 @HebaruSan Renamed sorry for my mistake Quote Link to comment Share on other sites More sharing options...
sibaar Posted July 14, 2019 Share Posted July 14, 2019 I use restock. Why is the plume from restock and stock so different? Quote Link to comment Share on other sites More sharing options...
MaxPeck Posted July 15, 2019 Share Posted July 15, 2019 I seriously like the Surface Attachable Control parts. They really work, especially with satellites, when you want to keep them low-profile, like a cubesat. My only wishlist item/request is for the face plates to actually do something functional. No matter what, the displays don't change. Turn off the SAS module, it still says active. The battery indicator never changes. Maybe you could figure out a way to integrate with the Indicator Lights mod to add some functionality? Nonetheless, this is a definite keeper in the collection! Thanks! Quote Link to comment Share on other sites More sharing options...
Vince_K Posted January 18, 2020 Share Posted January 18, 2020 someone have try rcs in 1.8.1? or any plan to update this? Quote Link to comment Share on other sites More sharing options...
NESD Posted January 19, 2020 Author Share Posted January 19, 2020 @Vince_K Update for IRCS almost ready, just need some bugfixes. Added support for part holes from Restock and Depth mask (auto adjusted via MM, depending on installed, or not, mods) also included new parts: Tiny RCS thruster based on Gemini`s Reentry Control system (not clustered), and single part omnidirectional movement and rotation system for all stock sizes (except Mk2 and 5 meters) And yes, Hello everyone and sorry for long time not being here and not writing anything Quote Link to comment Share on other sites More sharing options...
Vince_K Posted January 19, 2020 Share Posted January 19, 2020 3 hours ago, NESD said: @Vince_K Update for IRCS almost ready, just need some bugfixes. Added support for part holes from Restock and Depth mask (auto adjusted via MM, depending on installed, or not, mods) also included new parts: Tiny RCS thruster based on Gemini`s Reentry Control system (not clustered), and single part omnidirectional movement and rotation system for all stock sizes (except Mk2 and 5 meters) And yes, Hello everyone and sorry for long time not being here and not writing anything ho yeah! they are beautiful now! Thank you! I really like this little mod. Quote Link to comment Share on other sites More sharing options...
NESD Posted March 14, 2020 Author Share Posted March 14, 2020 UPDATED TO 1.2 New OmniThrust and G-Mini modules + minor redesign of other parts Restock and Depth Mask now supported, mods auto detected, so if you don`t have it, you can see black cap, if installed you can see internal nozzles (MM required) OmniThrust modules available as single block or as assemblies for all stock KSP diameters (except Mk-2) 0.625 and 1.25 also have small version. Single module have Left and Right version so they must be placed in two pairs to compensate each other (unfortunately I still can`t deal with KSP mirroring, so you can better use Radial simmetry instead of Mirror) New tiny G-Mini RCS based on Gemini`s thrusters and can be used on very small satellites Quote Link to comment Share on other sites More sharing options...
Corax Posted March 23, 2020 Share Posted March 23, 2020 Thanks for the internal RCS thrusters. Is there any specific reason for their (comparatively) high Isp? Stock monopropellant RCS have 240, versus yours at 270–I don't have a problem with having to write my own MM patch to fix it for my own instance, just wanted to know the rationale behind it. Quote Link to comment Share on other sites More sharing options...
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