StarCrusher96 Posted September 24, 2020 Author Share Posted September 24, 2020 (edited) 6 hours ago, Thatguywholikesionengines said: Isn't Trappist-1 All Rights Reserved? I'd suggest checking the license of the mod you're forking before posting it on the forums. Everyone is allowed to make their own unique versions of starsystems. I'm after all these years and certain mistakes very well aware how licensing works. Edited September 24, 2020 by StarCrusher96 Link to comment Share on other sites More sharing options...
Relonsk Posted September 24, 2020 Share Posted September 24, 2020 (edited) On 9/23/2020 at 7:25 PM, Thatguywholikesionengines said: Isn't Trappist-1 All Rights Reserved? I'd suggest checking the license of the mod you're forking before posting it on the forums. I mean Trappist-1 system isn't owned by a dude or corporation, he has full right to add that system to his mod. And if someone already has done that system in another ksp mod, that doesn't change the fact that the system isn't owned my the modder that made it. Edited September 24, 2020 by Relonsk Link to comment Share on other sites More sharing options...
enewmen Posted September 27, 2020 Share Posted September 27, 2020 On 9/24/2020 at 3:06 AM, Drupegod02 said: How do you get to these planets? Can anyone recommend mods to use? KSPI warp or USI warp works but requires a huge amount of science points and the community tech-tree (and some other dependent mods). The stock game has high-ISP ION drive with time-warp (fast forward thrust), then fast-forward without thrust for (many) years to reach the planet. If you fast-forward years, you still need to manage other missions you have that don't take so long to finish. Link to comment Share on other sites More sharing options...
etoanrish Posted September 27, 2020 Share Posted September 27, 2020 (edited) On 9/22/2020 at 4:00 PM, TheSpacePotato said: At the moment the new planets aren't released except for test versions that were available on our discord. I'll ask the question generically then. Once the update for this mod is released, (OR another developer with a different planet mod), I'm new to this but enjoying the first download from about 3 months ago. What is the procedure to properly combine the upgraded version with the great new planets into an existing working KSP (same mod into old version or same mod, i.e. overlay, update, upgrade? .. I have not done this in the past. Do I re-download the entire package and then just put it into Gamedata? I don't want to lose the saved game with ships orbiting or landed. Thanks Edited September 27, 2020 by etoanrish Want to make clear I'm asking generically. I do not want to destroy my progress. Link to comment Share on other sites More sharing options...
Hpl Posted September 27, 2020 Share Posted September 27, 2020 8 minutes ago, etoanrish said: I'll ask the question generically then. Once the update for this mod is released, (OR another developer with a different planet mod), I'm new to this but enjoying the first download from about 3 months ago. What is the procedure to properly combine the upgraded version with the great new planets into an existing working KSP (same mod into old version or same mod, i.e. overlay, update, upgrade? .. I have not done this in the past. Do I re-download the entire package and then just put it into Gamedata? I don't want to lose the saved game with ships orbiting or landed. Thanks You just redownload everything and replace the previous version Link to comment Share on other sites More sharing options...
StarCrusher96 Posted September 27, 2020 Author Share Posted September 27, 2020 @etoanrish In case of GU you better always just remove the previous version and replace it with the new one. Overwriting an older version will result in issues because i tend to restructure the mod between versions. Same thing for other mods btw. Link to comment Share on other sites More sharing options...
Maple Kerman Posted September 28, 2020 Share Posted September 28, 2020 I'm assuming that this mod has its own EVE configs? If so, would I be able to run another visual mod alongside this that only affects the stock system, such as AVP or Spectra? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted September 28, 2020 Author Share Posted September 28, 2020 7 hours ago, Maple Kerman said: I'm assuming that this mod has its own EVE configs? If so, would I be able to run another visual mod alongside this that only affects the stock system, such as AVP or Spectra? It has and from what i know, both are not compatible because they do have configs that break mine. Link to comment Share on other sites More sharing options...
Maple Kerman Posted September 28, 2020 Share Posted September 28, 2020 3 hours ago, StarCrusher96 said: It has and from what i know, both are not compatible because they do have configs that break mine. Alright, thanks for letting me know. Link to comment Share on other sites More sharing options...
StoneWolfPC Posted September 28, 2020 Share Posted September 28, 2020 I noticed a lack of configs for the stock planets with GU. It never dawned on me to let you know because I'm using 1.10.1, which you are still building towards lmao. I don't want you feeling rushed so I figured I would wait till anything official to even mention it. But I'm also running (because of the lack of configs in eve for stock planets) AVP. Nothing on your new planets seem to be broken, but I've painstakingly gone through each planet and made sure they loaded avp for stock and ONLY stock. Ok so it was more just a 5 minute fix than pain......... lol. Point being in 1.10.1 at least, they work together. Nothing strange has happened so far, but that doesn't mean I won't notice some when I finally MAKE IT to one of your planets. I have a ways to go in science in my career save to get there, but am almost out of places to do it in the kerbin system. I do have a plan, however, on how to get a few science probes that far without warp when the time comes......... I have 2 sentinel contracts that are almost half way there, and was able to get a satellite with stock engines and fuel tank to launch that far out.............. I'm hoping it doesn't loose power before it gets to the destination, but.......... I didn't have RTG's at the time and I'm fairly sure there will be too little solar power to do anything (if the math from Kopernicus does as it's supposed to, which RTB has done so well on). This mod seems to work absolutely perfectly. I cheated a vessel from planet to planet, and your clouds and the such work great on them, and no weird visual bugs noticed. I have yet to land on them however. Nor have I gotten close enough to know the safe distance on any of the stars you've made. Anyway, hope this helps you narrow something down on your end later on when you get the chance. Feel free to message me later on when you get to the testing portion for new releases, I'm not great at testing but noticing when something borks makes me crosseyed enough to try and track it down to hopefully reproduce the issue or never have it again. The other thing I have noticed that wasn't there prior to GU, and it goes away without GU installed was a problem in the GUI. When you load up your visual settings, it has a slider for scatters and quality........ anyway it's the very top slider on the left. That one usually says no text, or high. I can put it all the way down, and it does nothing. Up, same thing. lmao. Anyway, nothing I've reported bugs me in the slightest. I'm just thankful it works. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted September 28, 2020 Author Share Posted September 28, 2020 Link to comment Share on other sites More sharing options...
StoneWolfPC Posted September 29, 2020 Share Posted September 29, 2020 WOW! Link to comment Share on other sites More sharing options...
StarCrusher96 Posted September 29, 2020 Author Share Posted September 29, 2020 (edited) Edited September 29, 2020 by StarCrusher96 Link to comment Share on other sites More sharing options...
StarCrusher96 Posted September 29, 2020 Author Share Posted September 29, 2020 Link to comment Share on other sites More sharing options...
Merlin1809 Posted September 29, 2020 Share Posted September 29, 2020 20 minutes ago, StarCrusher96 said: Will this be compatible with the OPM or is it intended to use GU as a standalone expansion? This looks really good! Link to comment Share on other sites More sharing options...
Poodmund Posted September 29, 2020 Share Posted September 29, 2020 How do I go about hiring Star Crusher to revamp some of OPM for me too? I'm loving Jool, that looks awesome. Link to comment Share on other sites More sharing options...
Merlin1809 Posted September 29, 2020 Share Posted September 29, 2020 (edited) 3 minutes ago, Poodmund said: How do I go about hiring Star Crusher to revamp some of OPM for me too? I'm loving Jool, that looks awesome. Not that Jool with AVP looks bad, but this Jool looks miles better imo. It would be so awesome to see GU, AVP and OPM working together. Edited September 29, 2020 by Merlin1809 Link to comment Share on other sites More sharing options...
TheSpacePotato Posted September 29, 2020 Share Posted September 29, 2020 2 hours ago, Merlin1809 said: Will this be compatible with the OPM or is it intended to use GU as a standalone expansion? This looks really good! Considering these planets are intended as an outer stock system, I'd say it probably shouldn't be mixed with OPM. You'll be able to disable those planets and use OPM instead, though Link to comment Share on other sites More sharing options...
StarCrusher96 Posted September 30, 2020 Author Share Posted September 30, 2020 WIP icy moon or dwarf planet. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 1, 2020 Author Share Posted October 1, 2020 V2 of above. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 2, 2020 Author Share Posted October 2, 2020 New Kerbin - This version of Kerbin is less hospitable, giving you more reason to leave the planet and look for other worlds. Big thx to @WarriorSabe for mapping out the climatezones. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 2, 2020 Author Share Posted October 2, 2020 Link to comment Share on other sites More sharing options...
Nebulagoodies Posted October 3, 2020 Share Posted October 3, 2020 2 hours ago, StarCrusher96 said: Now THAT is a lot of desert. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 3, 2020 Author Share Posted October 3, 2020 Link to comment Share on other sites More sharing options...
hemeac Posted October 3, 2020 Share Posted October 3, 2020 Everything you've shown is looking really great. Is the home system the last system before your next public release? Link to comment Share on other sites More sharing options...
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